
Please help test this WIP release, and/or pick up one of the to do items below!
WIP DownloadTO DO:
Locate any missions with plot critical messages that come after a RTB directive is issued and move them to come before said directive. The player can easily miss out on important information, as one tends to jump out immediately after the RTB notification is given.
Create GTC Nicolas nameplate
Create high rez custom planets to replace the low res ones supplied with the campaign
Adjust backgrounds to make use of said new planets properly
Create high rez textures and shine/glow maps for the GTE Vidar (the model isn't too bad but its textures are terribly small and blurry)
Test all missions to ensure that failure notifications and AWOL debriefings work properly.
General testing. Play all missions and report anything strange.
Change Log (26/03/07):
Warzone is a pretty solid campaign overall (with the exception of one mission); below are the things I have changed to date:
I have added LS backgrounds / skybox to all non nebular missions, and m2258734a's stars to Kaus Borealis, Gienah Cygni, Naos and Mintaka. (Sirius and Regulus stars are not yet available).
Grammar fixes (primarily its vs. it's and Incorrect Use Of Capital Letters)
A handful of spelling errors / typos
Added some text to explain how Mintaka is now a supernova remnant when it isn't in reality.
In mission "Mystery of the Deep" you are directed to investigate an "unknown ship." The "unknown ship" shows up in the escort list and your HUD quite clearly as the "GTE Vidar." Changed to "Unknown Vessel."
In mission "Myths and Legends" you are told to fly to a nav buoy, but the buoy is not added to your escort list and can only be targeted by cycling through all friendly targets. Added buoy to escort list. Buoy disappears when no longer needed.
In mission "Stacking the Deck", the team loadout was not customized, meaning that any fighter with any weapon can be selected. Choices restricted to be the same as in the previous mission.
Mission "Northwest Passage" had many issues:
Primary and secondary goals conflicted with one another. If any one convoy ship was destroyed, the primary goal would remain true and a secondary goal false. Result was a success briefing, but mission failure. Now all convoy ships must survive to get the success briefing (which matches the campaign file).
No abort mission directive was present. Now if the player fails the mission, he is notified of the fact in mission and told to RTB.
Aries wing had an incorrect destroy directive; has-arrived-delay was used instead of is-destroyed-delay
Some messages in the mission were never used.
The Remehas is supposed to be "right behind the GTC Nicolas", yet the Nicolas never appears in mission even though it has messages. Added the Nicolas; keeping it alive is now a bonus goal. the Nicolas will fly in a straight line away from the Remehas and then jump out. It is just close enough to get one blast from the corvette which reduces it to around 25% hull integrity. The player needs to help it survive the Manticores until it can jump.
The Remehas will always make a hard turn to starboard when the Tatenen arrives. This often resulted in the corvette passing behind the destroyer and thus out of its firing arcs. Turned the Tatenen to starboard so that the Remehas is always destroyed.