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Should FSU Carry FS1 Assets? (READ DETAILS)

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No
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Author Topic: POLL: Should FSU Carry FS1 Assets?  (Read 6295 times)

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Offline Mongoose

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Re: POLL: Should FSU Carry FS1 Assets?
Thinking about it more, it seems like it'd make sense to be able to point to the MediaVPs as the repository of every single upgrade of canon FS content. Then the FSPort VPs could be reserved for the additional models and variants that Port campaigns rely on. Everyone's able to more conveniently use FS1 assets, and modders don't need to reinvent the wheel and add a bunch of duplicate content.  :yes:

 

Offline General Battuta

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Re: POLL: Should FSU Carry FS1 Assets?
Yes but also...maybe? Would this involve adding a bunch of ships that could push mods dependent on the MVPs over the ship limit? It seems great, I’m just trying to do due diligence, dude.

 

Offline General Battuta

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Re: POLL: Should FSU Carry FS1 Assets?
Doot doot doo doot doot

 

Offline mjn.mixael

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Re: POLL: Should FSU Carry FS1 Assets?
Well I guess that depends. My plan was to "table" these using +nocreate which would mean that...

--mods can activate these assets by simply including $name: apollo (at least I think that'll work...)
--FSO wouldn't actually create a ship.

So if that works like I expect, then that does not add to the ship count. Alternatively, this could be strictly assets only. Models, textures. Mods could activate the asset by writing an entire table entry and just reference the asset files. In this case I'd include a text file that has table entries for each asset is included but not activated by FSU.
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Offline Zarax

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Re: POLL: Should FSU Carry FS1 Assets?
How would you deal with models that are different between FS1 and FS2?
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Offline Goober5000

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Re: POLL: Should FSU Carry FS1 Assets?
Name a model (not a table file) where something that was present in FS1 is not present in FS2.

 

Offline Zarax

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Re: POLL: Should FSU Carry FS1 Assets?
I assumed a few (Lucifer, Typhon, Hades) did receive some change between FS1 and FS2, guess I was mistaken.
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Offline Goober5000

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Re: POLL: Should FSU Carry FS1 Assets?
It's not a rhetorical question.  If there are any conflicting model changes, I really would like to know.  But I don't think there are.

 
Re: POLL: Should FSU Carry FS1 Assets?
Well, in theory FS1 and 2 models should have different turret models where lasers have been replaced by flak/beam weapons. But that's probably not going to happen.

 
Re: POLL: Should FSU Carry FS1 Assets?
I assumed a few (Lucifer, Typhon, Hades) did receive some change between FS1 and FS2, guess I was mistaken.

In case of Lucy and Hades, their HP was changed, but that doesn't have anything to do with the models. Also, they didn't show up in FS2 plot anyway.

 

Offline 0rph3u5

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Re: POLL: Should FSU Carry FS1 Assets?
I assumed a few (Lucifer, Typhon, Hades) did receive some change between FS1 and FS2, guess I was mistaken.

There are some changes in the stats of some ships, e.g. the SD Demon recieved a substatial HP boost, but those are table side changes which fall outside what the MVPs do (as they use modular tables to modify an existing ships.tbl)
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Offline mjn.mixael

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Re: POLL: Should FSU Carry FS1 Assets?
Alright, the votes make it pretty clear. I'm going to make this happen.
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Offline Zarax

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Re: POLL: Should FSU Carry FS1 Assets?
That's a great news!
The Best is Yet to Come

 
Re: POLL: Should FSU Carry FS1 Assets?
 :yes: :yes:

 

Offline Galemp

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Re: POLL: Should FSU Carry FS1 Assets?
I am in full support of canon models and weapons (Apollo, ML-16) being folded into the FSU and non-canon (Karnak, Serkr) being relegated to FSPort.

I also agree that everything not strictly related to 3D assets, such as interface art, remain with FSPort.
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Offline fightermedic

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Re: POLL: Should FSU Carry FS1 Assets?
I am absolutely in support of this
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Offline mjn.mixael

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Re: POLL: Should FSU Carry FS1 Assets?
I've basically got this done. I ran into a complication with how I wanted it to work, though, because of $pbanks and $sbanks. There's no good way to set those to work with mods and including these ships in the tbm with +nocreate can easily override mods who would then need to override the override. Oh well.

Tables setups are still going to be include, but they are 100% opt-in. mv_assets_fs1-shp.disabled and mv_assets_fs1-wep.disabled.

The assets, however, are included and ready to use.
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Offline Galemp

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Re: POLL: Should FSU Carry FS1 Assets?
You have the new and improved Apollo model?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Nyctaeus

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Re: POLL: Should FSU Carry FS1 Assets?
Apollo is broken. PBR Maps produce very strange results. I actually tried to fix it, but failed to find the cause so I produced pimped non-PBR variant. I may publish it one day.
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Offline mjn.mixael

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Re: POLL: Should FSU Carry FS1 Assets?
Apollo is broken. PBR Maps produce very strange results. I actually tried to fix it, but failed to find the cause so I produced pimped non-PBR variant. I may publish it one day.

Seems fine to me. Care to be more specific?
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