To be honest what i would want to see in a space sim is;
More correct physics
More accurate hit effects...i want to see CHUNKS flying out of an orion when it gets sliced in half with a shivan beam.
proper 3D per-pixel glow effects
Real shadows
fully modular systems (get to change reactors on later levels?)
more interaction with capships...in FS2 its much better than most, because capships don't just site there and wait to be thrashed by a fighter wing...you must stick another capship in there to neutralise it.
so i suppose it boils down to a far more advanced AI
(more) Interactive wingmen - its not that hard...unreal tournament can have people randomly saying stuff to simulate a conversation.
Better lighting FX (i want the darkside of a ship to be just that...DARK)
Better shading model
I'm sure most modern 3D DX8 compliant accelerators could handle a phong or even blinn shading model
more flexible campaign/storyline
I know its been done before, but a very advanced campaign generator system would make for a high replayability factor
Neway..this has probably allready been said...oh yea, one last thing:
wEvil on the 3D modelling team
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