Author Topic: HLP Newsletter - January 2015  (Read 3809 times)

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Offline Axem

  • 211
HLP Newsletter - January 2015
DISCUSS!

(Note because this is so late, the deadline January screencap contest will be Feb 28th)

 

Offline BirdofPrey

  • 28
  • Help! I see GIMP in my sleep
Re: HLP Newsletter - January 2015
Did you use notepad this time?
Decent news.  I eagerly await BtA.

I am interested to hear more about this ship class texture replacement.

Now what's this screencap script?  I may decide to take some pretty pictures
The Great War ended 30 years ago.
Our elders tell stories of a glorious civilization; of people with myths of humanity everlasting, who hurled themselves into the void of space with no fear.

In testing: Radar Icons

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: HLP Newsletter - January 2015
Dusk wars is set on Pandora or Endor? ??


Edit.

I remember nodewars! !
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Re: HLP Newsletter - January 2015
Dusk wars is set on Pandora or Endor? ??


All we know is your not in Kansas anymore  :P

Another well done newsletter Axem, always a good read to keep the interest in FreeSpace up.
Too many ideas.....not enough FREDing time!

 
Re: HLP Newsletter - January 2015
Somehow I overlooked that crossover campaign. Sounds interesting :)

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: HLP Newsletter - January 2015
Hey I have two points in Screenshot Contest :P

Very nice one. I really like the new form of newsletters on the main site. Looks like semi-proffesional article on some big gaming portal :D
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: HLP Newsletter - January 2015
I am interested to hear more about this ship class texture replacement.

This means that you can specify textures on a per-ship-class basis, in ships.tbl.  It removes the need to either use a separate model with different textures or specify the replacement textures on a per-ship-occurrence basis in every mission.  It's the last remaining feature to be merged from Taylor's Xt branch.

Taylor's original feature actually replaced the ship textures on the ship class, so that they would use the new textures in the lab and the tech room.  I'm still working on integrating that part of his patch; it's tricky because a lot of changes have been made to the code since then.  In the meantime, the feature just acts as a wrapper around per-mission texture replacement.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: HLP Newsletter - January 2015
I am interested to hear more about this ship class texture replacement.

This means that you can specify textures on a per-ship-class basis, in ships.tbl.  It removes the need to either use a separate model with different textures or specify the replacement textures on a per-ship-occurrence basis in every mission.  It's the last remaining feature to be merged from Taylor's Xt branch.

Taylor's original feature actually replaced the ship textures on the ship class, so that they would use the new textures in the lab and the tech room.  I'm still working on integrating that part of his patch; it's tricky because a lot of changes have been made to the code since then.  In the meantime, the feature just acts as a wrapper around per-mission texture replacement.

:yes:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: HLP Newsletter - January 2015
In case anyone is wondering, BtA will taste sour with a pinch of smokey.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline NeonShivan

  • Previously known as BTA
  • 29
  • By the Omnisiah's grace.
Re: HLP Newsletter - January 2015
Dusk wars is set on Pandora or Endor? ??

Endor is overrated and I'm racist towards blue people, especially those damn Awoken...

Well done Axem, your journalism is as fabulous as always.
In German even the most beautiful love letter sounds like an execution order -Mito

(•_•)
 <)  )/
 /  \ All the Single Ladies

( •_•)
\(  (>
  /  \ All the Single Ladies

(•_•)
 <)  )/
 /  \  Oh Oh Oh

Author of Dusk Wars - A modification for Freespace 2.

 

Offline fightermedic

  • 29
  • quite a nice guy, no really, i am
Re: HLP Newsletter - January 2015
I am interested to hear more about this ship class texture replacement.

This means that you can specify textures on a per-ship-class basis, in ships.tbl.  It removes the need to either use a separate model with different textures or specify the replacement textures on a per-ship-occurrence basis in every mission.  It's the last remaining feature to be merged from Taylor's Xt branch.

Taylor's original feature actually replaced the ship textures on the ship class, so that they would use the new textures in the lab and the tech room.  I'm still working on integrating that part of his patch; it's tricky because a lot of changes have been made to the code since then.  In the meantime, the feature just acts as a wrapper around per-mission texture replacement.
sounds usefull, good job :)
>>Fully functional cockpits for Freespace<<
>>Ships created by me<<
Campaigns revised/voice-acted by me:
Lightning Marshal 1-4, The Regulus Campaign, Operation: Savior, Operation: Crucible, Titan Rebellion, Fall of Epsilon Pegasi 1.1Aftermath 2.1,
Pandora's Box 2.2, Deep Blood

Other Campaigns I have participated in:
The Antagonist, Warzone, Phantoms & Echo-Gate

All the stuff I release is free to use or change in any way for everybody who likes to do so; take whatever you need

 

Offline Luis Dias

  • 211
Re: HLP Newsletter - January 2015
Quote
We are so close to release, I can taste it. When finished, it will come with a re-release of the 2 mission demo... fully voiced this time.

OO___OOOO AGNGANNGANNGNANDSGNAGNANGNWGNNGWNANWGA