Well, here are my ideas though.
1.) A build-in calculator or component of the program that let users or designers find out where ships will end up at after exiting subspace.
2.) Allow designers to insert more than one asteroid field.
3.) Allow designers to create infinite loops for some reason. Anybody used Starcraft Campaign Editor? They have something called "Switches" that can be toggled on or off or random, depending on what you want.
4.) The ability to specify which ships should have how much primary bank energy etc. Like the Starcraft Campaign Editor. That way, mission designers don't need to add a whole new entry into the ships.tbl file just so that that ship can be used only once for a whole campaign.
5.) A more advanced Error Checker that can inform the designer when the designer has assign a weapon to the fighter that cannot carry it.
6.) Two different resolution versions of the mission creator. I hate to have to change to 1024x768 whenever I want to use FRED2. I cannot see the description of SEXPs when I do at 800x600 resolution.
7.) A build-in component that creates a random Background for the designer. Sorry Kazan.
8.) The ability to hear ingame music in the mission creator. At least I don;t have to keep using trial-and-error method to get the best music for the mission. Mission briefing music as well.
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...and one day, Man will journey farther and faster into Space. - My thoughts
GTD Excellence Webmaster
NeoHunter<
[b][email protected][/b] >
Not to mention a FREDder!