[color=66ff00]Scary detail.

I don't want to throw a dampner on things (and I have to admit that I'm not familiar with how far we can push it) but won't a few of those really stress the engine even with HT&L?
I consider capships to be the main target of high poly updating, after all you get to do flyby's on them and take in the detail, isn't the sheer LOD on the Mjolnir Mk2 a bit excessive?
You can do an awful lot more with a simple model and good textures than with a complex model with lower detail textures. I base this on not only my own experiences but on the thoughts of industry professionals.
Still, these thoughs do not detract from what is an amazing piece of work.

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