Author Topic: NEw graphics engine  (Read 5792 times)

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NEw graphics engine
has anyone thought of making a new updated and improved graphics engine for this game.
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Offline IceFire

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It doesn't really need a "new one".  I think people are working on OGL and DX8 versions of the FS2 engine however.
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Offline Grey Wolf

Also, developing a new graphics engine would probably take more work than it would be possible for amateurs to do without professional rigs...
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Offline WMCoolmon

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Re: NEw graphics engine
Quote
Originally posted by SSC-ADMRL
has anyone thought of making a new updated and improved graphics engine for this game.

Yes.
-C

 
I don't think a new gfx pipeline would be worth the effort. I've been rather optimizing the current one, since there's quite a lot of room for that.

 

Offline Inquisitor

Well, there is the openGL port of the source code project (as well as the one released by icculus). While there were stubs, that was written from "scratch."

There has also been talk (but we have as yet to find someone to take up the challenge) of updating the DX5 windows code to DX8.

Does that count?

Anyone want to start the DX8 upgrade?
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Offline phreak

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i'd want to do a dx8 upgrade but i dont know a lick of DX
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Offline Inquisitor

Can't hurt to try :)

CVS means we can roll back bad code ;)
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Offline YodaSean

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I would like to see someone get rid of the need to use POF files, and enable to mod makers use an easier to use 3D file, but I doubt that will ever happen...

 

Offline Fry_Day

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Yeah, well, it won't. POF models have data regarding collision and lighting, so you'd have to totally rewrite that code to actually be able to replace the type of model, and then rewrite the loader code, and the rendering code a bit, and it'd probably break a lot of things on the way, so it's unlikely at best.

 

Offline EdrickV

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Quote
Originally posted by YodaSean
I would like to see someone get rid of the need to use POF files, and enable to mod makers use an easier to use 3D file, but I doubt that will ever happen...


Would probably be easier to make a 3D modeller that uses POF files. :)
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Offline Fineus

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If someone could make an export plugin for Truespace, LW or 3DS - that'd be a great start.

 

Offline mikhael

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Quote
Originally posted by YodaSean
I would like to see someone get rid of the need to use POF files, and enable to mod makers use an easier to use 3D file, but I doubt that will ever happen...

Mmmm. Like the ship setup in Iwar2. Very very groovy. Hiearchies, arbitrary animations (including weapon effect animations), insane polycounts... all I could ask is complete support for all the surface mapping channels (like bump mapping).
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Offline JC Denton

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Well, I'm about 1/3 done with downloading the DX8 SDK...all 160 megs or so of it.   Plus I'm getting a C++ compiler this weekend, so maybe I'll finally have a look at this monster.

BTW, I'm worse than Bobboau...I am frickin' clueless with C.  I skimmed a Teach yourself in 24 hours book once, and didn't learn a bloody thing.

Trial and error is a good way to learn, no? :D
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Offline YodaSean

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Quote
Originally posted by mikhael


Mmmm. Like the ship setup in Iwar2. Very very groovy. Hiearchies, arbitrary animations (including weapon effect animations), insane polycounts... all I could ask is complete support for all the surface mapping channels (like bump mapping).


Exactly.  Its so much easier to use than Freespace's ship setup :)

 

Offline Skippy

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Offline phreak

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Quote
Originally posted by JC Denton
BTW, I'm worse than Bobboau...I am frickin' clueless with C.  I skimmed a Teach yourself in 24 hours book once, and didn't learn a bloody thing.


no offense or anything, but programming a graphics engine takes a whole lot of skill and technical know-how
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Offline penguin

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Quote
Originally posted by Thunder
If someone could make an export plugin for Truespace, LW or 3DS - that'd be a great start.
This may be a dumb question, but as IANAM*, what tools do people use to create models?  Version numbers as well, please...

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Offline phreak

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« Last Edit: June 24, 2002, 02:56:38 pm by 31 »
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Offline penguin

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Quote
Originally posted by PhReAk
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Quote
Version numbers as well, please...
:p

(sorry PhReAk, couldn't resist :wink:  And there are many different SDKs for TS, hence my question.  I haven't looked into LW or 3dsmax yet)
« Last Edit: June 24, 2002, 05:29:28 pm by 334 »
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