Author Topic: RELEASE: Legion's Demise- a playable FS2 Intro!  (Read 9427 times)

0 Members and 1 Guest are viewing this topic.

Offline DefCynodont119

  • 210
  • Ascended GTSC-Faustus Artist
    • Steam
RELEASE: Legion's Demise- a playable FS2 Intro!



Description:

The Lucifer has just entered Deneb. Now the GTI has been mobilized to defend Deneb from the Shivans and to look for a weakness in the Lucifer, and you (Iota 1) find yourself at the forefront of disaster. Can you command your squadron, save the Intel, and minimize the damage? Or will you fall onto Deneb III with the rest of the space junk?
(for plot purposes we will assume it's one of your wingmen who gets shot down in the cutscene, and not you.)
This is a two mission FSPort mini campaign set around the Battle of Deneb. In it, you will take part in GTI's last-ditch plan to destroy the Lucifer's escort fleet, assist the Vasuden evacuation of Deneb III, REDACTED, and brake the Superdestroyer's shields.
What could possibly go wrong?

Features:
Two action-packed, well Fredded missions with clear win/fail states. Balanced for play on (More or less) all difficulties.

Modded HUD elements.

Railgun and Prometheus-A.

The 1st mission is a Playable recreation of Freespace 2's opening video, and the 2nd mission involves escorting the GTC Juggernath!

Full briefings and story with (hopefully) no plotholes.

CLASSIFIED, DATA EXPUNGED, REDACTED.

Things getting shot with beams.

and Minor visual enhancements.




Screenshots:
Hidden Text: Show
Hidden Text: Show




Credits:
Missions Design: Defcynodont119

Background Images: The Blue Planet Team, and Space Engine.

Testing: Defcynodont119. Lapanto. Black Wolf. Spline64.

Special Thanks:
Lapanto,
AdmiralRalwood,
Black Wolf,
TNathan475,
Spline64,
The FSPort Team,
And to Everyone who posted all that useful information on the FS Wiki.

Canberra and Hemsut Models: Black Wolf.

Subspace vortex textures: Ancient-Shivan War
(I spent hours looking for the individual who made them but found nothing, please tell me who it was so I may give proper credit.)


Based on the intro to Freespace 2, a game made by Volition.



Download link >>>> https://drive.google.com/open?id=1RJh0wgHvMTSdIoZQFJFIxeO4qIIi77gh



Requires FSPort and MediaVPs
Recommend recent build, make sure FSPort is installed correctly before you play this mod!


If you encounter any bugs, report them here!


note: I consider this mod in an endless state of development, if you want to help me make it better, IE: add voice acting, improve balance, proofreading, Ect. post in this thread or PM me.
 - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
(12/14/2017) Current Legion.vp checksum is 0xd6a91d42
« Last Edit: December 15, 2017, 10:16:01 am by DefCynodont119 »
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

 

Offline mjn.mixael

  • Cutscene Master
  • 212
  • Chopped liver
    • Steam
    • Twitter
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Oh neat! Will check this out for sure.
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
 :yes:

Well I look forward to getting time to try this out.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Something playable!

...and looking promising!

Congratulations. I will check it out soon :D
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline DefCynodont119

  • 210
  • Ascended GTSC-Faustus Artist
    • Steam
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Sorry if this is rude but, Any chance this could get highlighted? or am I not supposed to ask?

My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

 

Offline Axem

  • 211
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
No, not rude at all to ask. We're just not as quick as we should be sometimes. :)

 
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Hi,

campaign doesn't start under Ubuntu 14.04 64bit with 3.7.4 (can't run 3.8.0 here for dependency problems of the compiler). Log attached

THX

[attachment stolen by Russian hackers]

 

Offline ngld

  • Administrator
  • 29
  • Knossos dev
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
What are the dependency problems you have with 3.8.0? Did you try the AppImage build? You should be able to download that from the release thread and run it without having to compile or install anything else.

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Heh... Where can I get FSPort MVPs 2014 :P? I wasn't even aware they exist. 3.4 is the last version on FSPort forum.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline AdmiralRalwood

  • 211
  • The Cthulhu programmer himself!
    • Skype
    • Steam
    • Twitter
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Heh... Where can I get FSPort MVPs 2014 :P? I wasn't even aware they exist. 3.4 is the last version on FSPort forum.
...No it's not? You can also get it through the FSO Installer or Knossos.
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Nyctaeus

  • The Slavic Engineer
  • 212
  • My "FS Ships" folder is 582gb.
    • Minecraft
    • Exile
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Heh... Where can I get FSPort MVPs 2014 :P? I wasn't even aware they exist. 3.4 is the last version on FSPort forum.
...No it's not? You can also get it through the FSO Installer or Knossos.
Yeah... So that's why I wasn't able to figure out where FSPort is based, after rearrangement of HLP forum structure :P. Checked only subforum of FSU instead.
Exile | Shadow Genesis | Inferno | Series Resurrecta  | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Hm, something about this intro looks... familiar...



Hidden Text: Show
Item #: SD-001

Object Class: Lucifer

Special Containment Procedures: SD-001 is currently uncontained. Research is currently focused on developing a way to bypass the object's overdriven shield matrix. MTF-70 ("Blue Lions") is on 24-hour standby should an effective means of damaging the object be discovered. Until such a mechanism is found, any engagement with SD-001 is strongly discouraged.

Any personnel encountering SD-001 are to report to GTA Command immediately. Accurate monitoring of the object's location and heading are essential to preventing a second [REDACTED] scenario.

Description: SD-001 is a ████-meter-long Shivan destroyer of [DATA EXPUNGED] origin. The vessel is employed as a raider, using its air wing and high-alpha [REDACTED] cannons to devastating effect against targets of opportunity. SD-001 houses the equivalent of at least ██ GTA fighter squadrons. At this time, it is unknown how the vessel can host such an overwhelming number of spacecraft. When not active in this role, SD-001 appears to act as a central [DATA EXPUNGED] for Shivan operations. MTF-99 ("Skulls") is investigating means to disrupt this capability. Per Order-001-NOOS, research into Shivan communication procedures has been suspended.

SD-001 integrates two unique technologies not seen in other Shivan specimens. The first is a pair of [REDACTED] cannons located in the ship's bow. These cannons have been employed to overwhelming effect against targets ranging from cruiser-size to [REDACTED]. It is suspected that SD-001 may use [DATA EXPUNGED] to mitigate the heat dissipation issues associated with such weapons. The second is a destroyer-scale shield system, similar to that seen on Shivan strikecraft but massively scaled up. This shield is impervious to all known GTA and PVN weaponry.

Following operation [REDACTED] in the █████ system, Dr. ████ of Galactic Terran Intelligence has proposed that a reverse-engineered version of SD-001's own cannons may be sufficient to penetrate its shields. Research is ongoing.

Addendum: Do we really need to redact ██████ █████? It's not exactly a secret. ~Captain ███████

In light of the ██████ incident's effect on morale, disinformation campaign STONE RAIN is in effect to downplay 001's significance. The redaction has been deemed necessary. ~GTI-██

Addendum: Regardless of what the ████████ say, this ship is an opportunity! Imagine the potential - a beam-equipped destroyer in every GTA fleet! Permission to detach the Repulse for independent reconnaissance is hereby requested. ~Admiral Glaive

Request denied following considerable discussion. Giving up even more to your pet warship isn't an effective use of our resources at this time. ~GTI-██



I'll definitely be checking this out :)

 

Offline DefCynodont119

  • 210
  • Ascended GTSC-Faustus Artist
    • Steam
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Hi,

campaign doesn't start under Ubuntu 14.04 64bit with 3.7.4 (can't run 3.8.0 here for dependency problems of the compiler). Log attached

THX

FSPort itself has strange problems with 3.7.4,
3.8.0 should have it's source built-in, installing 3.8.0 is going to be a different process then the older ones. If you have too, use this: https://www.hard-light.net/forums/index.php?topic=92196.0


Hm, something about this intro looks... familiar...



Hidden Text: Show
Item #: SD-001

Object Class: Lucifer

Special Containment Procedures: SD-001 is currently uncontained. Research is currently focused on developing a way to bypass the object's overdriven shield matrix. MTF-70 ("Blue Lions") is on 24-hour standby should an effective means of damaging the object be discovered. Until such a mechanism is found, any engagement with SD-001 is strongly discouraged.

Any personnel encountering SD-001 are to report to GTA Command immediately. Accurate monitoring of the object's location and heading are essential to preventing a second [REDACTED] scenario.

Description: SD-001 is a ████-meter-long Shivan destroyer of [DATA EXPUNGED] origin. The vessel is employed as a raider, using its air wing and high-alpha [REDACTED] cannons to devastating effect against targets of opportunity. SD-001 houses the equivalent of at least ██ GTA fighter squadrons. At this time, it is unknown how the vessel can host such an overwhelming number of spacecraft. When not active in this role, SD-001 appears to act as a central [DATA EXPUNGED] for Shivan operations. MTF-99 ("Skulls") is investigating means to disrupt this capability. Per Order-001-NOOS, research into Shivan communication procedures has been suspended.

SD-001 integrates two unique technologies not seen in other Shivan specimens. The first is a pair of [REDACTED] cannons located in the ship's bow. These cannons have been employed to overwhelming effect against targets ranging from cruiser-size to [REDACTED]. It is suspected that SD-001 may use [DATA EXPUNGED] to mitigate the heat dissipation issues associated with such weapons. The second is a destroyer-scale shield system, similar to that seen on Shivan strikecraft but massively scaled up. This shield is impervious to all known GTA and PVN weaponry.

Following operation [REDACTED] in the █████ system, Dr. ████ of Galactic Terran Intelligence has proposed that a reverse-engineered version of SD-001's own cannons may be sufficient to penetrate its shields. Research is ongoing.

Addendum: Do we really need to redact ██████ █████? It's not exactly a secret. ~Captain ███████

In light of the ██████ incident's effect on morale, disinformation campaign STONE RAIN is in effect to downplay 001's significance. The redaction has been deemed necessary. ~GTI-██

Addendum: Regardless of what the ████████ say, this ship is an opportunity! Imagine the potential - a beam-equipped destroyer in every GTA fleet! Permission to detach the Repulse for independent reconnaissance is hereby requested. ~Admiral Glaive

Request denied following considerable discussion. Giving up even more to your pet warship isn't an effective use of our resources at this time. ~GTI-██



I'll definitely be checking this out :)

Not bad, but you should read the new techroom entry this mod has!

Hidden Text: Show
The Repulse dose not need to take scans of the lucy's beams because, well. . . This mod explains all that! Not to mention Alpha 1's scans.
« Last Edit: December 16, 2017, 03:10:41 pm by DefCynodont119 »
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

 
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
I'm not even going to contemplate downloading FSPort over Amtrak onboard wifi. :P

 
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Hi, I am running the native Linux build, not Wine

 

Offline ngld

  • Administrator
  • 29
  • Knossos dev
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
That... doesn't answer my first question and the AppImage build I mentioned is a native Linux build. Here's the download link.
« Last Edit: December 17, 2017, 09:41:26 am by ngld »

 
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
I do have it, however it doesn't work at all (3.8) because I am running wxlauncher 0.9 and cannot upgrade it because of dependencies. And: Yes, it is executable

 

Offline DefCynodont119

  • 210
  • Ascended GTSC-Faustus Artist
    • Steam
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Still no feedback here, anyone play this yet?
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

 
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
Any possibility of getting this on Knossos? It's on my radar (duh), but an easy way to play it without futzing about with too many settings manually would probably bump it up a few notches in priority, if you know what I'm saying.

 
Re: RELEASE: Legion's Demise- a playable FS2 Intro!
It's nice short campaign. It takes another aproach on known events.
First mission keeps me occupied all time. I wonder
Spoiler:
if it's possible to save all cruisers.
Second mission is interesting too with some plot twist. Btw why not to make to use support ship later if departed and successfully landed on Thylacine? :P

Well done.  :yes:


I suggest -mod.tbm to hide other campaigns. ;)
Code: [Select]
#CAMPAIGN SETTINGS
$Default Campaign File Name: Legion's Demise camp

#Ignored Campaign File Names
$Campaign File Name: FS1Templar
$Campaign File Name: SilentThreat
$Campaign File Name: freespace

#END