Pretty good mod. i must congratulate you on some very good work :-).
i have a few nigiling little points i want to air.
1. the balance of weapons.
2. rapid fire.
3. new weapons.
4. impossible objectives.
1. the balance of weapons. It seems to of shifted it towards the enemy quite a bit, as far as i am concerned i found a good weapon balance and made the modifications accordingly to your mod. it's now either me or the enemy.
2. rapid fire. rapid firing ships is a lovely piece of work, but i have noticed that when the weapon fires, it fires so many projectiles that it eventually covers the screen.
3. New weapons. IMHO there crap. i wish i had some good points but i don't. sorry.
4. Impossible objectives. i like next to impossible objectives, but on several missions i can not even complete the objectives without being pushed away or destroyed half way even with my flight skills, which are quite high.
but their are good points.
1. Flak fire.
2. bonus points.
5. new tactics.
1. flak fire. Whoever made this campaign is a guninus. flying through flak is very hard work but is very fun.
2. Bonus Points. always rewards to get bonus points, increases morale and fighter spirit.
3. Procyon. Finally a system that never gets a shout inless it's called Procyon-A or some crap like that. this system is finally being used. i am very happy with that.
4. Destruction. alota alota destruction, all good for an imagination! :-P.
5. New Tactics. what it said in the readme is the dufficulty adapts. and it does, which is good. That means i never get my way as quickly as i like.