Author Topic: FreeSpace Blue: FreeSpace 2 as it should've been.  (Read 21936 times)

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Offline TwoCables

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
In Proving Grounds you are supposedly providing targeting data to the Aquitaine, but it really doesn't feel like it. The Aquitaine barely shoots that Moloch, whether or not I'm over there.
What difficulty level? It needs to be on Medium or higher for this to work.

In The Sixth Wonder, disabling and disarming the Cato ruins the mission since even if the Colossus arrives it will not fire on it. Destroying the Cato allows the Hawkwood to arrive and be blown to pieces. Maybe the Hawkwood arrival queue should be timed or linked to one of the bomber wings. It doesn't make any sense for it to wait until the Cato has been blown, specially if the Colossus is in station. Also, the Colossus should beam the Cato if its still there.

I used a Pegasus on Endgame and I was constantly getting targetted by AA beams from the Aelous. It didn't felt quite stealthy.

Damn. I always use the Pegasus in Endgame. Sigh.

Is this happening to the rest of you?
Why do you say "as" instead of "because"?

 

Offline The Dagger

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
In Proving Grounds you are supposedly providing targeting data to the Aquitaine, but it really doesn't feel like it. The Aquitaine barely shoots that Moloch, whether or not I'm over there.
What difficulty level? It needs to be on Medium or higher for this to work.
I'm on Medium.

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
So I need to:

Guardian Phoenicia engines in Bearbaiting

Check out Aquitaine targeting in Proving Grounds (did you try this with TAG missiles? may need to look at that too)

Make the Cato self-destruct when disarmed and disabled in The Sixth Wonder, or make the Hawkwood arrive even if the Cato hasn't exploded.

Consider building a SEXP stealth system for the Pegasus, Fedayeen-style.

 

Offline The Dagger

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Consider building a SEXP stealth system for the Pegasus, Fedayeen-style.

If you're doing it for the Pegasus, consider the Ptah too.

 

Offline providence932

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
So what's new with TAG-A and TAG-B Missiles in FS: Blue? Are they actually worth carrying around? Do they trigger greens? I've always been generally confused with their use outside of specific moments like Lopez trying to fry an AWACS.

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Shoot them at a fighter and you'll see!

 

Offline deathspeed

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
A Game of TAG was much more fun today than it was the last time I played it!!
Just because we don't like each other doesn't mean we can't be friends.

 

Offline TwoCables

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Just in case someone might want to...

NO SPOILERS, PLEASE.

I haven't played this yet. :)

So, please, don't even post what happens with the new TAG missiles. lol I'm getting a little excited reading about this, but my time is being consumed by more important things right now. :/
« Last Edit: December 05, 2015, 08:05:13 pm by TwoCables »
Why do you say "as" instead of "because"?

 

Offline Maverick_BB110CB

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Did I just hear Corey's voice in Dunkerque as one of the wingmen? Could it somehow get there by accident?

 

Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
It could.

 

Offline TwoCables

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Who's Corey?
Why do you say "as" instead of "because"?

 

Offline FrikgFeek

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Your older male wingman from AoA. Part of a Freudian trio with Bei(the player) and Taylor.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Phantom Hoover

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
It's probably not Corey though, I'd bet it's one of the WiH UEF personas that was voiced by Ransom.
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Offline AdmiralRalwood

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
If there was an unassigned persona in that mission, I think it's entirely possible for it to randomly pick the Corey persona.
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Offline ssmit132

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
Yes, and since I think Corey is the first new one in the list, you're more likely to hear him.

Amsuingly, this also happens to capships you can order, and the line picked is random out of all personas of the correct species. Imagine my surprise in Endgame when I ordered the Monitor to attack something and got "**** these bastards". :p

 

Offline Nyctaeus

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.


Seriously :wtf: ??

I mean addonital Sathanas beams are not bad idea at all, but I don't get the point of spam of SReds. I would rather see 2 or 4 LReds places in various points of the hull... Or make MRed.
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Offline Phantom Hoover

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I also wasn't really a fan of how getting a TAG on the Sathanas results in the Colossus immediately sprouting its own forest of beams. It felt gamey as hell, introducing some noise would help a lot.
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Offline General Battuta

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
The SRed spam is awesome and cool.

The Colossus doesn't grow any new beams, it just fires its standard load out.

 

Offline Spoon

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
I thought the beamspam was awesome, don't change please.
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Offline FrikgFeek

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Re: FreeSpace Blue: FreeSpace 2 as it should've been.
2 LReds would far out-damage the Collie's broadside of 3 BGreens and would still do more when it overloads those into LRBGreens. So you'd basically be forcing the player to take those out too.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded