Author Topic: [RELEASE] - Fractured Suns Demo  (Read 1680 times)

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Offline Bryan See

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[RELEASE] - Fractured Suns Demo
I took a bit longer than expected. This is previously known as the pre-2018 Shattered Stars as announced way back in December 2014.

FRACTURED SUNS
Demo Release

Welcome to the frontlines of a galactic war. Fly as a pilot for the Space Forces of the Hegemony of Galactic Rim Worlds in an epic war against the Authority.

Download via ModDB
Download from FreeSpace Files

Note: This demo release will eventually be preceded with and folded into the full campaign release. Check the forthcoming WiP page on HLP forums and on ModDB for further details.



In addition to custom assets, the demo campaign also comes bundled with scripts from Axem and Wookieejedi.

Special thanks to those on HLP for the guidance.
« Last Edit: February 29, 2020, 11:32:12 am by Bryan See »
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Offline Su-tehp

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Re: [RELEASE] - Fractured Suns Demo
Is this going to be available on Knossos anytime soon?
REPUBLICANO FACTIO DELENDA EST

Creator of the Devil and the Deep Blue campaign - Current Story Editor of the Exile campaign

"Let my people handle this, we're trained professionals. Well, we're semi-trained, quasi-professionals, at any rate." --Roy Greenhilt,
The Order of the Stick

"Let´s face it, we Freespace players may not be the most sophisticated of gaming freaks, but we do know enough to recognize a heap of steaming crap when it´s right in front of us."
--Su-tehp, while posting on the DatDB internal forum

"The meaning of life is that in the end you always get screwed."
--The Catch 42 Expression, The Lost Fleet: Beyond the Frontier: Steadfast

 

Offline Bryan See

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Re: [RELEASE] - Fractured Suns Demo
Is this going to be available on Knossos anytime soon?
To answer this question, yes. Once the issues have been ironed out. And this will come with a teaser trailer. I omitted it not because I didn't produced, it is because I wanted to try something little ambitious for this. I do not want to over-commit. If one looks at the Half-Life 2: Episode Two teaser at the end of Half-Life 2: Episode One, there are radical differences between that and the finished product.

Plus, it is my duty to ensure the quality of released campaigns at the highest as possible.

I am awaiting reviews.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 

Offline Bryan See

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Re: [RELEASE] - Fractured Suns Demo
Why there's nothing from everyone about this release? I've just released a one mission demo.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...

 
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
-David Bazan

 
Re: [RELEASE] - Fractured Suns Demo
you wont get any mod breker
Error: weapons-part.tbm(line 5):
Error: Failed to load effect Prometheus_Impact!
File: parselo.cpp
Line: 303

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 147 bytes
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
« Last Edit: March 01, 2020, 11:43:23 am by woutersmits »

 

Offline Cobra

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Re: [RELEASE] - Fractured Suns Demo
you wont get any mod breker

nooooo he didn't
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

  

Offline Bryan See

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Re: [RELEASE] - Fractured Suns Demo
you wont get any mod breker
Error: weapons-part.tbm(line 5):
Error: Failed to load effect Prometheus_Impact!
File: parselo.cpp
Line: 303

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 147 bytes
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
fs2_open_20_1_0_20200219_b0da0ea_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes


One patch, coming right up.

EDIT: Coming up next: I will explain how that pre-2018 Shattered Stars end up as Fractured Suns, other than the fact the name I am using was similar to that as Nightmare said on the WiP thread on Rekt Galaxies, a mod set in the same universe as Mortal Engines in a similar fashion.
« Last Edit: March 01, 2020, 01:56:06 pm by Bryan See »
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Full Projects:
Shattered Stars

Campaigns:
Lost in the Mist - Cyrene vs. Psamtik
FreeSpace: Reunited

Ships:
GTS Hygeia, GTT Argo, SC Raguel

Tools:
FSO TC/Game template

I've been under attack by Tiger Parents like Jennifer Pan...