First of all, I'd like to clearly state that this is not a "u most make update" post, nor a "fix nao" post, nor a "I want this and this and this done yesterday" post. This is intended as a heads up about the current state of affair as I see it, and a brainstorming about what should be done from here.
The truth is, the pipeline for getting new ships into FSO is highly and fundamentally flawed. We rely on blender, which is full of his own defects, and an older version at that, which doesn't help in lifting the confusion, just to get stuff properly in PCS2, which is just the first step to getting something in FSO at all. We have several tutorials up, but they're not exactly clear (which I cannot blame the writers for, given how ridiculously retarded blender's interface is, and the fact that older versions are not relevant to current tutos you can find on the googles makes things even worst).
This. is a huge barrier to entry for potential new modders. I cannot possibly overstate this.
Next door we have Homeworld 2 and CFHodEd which lets you import any obj, manually put materials on it and even set up and preview animations on-the-fly and has done so for half a dozen years now. Now I know comparing to a different (and more modern on some points) engine is unfair, but it is still a fact that we are extremely late on this front, and I know of several people (veteran members !) who couldn't make it to the modelling contest deadline because of blender/PCS2 shenanigans.
So the first question is, who is working on PCS2 ? Spicious alone ? Is the code available, and is anyone helping him ?
Second, as far as I can see, the one biggest feature PCS2 is sorely lacking is manually assigning materials to UV areas on a mesh. If we could do that, we'd be one huge step closer to not depend on Blender at all. Is anyone familiar enough with the code to tell me whether that's feasible or not ?
From what I heard, and I mean no disrespect by that, Scipcious doesn't exactly take feature requests. Because of this, we are at an impasse, and I consider this state of affair absolutely unacceptable for the future and the growth of the community. We need to do something, and by we, I don't necessarily mean you. I am ready to put my hands deep into this if I can.
/rant
Please discuss.