I have a problem which is driving me nuts, cause it should work, but refuses to do so.
I have been converting a ship in Blender, which has its Detail0, and multiple layers parented by said detail (turrets, separate subsystems, etc). Each model has its own UV texture, making up 1 LOD and 5 children, each with their own UV (6 in total). Upon exporting the whole scene to a Collada dae. file, then loading into PCS2, one program kicked the bucket and half my UVs are missing, with the rest making a messy texture for all the models. Example: instead of Model 1 with UV 1 and Model 2 with UV 2; UV 1 ceases to exist and UV 2 is used for both Models 1 and 2.
Save exporting and UV texturing each model individually (which screws my AO bake), is their any way to fix this problem. Maybe I've made a rookie mistake somewhere (considering I am one), and a veteran knows the fix? Or is it one program being incompetent?
This problem is preventing my 'advancement' with 2 models, and I'll be glad to see it solved.