Can't really judge any mod-campaign yet, as I rather rarely play them (yes, I know I should
, but well...
Only played a small bit of inferno so far, as that mission to capture the Sol jumpgate usually insisted on blowing up the Vasudan longrange-beam ship, and I insisted on not lowering the difficulty too much... after about 20 or 30 tries, I only managed to get everything done when THE LAST HOSTILE SHOT killed the Vasudan ship again... since then, I sort of could think of better things to spend my time with then repeating the same mission.
Oh, about repeating missions... Anyone got to actually succeed in capturing the HoL cruiser in that FS1 mission? After about 30 tries (on one of the upper three difficulty levels, don't remember which one though - though the default 3/5 is the most likely), I managed to get most things done - the HoL cruiser was still alive, and the Taranis kept a distance from it (don't ask me why, though...) . And most battles were over... a while later I saw a few wings of Nephilims heading back for the Taranis (for rearm&refuel one might guess), but also didn't care too much about the HoL...
Only problem was that, as it seems, the capturing-transport had jumped in at some time during the fighting and got blown up without me noticing NEITHER its arrival NOR its "departure"... :-P . So later I somehow ended the mission - don't remember how, though.
I was still running something like version 1.0 at that time, and in total that last try needed about 2 hours, I think... also didn't really feel like doing this again back then.
One of the reasons I'm interested in this is that I'm doing almost the exact same thing with a Fenris. It's a story-based campaign. I'm a decent writer and FREDer, so if you need help in that department, we should complement each other pretty well. Just don't worry about mission design: overload people with new models and new features, and they'll love it no matter how crappy your storyline is.
Yes thanks, that sounds good
. With story I certainly might need help. What have you done so far? Maybe there's something I didn't think of yet...
Another note - I'd think there might be some nice multiplayer modes based off this - let's say just like the usual "defend your corvette and destroy the hostile one", just that the team leaders actually control the corvettes
So... I still do have enough to do on it, I'll certainly report again when a v1.2 is ready. Just be warned that I'm not online too often, a week is more like the minimum you should usually calculate for an answer of mine :-/
(I DO try to work on this, but so far it hasn't helped very much...
Other than that... the overloading with new models thingy is rather impropable - it sort of takes me a long time to get those finished, usually (look at the thread in my sig for further reference).
While a mission editor is something I can just patch stuff together in to see how I can improve the game (which is mostly the reason why I started a rather ambitious Warcraft 3 mod... just by the time it's finished, there's likely to be Warcraft 12 or so... not to mention Machina Terra 3
[just adding this for reference as I myself have joked enough about MT's progress so far - not that I intend anything bad with it
, I DO know that I'm usually even slower
]) ... modeling on the opposite usually needs a lot more planning which I somehow fail to do
most of the time.
Oh, and noticed that BoE-link in my sig? First time I started up Fred2, I tried placing something like 10 Colossi and Sathani in one mission... needless to say, Fred crashed ;o) . I hope I'm a little bit beyond that by now, but if you tested the Ravana-mission (especially mission *aaa - DON'T launch fighters there, the shiplimt already hit the roof
), you should see I can't get rid of that infection completely ;o) .