Author Topic: New subspace vortex effects  (Read 17175 times)

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Offline Vasudan Admiral

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New subspace vortex effects
This is just something I have been fiddling with in Blender recently that turned out (part by accident no less) to be a lot better than I'd been expecting:

(Click pic for short video of the rendered effect)


So I decided to get it in game:



Since that turned out to work quite nicely, here are two versions of the effect:

1) 28 frames, 1024 res version. It's rather wild and fast. I prefer....
2) 90 frames, 512 res version. It's slower, smoother, and just generally more purdy. :) (Also takes up a bit less space overall, though more texture slots :\)
Edit: If you get a 'forbidden' page, try right clicking -> save as.

In each zip there's a modified version for that old teal Knossos version included in each as well. I always thought it was a bit of a waste to just have it look like a colourised subspace, so I gave it some energetic swirly things and different, more powerful looking properties compared to the regular.

I've not been able to test the Knossos effect in game though, because I can't seem to get the special warp thing to work. :\





If anyone wants the source .blend file, lemme know and I'll upload it. :)
« Last Edit: November 26, 2007, 09:22:11 am by Vasudan Admiral »
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Offline BlackDove

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Re: New subspace vortex effects
It looks a little out of place and cartoony.....this would need some working on the Z axis...

But I'd say potential to be the best yet.

 

Offline colecampbell666

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Re: New subspace vortex effects
Very nice, but a bit chunky and cartoony. Make it smoother, and visually deeper (you can see into the tunnel) and you'll beat Axem any day.
Gettin' back to dodgin' lasers.

 

Offline Vasudan Admiral

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Re: New subspace vortex effects
There's a warp pof included that does give it shape. The shape's not visible from the angle of the piccy though. Have you both looked at in game with Enable 3D Warp checked in the launcher?
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Offline colecampbell666

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Re: New subspace vortex effects
Those are ingame versions? I thought you said it didn't work ingame?
Gettin' back to dodgin' lasers.

 

Offline Vasudan Admiral

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Re: New subspace vortex effects
I said I haven't been able to test the teal knossos effect in-game because 'alt-warp' doesn't seem to work for me in Fred. :p

Edit: Hmm, I think this is a case where screenshots don't help much. You need to see it in-game and in motion in order to be able to get a feel for it.
« Last Edit: November 26, 2007, 08:34:59 am by Vasudan Admiral »
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Offline Jeff Vader

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Re: New subspace vortex effects
Let's give it a try, then. But am I the only one who likes the subspace vortex effect in the 3.6.7 mediavps?

Edit: Let's not give it a try. I'm getting a "you don't have permission to access..." on both of the zip links.
« Last Edit: November 26, 2007, 09:06:37 am by Lobo »
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Vasudan Admiral

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Re: New subspace vortex effects
Ugh - forgot about that. I've asked if Goob can upload them to hard-light, but I'm not sure if he'll be able to get them either. The sectorgame servers got attacked by a virus a while back and the security has since knurdled all remote linking. :\

It works for me if I right-click -> save as, but I'm not sure that'll be the same for everyone.

Also, I didn't make this because I don't like the MVP ones, but because I was trying to work out how to make a vortex in Blender for use in animations and thought it looked cool enough in motion to warrent making in game versions. :)
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Offline Vasudan Admiral

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Re: New subspace vortex effects
Oh - it seems that another way to go might be to click the links in the Sectorgame version of this thread: http://www.sectorgame.com/forums/viewtopic.php?p=50869#50869

I guess because it's not off-site remote linking, it works or something. :\
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Offline Jeff Vader

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Re: New subspace vortex effects
Yup, sectorgame worked. Downloading.

Edit. Awright, I tested it in The Romans Blunder. Looks kinda cool, though a bit blurry for my taste. Still, there's something quite appealing in this effect. Personally, I really like the watery thing that was in the 3.6.7 mediavps, even though I once got the impression that too many people didn't like it and it was dropped from 3.6.8. Oh well. Luckily the 3.6.7's are still available from the SCP website.
« Last Edit: November 26, 2007, 10:44:56 am by Lobo »
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline TrashMan

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Re: New subspace vortex effects
Looking very purdy :D
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Offline colecampbell666

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Re: New subspace vortex effects
Wait. Why do you have Suzanne (the monkey head) behind the first portal?
Gettin' back to dodgin' lasers.

 

Offline Vasudan Admiral

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Re: New subspace vortex effects
To test how it reacted with objects behind it - because I was fiddling with all kinds of additive layers and stuff, I had to be sure it wasn't going to solidly obscure (or worse) other stuff.

Lobo, well if you're using the smoother one - it's still a 512 map being enlarged to a surface that expands to massive proportions. I'm trying to figure out how to make a smooth 1024 version that doesn't appear to be cycling through about 5 frames total, while at the same time doesn't take up the better proportion of your HDDs storage space - let alone your RAM. :\
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Offline Ghost

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Re: New subspace vortex effects
Say, that looks pretty neat. I'm still waiting for a kickass version that looks closer to the FS1 end cutscene subspace, though.

edit: I suppose it all comes down to personal preference.
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Offline Herra Tohtori

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Re: New subspace vortex effects
I'm trying to figure out how to make a smooth 1024 version that doesn't appear to be cycling through about 5 frames total, while at the same time doesn't take up the better proportion of your HDDs storage space - let alone your RAM. :\


I have noticed that DDS texture compression is merciless when it comes to gradients. If you want a gradient-intensive effect to be used in big scale well without the artefacts becoming apparent, you pretty much need to use TGA files, or you need to use huge resolution to keep the upscaling minimal and the artefacts non-noticeable.

I myself have gone through Axem's subspace effect DDS files, blurred the artefacts away, then saved them as TGA's. It loses some of the detail, but at least the compression artefacts go away. As for memory requirements, it obviously uses more than DDS textures... But as long as I can't notice any performance drops, I rather take the smooth effect with no artefacts and big memory signature than a version with artefacts and smaller memory use. :blah:

That said, the effect itself looks closer to the retail/canon effect than the earlier ones... which is good. :yes:

But why is the blue normal subspace effect so much smaller than the cyan Knossos effect? :confused: Also, the normal subspace effect seems to end a bit too soon in-game.
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Offline IceyJones

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Re: New subspace vortex effects
hello 2gether

in the cutscene-thread i posted a completely new subspace-vortex i did out of my mind and of course it is wrong compared to the original one, but it seemed that the general response was very good. i think to put all proposals in one thread i put it also in this thread.

thats what we are talking about:




 

Offline TrashMan

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Re: New subspace vortex effects
 :eek: :eek2: That ..can't be in-game...
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Offline IceyJones

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Re: New subspace vortex effects
it´s rendered of cause.....i only want to post it as an idea....

 

Offline colecampbell666

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Re: New subspace vortex effects
It's not wrong. It's your interpretation of a fictious object. Look at Axem's. His looks like yours, )albeit lower detailed) and is the standard effect for INFA.
Gettin' back to dodgin' lasers.

 

Offline Herra Tohtori

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Re: New subspace vortex effects
In my opinion, swirling vortices belong to B5 (TBP).

FreeSpace subspace effect should depict rippling space-time. Ideally, it would use a shader that causes a wavy distortion to the background seen through it, but I don't think how that could be made (if I'm not compltetely wrong, though, material system will be needed before this kind of effects will work...). Ripples of light spreading from the center, kinda like in the canon but much higher details.

Hmmm.... I'll be soon back with something. :drevil:
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