Author Topic: Adding ships to FRED (split from Need some help please)  (Read 1589 times)

0 Members and 1 Guest are viewing this topic.

Adding ships to FRED (split from Need some help please)
well and what about adding new ships to my FRED2 editor ?
what i have to do ?

 

Offline DahBlount

  • 29
  • Alpine ☆ Cancer Tribulation
    • Minecraft
    • Skype
    • Steam
Re: Adding ships to FRED (split from Need some help please)
Simply play the game with the mod you wish to use selected, exit, then load up the FRED2 executable that is the same version and they should be in the editor. It's important to note that missions made in one mod and then opened up after playing a different mod will not have access to the ships used originally, so you will get a message telling you that FRED was unable to find a few ship classes. The only way to get around this is to extract the ships and textures to a separate mod folder and load it with -mod regardless of which mod you are playing.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 
Re: Adding ships to FRED (split from Need some help please)
did it's possible to add ships to the EDITOR without using mods ?
for example i downloaded some ships from the wiki and i want to use them
what i have to do ?

 
Re: Adding ships to FRED (split from Need some help please)
Excuse me for the double post but i have an other question
How can i make a part of a text with a color ( brief, command brief ) ???
For ex :  welcom pilot in the 5th fleet HQ based in IKEYA

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: Adding ships to FRED (split from Need some help please)
did it's possible to add ships to the EDITOR without using mods ?
for example i downloaded some ships from the wiki and i want to use them
what i have to do ?
If you want to use new ships, you need to make the game (and FRED) be able to see them. The easiest (and best) way to do that is to create a mod. This is much easier than it probably sounds; it's basically just creating folders and making sure the appropriate files end up in the appropriate places for the engine to find them, and then using the launcher of your choice to select your new mod. If you're interested in following this route, we can provide more detailed instructions; if you'd rather just make missions for existing mods, that's fine too.

Excuse me for the double post but i have an other question
How can i make a part of a text with a color ( brief, command brief ) ???
For ex :  welcom pilot in the 5th fleet HQ based in IKEYA
You need to use color tags. Basically, you can either do:
Code: [Select]
Welcome to $g 5th $g Fleet $g HQ in Ikeya.or:
Code: [Select]
Welcome to $g{ 5th Fleet HQ $} in Ikeya.Both of these result in:
Quote
Welcome to 5th Fleet HQ in Ikeya.
(The second form is a lot cleaner to look at, but the former is a lot simpler if you just want to color a single word.)
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

  
Re: Adding ships to FRED (split from Need some help please)
thank for the information
about the animations for command briefing
where i can get somes of them ?
please

 

Offline procdrone

  • Formerly TheHound
  • 29
  • Balance breaker! Thats me!
    • Steam
Re: Adding ships to FRED (split from Need some help please)
Hmmm.... they can be taken out of the main game VP's.... but thats for the ones thats used in vanilla campagn.... if you want custom ones, you have to make them I am afraid.

And i do encourage you to read the Wiki. It DOES explain a LOT about fred, formats, file structures, and so on... its a great help.
--Did it! It's RELEASED! VeniceMirror Thread--