Poll

What's the best Orion out there?

The classic Volition model.
6 (6.7%)
Bobboau's original remodeling.
5 (5.6%)
Galemp's bold remapping.
69 (76.7%)
I never liked the Orion anyway...
10 (11.1%)

Total Members Voted: 73

Voting closed: October 10, 2005, 03:49:19 am

Author Topic: The Ultimate Orion  (Read 17188 times)

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Offline Galemp

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I hereby present to you, Hard Light Productions, my painstaking remap of Bobboau's high poly GTD Orion,
with fixed geometry, adjusted LODs and debris, and animated glowpoints. Fully compatible with existing mods and missions; just plop it in your Models directory.



Enjoy. :)
« Last Edit: September 10, 2005, 03:50:13 am by 510 »
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Offline Singh

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Hoooooooly ****!

Now THAT is an Orion!
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Offline Col. Fishguts

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Ooh baby :yes:
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Offline Fineus

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Very impressive indeed!

I don't suppose you could put up a comparison pic of the original, Bobs and your model side by side?

 

Offline NGTM-1R

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While truly beautiful, nothing can ever undo the chop-job that was the remodel...
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Offline Primus

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Cool, I love it. :p

 

Offline Turnsky

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nice model, same old gripes with beam cannons on teeny or wrong looking turrets, however, but can be overlooked 'cuz of the sheer awesomeness of the model.
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Offline MatthewPapa

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someone put this in the SCP media VPs

 

Offline Nuclear1

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****ing beautiful.

*downloads i-****ing-mmediately*
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
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Offline Galemp

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Quote
Originally posted by Kalfireth
I don't suppose you could put up a comparison pic of the original, Bobs and your model side by side?


Certainly. They have to be pretty big to get any sense of scale or detail, so I'm going to link them instead of posting the images.

Starboard side, Before and After. All the detail in the curved parts behind the fighterbay was lost with the original mapping.

Port side, Before and After. I tried to follow the 'Rule of Four' when mapping this; there were so many individual modules that I mapped them with varying textures..

Antenna array, Before and After. I'm particularly proud of the job I did on these.

Poop Deck, Before and After. Note the new radar dishes, using fewer polies than Bobboau's.

Aft engine block, Before and After. I think I did a much better job on the engines themselves, and used the capital01-01a texture to accentuate the rounded end of the extrusion edged with lights.

Overall I'm very happy with it. Bobboau's model did the Orion justice scale-wise, I'm only trying to carry that over to the texturing. Huge thanks to him for doing this in the first place. Thanks to Styxx, too, for his MAX converter and support.
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Offline Goober5000

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Dude.  You've actually made Bobboau's Orion look good. :eek2:

Well done. :yes:
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Offline Roanoke

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Quote
Originally posted by Galemp
Port side, Before and After. I tried to follow the 'Rule of Four' when mapping this; there were so many individual modules that I mapped them with varying textures..


"Rule of Four" ?

 

Online Flaser

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This remap shows that texturing is still 50% of making a model.

Congratulations Galemp! This ROCKS!

Bobb did a really good job on the ship - the stock textures though actually hid all that detail.
Your job brings it to life.

I can't wait to see how it looks shine and glow mapped.
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Offline Mongoose

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Your texturing finally gives Bobboau's model the justice it deserves.  Incredible work.  That's the way FreeSpace's best capital ship is supposed to look.  Plop that thing in the Media VPs ASAP! :D
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Offline Kie99

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Wow, that rocks.
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Offline Ulala

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I am a revolutionary.

 

Offline TrashMan

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I'll be honest - while I do like any notion of a better and more detailed Orion, I'm not too fond of those.
The model is detailed and good looking, but a bit too detailed in my oppinion. It has over 11000 polys (more then my Whitehall station) and I feel much of it is wasted. By the loojks of it, half of that polycount goes on the sensor array.

The texturing is good, but could also be better - especialyl on some places.

So ther you have it - it might look like I'm too mean or something but that's not the case. I do like them, but I feel as thought something is missing.

I actualy started work on my own higher-poly Orion, but it will be in the mid-poly range (5000-6000 or so). Work is going fast and smooth so far:D
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Offline StratComm

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This is a perfect example of where being a poly-whore is a bad thing, especially when Modelview numbers are used.  The main body is only a smidgeon over 5k tris (and has far more detail than a lot of 5k poly models I've seen for it) and that's the real concern.  Now this orion has a TON of subobjects, which may be a legitimate criticism; its polycount however is not.

Also, while it's nice to see another version out there, I am not as fond of this mapping as I could be.  Call me a purist, but I don't like the use of the cargo texture.  The sensors array is very nicely done, however, and I'm glad someone made a better version of the radar dishes than my knock-up version.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Ace

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Same here, don't like the cargo texture. Replace that with something else from the original Orion and it'd be perfect though.
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Online Flaser

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Truth be told, IMHO the use of the cargo texture is justified - for no other reason than the fact, the ship need *genuine new* textures to improove it any further.

Yeah, it won't be really canon - but the ship's refinements went past the point where recycling would do.

Galemp did the the *best* that the canon maps had to offer, and made a sensible remapping that would be a good (and so far best) mapping to use as a reference when creating the new texture set.
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