I've been experimenting with cobbling together some head anis from footage of another game. Right now, I have three anis that I think might be good as all-purpose pilot heads. I'd very much like some feedback on them, because they have a potentially significant flaw and I'd like to know how noticeable it is.
http://www.mediafire.com/file/nsu1d8axwp3wh59/ani-test.zipSome notes:
- I used the .eff method. I couldn't quite figure out how to make an ani directly. I've included a demo mission (ani-test-1) that uses them in messages.
- For some reason, switching back to another mod after deactivating this one gives me an error that says "The pilot savefile for this campaign is invalid for the current mod. Please select another campaign or switch to the correct mod in order to use this campaign." I don't know what's causing it. It appears to be harmless, but you might want to create a new pilot for this mod just to be safe. And I'd certainly appreciate if anyone could tell me how to fix it.
- I'd appreciate if you played the demo mission first before looking at it in FRED or looking at the file names in the VP. There's something about these anis that I want to know whether or not it's particularly noticeable if you're not looking for it, and knowing the file names would tell you what to look for.
That said, here's what I'd like to know if you noticed:
The pilots' helmets have names on them. Male Pilot 1 is Slater, Female Pilot 1 is Kreysig, and Male Pilot 2 is Daniels. These anis were edited together from footage of an old game called G-Police: Weapons of Justice, and those are the characters' names. If the names are noticeable, that would obviously severely limit the use of these anis for general purposes. I know basically nothing about video editing (putting these together is the first time I've even used a video editor), so I don't know how difficult it would be to cover the names up somehow.