Author Topic: Specular..whatever .. ruin the atmosphere....  (Read 19390 times)

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Offline Herra Tohtori

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Re: Specular..whatever .. ruin the atmosphere....
As far as I know, hdrish is a smart shader, exclusively for ATI users.

It simulates the effects of HDR rendering (High Dynamic Range).
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Offline S-99

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Re: Specular..whatever .. ruin the atmosphere....
Correctomundo. Hdrish is a smartshader for ati cards, but only the sm2.0 capable radeons that are dx9 compliant. Using hdrish is a real blast, but's it's not dynamic like halflife2 hdr. Hdrish does miracles for ships warping in and out and some other effects, but hdrish-lite is great for ships with normal ambient and specular light. Too bad hdrish and hdrish-lite can't really be combined.
Hdrish and hdrish-lite can be retrieved from here
http://www.hard-light.net/forums/index.php/topic,40726.0.html
On another note, my 9800pro broke when my friend snapped off a heatsink and chip on it(****er). I'm looking into getting a geforce 6600 now, it's a lot faster. Besides fs2 will still look the same with the right custom flags especially spec_tube and spec_point. I just won't have a glow shader affect.
My friend who broke my card on the other hand. We work in our own business together, and i made him pay by taking the money out of his paycheck before he got his money :lol:
BURN!!! :nod:
He looked at me all wierd wondering why he didn't make as much as i did thinking with the notion that i was going to extract the money from him later :lol:
That look on his face was priceless and funny as ****. The other thing that was priceless and funny as **** was when he ripped off the heatsink and chip to my card by holding onto it to plug in the power connector for the card. If you watched that happen in front of you like i did, i believe any of you hlp'ers would be just as amazed as i was. I wasn't mad at all, it was just some ****ing funny ****. :lol:
Sorry slightly off topic
« Last Edit: July 11, 2006, 05:40:29 am by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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Offline aldo_14

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Re: Specular..whatever .. ruin the atmosphere....
Cheats are one thing, jumping ahead and skipping missions is totally different. You lose the storyline with allslev. With cheats you can still do entire levels one by one and know what goes on.

Right, because having every briefing in the game in the wiki doesn't achieve the same effect.........

Which is terrible. I pay a lot of attention to details and each and every terran or vasudan wing in my campaign belongs to a squadron and has insignias..and every ship is nameplated.
and now half of the detail is gone... AGONY..... :(

It'd have to be a really **** ship to have half the detail comprised by a 256 by 256 PCX square........

 

Offline Taristin

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Re: Specular..whatever .. ruin the atmosphere....
Cheats are one thing, jumping ahead and skipping missions is totally different. You lose the storyline with allslev. With cheats you can still do entire levels one by one and know what goes on.

Right, because having every briefing in the game in the wiki doesn't achieve the same effect.........

Bah. Like 80% of everyone, I never looked at the wiki. Besides which, that, too, would be actively searching for spoilers. If someone didnt know what -allslev was and used it, they may inadvertantly think that these missions are all single missions, independant of eachother.
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Offline Zacam

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Re: Specular..whatever .. ruin the atmosphere....
On thing to note about ambient lighting. If the same player files is used across builds you can occasionaly get an issue where your ambient settings no longer seem to be applied. While trying to track down another issue, I re-ran a CVS build that I previously posted as no longer _seeming_ to respond to the ambient_factor settings.

During testing for the other issue though, I created new pilots for each build I ran and on the one I reported I had normal ambinet_factor. Another test run showed this premise accurate as I ran 2 builds behind and then switched builds without creating a new pilot and wala, faded/washed out and no apparent ambient_factor applied. Created a new pilot (by deleting the old one) and I had ambient_factor as specified.
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Offline Mars

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Re: Specular..whatever .. ruin the atmosphere....
I think Trashman's off right now... I wish he'd post screenshots instead of just complaining about somthing that could well be a minor error.

 

Offline Getter Robo G

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Re: Specular..whatever .. ruin the atmosphere....
damn, I just thought I couldn't see them  :nervous:   Post some pics T-man I wanna see what you've been secretly working on  :P

Anyway, for mod making (if you dont have missions set in stone and ready to be linked) access to all missions is essential! I have templates made for general fighter vs fighter combat, ship visual (crash) testing or blow up test (crash on death), and full on cap battles. 

It would really be a pain to not be able to just cancel a mission when objective is reached with model testing and be able to immediately go to the nest stage as I change all the relevant fields in FRED for testing at same time and run through all the missions until I hit snags.

Incidently I love being able to see a little of the "dark side" but it sure aint no beacon. He'res what settings I use:
F:\Z FS2 3.6 StarGate\fs2_open1.exe -spec -glow -nomotiondebris -nobeampierce  -ambient_factor 87 -allslev

(Pic link BELOW post)

As you can see the Hatak in front of them is nearly invisible (no glow mappage yet) but you can still see it. I like the way this lighting looks at this setting.

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Offline TrashMan

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Re: Specular..whatever .. ruin the atmosphere....
Screenshots? OK, in a minute.

Fury  with/without specular:



Hecate with/without specular:



With specualr turned on the ships are way too bright, and the nameplates are greyish with lines all over them.

« Last Edit: July 15, 2006, 04:42:02 pm by TrashMan »
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Offline Taristin

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Re: Specular..whatever .. ruin the atmosphere....
Something is definately wrong on your end, then...

Specular only made things darker on my system.
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Offline FireCrack

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Re: Specular..whatever .. ruin the atmosphere....
Yeah, same here, for me spec on looks like the darker ones and off looks like the brighter...
actualy, mabye not.
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Re: Specular..whatever .. ruin the atmosphere....
I very occassionally get ships *temporarily* being displayed briefly 'fullbright' as they are in Trashmans screens.

 

Offline Falcon

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Re: Specular..whatever .. ruin the atmosphere....
I usually just reduce in-game brightness to 0.75 or 0.80 if I want the game darker.

 
Re: Specular..whatever .. ruin the atmosphere....
Call me nuts, but everyone I know runs SCP on ambient_level 20-30.  It's far more effective than lowering the brightness.

 

Offline Taristin

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Re: Specular..whatever .. ruin the atmosphere....
-ambient_factor .75 was in my command line settings, IIRC. Thast makes thing sufficiently moody.
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Offline TrashMan

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Re: Specular..whatever .. ruin the atmosphere....
I play with ambient factor 65.

hmm...are you guys using Open GL or D3D?
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Offline S-99

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Re: Specular..whatever .. ruin the atmosphere....
I use opengl
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Taristin

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Re: Specular..whatever .. ruin the atmosphere....
OGL. DX is unsupported, really. And quite buggy.
Freelance Modeler | Amateur Artist

 

Offline sfried

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Re: Specular..whatever .. ruin the atmosphere....
This is the setting I use right now, which I managed to get through dozens of experimentations and tweaking:

-ambient_factor 18.3 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1

Nice balance of ambient "space light," laser lighting, beam turret lighting, and sunflare. Moody like the original, but with just enough added lighting complexities of SCP to make it subtle. A good example can be seen by seeing the shiney factor of the Support ship as noticable but not intrusive (Especially when looking top view). Hopes this setting will be an option for future mediaVPs.
« Last Edit: July 16, 2006, 10:55:50 pm by sfried »

 
Re: Specular..whatever .. ruin the atmosphere....
-ambient_factor 18.3 -spec_exp 16.7 -spec_point 0.6 -spec_static 0.9 -spec_tube 1

Good settings. I guess I'll be using them for a while.




 
Re: Specular..whatever .. ruin the atmosphere....
And what about the -fov option? What do u recommend?