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DaBrain
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« on: December 31, 2007, 02:35:03 PM » |
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Requires a recent build of FS2_OpenUpdated links! (Direct downloads via Warpcore)---------- ReadmeNote: Includes installation info. (MV_Core)(MV_Music)(MV_Assets)Note: This VP replaces the the mv_models and mv_textures vps. (MV_Effects)(MV_AdvancedEffects)Note: Requires the MV_Effects to work properly. Mirror 1 for all MediaVPs. ---------- Features:-New htl models -New high-res textures and shine maps -Normal maps -Lens flares -Muzzleflashes -Race specific shield effects -New beam effects ---------- Fixes:Hotfix for the german version of Freespace 2---------- Thanks to my pals at Extreme-Players for hosting the files. I hope Warpcore/indiegames download links will follow soon. ---------- This isn't the final version, but a BETA version of it. Please report problems in Mantis. I'll try to fix bigger problems like crashes a soon as possible. For full quality you will have to use taylor's most recent XT builds. Normal mapping will work only with those builds at the moment. A fully Shader Model 3.0 compatible graphics card with a OpenGL 2.0 compatible driver is required(!) If your work is included in the MediaVP, but you name isn't noted in the readme, please PM me. Happy new year to all of you!
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« Last Edit: January 02, 2008, 01:27:40 PM by DaBrain »
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-------------------------------------------------- SoL is looking for a sound effect artistPlease PM me in case you want to apply --------------------------------- Shadows of Lylat - A Freespace 2 total conversion(hosted by Game-Warden) ----------------------------------
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G0atmaster
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« Reply #1 on: December 31, 2007, 03:09:00 PM » |
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What's a recent build mean? Like, what I downloaded with Turey's installer? or one of those CV builds I've heard about?
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Say, you got a minute friend? Because I'd like to tell you something. You may think nothing of it, but wait, you're gonna love it. What if I told you I had the one true philosophy? Would you hear me out, or just turn your back and laugh at me? † -"Away from You", OC Supertones
There's a piece of my mind that tries to fathom the stars or to contemplate the divine Don't need to look very far when You bring me the reasons just to believe You bring me answers I can't concieve How can I bring You doubt when You bring me the sky? -Supernova, The Echoing Green
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CP5670
Dr. Evil
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« Reply #2 on: December 31, 2007, 03:22:48 PM » |
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Very nice, I've been waiting for this for months. Does this include all the normal maps? By the way, replace the music VP in your post with this one I put together from the stuff we got from Dan Wentz. It's still incomplete but it has a lot more pieces than the old one.
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Wanderer
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« Reply #3 on: December 31, 2007, 03:41:19 PM » |
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Now this reminds me.. Wasn't there new option for rendering particles?
Namely that '0-time' particles would get rendered once per frame or something. If so then the flak effect i made really ought to be changed into using this method as the current one may - depending on fps and other issues - render from zero to three particles per shot per frame.
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taylor
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« Reply #4 on: December 31, 2007, 05:31:51 PM » |
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I can't remember which build was the first to get that particle change, but I think that it hasn't been in a regular release yet. I think that it's only been in the willrobinson builds so far, but those really aren't for general usage unless you are a mod maker or build tester, so not many people use them.
I'll put out a new regular build at the end of January, since I'm on a short rest break at the moment and not really working on FSO coding right now.
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DaBrain
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« Reply #5 on: December 31, 2007, 07:55:20 PM » |
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What's a recent build mean? Like, what I downloaded with Turey's installer? or one of those CV builds I've heard about?
"Recent" means in this case taylor's most recent build, which is (atm) here: http://www.hard-light.net/forums/index.php/topic,50258.0.htmlOther recent builds will work too, but do not feature shader support at this moment. Very nice, I've been waiting for this for months. Does this include all the normal maps? By the way, replace the music VP in your post with this one I put together from the stuff we got from Dan Wentz. It's still incomplete but it has a lot more pieces than the old one. Thx added.  Yes, all normal maps I got from other members (namely Vasudan Admiral) and my own big normal map pack are included. @Wanderer Ah good idea! I'll implement this for the final version. (So when the official 3.6.10 builds are ready.)
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-------------------------------------------------- SoL is looking for a sound effect artistPlease PM me in case you want to apply --------------------------------- Shadows of Lylat - A Freespace 2 total conversion(hosted by Game-Warden) ----------------------------------
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Zacam
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« Reply #6 on: January 01, 2008, 12:49:51 AM » |
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I like mv_models and mv_textures being one.
Given the sizes, do you think you could post the md5's of these files? (HashTab is a good win proggy shell-addon that adds it to your right-click Properties selection)
Just as an idea, since mv_music contains (I'm guessing) more than just music, why not call it mv_audio?
(In process of downloading now....w00t!)
I've got the turey included 3.6.10 and all the robinson builds (I like 1207 personally.)
I'm loving New Years with you guys. Last year was 3.6.9 exe, this year is kick arse mediavp's. It's like having a second christmas. :-)
Sorry for the multiple edits, but is there some reason MV_Core only has the co-op missions? What about the FS2 Lightspeed missions?
N/M, they are apparently in MV_Effects. ???? Confused now....
Also, the readme states "The only VP that can be left in your Freespace 2 directory is the FS2cutscenepack.vp." What about multi-mission-pack and multi-voice-pack? _I_ know there is little to no conflict with those, but it may confuse others.
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« Last Edit: January 01, 2008, 02:33:20 AM by Zacam »
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DFI UT NF590 SLI - AMD AM2 64 X2 6400+ BE - Zalman CNPS9500 OCZ XTC Platinum DDR2 800 4x1GB - Seasonic M12 700w Antec P182 + 4x Noctua NF-S12-1200 120mm Case Fans 2x eVGA GeForce 8800 GT 1024 Akimbo SLI - Samsung 2253BW Creative X-Fi XtremeGamer Fata1ity Pro Series Seagate SATA II: 160GB OS, 2x 400GB Data Asus DRW-1814BLT Logitech G15 (Dvorak) Keyboard + G5 Laser, Saitek X-52 Pro HOTAS
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ARSPR
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« Reply #7 on: January 01, 2008, 02:50:41 AM » |
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Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity. Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.
Dell Dimension 9200 - Vista 32-bit Ultimate Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2 nvidia 8800 GTX - Integrated SigmaTel Audio
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Zacam
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« Reply #8 on: January 01, 2008, 02:59:45 AM » |
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Holy carbuncle, do my eye's deceive me or does "Show Insignia" now work??? Sweet!
Error: Ravana Thruster Glows are offset from the rear of the vessel. Might want to fix that.
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« Last Edit: January 01, 2008, 03:13:57 AM by Zacam »
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DFI UT NF590 SLI - AMD AM2 64 X2 6400+ BE - Zalman CNPS9500 OCZ XTC Platinum DDR2 800 4x1GB - Seasonic M12 700w Antec P182 + 4x Noctua NF-S12-1200 120mm Case Fans 2x eVGA GeForce 8800 GT 1024 Akimbo SLI - Samsung 2253BW Creative X-Fi XtremeGamer Fata1ity Pro Series Seagate SATA II: 160GB OS, 2x 400GB Data Asus DRW-1814BLT Logitech G15 (Dvorak) Keyboard + G5 Laser, Saitek X-52 Pro HOTAS
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ARSPR
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« Reply #9 on: January 01, 2008, 03:26:21 AM » |
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Error: Ravana Thruster Glows are offset from the rear of the vessel. Might want to fix that.
DaBrain, I haven't tested yet but this could mean you are using a totally BAD HTL Ravana. This Ravana is not worthy at all.
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Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity. Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.
Dell Dimension 9200 - Vista 32-bit Ultimate Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2 nvidia 8800 GTX - Integrated SigmaTel Audio
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darkship
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« Reply #10 on: January 01, 2008, 03:45:11 AM » |
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i got a problem but i dont know if it can be considered a bug or not or if this is just some random problem with my computer. Some beams like the shivan and AAA beams do not have the charge up effect or the "energy ball", for lack of a better term, during the actual firing phase. I think they are related to the MV_advancedeffect file, but having no modding experience whatsoever i cannot say for sure. a picture just to show what i mean. 
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ARSPR
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« Reply #11 on: January 01, 2008, 03:53:12 AM » |
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I can't remember which build was the first to get that particle change, but I think that it hasn't been in a regular release yet. I think that it's only been in the willrobinson builds so far, but those really aren't for general usage unless you are a mod maker or build tester, so not many people use them.
I'll put out a new regular build at the end of January, since I'm on a short rest break at the moment and not really working on FSO coding right now.
A very selfish post ....  PLEASE RETURN ASAP. We do need a debug build which returns warnings for missing stuff... Now seriously, enjoy your break  ---------------------------------------------------------- DaBrain, I'm unpacking all vps. While doing it with WCM's Maja, mv_music has given me the next warning/error: Note: Imported VP lacked ending backdirs. This does not affect importing in any way. I don't know if it can cause any ingame trouble at all (I just don't understand what the hell Maja is complaining about).
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« Last Edit: January 01, 2008, 04:01:29 AM by ARSPR »
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Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity. Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.
Dell Dimension 9200 - Vista 32-bit Ultimate Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2 nvidia 8800 GTX - Integrated SigmaTel Audio
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Lobo
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« Reply #12 on: January 01, 2008, 04:24:17 AM » |
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While doing it with WCM's Maja, mv_music has given me the next warning/error: Note: Imported VP lacked ending backdirs. This does not affect importing in any way. I don't know if it can cause any ingame trouble at all (I just don't understand what the hell Maja is complaining about). I've had that a couple of times. Doesn't seem to be anything important.
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DaBrain
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« Reply #13 on: January 01, 2008, 05:11:13 AM » |
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DaBrain, I haven't tested yet but this could mean you are using a totally BAD HTL Ravana. This Ravana is not worthy at all. Dammit... It wasn't supposed to be in there. Must have happened during the back and forth between the files. N/M, they are apparently in MV_Effects. ???? Confused now....
It makes sense imho. The updated nebulas are in the Effects VP, so the missions should be in there too. @darkship Thanks, that will be hotfixed. I'll just wait a bit for more bugs to be found.
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-------------------------------------------------- SoL is looking for a sound effect artistPlease PM me in case you want to apply --------------------------------- Shadows of Lylat - A Freespace 2 total conversion(hosted by Game-Warden) ----------------------------------
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ARSPR
Preys On Mantis
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« Reply #14 on: January 01, 2008, 06:06:56 AM » |
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i got a problem but i dont know if it can be considered a bug or not or if this is just some random problem with my computer. Some beams like the shivan and AAA beams do not have the charge up effect or the "energy ball", for lack of a better term, during the actual firing phase. I think they are related to the MV_advancedeffect file, but having no modding experience whatsoever i cannot say for sure. a picture just to show what i mean.  DaBrain as you asked I was going to mantis it but this seems this very same issue, so I post it here although I suppose you've already found the reason. On game startup with 3.6.9. debug I get the following errors: - SBeamAglow.eff from Advanced Effects doesn't have their related frames. This is the cause for those missing beam glows.
- And also, 3.6.9. debug complains about BFRed (redefined in Advanced Effects beams2-wep.tbm) having more than 5 sections. Is this limit going to be pushed up in 3.6.10 builds?
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Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity. Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.
Dell Dimension 9200 - Vista 32-bit Ultimate Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2 nvidia 8800 GTX - Integrated SigmaTel Audio
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DaBrain
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« Reply #15 on: January 01, 2008, 06:19:11 AM » |
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Looks like I've broken the beam in the last minute.
I think the beam sections will work fine with the final 3.6.10 build. I remember talkting about that issue with Bobboau. Just can't find it anymore atm.
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-------------------------------------------------- SoL is looking for a sound effect artistPlease PM me in case you want to apply --------------------------------- Shadows of Lylat - A Freespace 2 total conversion(hosted by Game-Warden) ----------------------------------
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Shade
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« Reply #16 on: January 01, 2008, 06:35:52 AM » |
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I am officially in awe. The only major problem is that when going from a normal mapped ship to one without them, the drop in quality almost hurts my eyes  But that's really just a testament to how good a job you've done on the ones that are finished.
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Report FS_Open bugs with Mantis | Find the latest FS_Open builds Here | Interested in FRED? Check out the Wiki's FRED Portal
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Mehrpack
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« Reply #17 on: January 01, 2008, 06:37:10 AM » |
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hi, sweet!
so download it, and get a little bit in trouble, but i solve it.
my luncher had said that mv_strings-lcl.tbm are corrupt. so i open the file and took a look in the file. in the first line are writing: #English. so i think a bit and because i have the orginal german version i replace the English with German and work for me.
Mehrpack
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Nobody is Perfect. attention: this english is dangerours and terrible, runaway so fast you can!
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Hades
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« Reply #19 on: January 01, 2008, 06:44:56 AM » |
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I would download it, but the files are to hefty for my computer right now. I will download them once I get sick of EAW:FOC. 
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I'm gonna conquer the world!-Brand-X Aw we do that every night Brand, can't we just take a vacation in Europe for a change?-Chief1983
<Hades> !8ball is Bob-san annoying me? <FGBot> Hades: You know the answer better than I. <Hades> Damn straight! I live in a dangerous place and if I am inactive for over a month, then I am dead.
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