Author Topic: renegade "vae victis" project: need help.  (Read 91948 times)

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Re: renegade "vae victis" project: need help.
Yes, that's what I meant!

But won't this pose problems with the most powerful broadside ships? (venatrix, dreadnaught super ship, and now the republic)? You told me those were going over the turret limit (If we take the 10 turret bay model). Unless it is possible to make a 20 bay turret model with your same 10 fire pattern: cannon 11 fires/cannon 1 stops, 12 fires/2 stops, etc...

     Yeah, those guys wont really work unless the turret limit is increase. Not sure if the Republic would be a problem, it would have . .. 66 turrets for broadsides plus maybe another 10 on either end? The Venatrix doesn't have a spinal which is why it has so many bays weapons. Another problem is the Shiva-Nova Variant which is a Venatrix knock-off.

      For that ship, I dunno. I'm guessing the one way to do it is to simply give it faster firing turrets. If the typical turret fires one salvo of 10 beams once every 20 seconds for example, give the Venatrix turrets that fire once every 10 seconds. Same damage output, just less turrets to deal with.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
would be an idea! just remind me what is the nova shiva variant? did I miss something? The only thing in reconds I know capable of outstanding a shiva( TOG wise) is the illustris.

 
Re: renegade "vae victis" project: need help.
would be an idea! just remind me what is the nova shiva variant? did I miss something? The only thing in reconds I know capable of outstanding a shiva( TOG wise) is the illustris.

      After FASA dropped Renegade Legion it was picked up by a company called Nightshift games, they published two products called Reinforcements and A Gathering Storm. Reinforcements has variants for several craft on both sides including one variant for the Shiva which attempts to make it more like the Venatrix (ie ****load of bay weapons). Though only three such ships were made as far as I know, retrofitted during repairs after battle. Reinforcements also has some other variants for other Leviathans, Fighters and Grav Tanks. Some examples of other leviathans . .  A Syracuse II upgrade, an original Bantha Frigate configuration . . . Valiant II . . . etcetera.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
I heard of the syracuse 2, and I saw also other variants like the moltke A and the conqueror A (generally traiding one of their small bays for a fighter bay).

Do you have reinforcements? Might come in handy!

Also who is on the valiant 2 in the wake? Is it lukather himself? What differences does the valiant 2 sport compared to the original?

 
Re: renegade "vae victis" project: need help.
You can download Reinforcements off the Renegade Legion Yahoo group: http://games.groups.yahoo.com/group/renleg/ (also known as Rick Rolled today)

The Valiant courier has Duke Nicolas Massus, son of the Grand Duke of Shannedam country. It's basically a valiant, minus: the missile bays, all 22.5/10 laser bays and the forward 15/10 bays. According to the book anyway.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Sorry, I don't seem to have access to the file: Are you a member yourself? If so, could you get the file for me please?

thank you!

 
Re: renegade "vae victis" project: need help.
Sorry, I don't seem to have access to the file: Are you a member yourself? If so, could you get the file for me please?

thank you!

       Er, it's a yahoo group. You have to join up to get access. Which is as simple as creating a yahoo account and clicking "join" on the group.
       I figured you'd want to join simply because that's one place where there's a bunch of RL people who you might want to try recruiting from. The place has some 200+ members, all RL fans.

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Wow: great! Begining my registration NOW!

Thanks for the tip!

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
I have posted my recruiting message out there: Let's hope they'll reply!

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Might anyone have the gathering storm book? It seems that the version I got from the yahoo group is bugged (I have only 26 pages out of the 40 +).

Ship designs include a TOG cruiser carrier: the octavianus class (basically the one I awaited, too bad for the cicero).

I found some interceptor models (no doubt the 12 more common (the same ones as in battle for jacob's star) but it already is a start. Those files are .x: Here they are: http://www.4shared.com/file/42976825/be248817/rl_interceptor.html?dirPwdVerified=380ccc6c

At the same time, I discovered several new ship designs, including a TOG battleship more powerful and larger than the illustris (designed to replace it): The regnum class. (3 exist and 1 of them the "julianus eternus" is ceaser's personnal flag ship. Those operate near terra.

Also, I contacted kannik: I hope he'll help us out!
« Last Edit: April 04, 2008, 03:19:35 am by starlord »

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
We're out of hibernation gents:

I give you the ships of gathering storm:

Octavianus Class Cruiser Carrier

Mass: 3,773,089 tons
Engines: Left, Center, Right ratings 30,000 each
Thrust: 3
Shields: F 4, LF 3, LA 3, RF 3, RA 3, A 2.
Armor: 100 each location.
Weapons:
                                                                             Ranges/Damage
Type                           Location             1                 2-3              4-6               7-10
25 22.5/15 Lasers             R                  4                   3                3                  2
25 22.5/15 Lasers             L                   4                   3                3                  2
10 15/30                           F                   2                  2                2                  -
10 15/30                           A                   2                  2                2                  -

Turrets          0             1            2          3
L                  5              5           4          3
R                  5              5           4          3

Type D missile system, 3 shots at 100 points

Fighters: 720 at 300 tons
No small craft
50,000 tons of cargo
Crew: 4,714
Passengers: 120
Marines: 500
Extras: Thrust Option


Maya Class Frigate Carrier

Mass: 796,314 tons
Engines: Left, Center, Right ratings 25,000 each
Thrust: 4
Shields: F 3, LF 3, LA 2, RF 3, RA 2, A 3.
Armor: 80 each location.
Weapons:
                                                                             Ranges/Damage
Type                           Location             1                 2-3              4-6               7-10           11-15            16-20
B Spinal Mount                 F                  8                   6                4                  -                  -                   -
100 37.5/5 Lasers             R                  15                 13              10                 8                 5                  4
100 37.5/5 Lasers             L                   15                 13              10                 8                 5                  4
25 15/30                           R                  5                  4                4                    -                 -                   -
25 15/30                           L                  5                  4                4                    -                 -                   -
10 7.5/30                          A                  2                  2                -                    -                 -                    -

Turrets          0             1            2          3
L                  4              4           3          2
R                  4              4           3          2

Type E missile system, 3 shots at 150 points

Fighters: 24 at 300 tons
6 small craft at 1,000 tons
5,000 tons of cargo
Crew: 707
Passengers: 100
Marines: 200
Extras: Thrust Option, Anti-grav drives


Nadreth Class Destroyer

Mass: 663,498 tons
Engines: Left, Center, Right ratings 14,000 each
Thrust: 4
Shields: F 2, LF 2, LA 2, RF 2, RA 2, A 2.
Armor: 50 each location.
Weapons:
                                                                             Ranges/Damage
Type                           Location             1                 2-3              4-6               7-10           11-15            16-20
A Spinal Mount                 F                  5                   3                -                   -                  -                   -
50 37.5/5 Lasers               R                  8                   6                5                  4                 3                   1
50 37.5/5 Lasers               L                  8                   6                5                  4                 3                   1
25 22.5/30                        R                  6                   5                4                 4                    -                 -
25 22.5/30                        L                  6                   5                4                 4                    -                 -
25 22.5/30                        F                  6                   5                4                 4                    -                 -
25 22.5/30                        A                  6                   5                4                 4                    -                 -

Turrets          0             1            2          3
L                  3              3           2          1
R                  3             3            2          1

Type A missile system, 2 shots at 50 points

Fighters: 12 at 400 tons
5 small craft at 1,000 tons
5,000 tons of cargo
Crew: 410
Passengers: 50
Marines: 120
Extras: Anti-grav drives


Regnum Class Battleship: [TOG]

Mass: 14,746,183 Tons
Cost: 62,436,643,000

Right Engine Rating: 56,000
Center Engine Rating: 56,000
Left Engine Rating: 56,000

Thrust: 2

   Shields:
Forward: 4
Left Forward: 4
Left Aft: 4
Right Forward: 4
Right Aft: 4
Aft: 4

   Armor:
Forward: 200
Left Forward: 200
Left Aft: 200
Right Forward: 200
Right Aft: 200
Aft: 200

Fighter Launch Facilities: 24
Fighter Recovery Facilities: 24

Fighters: 120 (400 Ton)
Small Craft: 20 (1,000 Ton)
Cargo: 14,000 Tons
Crew: 5,798
Passengers: 90
Marines: 500

Weapons:                                                                                Range:
   Type:                                   Location:             1:    2-3:  4-6:  7-10:  11-15:  16-20:
Type E Spinal Mount                             F                   15     13     11     9         7        ------
100 37.5/30                                            R                   28     25     23     20       18         15
100 37.5/30                                            L                   28     25     23     20       18         15
100 37.5/10                                            R                   18     15     13     10       8           5
100 37.5/10                                            R                   18     15     13     10       8           5
100 37.5/10                                            L                   18     15     13     10       8           5
100 37.5/10                                            L                   18     15     13     10       8           5
100 37.5/5                                              R                   15     13     10     8        5           4
100 37.5/5                                              L                   15     13     10     8        5           4
100 37.5/5                                              F                   15     13     10     8        5           4
100 37.5/5                                              F                   15     13     10     8        5           4
100 37.5/5                                              A                   15     13     10     8       5            4
100 37.5/5                                              A                   15     13     10     8       5            4

                              Range:
     Turrets:               0:  1:  2:  3:
Right Turret System       6   6   5   4
Left Turret System         6   6   5   4

Type E Missile System: 3 Shots At 150 Points


Overview:

   Upon his ascension to the Caesarship, Nicholas Julianus told his best naval architects to create a new class of battleship. The ship was to commemorate his reign as Caesar, and to replace the aging Illustris class. Imperial Tachyonics and Ry’Thyll Shipyards came up with a collaborative design that beat out all other entries.

   Despite allegations of political favoritism to the two companies (Both backed by Illustrus Senators personally loyal to the new Caesar), the new vessel, designated the Regnum class, proved to be one of the deadliest……..and most expensive, ships in the galaxy. Detractors within the TOG also questioned awarding part of the contract to a Naram firm from the Dalvik district, but Ry’thyll Shipyards and the Likal Clan who run it are considered staunch, even fanatic, loyalists to TOG, which causes Renegade and Commonwealth Naram no end of consternation.

Capabilities:

   Imperial Tachyonics and Ry’thyll Shipyards set out to design the ultimate battleship, and may have succeeded. The core of the vessel was based upon an Imperial Tachyonics Class Epsilon mass driver. Backing up this monstrous weapon were 12 100 gun bays of 37.5 class lasers. The broadsides each consisted of  1 bay of 37.5/30 lasers, 2 bays of 37.5/10 lasers, and a bay of 37.5/5 lasers. Unlike many TOG ships, the front and aft were amply covered by a pair of 37.5/5 laser bays. Rounding out the anti-capital ship armament was a Ry’thyll La-Xibil (Night Phantom) class E HELL missile battery, a deadly weapon system know for its reliability and accurate phased-array tracking system.
Almost as an afterthought, a standard battleship class turret array was added. A broadside from a Regnum can strip 30% of the armor of a frigate at extreme range, and instantly immolate a destroyer or smaller vessel at close range.

   The Regnum was designed to carry 120 fighters, 20 small ships, and 500 marines. A comprehensive internal defense system was installed as well. In a controversial move, the fighter bays were configured to hold Interceptors of up to 400 tons in mass. This was done to accommodated the projected series of heavy fighters and assault bombers now beginning to see service. The mix of fighters varies widely, by preference of the Admiral commanding the vessel in question.

   The first Regnum, Julianus Eternus, launched in 6790, the vessel is currently the personal flagship of Caesar Julianus. The ships are comparatively rare, as despite their awesome combat power, they are the second most expensive class of vessel in the TOG navy, exceeded only by the Overlord class carrier.

Deployment:

   Regnum class battleships are assigned only to units which show undeniable loyalty to Caesar Julianus. To a great degree being assigned as commander of a Regnum is considered the ultimate test of loyalty. It is for this fact (and that afformentioned internal defense system), that no Regnum has defected to the Renegade Legions, although a few have been destroyed in combat. Those which have been destroyed have generally taking more then 9 times their mass with them.

   Notable vessels of the class are the Julianus Eternus, Caesar’s personal vessel, which spends most of it’s time orbiting Terra. Caesar Regnus, which was crippled in the abortive Gael Cluster fiasco of Overlord Magnan Domitus Grachi, and Naveria Regnus, flagship of TOG’s 920th Naram Heavy Carrier Group.

That's it! Unfortunately no pics of those exist, so we'll have to use our imagination to depict those beasts!

I'm currently still working on campaign 1 (implementing the new legiathans from the briefing). I'll update you when I recieve the interceptor pics.

cheers!

Edit: here are the kraken ships (some utility ships like the tender are very interesting and will no doubt appear in the campaigns).

Leicester Class Frieghters (Commmonwealth/RL)

Thrust: 2 (3 if no weapons fire)
Shields: 1
Armour: 20
Weapons
  10 15/10  Fore
  10 15/10  Aft
  10 15/10  Left
  10 15/10  Right

No Turret system


----------------------------------------

Republic Class Battleship (Commmonwealth/RL)

Mass: 8,339,011
Cost: 41,897,066,660
Engines:
 Right:  55,000
 Left:   55,000
 Centre: 55,000
Thrust: 2
Shields: 4 (all around)
Armour: 200

Weapons
Type E Spinal    Fore
100 37.5/15   Right
100 30/20   Right
100 22.5/25   Right
25  30/30   Right
100 37.5/15   Left
100 30/20   Left
100 22.5/25   Left
25  30/30   Left
25  37.5/10   Fore
25  37.5/10   Fore
50  37.5/15   Aft
50  37.5/15   Aft

Turrets - as per Battleship

Type E Missile (3x 150)

Fighters: 144 at 300 tons
Small Craft: 24 at 1,000 tons
Cargo: 30,000 tons
Crew: 4,615
Passengers: 75
Marines: 300

----------------------------------------

Gav'Rosk Class Cruiser (Kess Rith design in Commonwealth service)

Mass: 1,230,889
Cost: 7,953,600
Engines:
 Right:  30,000
 Left:   30,000
 Centre: 30,000
Thrust: 2
Shields: 4F/4LF/4RF/3LA/3RA/2A
Armour: 100

Weapons
Type C Spinal    Fore
100 37.5/15   Right
50  15/30   Right
25  30/15   Right
25  30/15   Right
100 37.5/15   Left
50  15/30   Left
25  30/15   Left
25  30/15   Left
25  30/15   Fore
25  30/15   Fore
25  30/15   Aft
25  30/15   Aft

Turrets - as per Cruiser

No missiles

Fighters: 36 at 300 tons
Small Craft: 6 at 1,000 tons
Cargo: 5,000 tons
Crew: 1,138
Passengers: 10
Marines: 200

----------------------------------------

Raptor Class Carrier (Destroyer-class) (Commmonwealth/RL)

Mass: 653,649
Cost: 3,576,128,097
Engines:
 Right:  25,000
 Left:   25,000
Thrust: 4
Shields: 2 (all around)
Armour: 50

Weapons
50  15/30   Right
10  37.5/30   Right
50  15/30   Left
10  37.5/30   Left
25  37.5/20   Fore
10  37.5/30   Aft

Turrets - as per Destroyer

No missiles

Fighters: 144 at 300 tons
Small Craft: 12 at 1,000 tons
Cargo: 5,000 tons
Crew: 1,129
Passengers: 50
Marines: 150
Extras: Anti-Grav Drives, Streamlining

----------------------------------------

VLCA Core (Tubanos system) (Commmonwealth/RL)

Core Armour: 50 per side
Shields: 1 per side
Weapons:
  No Spinal, Bays or Missiles

Turrets: as per Destroyer

Fighters: 36(?)

----------------------------------------

Entourage (personal ship of Duke Nicolas Massus, son of Grand Due of the Shannedam county) (Commmonwealth/RL)

modified Valiant-class Frigate

Changes:
  No missiles
  remove all 25/10 laser baays
  remove forward firing 15/10 bays

----------------------------------------

Skinner Class Repair Ship / Fleet Tender (TOG)

As per Serpens Class Destroyer with following exceptions:
  Thrust: 2
  No Spinal Weapon, Missile System or Fighters
  Only a single 50 15/20 per side instead of the normal double bays

Hull is significantly altered (think docking cranes, resupply and repair gantries, etcetera).
« Last Edit: April 17, 2008, 01:16:05 pm by starlord »

 

Offline starlord

  • 210
Re: renegade "vae victis" project: need help.
Right, news again!

I have been carefully studying the leviathans (at least some of them: I'm not finished yet) and I'm able after comparing mass, type, and weaponry, to provide hypothetical dimensions: Also, I was able to determine which ships would appear in campaign 1 (shannedam county) and in campaign 2 (gilpin/hibbing counties) after checking deployment of the vessels.

DESTROYERS

TOG:
-derfflinger: 0.8km, campaign 2
-dochendal: 1.1km, campaign 1
-fulgur: 1km, campaign 1
-moltke/moltke A: 1.4Km, campaign 2
-morkanium: 0.6km, campaign 1
-serpens: 0.9Km, campaign 1
-von der tann: 0.5Km, campaign 2
-canis (carrier): 1.4km, campaign 1
-seeadler (carrier): 1.2Km, campaign 1

RENEGADES:
-ajax: 0.6Km campaign 1
-enmity: 0.75Km campaign 2
-exeter: 0.9Km campaign 1
-Kruger: 1Km campaign 1
-potemkin: 1.2Km campaign 2
-vengeance: 0.8Km campaign 1
-Warder: 0.7Km Campaign 1
-Hornet (carrier): 1.3Km Campaign 1
-illustrious (carrier): 1.2Km campaign 1
-Lexington (carrier): 1.35Km campaign 1

FRIGATES

TOG

-bantha: 1.25Km campaign 1
-falx: 1.1Km Campaign 2
-Hermes: 1.0Km Campaign 2
-Hipper: 1.8Km Campaign 2
-Octil: 1.7Km campaign 1
-Xerxes (carrier): 1.75Km Campaign 1

That's the helping i have so far, I think that is a quite good balance (game wise AND cannon wise)

Awaiting your opinions.

 
Re: renegade "vae victis" project: need help.
Right, news again!

I have been carefully studying the leviathans (at least some of them: I'm not finished yet) and I'm able after comparing mass, type, and weaponry, to provide hypothetical dimensions: Also, I was able to determine which ships would appear in campaign 1 (shannedam county) and in campaign 2 (gilpin/hibbing counties) after checking deployment of the vessels.

    Haven't really had time to check out the mass ratio . . . but one thing of note is that I think the hitpoints of a ship should be based a great deal on mass rather than just on armour. All ships of a given class have exactly the same armour value, that's kinda boring. It also doesn't make sense that a 2,000,000 ton BB like the Repulse shouldn't have the same hitpoints as a 14,000,000 ton Battleship like the Illustris. So for freespace hitpoints I'd suggest a base value depending on class to represent armour, and then on top of that some modifier representing the mass of the ship. Not sure if that's something you've thought of already or not.

 

Offline starlord

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Re: renegade "vae victis" project: need help.
Regarding this, I agree!

It's ridiculous to suggest the mars should have the same armous as an illustris.

However, I think we will be able to come out with something based on vessel tasks/tonnage/dimensions.

For instance, I'd give the moltke/moltke A the biggest armour rating regarding the destroyer class.

 
Re: renegade "vae victis" project: need help.
For instance, I'd give the moltke/moltke A the biggest armour rating regarding the destroyer class.

     Hmmn, I probably wouldn't. Not at least until I checked out why exactly it's so heavy . .. .
     Thing about the Moltke is it's also 100 years old. So old in fact that it's largely relegated to garrison duty behind the front lines. Old = heavy and inefficent (The Illustris is likewise huge but its armament is pathetic). So . . . there's more to factor in than simply just mass. One has to account for Mass, armour, role, age, fluff, perhaps even principle user? (maybe Kessrith and Naram designs are different than terran ones)

 

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Re: renegade "vae victis" project: need help.
Sorry, I meant TOG destroyer class.

Besides, I read the moltke and the moltke A were quite well used. They didn't strike me as an average destroyer like the fulgur...

 
Re: renegade "vae victis" project: need help.
Sorry, I meant TOG destroyer class.

Besides, I read the moltke and the moltke A were quite well used. They didn't strike me as an average destroyer like the fulgur...

         It's well used but it's old. I wouldn't describe the Fulgur as very remarkable either. It's even relegated more to the defense role. whereas at least 20% of the Moltke is on the frontline. Even so, the Moltke isn't anywhere near as common as something like the Serpens. But anyway, there's a lot to read into things.

         In any case, dreaming up stats is all well and good but with no models to go with them there won't be much point. Have you started to learn 3d modelling starlord?

 

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Re: renegade "vae victis" project: need help.
I'm in the process of doing so (I've cast my die on blender). I'll try to send you something at one point. I recon one of the best models to start with (as it's "relatively simple") would be the bumblebee renegade fighter.

Also, what do you think of my "ship campaign distribution"? I took several things into account (mostly deployment and game balance), I think it should be relatively fine.

 
Re: renegade "vae victis" project: need help.
I'm in the process of doing so (I've cast my die on blender). I'll try to send you something at one point. I recon one of the best models to start with (as it's "relatively simple") would be the bumblebee renegade fighter.

     Good stuff, let us know when you've got something to show. (ie Work in progress)

Quote
Also, what do you think of my "ship campaign distribution"? I took several things into account (mostly deployment and game balance), I think it should be relatively fine.


      Hmmn, it's probably fine depending upon how big the campaigns are. The ships should fit the stories, rather than simply thrown in there for the sake of appearances.  You might have a few too many ships in there though . . . I know you're looking to preserve the whole universe but at the same time you want to release the campaign before our universe comes to an end. Look at other campaigns and how many ships they have and how many people and see how long it's taking them. Something to think about anyway.

 

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Re: renegade "vae victis" project: need help.
Will do! Unfortunately, I'm still involved in student projects right now, but I'll try to get to it ASAP. I downloaded enough tutorials to fill my hard drive already.

I'll give you notice if my bumblebee becomes presentable. You'll have to be gentle, though! :lol: