Author Topic: Homeworld mod  (Read 16218 times)

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Been at this for about a month now http://www.moddb.com/mods/homeworld-pilot-academy
While actual missions are something I need to do (well, there is one in the techroom that's supposed to be mission 2 of hw1 but its not done), I have a good amount of ships in so I thought I'd at least have something available.

Also wondering if there is something I can do for ai so ships like corvettes stop trying to run away from fighters. I've given them glide but the ai only seems to use it vs capships.

 

Offline est1895

  • 28
Downloading now!  :yes:

 

Offline MetalDestroyer

  • Starwars reborn!
  • 210
I downloaded it, and love it despite the big sun, the low texture and the lack of cockpits :p

 

Offline Hobbie

  • 28
  • It's Hot Drop O'Clock!
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Super Acolytes.

Oh god, Super Acolytes. :D
In the arena of logic, I fight unarmed.

 

Offline BritishShivans

  • Jolly good supernova
  • 29
please desaturate your backgrounds

they are extremely bright and i find that i often can't see ****

also, yes

super acolytes 

 
yeah I had a feeling somebody would think that too

lol did I make the super acolyte op enough? :P

 

Offline An4ximandros

  • 210
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Avvvv jeezz, Now to fly around da mothasheep for hours. :P

 

Offline Nyctaeus

  • The Slavic Engineer
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  • My "FS Ships" folder is 582gb.
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Why U didn't converted the Chimera Station :( ? No Bishops for good escort mission...
Anyway it's actually a piece of great work. You released a big amount of great memories :)
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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
don't worry I'll get to doing those ships eventually :P

focusing a bit more on cataclysm right now, just did somtaaw command ship.
took a while too cause I wanted it to be moddable, basically you can set different parts to 0 hp so they don't appear in the mission.
will be necessary for eventual cataclysm single player missions so the command ship can change throughout the campaign like it does in cataclysm
« Last Edit: August 22, 2013, 02:52:36 am by BloodFleet »

 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
You could also make them separate dockable ships.

This way you can put them the the slots you want and you can jettison them.
People are stupid, therefore anything popular is at best suspicious.

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666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

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bigchunk1: it's not retarded it's american!
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Offline MetalDestroyer

  • Starwars reborn!
  • 210
I found this, while I was updating a thread. It reminds me a lot of Homeworld. :)
If we can get cockpits and review the sound effect, we can get a more awesome mods like Enemy Starfighter.


 

Offline MatthTheGeek

  • Captain Obvious
  • 212
  • Frenchie McFrenchface
There is already a thread for this game here. Please don't derail this one. Thank you.
People are stupid, therefore anything popular is at best suspicious.

Mod management tools     -     Wiki stuff!     -     Help us help you

666maslo666: Releasing a finished product is not a good thing! It is a modern fad.

SpardaSon21: it seems like you exist in a permanent state of half-joking misanthropy

Axem: when you put it like that, i sound like an insane person

bigchunk1: it's not retarded it's american!
bigchunk1: ...

batwota: steele's maneuvering for the coup de gras
MatthTheGeek: you mispelled grâce
Awaesaar: grace
batwota: oh right :P
Darius: ah!
Darius: yes, i like that
MatthTheGeek: the way you just spelled it it means fat
Awaesaar: +accent I forgot how to keyboard
MatthTheGeek: or grease
Darius: the killing fat!
Axem: jabba does the coup de gras
MatthTheGeek: XD
Axem: bring me solo and a cookie

 
yeah I'll want to get to making a copy that's just the lower deck section so it can turn infected and be jettisoned for that part
for missions after that it will be simpler to just set that part on the command ship to 0 hp so it doesn't appear

the effects in that game look pretty similar to HW2

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
cool stuff BloodFleet, i'm looking forward to see more of your work
that Enemy Starfighter game is really looking like a 99% copy of homeworld, could turn out to be quite interesting
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Hobbie

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  • It's Hot Drop O'Clock!
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Okay. I've had more than a bit of a play around now, and I've identified a few things that could use fixing.

Either shields are too strong or weapons are too weak. It took forever to kill a Vagyr Scout in the Homeworld 2 battle, and that was after I'd managed to get behind it. I'm thinking it might be shields. It'd probably be better if fighters didn't have any shields at all.

The fighter weapons have a weird burst mechanism that feels really odd. It seems to be built into the gun and doesn't tie in with weapon power usage. Plus, if you stop firing mid-burst and start again, it only fires the remainder of the burst. EG: Out of a 10 shot burst, if you fire 7 shots, the next trigger pull will fire 3 before the delay sets in.

Right now, because of this, weapon power is worthless. What I would recommend is removing the built-in burst on the weapon and have it fire continuously until weapon power runs out, then make it drain your weapon power really fast (and have it regenerate really fast as well). That way, you don't lose a full burst and putting power to weapons makes the bursts longer.

Some of the backgrounds are too bright for Freespace. It's alright in Homeworld but it makes it really hard to see. Taiidan mission, I'm looking at you. :P
___________________

Some other, little things that I would like to see:

The fly-by sounds on the ships can probably be removed.

Repair Corvettes could probably fit the Support Ship role quite nicely. :D

Could you pop out the wings/guns of the Acolyte a la this image?: http://shipyards.relicnews.com/somtaaw/images/acolyte2.jpg. I don't mind either way but it looks more menacing that way.

While it is nice to be able to fly the big ships, I would recommend slaving the Ion Beam Frigate's main gun to the fire key instead of treating it as a turret. It heightens the feeling of flying a great big cannon.
In the arena of logic, I fight unarmed.

 
As Hobbie said, it takes far to long to kill other fighters. I also found that some of the larger ships (particularly Hiigaran and Vagyr carriers) also take a long time to kill, even with heavy weapons. I guess this suits the high number of fighters Homeworld typically has, but it doesn't suit Freespace very well.

On an unrelated note, the Trinity cannon is awesome.

 

Offline docfu

  • 27
Personally, I want to thank the author for releasing this as-is.

This really shows beautifully why the combat models from strategy games like Homeworld simply don't work in Freespace and the argument against BOE-style missions stands perfectly.

And just as a laugh...god those Taiidan yellow and red paint jobs look absolutely terrible. Now I know why I never used the original Homeworld colors.

 

Offline Lorric

  • 212
Personally, I want to thank the author for releasing this as-is.

This really shows beautifully why the combat models from strategy games like Homeworld simply
Set him up...
don't work in Freespace and the argument against BOE-style missions stands perfectly.

And just as a laugh...god those Taiidan yellow and red paint jobs look absolutely terrible. Now I know why I never used the original Homeworld colors.
...knock him down.

 :nono:

 

Offline Nyctaeus

  • The Slavic Engineer
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  • My "FS Ships" folder is 582gb.
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I just noticed. Pride of Hiigara has strange lightning errors all over the hull. Also I'm wondering why the door of the cruiserbay are merged with the main model. They should be separate subobject. I think there is someone who could animate the doors... In Kushan Mothership as well.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline BritishShivans

  • Jolly good supernova
  • 29
Personally, I want to thank the author for releasing this as-is.

This really shows beautifully why the combat models from strategy games like Homeworld simply don't work in Freespace and the argument against BOE-style missions stands perfectly.

And just as a laugh...god those Taiidan yellow and red paint jobs look absolutely terrible. Now I know why I never used the original Homeworld colors.

CRUSH THE HERETIC

TAIIDAN PAINT JOB IS BEST PAINT JOB