I just finished INF:A and I'm afraid I must agree with ngtm1r on some things. I don't so much have a problem with the models as I do with the missions. I didn't expect much from the first mission or two, but when I played more and saw more of the same...I was disappointed.
The missions are uninspired. Little to no story involved. Just go in, blow stuff up for a little while, and return home. There are no phases to each mission, never anything unexpected. You protect your capital ship or you blow up an enemy base or something, then once that is done, the mission is over. A few of them last only a handful of minutes. Often there are only 3 total wings involved in the entire mission. And once those wings have emptied, the mission is over.
Despite how polished the missions are...they just aren't very interesting. They're like missions you'd find in a demo for a mod. Well made enough to stand, but simple enough to make in a short amount of time. I hope that future releases from this mod team have more thought put into the missions.