Thanks for the compliments, everyone.
Man, mission 9 is hard. The Orion is always down below 15% by the time the last corvette arrives, so it doesn't matter if I get its forward beams after just one shot. I need to figure out what's causing all that damage while I'm bombing the beams off of cruisers. I hope it's not just the bombs, I'm not in a god damned Horus.
I'll need to try this mission again. It wasn't particularly hard in my testing, but I made a minor change to it right before release that may have affected the gameplay rather more than I intended. What difficulty level are you playing on?
[edit] Yes, you're right, this mission is inordinately hard in its current state. I can't believe such a tiny change could have done all that.
In any case, I'll put up a patch VP on the website in a hour or two. You should be able to drop that into the PI directory and play the revised version with your existing pilot and campaign progress. Sorry for the trouble with this.
1.) Please allow speech synthesis In game. It just sucks to have to read ****, as a result i have no clue what goes on.
2.) If not.... Voice Acting. Yes, this campaign with all the other cool stuff it has like modular ship armor - it needs it.
I didn't add support for this for a couple of reasons: much of the talking in the campaign is done by Vasudans, so it sounds weird, and I would also need to have separate versions of all the missions with the generic voice beeps removed. However, if there is demand for it, I can easily create a patch file with voice compatible missions.
Voice acting would be great to have at some point down the line, but it would be a considerable undertaking given the amount of text in the campaign.