Author Topic: Missing sections on skyboxes?  (Read 1403 times)

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Offline DahBlount

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Missing sections on skyboxes?
In the missions Ken and the one after it (can't remember the name) of BP-WiH, parts of the skyboxes are missing and are replaced by large white chunks. A debug log is attached however I was unable to get in game with the debug version as it gave me the following debug window and crashed immediately.

When I played using the normal version I was able to get in game at the cost of 34 debug warnings similar to the one below.
Code: [Select]
bp2-shp.tbm(line 284):
Error: Required token = [#End], [$Subsystem:], [$Name], or [$Template], found [$Glowpoint overrides: ( "blue_glow4_small_40:1" )].

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
fs2_open_3_7_1_SSE-DEBUG-20131019_r9961.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes

[attachment deleted by ninja]
« Last Edit: October 20, 2013, 12:44:21 pm by DahBlount »
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus

 

Offline The E

  • He's Ebeneezer Goode
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Re: Missing sections on skyboxes?
1. What is this "FSW_IUP" thing? It's not something we support.
2. You are not using a BP build, or the compatibility package for BP2 (The latter of which is what you should use, given that you are using an Intel HD4000 GPU)
3. You are using the bp-adv and bp2-adv packs, which you shouldn't use either (Once again, because of the Intel GPU).
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline DahBlount

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Re: Missing sections on skyboxes?
Yeah, sorry about that. FSW IUP is a mod that contains updated files that were released after the MVP 3.6.12. I actually do have the compatibility VPs installed and I do remember seeing the suggestion to delete those VPs but I forgot about it. Sorry about that.
<Axem> yet still more insightful than #hard-light

<Axem> jad2.23 will just be cat videos

<DahBlount> So
<DahBlount> JAD2.2 is like that
<Axem> maybe
<Axem> it can be whatever you like!
<DahBlount> A Chocolate Sundae?
<Axem> sure

My models: GTF Gilgamesh - GTD Nuadha [Redesigning] - Ningirama [WIP] - GTG Zephyrus