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Author Topic: RELEASE - Blue Planet: Age of Aquarius  (Read 120329 times)
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Darius
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« on: October 03, 2007, 02:38:19 am »

THIS IS OLD TOPIC, GO HERE: http://www.hard-light.net/forums/index.php?topic=68213.0


Blue Planet - Age of Aquarius

"Everything that has passed has been building up to this moment. It's as though my entire life before coming here has merely been a prelude, and everything that has taken place since then has a weight upon it which threatens to crush me. As though my actions carried the weight of an entire universe."

Right, now that it's finished, I present to you all my very first completed campaign. While the finished product may have turned out nothing like I imagined it to be when first starting, I hope it is nevertheless a sufficiently engaging story and a fun play through.

Lightspeed's nebula pack is used in this campaign, so make sure you've got a copy of it before you download the campaign. This campaign was made using the 3.6.9 version of Freespace 2 Open.

I've done my best to go through and make sure that there aren't any bugs to get in the way of an enjoyable experience, but if you do come across any, let me know.

ABOUT:

Blue Planet is set eighteen years after the Capella Incident which marked the end of the Second Shivan Incursion. The focus driving Terran engineering has been the construction of the portal which would reconnect the Sol system with the rest of the GTVA. Upon its completion, probes were sent to scout the surrounding area and to test the stability of the portal. Imbued with confidence after several successful missions, GTVA has deployed the GTD Orestes, a state-of-the-art destroyer, and her complement of ships to establish contact with a long-isolated Earth and to reunite the Lost Generation with humanity's ancestral home.

The Orestes and her ships embark on an historical journey which is to have profound consequences for the future of the GTVA, Earth, and the entire human race.

FEATURES:

    * New music - 3 entirely new tracks with full tabling and synchronisation, plus further tracks that are event-triggered
    * New ships - To reflect the next generation of GTVA technology. There is also a new race to discover along the way
    * Storyline-based action - Telling a unique story set within the Freespace universe, with its own characters, life-changing events, setting and themes
    * Custom communication ani's - Giving new faces to Command, characters and ships

DOWNLOAD:

BP 3.6.10 Thread: Latest updated VPs
« Last Edit: February 21, 2010, 12:33:37 pm by Fury » Logged

karajorma
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« Reply #1 on: October 03, 2007, 03:06:56 am »

I'm getting a 404 on that link at the moment.
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Karajorma's Freespace FAQ. It's almost like asking me yourself.

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TrashMan
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« Reply #2 on: October 03, 2007, 04:19:44 am »

confirmed.
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diceman111
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Keep on playing Glottis, keep on playing.....


« Reply #3 on: October 03, 2007, 04:21:24 am »

Same here
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ShadowGorrath
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« Reply #4 on: October 03, 2007, 04:30:03 am »

I'm getting a 404 also 
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Darius
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« Reply #5 on: October 03, 2007, 04:56:21 am »

Ok try the link again.
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ShadowGorrath
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« Reply #6 on: October 03, 2007, 05:24:37 am »

DOWNLOADING  Big grin Can't wait 
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CKid
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« Reply #7 on: October 03, 2007, 06:33:13 am »

OMG, OMG, OMG, Its Out! I am so downloading it when I get off work!
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Hades
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« Reply #8 on: October 03, 2007, 06:46:53 am »

I have been waiting for this moment, *downloads*.Of and congratulation.
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ShadowGorrath
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« Reply #9 on: October 03, 2007, 09:43:40 am »

Alright , I have to say , the first missions caught my interest very strongly ! 

But there are a few things I want to know :
1. Is the background supposed to look "empty" in Sol ? I mean , only the star and etc. , no more background effects . Very little ammount of stars too . And I have the nebula effects ( without the TGA versions of them ) .
2. Are the weapons supposed to be invisible ? I fire my primaries , they inflict damage and the sound plays , but no weapon effect ( no green blob , no red laser or something at all when I fire ) .

Those are the only concerns for now . But the begining already caught my interest , so I feel this is gonna be awesome . 
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Herra Tohtori
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Bad command or file name


« Reply #10 on: October 03, 2007, 10:27:08 am »

From going through the Tech database...

Code:
Error: Can't open model file <geb.pof>
File:J:\src\cvs\fs2_open_3_6_9.final\code\Model\ModelRead.cpp
Line: 1902
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------

Haven't gone through all the entries but at least that one gives an error and crashes FS2_Open consequently.


Also "Preserving the Balance" gives

Code:
Error: Invalid subsystem name.

In sexpression: ( when
   ( has-arrived-delay
      2
      "Unknown Destroyer"
   )
   ( add-goal
      "Kabhanda"
      ( ai-chase "Unknown Destroyer" 89 )
   )
   ( add-goal
      "Dantalion"
      ( ai-chase "Unknown Destroyer" 89 )
   )
   ( ship-subsys-guardian-threshold
      70
      "Unknown Destroyer"
      "turretmaina"
   )
)
(Error appears to be: turretmaina)
File:J:\src\cvs\fs2_open_3_6_9.final\code\Mission\MissionParse.cpp
Line: 5792
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


and when I lose the mission, it gives no de-briefing (haven't completed it successfully yet and due to those errors I'm not even sure if it's possible).


Otherwise, a compelling campaign.
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ShadowGorrath
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« Reply #11 on: October 03, 2007, 12:15:21 pm »

img2dds does stupid things to me and crashes the tech room . Normally without img2dds , the tech room works fine ...

And I'm having a problem on one mission , it doesn't load some ship and crashes ( I think it's the same problem as Herra Tohtori's , but I don't know - I lost the error code  ) .

Also , the fact that most weapon effects are invisible ( all except for the beam fire and missiles - beams charging up doesn't work either ) is very annoying . Please help/fix these probs , this is an awesome idea and campaign , and I'm kinda sad that there will be more waiting needed to finish playing it . 
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Jeff Vader
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« Reply #12 on: October 03, 2007, 12:56:05 pm »

Downloaded and played a few missions. So far, I'm positively stunned. The story is different from what I would have expected, but nonetheless, I'm intrigued. I just have one question. Where does one need to extract the custom loading screens? I read the thread about the subject but didn't really get anything from it.
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Mobius
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« Reply #13 on: October 03, 2007, 02:18:11 pm »

This is definitely a must have. Excellent, Darius! Big grin

Do you mind if we use your soundtracks? Tongue

EDIT: *cough* Community Highlight *cough* 
« Last Edit: October 03, 2007, 02:23:47 pm by Mobius » Logged

Game_Master64
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« Reply #14 on: October 03, 2007, 02:57:31 pm »

so, is this safe to download, or is it full of bugs, which will in turn force me to download it again
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Gloriano
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« Reply #15 on: October 03, 2007, 06:08:18 pm »

Enjoying the story so far, good stuff
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Darius
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« Reply #16 on: October 03, 2007, 06:20:43 pm »

Woah. No weapons effects at all? That's very strange. Is this a global problem people are experiencing or is it limited to a few people?

The only thing I can think of is to run the game in OpenGL, not Direct3d. Most of the Terran Capship weapons are using MediaVP textures, and the beamglows are *.effs included in the VP. Also, this campaign will not run in Retail FS2

That Geb entry is just a result of me not cleaning up ship.tbl properly  and the mission bug is fixable. I can upload the fixed table and mission now, but I'll wait for more bugs to show up before putting them together into an update vp.

BTW: "Preserving the Balance" is finishable, and it shows a debriefing upon a successful mission completion.

Sol is empty, yes. I wanted it to feel familiar and home-like, thinking it'll look too alien with nebula around the place.

Extract the pics to any folder in your data folder, perhaps missions or interface would be best.

EDIT: Glad to see such a positive response to the campaign!

[attachment deleted by ninja]
« Last Edit: October 03, 2007, 06:35:07 pm by Darius » Logged

Cobra
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« Reply #17 on: October 03, 2007, 06:50:39 pm »

So you finally released it, eh? About time! Also, just by looking at your post, it sounds like you put a lot of work into this.

Congrats on releasing this, though. Is this going to be in episode format? Or is this the whole thing?
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Hades
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« Reply #18 on: October 03, 2007, 07:38:01 pm »

In like three missions, (I have no idea which ones with no brief or debrief, its kind of hard to tell you Tongue) I get a blank screen.It is not my computer, I can change programs and no blank screen on them.It has to be a fred hiccup or something.
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Herra Tohtori
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Bad command or file name


« Reply #19 on: October 03, 2007, 08:18:39 pm »

Okay, the previous problems were solved by the new table and mission files.

[And the story gets even more unpredictably from there, which is good, very good... ]

Anyway, I'm into mission "Keepers of Hell", I can't go into Weapons selection - if I try, it invariably crashes. Not that I likely could change anything, but it still shouldn't crash...

...and, the mission itself is like hell indeed. In a masochistically excruciatingly good way...
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