What do you think would work as a texture? We don't have much info regarding fighters colorwise. I remember seeing a few in jacob where they mostly were grey with shades of red (TOG) and grey/tellow/blue (RL).
Also, regarding the leviathans, I'm thinking of making them pearly white with glistening windows, a bit like star destroyers and TOS battlestars/basestars as they correspond to an 80s kind esthetics where ships are supposed to make you gape in wounder BOTH esthethically and capably.
Hmmn, odd, the counters in Interceptor are the exact opposite. The Renegade Fighters are white with red markings whereas the TOGgies are yellow/gold . . . wait, no, that's wrong. They're not even consistent. Some rebs are white, some are yellow, some TOGgies are white, some are yellow. Wierd. And the KessRith fighter is purple of all colours. (Fluttering Petal)
http://www.boardgamegeek.com/image/64543?size=large Personally for the ships I might go for more of a blue/grey. They're always greyish blue in all the cover art (Wake of the Kraken, Shannedam County, the Briefing etcetera). Whereas the counters for the game has them blue or yellow/brown again
http://www.boardgamegeek.com/image/43137. I wouldn't go pearly white for a number of reasons:
1. If they're too white it might wash out the windows. A greyer hull would make the windows pop out more. I also wouldn't throw windows all over the ships. I mean it depends on the ships, but some look like they have windows in only a few spots (like on the underbelly). If you look at the box art right:
http://www.boardgamegeek.com/image/43135 the RL Battleship in the background has a few windows, and a field places where its just slabs of armour.
2. Also the game is called Leviathan, and Leviathan in mythology is a huge undersea creature. So one might think of the Leviathans as big undersea creatures battling eachother. (incidentally the most famous Leviathan is the Kraken, which is itself another undersea creature).
3. If the ships are all the same colour, it might look boring. I'd try to vary it a little bit.
That being said, something whitish is probably okay because, the games were intended to emulate Star Wars at first. But I dunno, would you want something that looks just like Star Wars and BSG or something that looks a little more unique and on its own, with its own flavour sorta thing??
But texturing's a ways down the road . . . there's lots of time to think about different things in the interim.