Hard Light Productions Forums

General FreeSpace => FreeSpace Discussion => Topic started by: Snail on January 01, 2007, 08:46:30 am

Title: FreeSpace Ubership Competition
Post by: Snail on January 01, 2007, 08:46:30 am
FreeSpace Ubership Competition

I'm not very sure if this is going to be accepted, but here it goes anyway... :nervous:

Introduction
If you're sitting on a super ship, it can be Shivan, Terran or Vasudan, post it here. You can make it HTL if you wish, but as long as it has no more than 10,000 polygons. You do not need to be the creator as long as you post who the author is. It also must be public (so I don't get people shouting Gargant! Gargant!). It should be based on the FreeSpace 2 universe, so please no Wing Commander Saga or Babylon Project ships. Please make them from the FreeSpace universe.

Aim
Your aim is NOT to create a 100km ship with one hundred UReds, it is to create a ship that is truly cool, pretty and interesting. However, it has to be in some way 'unique,' to make it an ubership. There are three types of uberships: One really big monstrosity with a hundred UReds pointed in every direction, for example, the Gargant. The other type of ubership is something which has a unique weapon of some kind, or has a shield system or something, for example the Golgotha. The last type of ubership is a combination of both, for example the Icanus (which is huge and has BFSilvs pointed everywhere and also has its own uberweapon).

Submission
You must have the following information for your entry.
Name
Creator(s)
-Mesh
-Maps
-Table
Screenshot(s) ;)
In-Game Info
-Table Info
SCP Info
-Required Build
-Features Used
Files (d'oh can't believe I forgot)
You can also recommend ships that are either already posted, or provide a link and the needed information. You must say it's not yours, obviously. So you can say 'Icanus', since it's public. But there is a smaller chance of a ship from Inferno or a large campaign winning the competition.

Usage
If you do not want me to get my grubby hands on it and use it in a campaign, say so. Although the odds are small since I don't really need an ubership for any mods I'm working on. But I may use it if it's cool and I start another mod never to be finished.

Rewards
The pride of having won and all that crap. :nervous:

Duration
Closes January 31st.

Thank you for reading this. I'm not sure how this is going to go down with you, but hey. I'm bored. And bored people need to have something to do. And this is it.

Snail. :)
Title: Re: FreeSpace Ubership Competition
Post by: TrashMan on January 01, 2007, 09:13:27 am
Hehe...nice timing..I just completed my Archangel mk2..so I submitt it!
--------------

GTBS Archangel (mk2 variant)

Creator:
TrashMan - Mesh, tables, mapping, pofing, some maps (others are stock)

Screenshot:
(http://img316.imageshack.us/img316/7459/archycannonsmb6.th.jpg) (http://img316.imageshack.us/my.php?image=archycannonsmb6.jpg)
(http://img293.imageshack.us/img293/8889/archymk21oj3.th.jpg) (http://img293.imageshack.us/my.php?image=archymk21oj3.jpg)
(http://img70.imageshack.us/img70/3733/fesbbannereh3.th.jpg) (http://img70.imageshack.us/my.php?image=fesbbannereh3.jpg)

Table Info
$Max Velocity:          0.0, 0.0, 30.0
$Rotation time:         200.0, 200.0, 200.0
$Shields:                       0 (2000000 for a special version)
$Power Output:          100.0
$Max Oclk Speed:        30.0
$Max Weapon Eng:        100.0
$Hitpoints:                     1200000
$Hull Repair Rate:       0.0001
$Subsystem Repair Rate:      0.001

$Subsystem:                     navigation,     3, 0.0
$Subsystem:                     weapons,        10, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:          fighterbay1,     0, 0.0
$Subsystem:          fighterbay2,     0, 0.0
$Subsystem:          communication, 6, 0.0
$Subsystem:                     engine01,    7, 0.0
$Subsystem:                     engine02,    5, 0.0
$Subsystem:                     engine03,   5, 0.0
$Subsystem:                     engine04,    5, 0.0
$Subsystem:                     engine05,   5, 0.0


WEAPONRY:

-  8x2 Heavy Ion Cannons - long-range pulse weapons
$Mass:                                  10
$Velocity:                              750.0                           
$Fire Wait:                             5.0                     
$Damage:                                        12000
$Blast Force:                           500.0
$Inner Radius:            80.0
$Outer Radius:            200.0            
$Shockwave Speed:         100
$Armor Factor:                  1.0
$Shield Factor:                 0.5
$Subsystem Factor:              1.0
$Lifetime:                              15.0



- 1x2 TNM-01 Supernova Missile Launcher - long-range tactical AOE misile
$Mass:                                  50.0
$Velocity:                              150.0
$Fire Wait:                             30.0
$Damage:                                200000                                             
$Blast Force:                   5000.0
$Inner Radius:                  500.0                                   
$Outer Radius:                  1500.0                                     
$Shockwave Speed:               400                                               
$Armor Factor:                  1.0
$Shield Factor:         1.0
$Subsystem Factor:      1.0
$Lifetime:                              80.0


- 4x1HE Green Beam turrets
$Fire Wait:                     25.0            
$Damage:                        2200            
$Armor Factor:                  1.0
$Shield Factor:                 1.0
$Subsystem Factor:              1.0
+Weapon Range:               8000   
+Life:                    8.0               
+Warmup:                 6200            
+Warmdown:               3000      


- 4x1 Fury MK IV Missile Launchers - long-range atrilery missile
$Mass:                           25.0
$Velocity:                        120.0
$Fire Wait:                        10.0
$Damage:                                                        2500                                                                                               
$Blast Force:                     1000.0
$Inner Radius:                     100.0                                       
$Outer Radius:                     200.0                                       
$Shockwave Speed:                  80                                       
$Armor Factor:                     1.0
$Shield Factor:                     1.0
$Subsystem Factor:                  0.8      
$Lifetime:                        50.0   


- 10x Gattling turret - advanced PDS system
$Mass:                                  0.4
$Velocity:                              1200.0                         
$Fire Wait:                             0.01                     
$Damage:                                10
$Armor Factor:                  1.0
$Shield Factor:                 0.9
$Subsystem Factor:              0.8
$Lifetime:                              0.8
$FOF: 1.1


14x Terran Anti-Bomber Turrets
$Mass:                                  0.4
$Velocity:                              200.0                         
$Fire Wait:                             2.0
$Damage:                                300
$Armor Factor:                  1.25
$Shield Factor:                 0.85
$Subsystem Factor:              0.75
$Lifetime:                              10.0

6x PDS-Defender missile - long-range anti-fighter warhead
$Mass:                                 20.0
$Velocity:                             220.0
$Fire Wait:                            10.00
$Damage:                               250                                 
$Blast Force:                           200.0
$Inner Radius:                           20.0                                 
$Outer Radius:                           70.0                                 
$Shockwave Speed:                        0.0                              
$Armor Factor:                        1.0
$Shield Factor:                        1.0
$Subsystem Factor:                     0.8
$Lifetime:                             18.0


8x Standard Flak

9x AAAF

6x Long Range Flak

8x Heavy Flak




SCP Info:
-Required Build:
should work on older builds too
-Features Used:
hull and subsystem auto-repair

Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 01, 2007, 09:33:16 am
I figured you'd post your Archangel. :)

Please fill in the submission form.
Title: Re: FreeSpace Ubership Competition
Post by: [DW]-Hunter on January 01, 2007, 04:22:41 pm
it sounds like you would have fun with my mod when it comes out :P
Title: Re: FreeSpace Ubership Competition
Post by: Centrixo on January 01, 2007, 10:49:13 pm
im creating a RTD ship myself, but im not about to release it so it can be cloned or stolen.

Name: RTD Gumble

Creator: Centrixo (Sarrik)

Screenshot: ???

Table Info:

Max Velocity: 0.0 0.0 42.0
Rotation time: 135.0 135.0 115.0
Shields: ???
Power output: 86.5
Hitpoints: 1554000
Hull Repairs: 0.2500
Sub/Sys Repair: 0.0500

Sub/sys Primaries:-

15x LRed
4x Obelisk Beams (Description: Highly destructive eletric beam capable of hitting one ship and causing massive collateral damage. Fire time: 12.622 seconds, Reload time 18.341 seconds)
2x BFRed
46x Harlock Turrets (65mm)
30x SAAA
10x Anti Matter Turrets (22mm)
14x Torpedo Bays (Zarac/Helios Torpedoes)

sub/sys secondaries:-

28x Long Range Flak
20x Heavy Flak

Weapons - 10
Sensors - 7
Navigation - 6
Communications - 6
Engine 1 - 5
Engine 2 - 5
Engine 3 - 5
Engine 4 - 5
Impersa Reactor 1 - 4
Impersa Reactor 2 - 3
Fighterbay 1 - 0
Fighterbay 2 - 0
Fighterbay 3 - 0
Enginewash(all) - 5

SCP info:
3.6.9 only
Mods: RTD War 1(in development by me).
Extras: Auto repair AFTER being attacked.
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 01, 2007, 11:36:33 pm
Nice. Screenshots are needed, please. Even if its just an attachment.
Title: Re: FreeSpace Ubership Competition
Post by: BS403 on January 01, 2007, 11:59:54 pm
Creator: me
Description: returreted orion that is much more powerful


$Name:                          GTD Saggitarius
$Short name:               TCap
$Species:                       Terran
+Tech Description:
XSTR("", 3051)
$end_multi_text
$POF file:               saggitarius05.pof
$Detail distance:         (0, 3500, 9000, 22000)
$Show damage:            NO
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.5
$Max Velocity:            0.0, 0.0, 25.0
$Rotation time:            130.0, 130.0, 130.0
$Rear Velocity:            0.0
$Forward accel:            18.0
$Forward decel:            9.0
$Slide accel:            0.0
$Slide decel:            0.0
$Expl inner rad:         200.0
$Expl outer rad:         2800.0
$Expl damage:            500.0
$Expl blast:            6500.0
$Expl Propagates:         YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:         600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:         5
$Default PBanks:         ()
$Default SBanks:         ()
$SBank Capacity:         ()
$Shields:               0
$Power Output:            100.0
$Max Oclk Speed:         25.0
$Max Weapon Eng:         100.0
$Hitpoints:               200000
$Flags:                  ( "capital" "big damage" )
$AI Class:               Captain
$Afterburner:            NO
$Countermeasures:         0
$Scan time:                     2000
$EngineSnd:       138                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2820
$Closeup_zoom:          0.5
$Score:             1000
$Subsystem:                     Turret01a, 1.875, 3.0
   $Default PBanks:        ( "BFGreen" )
$Subsystem:                     Turret02a, 1.875, 3.0
   $Default PBanks:        ( "BFGreen" )
$Subsystem:                     Turret03a, 1.875, 3.0
   $Default PBanks:        ( "Standard Flak" "Standard Flak" "Standard Flak" )
$Subsystem:                     Turret04a, 1.875, 3.0
   $Default PBanks:        ( "Standard Flak" "Standard Flak" "Standard Flak" )
$Subsystem:                     Turret05a, 1.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret06a, 1.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret07a, 1.875, 3.0
   $Default PBanks:        ( "Standard Flak" "Standard Flak" "Standard Flak" )
$Subsystem:                     Turret08a, 1.875, 3.0
   $Default PBanks:        ( "Standard Flak" "Standard Flak" "Standard Flak" )
$Subsystem:                     Turret09a, 1.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret10a, 1.875, 3.0
   $Default PBanks:        ( "Standard Flak" "Standard Flak" "Standard Flak" )
$Subsystem:                     Turret11a, 1.875, 3.0
   $Default PBanks:        ( "Standard Flak" "Standard Flak" "Standard Flak" )
$Subsystem:                     Turret12a, 1.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret13a, 1.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem:                     Turret14a, 1.875, 3.0
   $Default PBanks:        ( "Standard Flak" "Standard Flak" "Standard Flak" )
$Subsystem:                     Turret15a, 1.875, 3.0
   $Default PBanks:        ( "Standard Flak" "Standard Flak" "Standard Flak" )
$Subsystem:                     Turret16a, 1.875, 3.0
   $Default PBanks:         ( "BFgreen" )
$Subsystem:                     Turret17a, 1.875, 3.0
   $Default PBanks:        ( "BFgreen" )
$Subsystem:                     Turret18a, 1.875, 3.0
   $Default PBanks:         ( "BFgreen" )
$Subsystem:                     Turret19a, 1.875, 3.0
   $Default PBanks:         ( "BFgreen" )
$Subsystem:                     Turret20a, 1.875, 3.0
   $Default PBanks:         ( "BFgreen" )
$Subsystem:                     Turret21a, 1.875, 3.0
   $Default PBanks:         ( "BFgreen" )
$Subsystem:                     Turret22, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret23, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret24, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret25, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret26, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret27, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret28, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret29, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret30, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     Turret31, 0.625, 2.0
   $Default PBanks:        ( "AAAf" )
$Subsystem:                     RadarDish01,    2, 0.0
$Subsystem:                     RadarDish02,    2, 0.0
$Subsystem:                     RadarDish03,    2, 0.0
$Subsystem:                     navigation,     5, 0.0
$Subsystem:                     communication,  5, 0.0
$Subsystem:                     weapons,        15, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     engines,        35, 0.0
   $Engine Wash:   Default900
$Subsystem:                     fighterbay,     0, 0.0

Features: Six side multipart turrets

[attachment deleted by admin]
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 02, 2007, 05:11:29 am
Submission
You must have the following information for your entry.
Name
Creator(s)
-Mesh
-Maps
-Table
Screenshot(s)
In-Game Info
-Table Info
SCP Info
-Required Build
-Features Used
Files
You can also recommend ships that are either already posted, or provide a link and the needed information. You must say it's not yours, obviously. So you can say 'Icanus', since it's public. But there is a smaller chance of a ship from Inferno or a large campaign winning the competition.

Please?
Title: Re: FreeSpace Ubership Competition
Post by: Scooby_Doo on January 02, 2007, 05:37:16 am
It should be based on the FreeSpace 2 universe, so please no Wing Commander Saga or Babylon Project ships. Please make them from the FreeSpace universe.

Well there goes my 80km+ ancient destroyer, never was completed and never armed.   :lol:

When she was found her primaries were nonfunctional due to the eons of sitting in a nebula, although secondaries could handle the Gargant with no problem.  Heavily shielded (even with primary and secondary shielding offline) to the point where beams had a hard time breaking through.  It was also equiped with autorepair, hence the ability to last that long and was capable of building orion sized ships.

Terran research indicates she was a exploratory ship, origins unknown, probably some really old race (of which the "ancients" homesystem was still a nebula)  Vast majorities of it's databanks have faded with time, the ship was kept "alive" by autorepair systems and a powersystem that could last for nearly infinity.

Although thinking now, I don't think i could have enough subsystems for the weapon system unless i radically rethink them.
Title: Re: FreeSpace Ubership Competition
Post by: NGTM-1R on January 02, 2007, 05:47:31 am
None of mine will work ingame yet. :/
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 02, 2007, 09:14:16 am
Oh, and BTW, BS403, how did you get side multipart guns in FS1? :wtf:
Title: Re: FreeSpace Ubership Competition
Post by: Polpolion on January 02, 2007, 01:30:55 pm
I'd post the Atlas, but it's (still) not done. :(

I hope I haven't accidentally deleted it...
Title: Re: FreeSpace Ubership Competition
Post by: Flipside on January 02, 2007, 02:42:03 pm
I'd add a rule that it has to be an original ship as well, to be honest, else all I'd have to do is add BFReds to all the turrets on a Hecate for instant uber-powered ship of death.
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 02, 2007, 07:33:00 pm
If they did that it obviously wouldn't win.
Title: Re: FreeSpace Ubership Competition
Post by: Getter Robo G on January 02, 2007, 07:50:46 pm
I always wanted to go back and arm the released TXJD Apocalypse... Just never got around to it... So I guess Trashman's SDF-1 is out.  :(

Title: Re: FreeSpace Ubership Competition
Post by: Centrixo on January 02, 2007, 08:52:08 pm
i got a fighter in the works but its stuck in the cogs at the moment the same with a upgraded orion destroyer.

at the moment im experimenting on Caligari trying to get the grips after creating a prism or a triangle how to move the thing and attach it, the tutorial is a pile of bollocks.
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 02, 2007, 08:53:42 pm
TS sucks really badly. :doubt:
Title: Re: FreeSpace Ubership Competition
Post by: BS403 on January 02, 2007, 11:14:33 pm
Oh, and BTW, BS403, how did you get side multipart guns in FS1? :wtf:
They are fake.
I attached the model and table.
TS sucks really badly. :doubt:

I used truespace 3 to make the saggitarius but it was a *****. :mad:

[attachment deleted by admin]
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 03, 2007, 12:33:59 am
I always wanted to go back and arm the released TXJD Apocalypse...

Hehehehehehe.... :D
Title: Re: FreeSpace Ubership Competition
Post by: BS403 on January 03, 2007, 01:09:31 am
BTW Snail how could you tell it was FS1?
Title: Re: FreeSpace Ubership Competition
Post by: asyikarea51 on January 03, 2007, 01:35:36 am
For my case, I think the clue is with the blue streak at the bottom left and the Ulysses thruster cone...
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 03, 2007, 01:57:04 am
Yeah, the background, the Ulysses thruster glow, and the way it is shaded. If you compare a FreeSpace shot with a FreeSpace 2 shot there is just some difference I just can't describe...

Also, Centrixo, can you please post a screenshot of your ship (wasn't it a modified Hades? Or am I going nuts?)?
Title: Re: FreeSpace Ubership Competition
Post by: Dysko on January 03, 2007, 02:57:33 am
I'd post a screen of the Steadfast, but:
1) It's not finished yet (3 turrets missing)
2) It will be released along with the campaign :P
3) Not everybody likes the reskin
Title: Re: FreeSpace Ubership Competition
Post by: BS403 on January 03, 2007, 11:28:23 pm
The table attached with my model is incorrect. the hitpoints should be 200000

Also can I enter two ships?
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 04, 2007, 03:31:12 pm
Also can I enter two ships?
Yes.
Title: Re: FreeSpace Ubership Competition
Post by: Tyrian on January 04, 2007, 06:51:03 pm
Well there goes my 80km+ ancient destroyer, never was completed and never armed.   :lol:

Wow...That is something I would really like to see, even incomplete.  Any chance of getting to see it? 

*Hopes this doesn't look like an obviousrequest for a screenshot*  :lol:
Title: Re: FreeSpace Ubership Competition
Post by: Scooby_Doo on January 04, 2007, 09:28:47 pm
I'll warn you know it's a frankenstein.... theres wing commander, babylon 5, homeworld, star wars, star trek and freespace (including inferno)

(http://img.photobucket.com/albums/v356/Shodan_AI/mothership1.jpg)
Title: Re: FreeSpace Ubership Competition
Post by: Titan on January 05, 2007, 07:42:55 am
i would have posted my GTF 'eagle' (haven't renamed it yet.) but it's still in the 'almost completed model' stage..........  :(
Title: Re: FreeSpace Ubership Competition
Post by: TrashMan on January 05, 2007, 08:03:35 am
Very interesting design... But it doesn't loook big by itself.
Title: Re: FreeSpace Ubership Competition
Post by: Ghostavo on January 05, 2007, 10:37:22 am
Karajorma's

(http://homepage.ntlworld.com/karajorma/FAQ/FAQ-Images/Modding-Tutorial/Modding-Pic1.jpg)

But amplified to become a 50 Km behemoth and with a BFRed in each turret.

Juggernaut Class Cube lives!!! :D
Title: Re: FreeSpace Ubership Competition
Post by: Dysko on January 05, 2007, 10:56:53 am
When I read in your sig the name of the campaign you are making, I immiedatly linked it to your ubership :lol:
Title: Re: FreeSpace Ubership Competition
Post by: Ghostavo on January 05, 2007, 10:59:33 am
Perhaps an Easter egg is in order if I ever finish the damn thing  :nervous:
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 05, 2007, 11:18:14 am
Scooby Dooby, you could just texture that frankenstein with FS2 textures and call it the GTVA SuperThingWithLotsOfGuns and I'd accept it.
Title: Re: FreeSpace Ubership Competition
Post by: Scooby_Doo on January 05, 2007, 04:08:01 pm
I've added a couple ship boxes for scaling

the blue is the collosuus and the red a 20km Gigas.
(http://img.photobucket.com/albums/v356/Shodan_AI/mothership2.jpg)
Title: Re: FreeSpace Ubership Competition
Post by: Centrixo on January 05, 2007, 06:43:36 pm
ok my fighter is done but its nothing special, switching to the RTD Sarrik.
im still working on the RTD Gumble, will be around soon.
this ship is the equal to the sj sathanas.

Ship Commander: Adimral Otto (Turbo) Sarrik
$Name:                          RTD Sarrik
$Short name:               RTDSar
$Species:                       Terran
+Tech Description:
XSTR("The RTD has launched its prototype ship, it seems they only built one in complete secrecy launched it before GTVA could even react. this ship is fast for a capital ship and has all the hallmarks of a devastating destroyer and along with its defending wing the RTF Sarrik this ship is now the most significant threat to the GTVA Since the Shivans. Designed by Rei-Sugonama Ind. and Adimral Sarrik we have no clue about this ship its crew and its potency.", -1)
$end_multi_text
$POF file:               capital3v-r01.pof
$Detail distance:         (0, 4300, 8000, 22000)
$ND:                      255 253 196
$ND:                      239 234 134
$ND:                      251 248 167
$Show damage:            NO
$Density:               1
$Damp:                  0.2
$Rotdamp:               1.5
$Max Velocity:            0.0, 0.0, 34.0
$Rotation time:            118.0, 118.0, 118.0
$Rear Velocity:            0.0
$Forward accel:            20.0
$Forward decel:            10.0
$Slide accel:            0.0
$Slide decel:            0.0
$Expl inner rad:         100.0
$Expl outer rad:         2400.0
$Expl damage:            400.0
$Expl blast:            6500.0
$Expl Propagates:         YES                                                     ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:         600.0                                           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count:         4
$Default PBanks:         ()
$Default SBanks:         ()
$SBank Capacity:         ()
$Shields:               0
$Power Output:            100.0
$Max Oclk Speed:         8.0
$Max Weapon Eng:         100.0
$Hitpoints:               1550000
$Flags:                  ( "capital" "big damage" "in tech database")
$AI Class:               Captain
$Afterburner:            NO
$Countermeasures:         0
$Scan time:                     2000
$EngineSnd:       138                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -2820
$Closeup_zoom:          0.5
$Score:             1300
$Subsystem:                     Turret01, 1.875, 3.0
   $Default PBanks:        ( "BFRed" )
$Subsystem:                     Turret02, 1.875, 3.0
   $Default PBanks:        ( "LRed" )
$Subsystem:                     Turret03, 1.875, 3.0
   $Default PBanks:        ( "BFRed" )
$Subsystem:                     Turret04, 1.875, 3.0
   $Default PBanks:        ( "SRed" )
$Subsystem:                     Turret05, 1.875, 3.0
   $Default PBanks:        ( "SRed" )
$Subsystem:                     Turret06, 0.625, 2.0
   $Default PBanks:        ( "LRed" )
$Subsystem:                     Turret07, 0.625, 2.0
   $Default PBanks:        ( "SAAA" )
$Subsystem:                     Turret08, 0.625, 2.0
   $Default PBanks:        ( "SAAA" )
$Subsystem:                     Turret09, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret10, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret11, 0.625, 2.0
   $Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     Turret12, 0.625, 2.0
   $Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     Turret13, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret14, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret15, 0.625, 2.0
   $Default PBanks:        ( "SAAA" )
$Subsystem:                     Turret16, 0.625, 2.0
   $Default PBanks:        ( "SAAA" )
$Subsystem:                     Turret17, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret18, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret19, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret20, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret21, 0.625, 2.0
   $Default PBanks:        ( "VSlash" )
$Subsystem:                     Turret22, 0.625, 2.0
   $Default PBanks:        ( "VSlash" )
$Subsystem:                     Turret23, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret24, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret25, 0.625, 2.0
   $Default PBanks:        ( "Piranha" )
$Subsystem:                     Turret26, 0.625, 2.0
   $Default PBanks:        ( "Piranha" )
$Subsystem:                     Turret27, 0.625, 2.0
   $Default PBanks:        ( "SGreen" )
$Subsystem:                     Turret28, 0.625, 2.0
   $Default PBanks:        ( "SGreen" )
$Subsystem:                     Turret29, 0.625, 2.0
   $Default PBanks:        ( "SAAA" )
$Subsystem:                     Turret30, 0.625, 2.0
   $Default PBanks:        ( "SAAA" )
$Subsystem:                     Turret31, 0.625, 2.0
   $Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     Turret32, 0.625, 2.0
   $Default PBanks:        ( "Heavy Flak" )
$Subsystem:                     Turret33, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret34, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret35, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret36, 0.625, 2.0
   $Default PBanks:        ( "Terran Turret" )
$Subsystem:                     Turret37, 0.625, 2.0
   $Default PBanks:        ( "Terslash" )
$Subsystem:                     Turret38, 0.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret39, 0.625, 2.0
   $Default PBanks:        ( "SAAA" )
$Subsystem:                     Turret40, 0.625, 2.0
   $Default PBanks:        ( "SAAA" )
$Subsystem:                     Turret41, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret42, 0.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     Turret43, 0.625, 2.0
   $Default PBanks:        ( "SVas" )
$Subsystem:                     Turret44, 0.625, 2.0
   $Default PBanks:        ( "SVas" )
$Subsystem:                     navigation,     5, 0.0
$Subsystem:                     communications,  5, 0.0
$Subsystem:                     weapons,        5, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     engine01,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     engine02,        5, 0.0
   $Engine Wash:   Default900
$Subsystem:                     engine03,        5, 0.0
   $Engine Wash:   Default100
$Subsystem:                     fighterbay,     0, 0.0

Mod: RTD Wars 1
Mod SCP: 3.6.9-7 Only

Screenshot:
(http://img442.imageshack.us/img442/281/1rtq0.png)
Title: Re: FreeSpace Ubership Competition
Post by: Tyrian on January 05, 2007, 08:14:03 pm
Ooooh...cool.  I'd love to see that Ancient ship in game...If only for its firepower and size...
Title: Re: FreeSpace Ubership Competition
Post by: karajorma on January 06, 2007, 05:39:33 am
But amplified to become a 50 Km behemoth and with a BFRed in each turret.

What? Both of them? That's still weaker than the Sathanas :)
Title: Re: FreeSpace Ubership Competition
Post by: Ghostavo on January 06, 2007, 07:18:39 am
If it had the same hitpoint density per volume, it would be much stronger. ;7
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 07, 2007, 04:55:34 am
But amplified to become a 50 Km behemoth and with a BFRed in each turret.

What? Both of them? That's still weaker than the Sathanas :)

Scratch BFRed, how about OMGWTFBBQSALADRed?


Nice, Centrixo. Looks cool right now.

Wait, no Shivan ships? I was expecting a lot of those. :D
Title: Re: FreeSpace Ubership Competition
Post by: Centrixo on January 07, 2007, 10:06:30 am
in that screenie that ship was fighting a sj sathanas. the RTD Sarrik barely made it out alive. i restarted it and the sj barely made it out alive so i think thats cool.
Title: Re: FreeSpace Ubership Competition
Post by: NGTM-1R on January 07, 2007, 03:52:18 pm
The lack of creativity in this thread is killing me. I would have hoped for at least somebody doing an oddity ship as opposed to the juggernaut...
/me wishes yet again either the Akula or the H-class worked ingame.
Title: Re: FreeSpace Ubership Competition
Post by: Snail on January 07, 2007, 03:53:03 pm
It's also kind of annoying all these ships turned out to be Terran. MORE SHIVANS PLEASE!