Author Topic: Experimental Project  (Read 12933 times)

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Offline Lorric

  • 212
For what it's worth, the ship caught my eye when I saw it in the newsletter.

 

Offline cahdoge

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  • Is a lubricated bug a butterfly?
OK i'll rewiv the whole thing.
But I need some input to make the design of the bow mor homogeniuosly.
So it's more rounded.
Understanding do you me?

 

Offline cahdoge

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  • Is a lubricated bug a butterfly?
This is the current state of the ship.
It seems like I've done neatly nothing, but i was trying a other engine section (informative but horrible design)


Is there somebody who can tell me why there are some faces missing in the obj-file? (I'm using blender 2.7)
Understanding do you me?

 

Offline Nyctaeus

  • The Slavic Engineer
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These faces are probably buggy for some reason. Try to redo them.
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Offline Veers

  • 29
Really loving your work, such a departure from what I'd consider 'traditional' designed ships. Completely loving it!
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline cahdoge

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  • Is a lubricated bug a butterfly?
Re: Experimental Project
I've done some work on the back. But I don't have any idea what to make under the hangar notch.
Should I leave it flat an ungreebled ore has anyone a idea what to place there.
I'll maybe post the current state next weekend.
Understanding do you me?

 

Offline cahdoge

  • 26
  • Is a lubricated bug a butterfly?
Re: Experimental Project
So here it is.
But it still needs some greebleing.

Understanding do you me?

 
Re: Experimental Project
Obvious bugs are obvious, but I'm really digging some of the visual concepts here.  As others have said, it is rather a departure from other ships.  At the beginning of the thread, I was thinking that this might be a civilian ship (thinking supertanker or possibly a deep space explorer).  But now it is looking armed to the teeth!  It presents a very wide target cross-section from pretty much any direction, but I get a sense of mass and strength from it as if to say, "So what?"  Might be a good fit for a particularly arrogant faction.  Someone with access to lots of hardware and resources, but not necessarily a pure military background.  Perhaps this was originally a civilian ship but it has been re-purposed for a more bellicose role?

The turbine-looking things on the top rear are also intriguing.  What are they?
"Wouldn't it be so wonderful if everything were meaningless?
But everything is so meaningful, and most everything turns to ****.
Rejoice."
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Offline Mito [PL]

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Re: Experimental Project
Just Another Boss in Just Another Day?
How do you kill a hydra?

You starve it to death.

 

Offline Black Wolf

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Re: Experimental Project
For some reason, 'm really digging this! No idea what you'd use it for, but it's a really cool model. :D
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Offline The E

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Re: Experimental Project
Getting a strong Endless Space vibe from this now, which is pretty cool.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Nyctaeus

  • The Slavic Engineer
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Re: Experimental Project
I love details on the right side of the ship :yes:
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Offline cahdoge

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  • Is a lubricated bug a butterfly?
Re: Experimental Project
Whenthe Hades-rebellion ended some engineers and scientists immersed because they feared to get accused by the GTVA for high treason.
They had some information about shivan reactor technique with them.
After a short while they joined some other TI-refugees.
This pack of people disappeared for several years and were seeked out by private investors.
These investors wanted to build up their own fleet to defens themselves against piracy and to enforce their interrests.
While fighters are easy and cheap to get on black market bigger ships are way more expensive.
The investors decided to develop some ships on their own. So they met our refugees which need some money to cover their expenses.

The ship is concept as long range support- and/or commandship with focus on artillery support. The ship hasn't that much beam-cannons because big beams are way more expensive and only available on black market and very seldom.


If someone likes he/she can make a campaign around this group of TI-refugees. The campaign would begin at the end of Silent Threat and end around the Capella crysis.


PS: If there is somebody out there who would like to texture the ship let me know!

PPS: perihelion these turbin-look tings are part of the reactor.
« Last Edit: May 16, 2014, 10:18:27 am by cahdoge »
Understanding do you me?

 

Offline cahdoge

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  • Is a lubricated bug a butterfly?
Re: Experimental Project
Update !

« Last Edit: May 31, 2014, 04:56:07 pm by cahdoge »
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Offline cahdoge

  • 26
  • Is a lubricated bug a butterfly?
Re: Experimental Project
I would like to texture it now but I have several problems.

The gimp-dds-patsch can't open the freespace dds-files.
Do I need UV-Mapping?
I wasn't able to find a tutorial that helps by texturing big ships, does anyone of you know where to find one?

And I do not have any idea how to texture it the way it looks good.

So I really need your help.
Understanding do you me?

 

Offline The E

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Re: Experimental Project
Yes, generally speaking, you will have to UV-map your ship. You can try to trexture it using tiled textures, but chances are that you're not going to get very good results using that approach, especially given the amounts of modelled details you have on there.

As for dds files, I wouldn't worry about them during the texturing phase. While working on the textures, you can and should use some more easily edited lossless format like png or tga; DDS is only relevant once you've finished the textures.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Nyctaeus

  • The Slavic Engineer
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Re: Experimental Project
Basicly the texturing is the "tricky part" of making a spaceship, especialy when most of the best texture artists here are gone or busy all the time. Every texture artist here developed his own methods and the best way to learn it is trying various things on your own, and combining various methods from different tutorials. You can also use parts of already made textures.

As for tile textures, it's just like The E said. It would be hard to tile a ship like this. You can do somekind of hybrid mapping. It mean you can do uvmapp of all the greebles and detailed stuff, and than paint some texture on it, but cover large, flat areas with tile textures of some armor plating.

Also remember about 64k poly limit per single object.
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Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline fightermedic

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  • quite a nice guy, no really, i am
Re: Experimental Project
the easiest thing is to tilemap the whole ship, then create an UV map and bake the textures
your UV map doesn't need to be as good this way, and you don't need to create textures yourself
i always do that, because i suck at texturing :(
of course the result will be better if you texture the whole ship manually
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Offline starbug

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Re: Experimental Project
I dont know if you have noticed it or not but at the front there are a couple of missing faces/polygons on the model. other than that its a pretty neat design, i like the rotor/gears at the top ;)
http://www.youtube.com/user/AnubisX1

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Offline cahdoge

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  • Is a lubricated bug a butterfly?
Re: Experimental Project
I have noticed. and thes faces are just not displayed by p3d.
Understanding do you me?