Author Topic: A total-conversion WIP. updated May 16  (Read 16144 times)

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Offline Polpolion

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A total-conversion WIP. updated May 16
EDIT 5-16-08: :bump:

Man, it's getting harder and harder to find this thread. :p

Well, just to say I'm not dead. For anyone who even remotely cares, I'm just now entering the phase of the project that is most likely going to kill it. Yep, I've finished the first draft of the story, which includes all command briefings and mission descriptions. IMHO it's shaping up really nicely. :) All thats left to do is go through it and make edits, remove plotholes and stupid things. The total mission count looks like it will be about 24, and if I feel like it once I finish those missions, I can add some filler missions to beef it up.

I've also finished drawing concept art for all of the ships, as well. It should be around 35 or so, and some ships will have some different variants, so that will bring the total up to about 40. With my trusty sketchup, I believe this is fairly do-able. The hard part is going to be figuring out how to texture these. I think I've gotten heirarchy figured out, but if anyone knows of any really simple walkthroughs on the crudest forms of texturing, that'd be appreciated. :)

And, well... Assuming I can figure out how to do all of this stuff, I'm hoping to finish modeling/texturing by late next summer. Depending on when I finish that, the balancing should be done mid-summer to fall, and depending on when that's done, I should be done FREDing the following summer (2010). I'm not going to say excpect a release late 2010, but that's my best estamite, assuming all goes well.

EDIT 2-03-08: I've gotten the models to sorta work. I can even get the textures to show up in PCS and stuff, it's just that in FRED the model doesn't show up at all. I can't remember if I tried -jpgtga or anything like that at all, but I will. Anyway the issue with the killed meshes and stuff is fine, it's just that some of the faces don't show up, even when I know their correct. I'll look into that more later, and hopefully my texturer knows how to make the texture issues work.

I'm probably gonna be finishing up with the story next week, assuming TAP doesn't flood me with stuff to do. Once I'm done with that, I might want one or two people to look it over and try and find plotholes and stuff. So I'm opening another position for "storyline proofreader".


----POSITIONS CURRENTLY OPEN----

Story "proofreaders"
     -You're not going to be proofreading as much as looking over things
      and making sure they make sense and are logical.
     -# of positions: 1 to 2.
     -Moderately required. Previous story writing preferred, but by all means not necessary.

Sketchup converters
     -Can convert sketchup models into cobs with as little borking as possible
      upon my request.
     -# of positions: 0 to 1.
     -Not very required. Only apply if your bored and have nothing better to do.







EDIT 1-25-08: Blurgh.... It's been a while since an update. Well, I've gotten a fair amount more of story written out. I've even dabbled in some texture creation, although it's really crappy  (Hopefully my texturer hasn't jumped ship :p). I even have a few sound effects now, too; unfortunately they all sound like popcorn popping.

I'm going to be opening a new position and closing another. I will no longer be looking for a modeler (not that anyone volunteers, anyway), but anyone who can take sketchup models  and export to pof or cob without killing the model is now needed. I don't mean POFing it, just get it ready to POF and stuff. For some reason, I can't get sketchup or truespace to like me when exporting. Goes crazy with meshes and stuff.






--------------------------------------------
*orig post

I am currently working on a half-total conversionish for Freespace. If you know what the Blank Mod is (kudos to you if you have! It had like five downloads!), that style of gameplay will be incorporated into it, except in a universe that I am making up. I don't know what it will be called yet though.

Basically, the gameplay will feature capital ships and stronger anti fighter defenses more. Fighters will be a little bigger than in normal Freespace, but much quicker and more maneuverable. Instead of being able to take down this game's equivalent of destroyers with a handful of bombers, you are going to need at least two wings of bomber-gunships (gunships will be discussed later) support, a few fire-support frigates, and multiple escort fighter wings. Almost all weapons now are ballistic, except for some small beam weapons.

I've gotten as much done as I can without the ships. I currently have some concept art (if you can call it that) for about eight ships right now. None too detailed. I have the weapons.tbl and armor.tbl written up currently. I don't think I'll be changing too much else unless I change my mind. Ship classifications are pretty much as it is in RL:

-------------------------------------------------------------
     Maneuver craft (I call them this because they rely on maneuvering to survive, plus the term strike craft is over-used and could be potentially confusing):
Fighter type:
  Fighters
  Bombers
Corvette types (essentially mega fighters):
  Fighters
  Bombers
Frigates (some):
  Escort
  Strike
  Patrol (these will be generally AAA, but patrol will be slower, but have longer sensor range)
    Capital Ships:
Destroyer
Cruiser
Battleship
    Fire support ships:
Frigates (the rest):
  Missile/bombard
  Beam support
Destroyers
  Missile/bombard
  Beam support.
-------------------------------------------------------------------------

Now the story:
(If you've read that story of mine in the art section, that helps)
Humanity in this universe has developed a bit slower than in Freespace. The year will be unknown, but some time after the year 3200. The peoples of Earth have been unified under the United Earth Federation for several hundred years. The race spans several systems. Through the use of terraforming, most Earth's (the system of Earth, I'm calling, not sol) Jovian planets and moons have been colonized, as well as several stations have been built. Several other systems have been colonized to a great extent, but none to the extent of Earth. It is predicted that in sixty years, at least one other system will have a population larger than Earth. The gap between the intelligent and the average person has grown greatly, in effect causing the average people to be taken advantage of in the commercial market. The term "lowest common denominator" now encompasses nearly everyone. Almost all forms of decency or modesty has been destroyed. Children are exposed to things that today's adults are not normally. Violence is tremendous. Almost all art is gone, along with most music as we know it. The remnants of the middle class are dissatisfied with their lifestyles, and have begun to revolt...

You play the role of a squadron commander of the 329th strike squadron aboard the UEF Mammoth, a strike carrier. The 329th is a veteran unit  dating back to the turmoil just after the assimilation of the last colonies after the Union wars. Currently, the UEF Mammoth is stationed at Phobos, Mars, along with it's escort destroyers, the Tham and Roswell. It's current task is quite easy, to protect the inner travel lanes from pirate attacks. Pirates don't normally come this far into the Earth system, but they have been previously known to quite easily. With the disturbing news from the fringe colonies about a revolution, they don't expect to be stationed there much longer.



Okay now since this is a relatively new mod, I am going to need some help


I will be hiring:

Modelers/texture-ers (PLEASE don't make me go to moddb)
    - I need people who can get a model ready to table.
    - Skill level: competent. I am not too concerned about looks for this mod.



email me if you're interested.

Release date: later

other stuff: yes

some more stuff: I'll think about it.


Man. I keep on thinking I'm forgetting something.
« Last Edit: May 16, 2008, 04:21:16 pm by thesizzler »

 

Offline Black Wolf

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Re: Anybody need modeling practice?
You should just post them. If they're detailless then the final models can remain secret, but someone might see a shape that they just love and get inspired by, someone who would otherwise not bother emailing you.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Polpolion

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Re: Anybody need modeling practice?
Here is some concept art! (see why I thought it barely qualified as concept art?)


I couldn't think of a name for this one. Missile tubes on the bottom, very blocky.

vaguely inspired by SU-25.

light-fenris/leviathan gray color. Those little circles at the top are missile tubes.

Dark deimos-ish textured


If there are two dots by a turret, then there are one on each side. Id it's on an edge, then they are evenly placed on the face. If none, then they are in the middle.

Sorry about the smudges, I was kinda eating cake when I was drawing these. :nervous:
« Last Edit: July 01, 2007, 08:12:35 pm by thesizzler »

 

Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
bump bump update bump bump update bump bump

 

Offline Unknown Target

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
A more detailed storyline would be nice. You gave us half a backstory, where's, well...the game?

 

Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
You don't see it? Hmm... I guess it was one of those pesky optical illusions. :nervous:

More will probably come later, too. :)

 

Offline Unknown Target

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
Ah, my bad. I don't think it loaded before I stopped the page. Still, more game story and less backstory would be nice.

 

Offline TrashMan

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
Ships are a bit...simplistic...
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Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
I told you I'm a crappy artist, and I can't model at all. what do you expect? :p
« Last Edit: July 02, 2007, 06:21:36 pm by thesizzler »

 

Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
Okay, yes I bumped this thread. But before you yell at me, I'll explain why. When I announced the project, it was pretty much totally eclipsed by the PCS2 threads. I am just try to get some more publicity, and maybe a few modelers, because I need them very badly.

 

Offline Unknown Target

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
You could -literally- make most of those ships in about twenty minutes with Sketchup. Try it out. :)

EDIT: As an example:
« Last Edit: July 26, 2007, 02:35:04 pm by Unknown Target »

 

Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
I did for the carrier, but then I realized I don't have the means to convert it into a FreeSpace format. :nervous:

 

Offline Unknown Target

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
Export it as a .3ds, then open it in Truespace. Save as a cob and convert.

 

Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
Huh. I didn't see that feature there. :nervous:

Maybe I won't need a modeler after all...


EDIT: Okay I did it with my carrier model, but I seem to be facing some problems in PCS2. When I view the model from certain angles, some faces are missing, and some are just never there. I tried going back and adding some verticies, or lines or whatever they're called (:(), but it still happens. What's happening? do you need a screenshot? Man, I suck at this :blah:.

EDIT2: some PCS2 screenshots.

http://img58.imageshack.us/img58/9918/frontrevod1.png
http://img403.imageshack.us/img403/803/backrevns9.png
http://img184.imageshack.us/img184/9246/backrev2rd6.png
http://img117.imageshack.us/img117/6896/isorevxl9.png
« Last Edit: July 28, 2007, 12:45:32 pm by thesizzler »

 

Offline Unknown Target

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
Can I see a picture of the model in Sketchup and Truespace?

Oh, and you also have to either check "Weld vertices" in the export options, or you have to weld them in whatever program you import to.

 

Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
http://img525.imageshack.us/img525/1016/nonamedy9.png

I'll try the weld vertices option.

EDIT: Okay I did that, but it had no effect. And I have noticed that the face only appears depending on what side you're looking at it. It just happens to be from the wrong side. And that particular thing only appears to be happening in the little pods on the sides.
« Last Edit: July 28, 2007, 01:38:41 pm by thesizzler »

 

Offline Unknown Target

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
Remove the textures first - what you have is a reversed face. Faces have two sides, the front and the back. The back never gets rendered - in Sketchup you can see them as the purple faces. Correctly orientated faces are a light beige color. Also, I suspect that all those weird lines are a result of you keeping those cross lines in there. Right click on any line that's not an outside line and smooth it away - I think that's what's giving you those weird cuts in the model. Email me the model if you want, at unknown_target01@ nospam. yahoo.com

 

Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.


The large ship is a strike carrier, the smaller large ship is a battle boat, pretty much just a smaller destroyer, and the smallest ships are gunships.


As bad as I am at this stuff, I think it's turning out nicely. The carrier in particular. Oh, BTW: Does anyone know how to make external misslie mounts :nervous:?

 

Offline TrashMan

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
You mean visible missiles haning from the wings?
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Polpolion

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Re: ANOUNCEMENT: A new half-Total Conversion, and HIRING: modelers.
yeah.

IIRC TBP has them.