Hmmm, I think it might be advisable to hammer out a few details. A few things about this project have been bothering me since the first discussions of it. Here's what would be useful to know:
What does 'project owner' mean Kazan? Does it mean you have the right to veto whatever you want? If it comes down to it do you have the right to stop anyone other than yourself from accessing the code? What if you grow tired of it? (and you have to admit that there is the possibility) Will you stop others from coding it until/if you decided to start again?
Is this thing open source, closed source or some intermediate? Obviously you don't want everyone and anyone messing with the code, in which case who would verify the code that people are submitting? This team of leaders you've been discussing?
Likewise if it's closed source I guess that when you say it's done it's done which would make FSF a temporary fix to the problem that whatever engine we're using will eventually become defunct.
Originally posted by Kazan:
it's still my project, my idea
I don't mean to be rude but how can you claim that something like this is your concept that you don't want people ripping off? The search for a new engine began as soon as modders and gamers discussed the possibility of FS3. Lets face it, no one can claim 'ownership' on such a concept the only thing you could probably claim as your own would be the title 'Freespace forever'.
I don't want to come across as harsh or overly critical but if this project does go ahead as planned a lot of people will be investing a good deal of their skill and time into it and it's fair to tell them where they stand.