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Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: shiv on February 14, 2007, 10:25:34 am

Title: Shiv's MOD Shots Thread
Post by: shiv on February 14, 2007, 10:25:34 am
In this MOD I used some Inferno, scooby's and aldo's ships.

So it's a time for first shot:

(http://img126.imageshack.us/img126/3646/screen0026hs7.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on February 14, 2007, 12:39:29 pm
Aldo's going to rip your head off for using the Nightmares.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 14, 2007, 12:52:35 pm
Quote
Aldo's going to rip your head off for using the Nightmares.

Why?

It's free so I used it :P
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on February 14, 2007, 01:19:03 pm
He doesn't like being reminded about it. He hates them.

IMO, I think it needs way better maps.
Title: Re: Shiv's MOD Shots Thread
Post by: Scooby_Doo on February 14, 2007, 04:43:51 pm
Sweet their actually getting used  :D
Btw,why does it have the funny looking shines?

Edit: That nightmare looks very Shadow.
Title: Re: Shiv's MOD Shots Thread
Post by: Vengence on February 14, 2007, 06:23:27 pm
I like the background best
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 15, 2007, 02:11:53 am
Quote
Btw,why does it have the funny looking shines?

Behind the fighter is sun and under it Ravana is exploding ;)

Quote
I like the background best

I've found it some time ago in this section. Prepare for new screenies today :)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 15, 2007, 05:53:48 am
Hmm... Terran Fleet(INFA Ships):

(http://img181.imageshack.us/img181/8189/screen0032wb0.jpg)

And view from SOL.(scooby fighter one more time)

http://img70.imageshack.us/my.php?image=screen0053jz1.jpg
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on February 15, 2007, 08:43:27 am
Zagreus and Megaera? O.o
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 15, 2007, 09:02:54 am
All this mod is a great mystery ;)
Title: Re: Shiv's MOD Shots Thread
Post by: aldo_14 on February 15, 2007, 09:10:27 am
Quote
Aldo's going to rip your head off for using the Nightmares.

Why?

It's free so I used it :P

Because they're horribly ugly and primitive and cliche'd and.... well, I'm just not very happy with them in their first iteration.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 15, 2007, 10:39:51 am
Quote
Because they're horribly ugly and primitive and cliche'd and.... well, I'm just not very happy with them in their first iteration.

I don't like textures of bomber and fighter :P

But can I use them? I need them, bacause plot of my mod will crash without them...
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on February 15, 2007, 10:42:51 am
Yeah, you can use them, he just hates them.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 18, 2007, 04:25:46 am
(http://img263.imageshack.us/img263/9958/abaddon2qu1.th.png) (http://img263.imageshack.us/my.php?image=abaddon2qu1.png) (http://img291.imageshack.us/img291/2932/abaddonat1.th.png) (http://img291.imageshack.us/my.php?image=abaddonat1.png)  (http://img263.imageshack.us/img263/976/bombnh3.th.png) (http://img263.imageshack.us/my.php?image=bombnh3.png) (http://img291.imageshack.us/img291/8479/departju3.th.png) (http://img291.imageshack.us/my.php?image=departju3.png)  (http://img168.imageshack.us/img168/3792/nightmarexu7.th.png) (http://img168.imageshack.us/my.php?image=nightmarexu7.png)

Something new ;)
Title: Re: Shiv's MOD Shots Thread
Post by: Bobboau on February 18, 2007, 04:29:00 am
hmmm... that background looks somehow familiar...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 18, 2007, 04:47:24 am
Backgorunds are from Lightspeed set.
Title: Re: Shiv's MOD Shots Thread
Post by: Bobboau on February 18, 2007, 05:36:44 am
the first one(s)?
Title: Re: Shiv's MOD Shots Thread
Post by: Scooby_Doo on February 18, 2007, 05:38:34 am
wow... what happened to the cockpit?

Did you remember to extract all the needed textures for the rapier?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 18, 2007, 06:04:55 am
Quote
wow... what happened to the cockpit?

I don't know ^_^
I've extracted all textures. It has a big hole when you're looking trough the cocpit. But in the bottom everything is okay :doubt: :hopping:
Title: Re: Shiv's MOD Shots Thread
Post by: aldo_14 on February 18, 2007, 08:56:32 am
Quote
Because they're horribly ugly and primitive and cliche'd and.... well, I'm just not very happy with them in their first iteration.

I don't like textures of bomber and fighter :P

But can I use them? I need them, bacause plot of my mod will crash without them...

Of course you can use them :)  I just hate them.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 18, 2007, 03:47:49 pm
Quote
Of course you can use them

Soe shi[ps I just replaced by SHadow crafts from TBP ;)
Title: Re: Shiv's MOD Shots Thread
Post by: Scooby_Doo on February 18, 2007, 06:27:54 pm
Quote
wow... what happened to the cockpit?

I don't know ^_^
I've extracted all textures. It has a big hole when you're looking trough the cocpit. But in the bottom everything is okay :doubt: :hopping:

The most important one is Extras.dds (or possibly extras-1.dds) they should be located in the data\maps folder
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 20, 2007, 02:41:41 am
Something new:

(http://img412.imageshack.us/img412/5788/screen0127ay2.th.jpg) (http://img412.imageshack.us/my.php?image=screen0127ay2.jpg) (http://img412.imageshack.us/img412/4597/screen0128qy1.th.jpg) (http://img412.imageshack.us/my.php?image=screen0128qy1.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Scooby_Doo on February 20, 2007, 03:03:59 am
DEMONS!!!!!!! Those pics look GREAT   :D
Title: Re: Shiv's MOD Shots Thread
Post by: Col. Fishguts on February 20, 2007, 04:06:59 am
Quote
Of course you can use them

Soe shi[ps I just replaced by SHadow crafts from TBP ;)

Ah, I thought that one of those things looks an awful lot like a battlecrab.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 20, 2007, 05:51:07 am
Some battle scenes:

(http://img329.imageshack.us/img329/2415/screen0141qs9.th.jpg) (http://img329.imageshack.us/my.php?image=screen0141qs9.jpg) (http://img84.imageshack.us/img84/4497/screen0142yl4.th.jpg) (http://img84.imageshack.us/my.php?image=screen0142yl4.jpg)  (http://img84.imageshack.us/img84/4100/screen0143fo6.th.jpg) (http://img84.imageshack.us/my.php?image=screen0143fo6.jpg) (http://img329.imageshack.us/img329/861/screen0144ym4.th.jpg) (http://img329.imageshack.us/my.php?image=screen0144ym4.jpg) (http://img84.imageshack.us/img84/6832/screen0145wh8.th.jpg) (http://img84.imageshack.us/my.php?image=screen0145wh8.jpg) (http://img329.imageshack.us/img329/9449/screen0146qn5.th.jpg) (http://img329.imageshack.us/my.php?image=screen0146qn5.jpg) (http://img84.imageshack.us/img84/1140/screen0149yr1.th.jpg) (http://img84.imageshack.us/my.php?image=screen0149yr1.jpg)  (http://img510.imageshack.us/img510/2001/screen0153mf3.th.jpg) (http://img510.imageshack.us/my.php?image=screen0153mf3.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on February 20, 2007, 02:23:50 pm
Wow, for once I think i can actually tolerate cockpit views in this mod (like Lost Souls).
Title: Re: Shiv's MOD Shots Thread
Post by: Getter Robo G on February 20, 2007, 04:47:18 pm
Shiv did you make/mod those cockpits yourself???  :yes:
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on February 20, 2007, 05:02:45 pm
The reason I usually don't tolerate cockpits is if they are for a sort of... sequel to the FS universe. If you're going for something different, a new special campaign, then I can tolerate cockpits (and even player characters to an extent), and I see that's what you're doing. Any campaign set in Sol is different.

:yes:

Good luck on your campaign.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 21, 2007, 02:18:38 am
Quote
Shiv did you make/mod those cockpits yourself???

Cockpits are made by Scooby

Quote
The reason I usually don't tolerate cockpits is if they are for a sort of... sequel to the FS universe. If you're going for something different, a new special campaign, then I can tolerate cockpits (and even player characters to an extent), and I see that's what you're doing. Any campaign set in Sol is different.

It's my universe. You'll see Terrans(but no FS terrans, but my Terrans :) Shivans similar to oryginal version, Nightmares. But those species are only for Chapter one.

In chapter two you'll see two-three new sepecies.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on February 21, 2007, 01:55:59 pm
Where will you get these new species?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 21, 2007, 02:20:56 pm
Quote
Where will you get these new species?

Nightmares are made already by Aldo.

I'll use some ships from TBP, or reskin ships by myself. Inferno is also good source of models.
I've started making models too :P.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 25, 2007, 02:42:13 am
(http://img339.imageshack.us/img339/9581/screen0009ff2.th.jpg) (http://img339.imageshack.us/my.php?image=screen0009ff2.jpg) (http://img215.imageshack.us/img215/895/screen0011eb4.th.jpg) (http://img215.imageshack.us/my.php?image=screen0011eb4.jpg) (http://img215.imageshack.us/img215/5260/screen0013ta5.th.jpg) (http://img215.imageshack.us/my.php?image=screen0013ta5.jpg)   (http://img207.imageshack.us/img207/7141/screen0019me0.th.jpg) (http://img207.imageshack.us/my.php?image=screen0019me0.jpg)

Something new :)
Title: Re: Shiv's MOD Shots Thread
Post by: achtung on February 25, 2007, 03:30:18 am
What are the things with the green trailers in the second pic?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 25, 2007, 04:12:03 am
Nightmares ;)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 26, 2007, 12:17:05 pm
(http://img232.imageshack.us/img232/9558/screen0161ke4.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 02, 2007, 08:59:33 am
Guys, I've got something special :P A colorfull progress board :lol:

MOD: (Tables, Effects ect)
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| - 95%

FREDding:
||||||||||||||||||||||||| - 25%

Movies:
|||||||||||||||||||||||||||||||||||||||||||| - 40%

Voice Acting:
||||| - 5%

Overall:
||||||||||||||||||||||||||||||||||||||||||||| - 41%

Finally new screenies:

(http://img104.imageshack.us/img104/4034/screen0184cr7.th.jpg) (http://img104.imageshack.us/my.php?image=screen0184cr7.jpg)

+ something big:

(http://img299.imageshack.us/img299/32/screen0180yh4.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 02, 2007, 05:25:17 pm
did i see my lightning HL-7, or am i just imaging things?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 03, 2007, 01:44:09 am
Quote
did i see my lightning HL-7, or am i just imaging things?

Nope. It's a standard cap turret :P
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 03, 2007, 05:40:10 am
You mean INFA Railgun, right?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 03, 2007, 06:12:27 am
Quote
You mean INFA Railgun, right?

That's right.

Railguns and turrets are similar in AIII.

Railguns have extra trails.

IT's only INFA effect for railgun and name.

My railguns have diffrent damage ect.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 04, 2007, 03:28:32 pm
hows some shots of primary weapons in action?
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on March 05, 2007, 03:18:16 am
Hmmm... :drevil: you should find a way to stick a Pyro (like the hi-res one used with D2X-XL) in there.. that might be interesting, if you wanted.  You'd prolly want to upgrade the cockpit, though.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 05, 2007, 04:06:48 am
I'll include Pyro in Apocalypse IV

Quote
hows some shots of primary weapons in action?

In Apocalypse III you'll see only a three primary weapons for playere crafts.

Apocalypse IV will include about ~50 primaries.
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on March 05, 2007, 08:37:06 am
MUST...HAVE...THOSE...KILLER...STARFILEd...BACKGROUNDS... :eek2:
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 05, 2007, 01:22:46 pm
Yeah. Where'd you get them?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 05, 2007, 02:29:09 pm
I saw this starfield some time ago in a FRED category...
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 05, 2007, 02:51:34 pm
It's very pretty! :)
Title: Re: Shiv's MOD Shots Thread
Post by: Axem on March 05, 2007, 04:58:41 pm
(http://img329.imageshack.us/img329/9449/screen0146qn5.th.jpg) (http://img329.imageshack.us/my.php?image=screen0146qn5.jpg)

If you don't mind me asking, where's that shockwave from and is it available somewhere?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 06, 2007, 08:10:33 am
I've found it in TBP.
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on March 06, 2007, 08:41:42 am
the shockwave or hte background?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 06, 2007, 09:52:47 am
The shockwave.

As I said some time ago, Backrogund I've found in FRED category.
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on March 07, 2007, 07:00:01 am
I can't find it..

Could you post a linky?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 07, 2007, 07:17:37 am
The problem is that I can't find it too :P

I've found it about moth ago or more. It was in topic like "milkway backround" or something like this ;)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 07, 2007, 09:34:35 pm
does not the forum have a search feuture?  :p
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on March 08, 2007, 02:00:44 am
Hard Light Productions Forums > FreeSpace > Modding > Search > Search Results > Search

Set Search Parameters
Your search query didn't return any matches. 
Search for:

   does not the forum have a search feuture?

e.g. Orwell "Animal Farm" -movie 


Advanced search   
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 08, 2007, 02:20:18 pm
maybe its not in modding?
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on March 08, 2007, 05:21:11 pm
Hard Light Productions Forums > FreeSpace > Modding > Search > Search Results > Search

Set Search Parameters
Your search query didn't return any matches.
Search for:

    maybe its not in modding?

e.g. Orwell "Animal Farm" -movie    


Advanced search
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 08, 2007, 06:35:47 pm
Search for:

--------------------------------------------------------------------------------
    3d shockwaves
-------------------------------------------------------------------------------
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on March 08, 2007, 09:04:18 pm
Hard Light Productions Forums > FreeSpace > Modding > Search > Search Results > Search

Set Search Parameters
Your search query didn't return any matches.
Search for:

   3d shockwaves


e.g. Orwell "Animal Farm" -movie    


Advanced search

...You should try your own advise before you post. :D  Saves the foot tasting.  You want me to post a screenie, too?  :p
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 08, 2007, 09:13:32 pm
search the freespace upgrade project forum! you wont find special effects in modding!
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on March 09, 2007, 03:04:59 am
OK, now I feel really stupid.  Thx.  :sigh:
I never knew that you had to be in the right forum to use the search function.  I guess it does kind of help to narrow the results down, though.  So, if I'm in the parent forum, will it search all subforums, I wonder?  Hmmm.
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on March 09, 2007, 04:07:53 am
Still can't find it..

Can anyone who has it upload it somewhere and post a linky please?
Title: Re: Shiv's MOD Shots Thread
Post by: aldo_14 on March 09, 2007, 10:35:18 am
Have you tried entering the same term and hitting the search button on the error page?  Because it's kind of flaky that way.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 10, 2007, 09:14:28 am
Shivan fleet in unknown system:

(http://img401.imageshack.us/img401/3921/screen0194dv4.jpg)

Scanning in searching of water

(http://img401.imageshack.us/img401/1575/screen0196oh5.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Dysko on March 10, 2007, 09:32:33 am
You fly as a Shivan?!?!?!?!?!?!?! :eek2:
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 10, 2007, 09:46:12 am
I'll include one mission similar to mission from FS1, when you were scanning Shivan fleet.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 10, 2007, 10:34:20 am
Wow, the SSJ Dante!! 8)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on March 10, 2007, 04:17:33 pm
SSJ Dante? You have to pay me the copyrights! :lol:

Once again, I discover that many of my ideas aren't original. Scanning the asteroids... :(

About the milky way: I have that bg, but I can't remember the thread where it was posted. Ask Bobboau, he's the creator if I remember well.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 10, 2007, 04:35:18 pm
fly as a shivan!? wow! you musta gonne crazy with the "player allowed" and "player ship" flags! before you know it, we'll see the collossus shield icon :lol:
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 10, 2007, 04:40:42 pm
Or he could've used the change-ship-class sexp.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 10, 2007, 04:47:05 pm
just tested that. FRED says you cant play it....and wont let you either. he must have used table edits.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on March 10, 2007, 04:56:18 pm
Well they're not that difficult to modify.

I would like to see the cockpit view for Shivan fighters. :D
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 10, 2007, 05:24:46 pm
you nned HTL shivan fighters for that! (which the SCP upgrade team forgot to make)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 11, 2007, 01:10:34 am
I decided to make this mission in non-shivan fighter :P sorry...
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on March 11, 2007, 04:56:05 am
No! Why?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 11, 2007, 05:08:20 am
My Shivan tables are too buggy(I don't know why ;) ).

If you'll give me an arguments I'll make a Shivan mission :)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 11, 2007, 05:25:40 am
Just use change-ship-class.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 11, 2007, 05:30:34 am
Somebody said that it doesn't work, Snail :P
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 11, 2007, 05:50:38 am
It does.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on March 11, 2007, 06:21:57 am
Never tried it...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 11, 2007, 07:53:03 am
Okay guys... so... I decided to rebuild all the MOD and add a ~15 new missions into campaign.

Previously MOD was inlcuding only four player ships - now its twelve. More secondaries, primaries and much more ;)

I've just started rebuilding all MOD :D
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 11, 2007, 04:30:21 pm
im working on a new weapon. and its going to use actualy projectiles., none of that flying texture crap used for the morning star  :rolleyes:

hope you'll deem it good enough for your mod!
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on March 11, 2007, 09:10:42 pm
Be careful what you label "crap"... I'm sure there was a reason for that.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 12, 2007, 04:52:54 pm
if crap=old techniques used to get around hardware limitations at the time (take a look at 2d trees in n64 adventure games), then it is. having a models file for weapons allows for some creative element, sice your not limited in what the shape is either. to put it simply, the autogenereated lasers arent fitting in with all the new stuff. the subach can be a very nice looking laser, instead of a strecthed out pink thing. take a look at lightspeeds version....

(http://img374.imageshack.us/img374/6554/screen0004pf5.png) (http://imageshack.us)

even thought its a retexture, it just shows how much you can upgrade the look of weapons. now imagine thats as a model.

Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on March 12, 2007, 04:54:42 pm
Would a model make it even better?  It looks pretty nice already.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 12, 2007, 04:56:47 pm
when i get texture exports to work, you'll see what i mean.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 18, 2007, 02:50:27 pm
It's time for a great battles:

(http://img517.imageshack.us/img517/3877/screen0218qs2.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 18, 2007, 02:57:12 pm
woah....what was the framerate?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 18, 2007, 03:02:31 pm
44 frames
15 frames/second
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on March 18, 2007, 03:09:08 pm
Why you're using that ship?
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 18, 2007, 03:15:53 pm
playable. :)

can i add in my *fixed* zodiac beam and lightning HL-7?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 18, 2007, 03:23:24 pm
Not 'fixed.' Changed. Tweaked. ""Upgraded.""
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 18, 2007, 05:22:01 pm
actualy, they were bent out of shape and killed the framerate before the so called "tweaking".
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on March 18, 2007, 05:38:00 pm
The poor Galaxy is getting gang-banged  :lol:

Say, some rather nice shivans ships there (methinks I see two  new ones - at least to me)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 18, 2007, 05:47:45 pm
looks like two red faustus's.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 19, 2007, 01:49:37 am
Quote
can i add in my *fixed* zodiac beam and lightning HL-7?

Nope :P
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 19, 2007, 02:09:08 pm
meh, not that it matters anyway.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 24, 2007, 05:04:07 pm
A new version of mod is completed now(about 95%).

Here's shot from mission one based on new version of mod:

(http://img396.imageshack.us/img396/6883/screen0053og5.jpg)

(http://img252.imageshack.us/img252/6607/screen0050gg2.th.jpg) (http://img252.imageshack.us/my.php?image=screen0050gg2.jpg)  (http://img453.imageshack.us/img453/7776/screen0052th8.th.jpg) (http://img453.imageshack.us/my.php?image=screen0052th8.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 24, 2007, 05:04:58 pm
Whoa, what was that missile?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 24, 2007, 05:19:24 pm
It's a "Shark" swarm missile with modified by me missile trail.

Default swarms six missiles.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 24, 2007, 05:25:47 pm
So 12 in dual fire? Cool. Is it useful against capitals?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 24, 2007, 05:33:19 pm
Maybe vs. corvettes or light destroyers.

But it could be usfefull vs. subsystems.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 24, 2007, 06:59:35 pm
i prefer to decimate defensless freighters and cruisers :D
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 25, 2007, 05:48:16 am
Is it maneuverable enough to get at fighters?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 25, 2007, 05:52:54 am
Quote
Is it maneuverable enough to get at fighters?

It's like... hm... hornets :)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 25, 2007, 07:07:19 am
I'll take that as a no. :P

(Hornets suck against anything other than an Aeshma).
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 25, 2007, 04:32:20 pm
actualy, its a yes. hornets won my game and they'll win this one too!
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 25, 2007, 04:34:18 pm
Only if the enemy's coming at you head on, or if you do a charge (burn over and fire your salvo and then pull up before you collide).

I find Tornadoes more effective against fighters.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 25, 2007, 05:11:39 pm
i see a hornet vs. tornado argument coming.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 28, 2007, 12:40:36 pm
Here's something new:

(http://img255.imageshack.us/img255/4890/screen0065fo5.jpg)
(http://img385.imageshack.us/img385/7320/screen0073qg5.jpg)
(http://img255.imageshack.us/img255/7334/screen0077pi1.jpg)
(http://img114.imageshack.us/img114/4025/screen0076jg8.jpg)

And here's a full shots pack:

Low-res Screens
(http://img263.imageshack.us/img263/9958/abaddon2qu1.th.png) (http://img263.imageshack.us/my.php?image=abaddon2qu1.png) (http://img291.imageshack.us/img291/2932/abaddonat1.th.png) (http://img291.imageshack.us/my.php?image=abaddonat1.png)  (http://img263.imageshack.us/img263/976/bombnh3.th.png) (http://img263.imageshack.us/my.php?image=bombnh3.png)  (http://img291.imageshack.us/img291/8479/departju3.th.png) (http://img291.imageshack.us/my.php?image=departju3.png) (http://img291.imageshack.us/img291/8779/nightmaregj9.th.png) (http://img291.imageshack.us/my.php?image=nightmaregj9.png)

High-res Screens

(http://img412.imageshack.us/img412/5788/screen0127ay2.th.jpg) (http://img412.imageshack.us/my.php?image=screen0127ay2.jpg) (http://img412.imageshack.us/img412/4597/screen0128qy1.th.jpg) (http://img412.imageshack.us/my.php?image=screen0128qy1.jpg)(http://img329.imageshack.us/img329/2415/screen0141qs9.th.jpg) (http://img329.imageshack.us/my.php?image=screen0141qs9.jpg) (http://img84.imageshack.us/img84/4497/screen0142yl4.th.jpg) (http://img84.imageshack.us/my.php?image=screen0142yl4.jpg)  (http://img84.imageshack.us/img84/4100/screen0143fo6.th.jpg) (http://img84.imageshack.us/my.php?image=screen0143fo6.jpg) (http://img329.imageshack.us/img329/861/screen0144ym4.th.jpg) (http://img329.imageshack.us/my.php?image=screen0144ym4.jpg) (http://img84.imageshack.us/img84/6832/screen0145wh8.th.jpg) (http://img84.imageshack.us/my.php?image=screen0145wh8.jpg) (http://img329.imageshack.us/img329/9449/screen0146qn5.th.jpg) (http://img329.imageshack.us/my.php?image=screen0146qn5.jpg) (http://img84.imageshack.us/img84/1140/screen0149yr1.th.jpg) (http://img84.imageshack.us/my.php?image=screen0149yr1.jpg)  (http://img510.imageshack.us/img510/2001/screen0153mf3.th.jpg) (http://img510.imageshack.us/my.php?image=screen0153mf3.jpg) (http://img339.imageshack.us/img339/9581/screen0009ff2.th.jpg) (http://img339.imageshack.us/my.php?image=screen0009ff2.jpg) (http://img215.imageshack.us/img215/895/screen0011eb4.th.jpg) (http://img215.imageshack.us/my.php?image=screen0011eb4.jpg) (http://img215.imageshack.us/img215/5260/screen0013ta5.th.jpg) (http://img215.imageshack.us/my.php?image=screen0013ta5.jpg)   (http://img207.imageshack.us/img207/7141/screen0019me0.th.jpg) (http://img207.imageshack.us/my.php?image=screen0019me0.jpg) (http://img232.imageshack.us/img232/9558/screen0161ke4.th.jpg) (http://img232.imageshack.us/my.php?image=screen0161ke4.jpg) (http://img401.imageshack.us/img401/3921/screen0194dv4.th.jpg) (http://img401.imageshack.us/my.php?image=screen0194dv4.jpg) (http://img401.imageshack.us/img401/1575/screen0196oh5.th.jpg) (http://img401.imageshack.us/my.php?image=screen0196oh5.jpg) (http://img478.imageshack.us/img478/5150/screen0232xb1.th.jpg) (http://img478.imageshack.us/my.php?image=screen0232xb1.jpg)  (http://img478.imageshack.us/img478/9441/screen0231sk0.th.jpg) (http://img478.imageshack.us/my.php?image=screen0231sk0.jpg) (http://img252.imageshack.us/img252/6607/screen0050gg2.th.jpg) (http://img252.imageshack.us/my.php?image=screen0050gg2.jpg) (http://img453.imageshack.us/img453/7776/screen0052th8.th.jpg) (http://img453.imageshack.us/my.php?image=screen0052th8.jpg)(http://img396.imageshack.us/img396/6883/screen0053og5.th.jpg) (http://img396.imageshack.us/my.php?image=screen0053og5.jpg) (http://img255.imageshack.us/img255/4890/screen0065fo5.th.jpg) (http://img255.imageshack.us/my.php?image=screen0065fo5.jpg) (http://img385.imageshack.us/img385/7320/screen0073qg5.th.jpg) (http://img385.imageshack.us/my.php?image=screen0073qg5.jpg) (http://img114.imageshack.us/img114/4025/screen0076jg8.th.jpg) (http://img114.imageshack.us/my.php?image=screen0076jg8.jpg) (http://img255.imageshack.us/img255/7334/screen0077pi1.th.jpg) (http://img255.imageshack.us/my.php?image=screen0077pi1.jpg) (http://img255.imageshack.us/img255/5117/screen0078dt3.th.jpg) (http://img255.imageshack.us/my.php?image=screen0078dt3.jpg) [i (http://img129.imageshack.us/my.php?image=screen0083aa0.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 28, 2007, 01:10:33 pm
Holy ****! That's a lot of screenies! Luckily they're thumbnails (or they'll be like a *certain* post in the Eycandy thread ;))
Title: Re: Shiv's MOD Shots Thread
Post by: Getter Robo G on March 28, 2007, 06:33:59 pm
Hmm, that warpout ani might work for StarGate (even temp)...

Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 29, 2007, 01:36:18 pm
what language is that?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 29, 2007, 02:49:28 pm
Polish. AIII will be relased both in polsih and english.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 29, 2007, 06:02:24 pm
with the looks of those screenshots, my computer will crash the moment more than 5 ships jumps in. shinemaps are a major slowdown for me.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 29, 2007, 06:06:43 pm
I love my new computer, my old one was really slow. Any model with more than 1000 polies would slow it down to a crawl (4.0 FPS). My new computer is much faster, the slowest rate I've gotten is 56 FPS (though I haven't done anything really stupid like blowing up loads of Shivan Comm. Nodes simultaneously yet ;)).

But for some reason, Inferno builds give me TWICE the FPS... :wtf:
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on March 29, 2007, 07:08:15 pm
does SCP have an option to turn of shinemaps?
Title: Re: Shiv's MOD Shots Thread
Post by: Getter Robo G on March 29, 2007, 07:13:34 pm
Yyes in the launcher...

Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on March 30, 2007, 03:37:21 am
No matter how much I look I jsut can't find that background (or skybox....starfield..whatever)..

Someone PLEASE upload it somewhere!
Title: Re: Shiv's MOD Shots Thread
Post by: Qwer on March 30, 2007, 06:22:26 am
Shiv - do you have 64bit CPU and use P4 Inferno build? That may be the case, if it's true, download the newest 64bit CVS from Recent Builds and should be better.
Title: Re: Shiv's MOD Shots Thread
Post by: Titan on March 30, 2007, 08:21:41 am
............... dang, im confused. Siv, i thought you were doing a campaign were you get to be a shivan. whats going on? im so confused.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 30, 2007, 09:23:17 am
It was an undercover mission, IIRC.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on March 30, 2007, 05:15:37 pm
Blaise Russell was doing a campaign like that... the file was "BRShivans.rar" or something similar; I have it, if anyone wants me to upload...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 31, 2007, 02:24:33 am
Shiv - do you have 64bit CPU and use P4 Inferno build? That may be the case, if it's true, download the newest 64bit CVS from Recent Builds and should be better.

I'm using official 3.6.9. I've got 32 bit processor.

Quote
............... dang, im confused. Siv, i thought you were doing a campaign were you get to be a shivan. whats going on? im so confused.

It's a undercover mission as a someone said ;) A long time ago I was making polish Shivan Campaign, but all the files are lost :( Maybe I'll do it later after Apocalypse III ;)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 31, 2007, 05:15:15 am
Blaise Russell was doing a campaign like that... the file was "BRShivans.rar" or something similar; I have it, if anyone wants me to upload...

Um... No. That was a normal campaign, not a Shivan campaign. Did you even play it (you should, it rocks)?

No matter how much I look I jsut can't find that background (or skybox....starfield..whatever)..

Someone PLEASE upload it somewhere!

Yeah, Shiv, you're probably the only one who has it right now.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on March 31, 2007, 08:42:44 am
Here u r:

http://rapidshare.com/files/23661737/starfield.rar.html

BTW tommorow you should see some new screens ;7
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 31, 2007, 09:49:20 am
Here u r:

http://rapidshare.com/files/23661737/starfield.rar.html

BTW tommorow you should see some new screens ;7

Today is the new tomorrow.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on March 31, 2007, 12:22:37 pm
Quote
Um... No. That was a normal campaign, not a Shivan campaign. Did you even play it (you should, it rocks)?

No, I didn't, I will soon hopefully.. I've got to finish Derelict first; and I never finished ST either.  I had heard you got to fly as the Shivans in that campaign, but maybe I'm mixing it up with another.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 31, 2007, 12:50:00 pm
No, I didn't, I will soon hopefully.. I've got to finish Derelict first; and I never finished ST either.  I had heard you got to fly as the Shivans in that campaign, but maybe I'm mixing it up with another.

What, ST? Derelict you do as an undercover mission, but that's it really.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 01, 2007, 01:08:05 pm
Silent Threat...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 07, 2007, 04:47:35 am
I've added some goodies from BTRL Demo :)

(http://img72.imageshack.us/img72/6863/screen0054va3.jpg)
(http://img248.imageshack.us/img248/6876/screen0063nn3.jpg)
(http://img72.imageshack.us/img72/5035/screen0080ex9.jpg)
(http://img248.imageshack.us/img248/7277/screen0081td6.jpg)
(http://img243.imageshack.us/img243/4559/screen0087pc0.jpg)
(http://img72.imageshack.us/img72/9936/screen0115ei8.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 07, 2007, 06:06:27 am
I see you're now using the Ezechiel and those wondrous effects (nebulas?).
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 07, 2007, 06:49:47 am
Wonderful effects, dude!

I have a stupid question: is your mod intended to supplement Inferno? You use many Inferno ships.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 07, 2007, 07:36:24 am
Nope ;)

As i said before I've totally rebuilded my MOD.

Maybe I'll show some spoilers soon :)

Here are ships form Inferno what I'm currently using: Ezechiel, reskin of Vidar and Vindhyachal bomber... that's all ;)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 07, 2007, 07:37:31 am
Can we see the Vidar reskin?
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 07, 2007, 07:39:56 am
I just finished the BtRL demo, I don't recall seeing anything like that... :confused:
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 07, 2007, 07:42:26 am
You should open VP files and check it ;)

You'll see in next part of screenies, Snail (don't worry, maybe tommorow ;) )
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 07, 2007, 07:49:53 am
Ah, so they are not used in the missions, but the data is still there.  I see.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 07, 2007, 08:43:16 am
Question: Why you're using those alt names?!?
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on April 07, 2007, 09:10:52 am
Why do you use the old Archangel?  :confused: The new version is much better and has glows to boot.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 07, 2007, 11:34:13 am
Why do you use the old Archangel?  :confused: The new version is much better and has glows to boot.

...:::WARNING!!! SPOILERS!!!:::...

In Earth's fleet you'll see two type of destroyers:

- Nemesis - Only one Nemesis exists. It's heavy armored and dangerous. Nemesis is using Archangel MKII model.

- Genesis type destroyers. It's less armored and weaker than Nemesis. Genesis's are using Archangel MKI models.
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on April 07, 2007, 12:41:45 pm
Oh..got it..But that also mean destroyer just got a whole lot bigger...and meaner :D
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 07, 2007, 12:51:41 pm
Why you're using the name Nemesis?

Lol, I defend some Inferno copyrights :lol:

Keep it up this is going to be a beautiful MOD!
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 07, 2007, 02:43:32 pm
say, by BTRL do you mean viper/raider reskins or weapon effects?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 08, 2007, 12:23:55 am
Maybe I'll use weapon effects, bur never reskins of BTRL ships.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 08, 2007, 01:23:13 am
Okay! So as I said before today I'm presenting new screenies + reskin of vidar...

(http://img85.imageshack.us/img85/8694/screen0049eu6.jpg)
(http://img206.imageshack.us/img206/7277/screen0050ih1.jpg)


And vidar:

(http://img206.imageshack.us/img206/1482/screen0034co5.jpg)
(http://img206.imageshack.us/img206/6026/screen0032dp9.jpg)

Please, teell me what's your opinion about it... :)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 08, 2007, 06:01:36 am
The reskin looks like Aldo's original textures.

Nice, no shields! I always love flying with no shields, it actually makes me FEAR the enemy.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 08, 2007, 07:37:18 am
The reskin looks like Aldo's original textures.


I don;t know. I got it from Hades-Combine :P
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 08, 2007, 11:43:48 am
Will we acquire shields later, or go on without shields? (me hopes the latter)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 08, 2007, 01:15:11 pm
It is no shields in Apocalypse III.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 08, 2007, 01:46:46 pm
Great, I hated the fact that in FS1 once you got shields you could fly into an entire fleet of enemies and kill all of them. Without shields I actually have to fight to survive. ::)

Another reason why I like FS1 more than FS2.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 08, 2007, 02:35:53 pm
and the reason i hate the overpowered cylon KEW in BTRL.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 08, 2007, 02:42:07 pm
Uh, if there are weapons specificately designed to disrupt shields you can't be that sure of your victory.

You're surrounded by enemies, your shields are ok, then a shield disruptor missile hits you and you're vulnerable...
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 08, 2007, 02:51:42 pm
Yes, but shields recharge and damage disappears. However, when playing without shields, if you get hit, you can be severely damaged and be limping off for the rest of the mission. However, when you do have shields, when you get hit, your shields take most of the damage, yet, they recharge and you can go back in there. It makes you more cautious when fighting the enemy.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 08, 2007, 03:05:34 pm
If your shields recharge quickly, your engines and weapons reactors are surely receiving a low amount of energy.

In Colony Wars, there were both primary and secondary weapons designed to destroy shields/hulls. I remember a "Two Stage Missile", a couple of missiles(one anti shield and one anti hull) that worked together. Obviously, the blue anti shield missiles generally was the first to hit the enemy ;)


And missions that take place in subspace usually are shields-free.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 08, 2007, 03:30:03 pm
Yeah, but what you could do is gun in, blow everyone up, wait for your shields to recharge and go back in and blow up some more people. Without shields, you'd have to be cautious, dodge fire, stay on the move, stuff like that.

But there's only one subspace mission.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 08, 2007, 04:17:36 pm
which is why we have FSport and BTRL.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 08, 2007, 04:26:40 pm
Either you fly a super Perseus or we're not thinking about the same kind of battle.

I intended the presence of cruisers(Aesacus class :P ), several other warship and fighters of all types. You're told to destroy turrets and you fly in the enemy's side of the battlefield. Escaping isn't that easy.

WCS works well too, dogfights are fluid.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 08, 2007, 04:41:36 pm
You CANNOT recharge your hull, but you CAN recharge your shields.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 08, 2007, 04:48:12 pm
No, you can recharge your hull integrity :P

You're giving for sure that in such a battle shields are equal to many times the hull integrity of the same ships, while they can double it's total hitpoints at max(there are some...exceptions, of course).

My point is that in some conditions, either escaping is useless or the enemy fire is too heavy. Shields don't make the difference.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 08, 2007, 04:55:05 pm
You cannot recharge hull integrity in the main campaigns!
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 08, 2007, 05:01:53 pm
We were talking about an ipothetical battle, the main campaigns have nothing to do with that.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 08, 2007, 05:12:05 pm
But you still won't have a hull replenishing SEXP in there, would we?
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on April 08, 2007, 05:21:00 pm
Wh oneeds it - you have $Hull Repair Rate in the ships.tbl :D
And Support Ships Repair Hull checkbox in FRED :D
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 08, 2007, 05:30:48 pm
Yeah, but you wouldn't normally have that (unless it's a *certain* Shivan ship ;7).
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on April 08, 2007, 05:37:24 pm
That was only in Derilict.. non-canon
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 08, 2007, 05:43:57 pm
And another campaign I'm working on... [not FRGL, don't worry] ;)

Anyway, the main thing about FS1 was that when the Shivans appeared, we had NOTHING. They came with sensor arrays, shields, superior weapons... The works.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 08, 2007, 06:08:51 pm
You mean FrGl ;)

Making the Shivans invincible near the beginning of FS1 was undoubtely an excellent choice, but Shivans are terrible in FS2 too. Just think about the Ravana and the Sathanas fleet. They were superior to most Shivan forces the player faced in FS1. The Lucifer made a planet unhabitable...the Sathanes have made a star go Supernova, something both beautiful and fearsome.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 09, 2007, 03:32:48 am
Okay... my favourite ship... Lucifer under attack. Weapopn test mission  :D

(http://img83.imageshack.us/img83/1109/screen0081yz8.jpg)
(http://img207.imageshack.us/img207/8149/screen0070yk5.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: c914 on April 09, 2007, 07:32:03 am
Those are nice.

Hope that you won't post them in new topic on fs.pl forum :lol:
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 09, 2007, 07:38:02 am
Whoa, love how those explosions go onto the Lucy like that! LOVE the effects.

BTW, does the Lucy have 800k hits or did you lower it? :eek:
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 09, 2007, 08:36:58 am
I thought the planetary bombardment cannon was orange / yellow?  (Come to think of it, so were the forward arm cannons.)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 09, 2007, 08:44:42 am
There was another version released.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 09, 2007, 08:46:38 am
No, I'm talking canon (FS2 intro / FS1 in-game Orion destruction)... although I think I remember some conversation about the bombardment cannons having two modes, orange / yellow for anti-ship, and blue / green for planetary bombardment...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 09, 2007, 08:49:37 am
Those are nice.

Hope that you won't post them in new topic on fs.pl forum :lol:

ARE YOU BACK, CYFERKU?!(polish nick) :D :jaw: :ha:

I won;t post it in a new topic :P


Quote
BTW, does the Lucy have 800k hits or did you lower it?

My versions of ships have diffrent armors than in FS2.

Quote
No, I'm talking canon (FS2 intro / FS1 in-game Orion destruction)... although I think I remember some conversation about the bombardment cannons having two modes, orange / yellow for anti-ship, and blue / green for planetary bombardment...

Maybe I'll change a color...
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 09, 2007, 09:03:56 am
Nice to meet you, c914. I talked about you with Shiv. I see that you're back!

You don't have to change the colour of the beams. You already said that your mod is something separate, so you don't have to follow canon informations to the letter ;)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 09, 2007, 09:07:27 am
Yeah, LGM's right.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 09, 2007, 09:11:36 am
I didn't mean he had to, I thought he was using a default Lucy... if he wants to change it, I guess that's alright... but can he also make a version of the orange / yellow ones that look as good as that bluish one?  (So we can stick it in mediavps... then again, it's been awhile since I've seen the Lucy firing, it may already be fixed up good.)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 09, 2007, 09:18:53 am
Okay. If you wanty orange versions in media_vps, I'll do it :)
Title: Re: Shiv's MOD Shots Thread
Post by: Vasudan Admiral on April 09, 2007, 09:20:24 am
Ooh, this is the first I've seen of someone actually using the Lucy BBT beam tables and side turrets. Kewlies. :)

I thought the planetary bombardment cannon was orange / yellow?  (Come to think of it, so were the forward arm cannons.)
Though it's not exactly 100% relevant to the current topic, from the Vprime cutscene they're blue, and TBH I reckon they look more powerful for it:

(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/VPrimeBombardment.jpg)

(You can ignore the bottom half of the image - it's just something there to show why I placed the bombardment cannons where I did. ;) )
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 09, 2007, 09:27:33 am
Yeah, LGM's right.

I'm always right! :lol:

I didn't mean he had to, I thought he was using a default Lucy... if he wants to change it, I guess that's alright... but can he also make a version of the orange / yellow ones that look as good as that bluish one?  (So we can stick it in mediavps... then again, it's been awhile since I've seen the Lucy firing, it may already be fixed up good.)

As far as I know, Shiv is coming out with an original idea. He doesn't want to follow canon laws, his mod takes place in his own universe, and he isn't using shields. He is free to give the Lucifer blue shields :pimp:

Ooh, this is the first I've seen of someone actually using the Lucy BBT beam tables and side turrets. Kewlies. :)

There's Inferno too :D
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 09, 2007, 09:32:19 am
Admiral, could you tell me - is your HTL Lucifer supporting shields? Maybe I'll add them into my tbl files... ;)
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 09, 2007, 09:44:26 am
Who's in charge of the mediavp development?  DaBrain?
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 09, 2007, 10:00:20 am
Ooh, this is the first I've seen of someone actually using the Lucy BBT beam tables and side turrets. Kewlies. :)

I thought the planetary bombardment cannon was orange / yellow?  (Come to think of it, so were the forward arm cannons.)
Though it's not exactly 100% relevant to the current topic, from the Vprime cutscene they're blue, and TBH I reckon they look more powerful for it:

(http://i5.photobucket.com/albums/y184/VA--Twisted_Infinities/Misc/VPrimeBombardment.jpg)

(You can ignore the bottom half of the image - it's just something there to show why I placed the bombardment cannons where I did. ;) )

Hmm, I know that, have a look at this... (view as a slideshow in IrfanView or similar program)  EDIT: It's kind of funny seeing 11.7MB worth of BMPs squeezed down to 160 KB of JPGs and still being able to understand the pictures.  :D

[attachment deleted by admin]
Title: Re: Shiv's MOD Shots Thread
Post by: Vasudan Admiral on April 09, 2007, 04:18:41 pm
Yeah, I know about that - but seeing all the other inconsistencies in that intro, I tend to ignore it. The cbanis from FS1 are much more reliable (and don't use the hideously low detail in-game model). ;)

Edit: As to the shields question, no. I carefully considered adding a shield mesh in the way that DTP once did for the original, but decided against it because it's effectively doubling the number of collision checks the game would have to do.
The surface shields feature of the SCP was originally designed with the Lucifer in mind, though it's not quite complete yet. Goob is looking into getting it to display a shield impact effect when the surface shields take damage. As is, it just does the damage to the shield rather than the hull, which is kinda useless when we have special hitpoints.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 09, 2007, 05:03:17 pm
nice to know more than one person uses that version of the lucy
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 09, 2007, 05:16:21 pm
Theory: Shivan beams become blue when they impact the atmosphere of a planet?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 09, 2007, 05:19:47 pm
Interesting idea.
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on April 09, 2007, 05:21:57 pm
No, I'm talking canon (FS2 intro / FS1 in-game Orion destruction)... although I think I remember some conversation about the bombardment cannons having two modes, orange / yellow for anti-ship, and blue / green for planetary bombardment...

Or it could be that in atmosphere is has a different color?

That's quite a missile fest going on there.. Whos' doing the shootin'?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 09, 2007, 05:23:12 pm
I'm guessing it's a type of capship since the Lucy has something to shoot at.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 09, 2007, 05:54:05 pm
No, I'm talking canon (FS2 intro / FS1 in-game Orion destruction)... although I think I remember some conversation about the bombardment cannons having two modes, orange / yellow for anti-ship, and blue / green for planetary bombardment...

Or it could be that in atmosphere is has a different color?

That's quite a missile fest going on there.. Whos' doing the shootin'?

Do we see blue/green beams impacting the atmosphere? We just see a beam hitting a city on the surface of Vasuda Prime. Also, the beam looks different...the atmosphere might have changed it's "structure".
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 09, 2007, 09:44:12 pm
they do say beams are plasma. shoot some plasma from space and pummel a city and see what happesn.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 10, 2007, 06:44:47 am
Today three new battlescenes:

(http://img176.imageshack.us/img176/8376/screen0139tv7.jpg)
(http://img175.imageshack.us/img175/5246/screen0134cv1.jpg)
(http://img259.imageshack.us/img259/7399/screen0136kv7.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 10, 2007, 08:33:38 am
Doesn't seem that the Beast wants to fight back...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 10, 2007, 09:02:27 am
It isn't dangeours for Beast :) Lucifers have strong armors :P
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 10, 2007, 10:54:20 am
Yeah, I know about that - but seeing all the other inconsistencies in that intro, I tend to ignore it.

Such as...?  I remember reading that before, but I don't remember any specifics.  Would you post those here?  I'm curious.

Anyways, I've heard the theory that the atmosphere changes the beam's color, which is quite possible.  The only other explanation that I can think of is that the beam has two modes; one for planetary bombardment, and one for ship to ship combat.  (Maybe it has to focus the beam on a different wavelength to get through the atmosphere without the ozone dissipating it, I dunno...)  But the only thing we do know is that the beam hitting the planet was blue, and the beam hitting the Orion was yellow, as was the forward turret beam to the space station that was destroyed.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 10, 2007, 02:34:18 pm
Strange firepoints of fighters and bombers if I remember well + Lucifer side beams...many members have condemned the intro because of its...lack of canon.

they do say beams are plasma. shoot some plasma from space and pummel a city and see what happesn.

I really would like to. "Give me all the girls you have, or I'll wipe your city out!!!".
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 10, 2007, 03:12:38 pm
Strange firepoints of fighters and bombers if I remember well + Lucifer side beams...many members have condemned the intro because of its...lack of canon.

Yeah, the Manticore was firing primaries from its secondary banks (for some reason they did that in both intros, FS1 and FS2, though i can accept FS1 since it was most likely a change done early in development)


Also, it shows the Hades crashed on the planet in Deneb.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 10, 2007, 03:23:32 pm
Oh, the Hades. I'm still a bit confused about the indentity of that ship. I thought it was the Hades(in fact, in SthCrs... ;) ), but I was never sure.

I assume that the Hades fell on the surface of a planet, who knows. Silent Threat was still far from FS2, so...
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 10, 2007, 03:30:36 pm
Find out where the GTI HQ Jotunheim was and we'll find out where the Hades really died.

Besides, if the Hades did crash on a planet, something that big would have caused more than just a little splat like that.
Title: Re: Shiv's MOD Shots Thread
Post by: Devrous on April 10, 2007, 03:47:50 pm
Nice work Shiv  :)

Cross-universe mods are always fun. Or would you consider it an "alternate reality" mod?  :D :D :D
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 10, 2007, 04:06:12 pm
'parently it's a alt reality mod.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 10, 2007, 04:55:00 pm
I was meaning that it was arbitrary, that we shouldn't follow the infos given by ST. Err, maybe it's exaggerated.

And, Snail, why you don't post in The Pub or the Meeting Hall anymore? :lol:
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 10, 2007, 05:11:26 pm
Well I never really got round to getting access to the Meeting Hall... Guess I should... :blah:
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 10, 2007, 05:29:18 pm
Yeah, you should moderate your number of posts :eek2:
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 11, 2007, 03:35:40 am
Strange firepoints of fighters and bombers if I remember well + Lucifer side beams...many members have condemned the intro because of its...lack of canon.

I do not recall seing the Hades on Deneb... or the primary banks... and the lucy's side canon is actually in a briefing if you'll look for it.  Can you post pics?  (FRAPS use F10 during VLC or FS playback).  If not, I'll try to find them, and I'll post the pics if I can spot what you're talking about... I think there's a better explaination for at least some of them.

Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 05:19:10 am
(http://www.freespace2.com/images/screenshots/header.jpg)

See that plasma blast there? It's firing from the Manticore's missile ports rather than its cannons.



For the Hades, when the smoke clears, and the datestamp 'Thirty-Two Years Later' appears, you can see a crashed hunk in the background. That's the Hades. You can see it's four engine port thingies.


BTW, the Hades was destroyed in Beta Aquilae.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 11, 2007, 11:05:55 am
Manticore:
Which are missiles, which are guns?
EDIT: That was question for first pic; second pic, I see, nvm...


[attachment deleted by admin]
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 11, 2007, 11:29:12 am
Ah, here we go... I think the quad - engined thingy you're talking about could not possible be the Hades.
a) The Hades was destroyed, not shot out of orbit.
b) The Hades is much larger than that
c) If the Hades had been shot out of orbit, it would have broken up into much smaller pieces; most of it would have burned up in the atmosphere.  Even if it miraculously made it down intact, it would shatter & bury itself in a huge crater.  Most likely what you see is either another ship, or a part of a building, IMHO.



[attachment deleted by admin]
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 11:41:25 am
It's DEFINITELY the Hades. Comparison shots should prove it, however, I wasn't saying that it was the Hades. The Hades died in Beta Aquilae, not Deneb. What you're proving is my point, that the FS2 Intro was non-canon.
Title: Re: Shiv's MOD Shots Thread
Post by: Dysko on April 11, 2007, 11:47:04 am
I remember a similar discussion in my old "Ground combat in FS2" thread... it completely hijacked my thread...
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 11:47:49 am
Vasudan cargo containers are atmospheric as well as deep-space.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 11, 2007, 11:48:58 am
a) Ok.
b) How you can say that? Do you know the perspective of the camera?
c) Some kind of landing like the one of Star Wars Episode III.

We're speculating, we know that. Canon infos about the destruction of the Hades specify something different.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 11:50:38 am
Huh? The Hades being there? Well, look at it. How can't it be the Hades?

Jotunheim was in Beta Aquilae. The Hades appeared after the destruction of Jotunheim. The player single-handedly destroys the Hades after an hour or so of eating dinner with a rubber band across the trigger of his joystick..
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 11, 2007, 11:53:32 am
How do you convert CBanis into something I can post here?  Or, just go take a look at CB_ShivoreFootage.ani from tango_fs1.vp in AniView32

[attachment deleted by admin]
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 11, 2007, 11:56:01 am
c) Some kind of landing like the one of Star Wars Episode III.

Somehow I doubt Anakin was piloting the Hades in a controlled descent onto Deneb.  :p
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 11:57:36 am
Use ANIVIEW, save frames (that little save disk at the side).



Look below. How can you say it's not the Hades?!?

[attachment deleted by admin]
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 11, 2007, 12:00:12 pm
Ok, ok, I must admit... but it couldn't be the Hades!  How could they do that!  I assumed that it wasn't, because it's logically and cannonically impossible, for the reasons I listed above.  :wtf: were they thinking?!?

I must still hold out on the Lucy's side beam, though... see the ani file I menioned, as well as the Lucy's forward claw turret color in-game in FS1.  :p
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 11, 2007, 12:02:18 pm
It WAS hades...
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 11, 2007, 12:07:54 pm
:headz: to whoever put that in the cutscene.
:hammer: to whoever screwed up the Manticore (IMHO, it looks nicer using the cuscene version, but they still shouldn't have changed it...
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 12:13:20 pm
BTW, the Hades was destroyed in Beta Aquilae.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 11, 2007, 12:17:30 pm
? So? I know that.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 12:21:13 pm
No, I was just agreeing with you.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 11, 2007, 12:29:23 pm
Oh., kk
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 12:32:37 pm
Another inconsistency: the Turrets were blue as opposed to Green or Yellow. But they're better that way!!
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 11, 2007, 12:44:30 pm
Which ones?
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 11, 2007, 01:52:58 pm
BTW, the Hades was destroyed in Beta Aquilae.

? So? I know that.

No, I was just agreeing with you.

Oh., kk


You should know that Snail is a spammer :P


Which ones?

The ones at the beginning of the cutscene.


Uhm, why we're talking about the Hades? This is Shiv's thread!
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 02:06:56 pm
Nope.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 02:07:07 pm
I don't spam.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 02:07:20 pm
THIS
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 02:07:35 pm
Is spam. :P
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 11, 2007, 02:26:08 pm
You will soon be kicked out, Snail. Why you don't work on Inferno instead? ;)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 11, 2007, 02:28:03 pm
Mmhhh. Okay I'll go work in INFA M14.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 11, 2007, 02:43:11 pm
Good boy.


Now, Shiv, we are ready for some screenshots! :D
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 11, 2007, 06:30:19 pm
SNAIL! stop making me look somewhat good!
Title: Re: Shiv's MOD Shots Thread
Post by: Scooby_Doo on April 11, 2007, 09:58:05 pm
Spam spam spam spam
Lovely spam!
Wonderful spam!
Spam spa-a-a-a-a-am spam spa-a-a-a-a-am spam.
Lovely spam!
Lovely spam!
Lovely spam!
Lovely spam!
Lovely spam!
Spam spam spam spam!


now i've got that stupid song stuck in my head.
Title: Re: Shiv's MOD Shots Thread
Post by: Qwer on April 12, 2007, 12:17:50 am
[offtopic]Maybe :v: guys scrapped ST plot&events and "really" it was destroyed in Deneb?[/offtopic]
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 12, 2007, 01:43:07 am
Hmph.. can a Moderator split this topic?  Pretty please?  (sorry for my part, I suppose I should have put a link to a new topic).
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 12, 2007, 12:59:34 pm
[offtopic]Maybe :v: guys scrapped ST plot&events and "really" it was destroyed in Deneb?[/offtopic]

That's what I theorized, though I'm not sure. How about contacting someone from [V]? They should be alive :D
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 12, 2007, 01:51:19 pm
Good boy.


Now, Shiv, we are ready for some screenshots! :D

You wish :P (joke)

Maybe... tommorow :P
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 12, 2007, 01:56:01 pm
Mobius standing by.

<sorry, too many texts from FS today...>
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 12, 2007, 02:33:22 pm
Okay... I've got a lto of mercy today xD

Here you are:

(http://img161.imageshack.us/img161/278/b1xs9.jpg/img]
[img]http://img161.imageshack.us/img161/5978/b2dl0.jpg)
(http://img161.imageshack.us/img161/8172/b3vq8.jpg)

Could anyone convert it for me? PLEASE! :D
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 12, 2007, 02:45:36 pm
Will there be surface missions? ;7
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 12, 2007, 02:52:56 pm
(http://img183.imageshack.us/img183/576/mouzh9.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 12, 2007, 02:55:41 pm
[pretending to be stupid]Derr... You didun't ansuh muy questiun?[/pretending to be stupid]

Good show, good show!
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 12, 2007, 03:00:10 pm
I guess they will. Fantastic!

Congratulations, Shiv!
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 12, 2007, 03:01:46 pm
I guess they will. Fantastic!

Congratulations, Shiv!

Thanks... landscape is by me, buildings by polish Hippo... but I still don't knoew how to convert... PCS is still crashing. Couldn't anyone convert it for me???
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 12, 2007, 05:45:27 pm
you know the code for infinitely looping terrain? do tell.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 12, 2007, 10:36:28 pm
[offtopic]Maybe :v: guys scrapped ST plot&events and "really" it was destroyed in Deneb?[/offtopic]

That's what I theorized, though I'm not sure. How about contacting someone from [V]? They should be alive :D

They are, and you can still can contact them, but it is sometimes hard.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 13, 2007, 02:38:17 pm
First atmospheric flight test:

(http://img118.imageshack.us/img118/3779/screen0147sb6.jpg)
(http://img118.imageshack.us/img118/7893/screen0146ie5.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 13, 2007, 02:44:04 pm
Uhm we're waiting for graphic effects, they should make everything more realistic.

What can you tell me about the skybox you used?

And the textures?

[offtopic]Maybe :v: guys scrapped ST plot&events and "really" it was destroyed in Deneb?[/offtopic]

That's what I theorized, though I'm not sure. How about contacting someone from [V]? They should be alive :D

They are, and you can still can contact them, but it is sometimes hard.

I know they're still alive, but I think that they will die if I ask them what really happened to the Hades.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 13, 2007, 03:29:06 pm
Hmm, I don't get it.  Why?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 13, 2007, 03:30:03 pm
Quote
What can you tell me about the skybox you used?

I've found it a few moths ago in a FRED Category...
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 13, 2007, 03:35:30 pm
i see....a spherical skybox with a terrain model inside?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 13, 2007, 04:07:37 pm
No, you'd have to manually place the terrain or it will move with the player. This is done so the player doesn't reach the edge of the skybox, IIRC.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 14, 2007, 12:21:49 am
Landscape is placed like a ordinary ship in a FRED, the sky and clouds is placed as a skybox.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 14, 2007, 01:15:55 am
Here's renderer of my terrain:

(http://img85.imageshack.us/img85/4414/rendtf4.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 14, 2007, 05:12:26 am
When will this be released?

(be flattered you're getting this question, not annoyed :p)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 14, 2007, 05:24:53 am
Quote
When will this be released?

Soon :P

Seriously maybe in a moth or two
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 14, 2007, 06:00:25 am
(http://img100.imageshack.us/img100/4221/screen0162qf7.jpg)
(http://img100.imageshack.us/img100/2382/screen0163ka7.jpg)
(http://img100.imageshack.us/img100/1580/screen0164kz9.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 14, 2007, 10:35:59 am
how do you do it?! its...genius!
Title: Re: Shiv's MOD Shots Thread
Post by: Unknown Target on April 14, 2007, 10:47:38 am
Wow, neato :) Good work.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 14, 2007, 11:06:11 am
Antenna's with two "n"...at least in Italian.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 14, 2007, 11:15:56 am
:eek2:

Ugh... I wish I could do that!! Damn, that just looks so good! When I look at those screens, I get the same feeling as when I'm looking at Inferno!

not an erection or anything related, mind you.

Antenna's with two "n"...at least in Italian.

Correct, it has 2 of them inn English too!
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 14, 2007, 11:16:59 am
(http://Correct, it has 2 of them inn English too!)

I'll do it :) Thanks
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 14, 2007, 11:19:13 am
how do you do it?! its...genius!

Aye, it is, my friend, it is. ;)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 14, 2007, 03:17:58 pm
Somethign new goes here:

(http://img393.imageshack.us/img393/4378/screen0176hy3.jpg)
(http://img341.imageshack.us/img341/5576/screen0171gl9.jpg)
(http://img370.imageshack.us/img370/8021/screen0173he3.jpg)
(http://img262.imageshack.us/img262/7148/screen0175xn1.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 14, 2007, 03:24:13 pm
deep into shivan space?

if this is a3, then where are a2 and a1?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 14, 2007, 03:25:27 pm
Can't be Shivan space since there's a shipyard there. ;)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 14, 2007, 03:34:54 pm
deep into shivan space?

if this is a3, then where are a2 and a1?

I've expetced this question.

Uhh... I had somewhere universe history... Maybe I'll publish it...

First apocalypse was atomic war on Mars, second apocalypse was war about colonies in a new systems...
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on April 14, 2007, 03:39:44 pm
There's something different about that Whitehall on the screenie...some lights are missing. I take you changed a frew textures?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 14, 2007, 03:40:59 pm
Maybe I've missed some textures to put in maps folder... I'll check it tommorrow, and fix it is somethign isn't good...
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 14, 2007, 03:42:03 pm
So Apocalypse 'III' isn't a trilogy suffix, it's just a regular name (that sounds damn cool)?
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 14, 2007, 05:29:18 pm
nice mod!

you think it could be hosted at GW?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 14, 2007, 05:32:03 pm
Could be, or SG. I like SG.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 14, 2007, 06:40:06 pm
SG? whats SG?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 15, 2007, 12:12:51 am
SG? whats SG?

Sector Game :)

How to get hosted?
Title: Re: Shiv's MOD Shots Thread
Post by: Getter Robo G on April 15, 2007, 12:51:20 am
Oh damn, no offense at first I was gonna ask if you retextured (and armed) Atlantis station (something I'd like to see someday).

I swore I DL'ed the Whitehall, looks like maybe I lost that file.

Looks great!
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 15, 2007, 02:42:58 am
New screens! (weapon test mission)

(http://img183.imageshack.us/img183/6540/screen0194re2.jpg)
(http://img58.imageshack.us/img58/4052/screen0195ga7.jpg)
(http://img206.imageshack.us/img206/1885/screen0196ou5.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 15, 2007, 02:53:58 am
Is that the Gigas?  It looks like it.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 04:59:55 am
Gigas!! Yay! :D

I'm guessing the Gigas wins that battle. :D



And getting hosted on SG you just need to mail Hunter...
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on April 15, 2007, 06:14:14 am
Those bluish beams look great. Did you make them yourself? :yes:
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 15, 2007, 06:22:20 am
Nope, trahsman. I've found it some time ago on FSUP category.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 06:57:58 am
Wow you dig around everywhere for this stuff. ;)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 15, 2007, 07:10:06 am
Okay! Huntar said that I'll get hosted on SG in may.
Title: Re: Shiv's MOD Shots Thread
Post by: Vasudan Admiral on April 15, 2007, 07:39:14 am
Actually, the bluish beams are crap.

I should know. I made em up as a cheap impression of the Lucifer's bombardment cannons. :p

All I did was simply copy that really low res and poorly coloured image from the VPrime cbani, blurred it up sufficiently to look ok when static, and used it as the only section in the beam. The effect I'll be going for when I rebuild it using Prox2 will hopefully be animated in the same way as the one in the cbani. I love that sorta rippling flux of energy look - something the static image just totally fails at.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 07:49:23 am
Well it looks cool anyhow. :D

Don't berate yourself, it's indirectly insulting us who can't do as good as you. :)
Title: Re: Shiv's MOD Shots Thread
Post by: Vasudan Admiral on April 15, 2007, 08:59:53 am
Errm, it really was just a copy+paste+blur. I am quite certain you can do better than that. ;)

And I reckon being critical of what oneself makes is the best way to get better at making it.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 10:06:20 am
So, my FRED sucks and I want back all the time I lost using advanced SEXPs and creating cutscenes.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 10:26:24 am
Code: [Select]
$Formula: ( every-time
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      0
      "LieutenantGeneralMobius"
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      "Snail"
      "High"
      "STFU"
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      @LtGenMobiusBoasts[19293813]
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Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 10:38:13 am
Every-time and send-message? You must suck at FRED :lol:

Given Shiv's work, I suggest the coders to work on the gravity option for FRED...
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 10:40:19 am
Simplicity is everything. ;)

What would you do? I say there should be more specialized SEXPs:

when-argument-everytime-has-snail-done-anything-add-fifty-to-the-variable-snail-does
  true



Gravity has not been implemented yet is checkable, it bugs me. :doubt:
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 11:20:02 am
Never modify number variables or send message when you use the conditional every-time...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 15, 2007, 11:36:08 am
Okay. So tiem for a frist screenies from mission one alpha version:

(http://img441.imageshack.us/img441/677/screen0200ye6.jpg)
(http://img441.imageshack.us/img441/7884/screen0201gp1.jpg)
(http://img441.imageshack.us/img441/7030/screen0202jf2.jpg)
(http://img483.imageshack.us/img483/1331/screen0203lw6.jpg)
(http://img473.imageshack.us/img473/2673/screen0205gw5.jpg)
(http://img465.imageshack.us/img465/2668/screen0207wf1.jpg)
(http://img473.imageshack.us/img473/2205/screen0210ci0.jpg)
(http://img211.imageshack.us/img211/7929/screen0212pf7.jpg)

Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 11:51:09 am
Never modify number variables or send message when you use the conditional every-time...

Why not?
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 12:34:10 pm
ZOMG, Shiv!

But why you're using those Alt Names?

Never modify number variables or send message when you use the conditional every-time...

Why not?

Because every-time is triggered about 5-6 times per second(Karajorma's FAQ)and sending 10-12 messages in 2 seconds will probably make FS2 crash. Also, numeric variables are for specific purposes. If you know that the variable is modified 5 or 6 times per second, well, it's a bit random.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 12:49:08 pm
Just because it is checked doesn't mean that they will happen, correct? Or am I wrong? And no, it doesn't crash FSO, I did it before! :lol: ;)

(we're going off on another tangent :D)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 15, 2007, 01:02:46 pm
ZOMG, Shiv!

But why you're using those Alt Names?

It's totally new universe. Scouts like SF, SB, GTF are from FS. In AIII you'll see diffrent ship classes(other ship sizes and weaponry) and names must be another.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 01:04:34 pm
So far the only primary weapon I've seen is the Standard Rifle. Will there be shotguns, gattlers, lasers, etc?
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 01:07:24 pm
Ok, change the designations, but please do not write "X Heavy Bomber" or something similar...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 15, 2007, 01:08:22 pm
Hmm... one plasma gun, shotgun,  disruptor, shield disruptor, Fighterbeam.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 01:09:16 pm
Will we use all of them?
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 01:18:53 pm
At least, invent something for the names. XW-12 Standard Rifle, for example.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 15, 2007, 01:22:32 pm
Okay, I'll do it.
Will we use all of them?
Yes :)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 01:27:09 pm
Well, Snail, it was obvious.

Ok then, Shiv!
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 01:33:26 pm
No it wasn't Lt. General Obvious, they could have been used in a later mod or have been enemy weapons (or something).
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 01:45:12 pm
It wasn't that obvious for you, and inventing stupid questions is what a spammer usually does :P
Title: Re: Shiv's MOD Shots Thread
Post by: Dysko on April 15, 2007, 02:05:50 pm
Uhm...
Shiv's terrains + ssmit132's airplanes = a mod I had in mind for a lot of time :D
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 15, 2007, 02:07:28 pm
New screens:

(http://img520.imageshack.us/img520/1732/screen0214ar8.jpg)
(http://img520.imageshack.us/img520/6693/screen0217rh4.jpg)
(http://img520.imageshack.us/img520/4207/screen0225gu1.jpg)
(http://img519.imageshack.us/img519/6417/screen0229qy5.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 02:22:10 pm
http://img520.imageshack.us/img520/4207/screen0225gu1.jpg

Ooh, nice burners!

Uhm...
Shiv's terrains + ssmit132's airplanes = a mod I had in mind for a lot of time :D

I wouldn't have guessed. :rolleyes:

Though how would you do such extreme speeds, most fighters go far faster than 75 meters per second?
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 02:28:10 pm
Shiv, the planets seem models, not bitmaps. What about them?

High speed=WCS and BSG mods style battles=cool.

Let's hope we can add high speeds in Inferno as well :)
Title: Re: Shiv's MOD Shots Thread
Post by: Dysko on April 15, 2007, 02:29:35 pm
Though how would you do such extreme speeds, most fighters go far faster than 75 meters per second?
*hits Snail*
It's called GAME BALANCE :P
And BTW, a dogfight would never happen at Mach 2... it would be around 900 kph --> 250 m/s. Damn! Still too much :mad:

And the planes will fly most in space... only few atmospheric missions.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 15, 2007, 02:38:07 pm
BSG mods style battles=cool.

How did you guess that I want to make BSG style battles?
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 02:46:32 pm
At that speed, you can use efficiently only missiles...

Shiv: I'm a genius.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 02:54:07 pm
Code: [Select]
$Formula: ( when
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   ( modify-variable
      @MobiusBoasts[19293814]
      ( + @MobiusBoasts[1929814] 1 )
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)
+Name: Stop Boasting Dammit
+Repeat Count: 1
+Interval: 1
+Chained: 0
+Team: 0
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on April 15, 2007, 03:33:19 pm
LOL...

Nice one Shiv..

I spy with my little eye another one of my ships....just how many you using?  :lol: (you don't have to answer that)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 15, 2007, 03:34:24 pm
He likies your shippies.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 15, 2007, 05:00:34 pm
He might be using 300 ships...who knows, he has an extended FS Open build!
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 15, 2007, 07:26:52 pm
Though how would you do such extreme speeds, most fighters go far faster than 75 meters per second?
*hits Snail*
It's called GAME BALANCE :P
And BTW, a dogfight would never happen at Mach 2... it would be around 900 kph --> 250 m/s. Damn! Still too much :mad:

And the planes will fly most in space... only few atmospheric missions.
At that speed, you can use efficiently only missiles...

Shiv: I'm a genius.

Ah, but alot of fighter pilots still have to close in for gunfights... because you can evade missiles (sometimes relatively easily)  When they first used the F-4 in Vietnam, it didn't have a cannon, and the pilots suffered because of it.  They eventually added it on.  (When will the armchair generals ever learn... :rolleyes: )  See, if you somehow (and it happens often enough to count, I guess) end up too close to the target to use missiles, that leaves you with guns.  And, IIRC, the speed for most effective maneuvering is 400 mph or thereabouts, right?  Of course, the speed varies with the plane.  The afterburner is used mainly for quick bursts of power, or to get back up to maneuvering speed when you just pulled a fancy evasive / offensive maneuver that cost you a lot of airspeed.  Using it for extended high speed runs makes you run out of fuel in about 10 mins...
DkSkO, how am I doing so far?  :D
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on April 16, 2007, 05:17:40 am
He might be using 300 ships...who knows, he has an extended FS Open build!

Which reminds me..I gotta get one too. I hit the ship number limit a loong time ago..
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 16, 2007, 05:22:55 am
Try an INF build.

edited to fix stupid grammar error, un.
Title: Re: Shiv's MOD Shots Thread
Post by: Dysko on April 16, 2007, 08:00:22 am
Ah, but alot of fighter pilots still have to close in for gunfights... because you can evade missiles (sometimes relatively easily)  When they first used the F-4 in Vietnam, it didn't have a cannon, and the pilots suffered because of it.  They eventually added it on.  (When will the armchair generals ever learn... :rolleyes: )  See, if you somehow (and it happens often enough to count, I guess) end up too close to the target to use missiles, that leaves you with guns.  And, IIRC, the speed for most effective maneuvering is 400 mph or thereabouts, right?  Of course, the speed varies with the plane.  The afterburner is used mainly for quick bursts of power, or to get back up to maneuvering speed when you just pulled a fancy evasive / offensive maneuver that cost you a lot of airspeed.  Using it for extended high speed runs makes you run out of fuel in about 10 mins...
DkSkO, how am I doing so far?  :D
So far you've done quite well!

And 400 mph means 180 meters per second... that is a much more "dogfighteable" speed for a FS mod.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 16, 2007, 11:01:36 am
Depends on the primaries. You can fight someone using slow projectiles...
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 16, 2007, 11:09:42 am
Projectiles slower than the ship? :lol:
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 16, 2007, 11:19:19 am
Yah, that was why they changed the YF-12A to the SR-71 (http://www.voodoo.cz/sr71/index2.html) ;)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 16, 2007, 01:18:22 pm
Apocalypse III :: The most important plot details :: Spoilers

I've got to start that when I've seen first season of Battlestar Galactica about four months ago I felt inspired to create something new - hybrid of FS universe and BSG uni. I was inspired by many games, films, my own ideas and Battlestar Galactica. In my vision Shivans aren't cylons. They are only pawns. Somethign bigger is comming. But about that later ;)

You can think that my vision is very similar to BSG or other universes, but Apocalypse III is only an intrduction to the Apocalypse IV, the main campaign I want to relase. So it's time for a plot! :) Before you read, you should know that my english is poor, so expect language mistakes... ;)

We were living in a Imperium without wars. The life was beautifull, seventeen systems of Galactic Earth Alliance were living in peace. In 2246 immiedleatly a lot of unknown forces are arriving in seventeen systems of Galactic Earth Alliance, our proud. We've called them the Shivans. (It's the same race as in FS series). They didn't have attempt to contact. They had just blasted everything on their ways. They've destroyed all our planets, the most part of battleforces, moons, mines, killed people. Only a few thoustands of people have surrived with me. We've found only a few refugee on our ways. They've came with us. Nemesis, our proud, superdestroyer was commanding us with Jimmy White, admiral of the fleet.  And it was a small hope to surrive... And next danger on the horizon: Second, more powerfull race. We didn't knew that we'll meet our allies soon...

FEATURES:
-About 25 playble missions.
-Enjoy a plot what you haven't seen in FS, Battlestar or other universe ever
-Multiplayer mode!
-13 weapons of mass destruction...
-Fly F-119 Wildhoney and F-121 Defender.
-Fight with refreshed Shivans!
-Join the war with Nightmares!
-Fly in the atmosphere...
-See new weapon effects
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 16, 2007, 01:26:22 pm
Cool. So the Nightmares are good guys?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 16, 2007, 01:28:59 pm
Nope. Nightmares are more bad guys xD :P

Good guys you'll meet in A IV

Here's old, outdated intro http://www.wrzuta.pl/film/gON1B5Ttdi/intro_apocalypse_iii
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 16, 2007, 08:32:07 pm
norfolk! are they friendly?
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 17, 2007, 03:40:45 am
Was that a spoiler post or an introduction of the storyline.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 17, 2007, 11:53:34 am
It was both sppoiler and introduction :P
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 17, 2007, 01:36:55 pm
Here's a new AIII board: http://www.sectorgame.com/forums/viewforum.php?f=49
enjoy! :D
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 17, 2007, 05:00:51 pm
What about a map of the systems?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 18, 2007, 07:24:46 am
It's similar to FreeSpace universe map.

You';ll fly in many unknoiwn systems...
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 18, 2007, 11:49:46 am
What about a pic? Do we have info about the systems? I like the idea!
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 18, 2007, 11:56:27 am
I don't know graphic  programms well, I don't know how to create a starmap.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 18, 2007, 02:10:42 pm
So here's a new AIII website(only with IE): http://www.sectorgame.com/apocalypse/

And SG shots thread: http://www.sectorgame.com/forums/viewtopic.php?t=2976
Title: Re: Shiv's MOD Shots Thread
Post by: HermeZ on April 18, 2007, 03:40:38 pm
Why "only in IE"
I didn't notice any difference in FF2 :P
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 18, 2007, 03:53:51 pm
That's why you should look better :)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 18, 2007, 06:46:24 pm
*turns on firefox*

i see the diference.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 19, 2007, 11:33:06 am
Trailer is coming soo... ;)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 19, 2007, 04:04:25 pm
can we see a ship list?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 20, 2007, 06:16:26 am
can we see a ship list?

Galactic Earth Alliance Ship List(names could be changed!) :

GEF-119 Wildhoney
GEF-121 Defender
GES Support MK II
GEC Piranha
GECa Galaxy
GEF Ikeya
GED Genesis
GESD Nemesis
Galactic Base
Orbital Base
Military Base
GET Echo
GET Gradivus
Fuel Tanker
Gas Miner
Starilner Asimov
Starliner Majestic
Starilner Splendid
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 20, 2007, 07:55:31 am
Can we see pictures of all the bases? (Orbital, Galactic, Military)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 20, 2007, 08:36:26 am
Here you are, Snail: :)

(http://img408.imageshack.us/img408/9991/basie2.jpg)

Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 20, 2007, 08:57:07 am
Wow, did you make those yourself? They're spiffy! :)

(Actually, the Orbital base looks like the GTI Bretonia.)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 20, 2007, 09:43:27 am
Orbital - Bretonia by c914-2711
Galactic and military are from The Babylon Project...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 20, 2007, 11:57:13 am
(http://img442.imageshack.us/img442/4504/screen0262xi3.jpg)
(http://img235.imageshack.us/img235/2405/screen0261fz5.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Dysko on April 20, 2007, 12:01:34 pm
http://img235.imageshack.us/img235/2405/screen0261fz5.jpg
This image vaguely reminds me of the initial battle of Revenge of the Sith...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 20, 2007, 12:16:49 pm
http://img235.imageshack.us/img235/2405/screen0261fz5.jpg
This image vaguely reminds me of the initial battle of Revenge of the Sith...

Yeah... I was inspired by Star Wars too. Maybe I'll make in campaing battle like in beggining of SWIII.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 20, 2007, 12:42:21 pm
A super orbital BoE battle? (rather a BoC battle :lol:)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 20, 2007, 12:50:46 pm
A super orbital BoE battle? (rather a BoC battle :lol:)

maybe no battle of endor, somethign very smaller, but inspiration is from SW ;)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 20, 2007, 01:43:45 pm
the more i look at your fighters the more i think about the earth fighters from dibs wonderful life of doom.

http://quicksilverscreen.com/watch/3734
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 20, 2007, 03:17:39 pm
Starilner Asimov
Starliner Majestic
Starilner Splendid

I'm not sure...but it should be Starliner instead.

A super orbital BoE battle? (rather a BoC battle :lol:)

Err...another idea of mine that is no longer original.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 20, 2007, 03:20:09 pm
Starilner Asimov
Starliner Majestic
Starilner Splendid

I'm not sure...but it should be Starliner instead.

A super orbital BoE battle? (rather a BoC battle :lol:)

Err...another idea of mine that is no longer original.

It's my mistake during typing the letters. Sorry.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 20, 2007, 04:36:51 pm
Err...another idea of mine that is no longer original.

It never was in the first place. :P :P

(There was in INFR1 and hundreds of other SciFi stuff)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 20, 2007, 06:30:42 pm
my idea of making a mod with all whole bunch of modeldump ships mixed with my own was original. now im stuck retexturing vasudan ships to look irken.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 21, 2007, 11:51:50 am
Oh, really. :rolleyes:

That's like saying driving with a steering wheel was an original idea.
Title: Re: Shiv's MOD Shots Thread
Post by: HermeZ on April 21, 2007, 04:44:55 pm
That's like saying driving with a steering wheel was an original idea.
...at the beginning... :P
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 21, 2007, 04:53:58 pm
so i guess its more of a common idea.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 21, 2007, 05:13:09 pm
It never was in the first place. :P :P

(There was in INFR1 and hundreds of other SciFi stuff)

"Nemesis" wasn't an orbital battle...and ships that get close to the planet during that missions don't self destruct :P
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 22, 2007, 10:15:09 am
Well in the original version Earth was really up close.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 22, 2007, 11:59:16 am
what are we talking about again?
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 22, 2007, 04:03:14 pm
We were talking about the planets. I still don't know if they're bitmaps or models.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 22, 2007, 06:05:54 pm
i guess models. you make a skybox with a flat surface inside, texture the sphere with stars/nebulae and the flat surface with a planet. it gives a nice pop-out look.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 23, 2007, 01:05:44 pm
My modpack is already done, but I've got a one idea... It can take a week of work... I the results will be good I'll show new pictures. If it won't be good idea I'll return to the old version of MOD and you'll see an Apocalypse III trailer :)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 23, 2007, 05:47:20 pm
i guess models. you make a skybox with a flat surface inside, texture the sphere with stars/nebulae and the flat surface with a planet. it gives a nice pop-out look.

Never tried something similar. I think that a normal skybox and a normal planet model work fine.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on April 25, 2007, 04:49:07 am
It's too quite here ;)

Here you have something to discuss about :)

(http://img242.imageshack.us/img242/9007/sm1vx0.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on April 25, 2007, 04:59:31 am
I spy with my little eye - a lot of retextured, but cool loking models :D

Ashame that FRED blures the textures so much it's hard to see what you actually did with the ships....
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 25, 2007, 06:54:15 am
Sharanov...like my dog! ;)
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 25, 2007, 12:59:32 pm
wow. *gets to finish modeling about 5 irken ships to out do shiv*
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 25, 2007, 02:58:56 pm
wow. *gets to finish modeling about 5 irken ships to out do shiv*

That's how we should all behave!!!

*Goes FREDding for INFA*
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 25, 2007, 03:03:24 pm
wow. *gets to finish modeling about 5 irken ships to out do shiv*

huh
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 25, 2007, 03:09:53 pm
wow. *gets to finish modeling about 5 irken ships to out do shiv*

huh

*Goes FREDding for INFA*

*cough* *cough*

Snail...is there something you should do right now?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 25, 2007, 03:35:29 pm
Can't: Not at computer.
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 25, 2007, 03:36:49 pm
odd...he thought you were.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 25, 2007, 03:43:29 pm
As I said, I have had limited time and my computer just went dead.. And my Geography project was on there too. -_-
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 26, 2007, 03:20:45 am
As I said, I have had limited time and my computer just went dead.. And my Geography project was on there too. -_-

Description?  What exactly did it do?
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 26, 2007, 04:06:04 pm
How old are you, Snail? Where do you come from?


It's Defence or Defense? I'm confused!!!
Title: Re: Shiv's MOD Shots Thread
Post by: takashi on April 26, 2007, 05:23:53 pm
never ask personal information on a forum.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on April 26, 2007, 09:13:44 pm
I just happen to be able to help in some cases, when it has to do with computers.  :p  Of course, if he doesn't feel like saying anything, that's fine too, no offense taken.  But to help, I have to ask.  If he doesn't feel like responding, I don't care.  BTW, I didn't ask any of you.  I asked Snail.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 28, 2007, 04:47:17 am
How old are you, Snail? Where do you come from?


It's Defence or Defense? I'm confused!!!

16. Currently at *some* boarding school. :)

It can be either. The US decided to be smartasses and change the spelling to defense, but the Brits still spell it defence.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 28, 2007, 08:45:21 am
So...I assume the British form is the one correct, right?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 28, 2007, 08:57:52 am
Depends. American ones are usually more simple. FS uses American ones. Maneuverability is spelled maneuverability and not manoeuvrability.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 28, 2007, 09:15:28 am
But it's the English one the most elevated version, right?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on April 28, 2007, 09:33:00 am
Dunno about that.

But I personally use defense as opposed to defence in FS, since FS uses American English. INFA uses UK English since Woo's from Liverpewl.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on April 28, 2007, 09:41:03 am
That would be a Sol accent ;)

Ok, back on topic...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 02, 2007, 06:03:00 am
Good news: Apocalypse III is now working standalone :)
Title: Re: Shiv's MOD Shots Thread
Post by: BS403 on May 02, 2007, 07:58:45 am
How old are you, Snail? Where do you come from?


It's Defence or Defense? I'm confused!!!

16. Currently at *some* boarding school. :)

It can be either. The US decided to be smartasses and change the spelling to defense, but the Brits still spell it defence.

I guess i'm not very american then because i spell it defence and i always have.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 02, 2007, 08:43:03 am
Here's my desktop. You can see new icons for AIII FRED and AIII launcher.

(http://img484.imageshack.us/img484/606/pulpitwindowsvp6.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: HermeZ on May 02, 2007, 10:27:06 am
Here's my desktop. You can see new icons for AIII FRED and AIII launcher.

Ohhh God... Why not ONLY icons ? :P
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 02, 2007, 02:03:53 pm
Oh fantastic!

DySkO - "The asteroid is breaking apart, Command!" "It must be a FIAT!" :lol:
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 03, 2007, 08:40:54 am
New screens from AIII standalone:

(http://img170.imageshack.us/img170/5889/screen0012ev6.jpg)
(http://img170.imageshack.us/img170/7506/screen0010si2.jpg)
(http://img368.imageshack.us/img368/3907/screen0014ah5.jpg)
(http://img368.imageshack.us/img368/2562/screen0019al6.jpg)
(http://img368.imageshack.us/img368/2825/screen0008hc3.jpg)
(http://img368.imageshack.us/img368/9233/screen0006qq3.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Mustang19 on May 03, 2007, 09:11:23 am
Beautiful ships and explosion FX, I also love the FPS you're getting.  :D
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 03, 2007, 10:05:36 am
Ships are very hgh poly, some textures are animated and battle is very huge. My PC isn't hih-end - so FPS is low ;)

(my PC is sempron 2500+, 512 RAM and GF 5500FX)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 03, 2007, 10:34:43 am
Beautiful explosion effects, really!!! :yes:

We want to know a possible release date...
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 03, 2007, 12:27:37 pm
Only FREDding and drawing pictures for cbanis and cutscenes has left. Possible release date is June or end of May this year.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 03, 2007, 02:24:26 pm
Oooookaaaaayyyyy :yes:

Questions:

1) Do you have other explosion effects?
2) Have you modified the hitpoints of ships present in your MOD?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 03, 2007, 02:29:25 pm
Oooookaaaaayyyyy :yes:

Questions:

1) Do you have other explosion effects?
2) Have you modified the hitpoints of ships present in your MOD?

1) yes I have. These explosions effects are the most used.
2) Yes, some hitpoints are modified.
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on May 04, 2007, 02:51:22 am
They must have been modified...teh Archangel/Nemessis is destroyed!

******
Command: Alpha 1, what are you doing? We lost hte Nemesis you imbecile!!!
Alpha1: WTF am I supposed to do - there's a whole shivan armada out there! Do you know how long it takes to kill a Sathanas with a fighter?
Command: Use the ~ K, fool!
Alpha1: But that's cheating!
Command: The fate of hte human race is at stake and you worry about that? Cheat damn you! that's an order! 
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 04, 2007, 11:59:41 am
Support ship docked on F-121

(http://img486.imageshack.us/img486/6030/screen0102lk9.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: 0rph3u5 on May 04, 2007, 12:59:28 pm
another B5 ship! it begins to feel like home.... :D

Title: Re: Shiv's MOD Shots Thread
Post by: Snail on May 04, 2007, 01:10:22 pm
So you're using the Enceladus too? It looks like there are quite a few Inferno and TrashMan ships in there...
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 04, 2007, 05:26:06 pm
I think the Enceladus is a perfect choice for Shiv. He wants BSG style skirmishes, right? The Enceladus should be ok :)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 05, 2007, 02:27:53 am
He wants BSG style skirmishes, right?

Right ;)

I'm going to do nice space-battles with incredible max speeds for fighters, fast missiles and primaries :) :D
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 05, 2007, 04:52:45 am
New missile particles are here:
(http://img407.imageshack.us/img407/2175/screen0122ua1.jpg)
(http://img509.imageshack.us/img509/8651/screen0120yg2.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on May 05, 2007, 05:09:43 am
What does it look like from a third-person perspective?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 05, 2007, 05:10:53 am
What does it look like from a third-person perspective?

You'll see on the next screenies...

DO you like this particles?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on May 05, 2007, 05:15:59 am
Not sure. In the first shot it looks cool, like a storm of those things, but the second one looks a bit ugly.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 05, 2007, 05:22:27 am
but the second one looks a bit ugly.

It's going straight... When it's moving it looks much better, but shots aren't so beautifull like in-game effect...
Title: Re: Shiv's MOD Shots Thread
Post by: c914 on May 05, 2007, 06:35:48 am
Bubles..i like bubles :P
But not as an particle effect for missles, here is way too much of them.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 06, 2007, 01:47:07 pm
Okay... three new shots...

http://img47.imageshack.us/my.php?image=screen0006jp1.jpg
http://img117.imageshack.us/my.php?image=screen0007ld3.jpg
http://img117.imageshack.us/my.php?image=screen0017zg3.jpg
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 06, 2007, 04:35:42 pm
I love the shockwaves. If you change their colour a bit, we might use them for INFA :P
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on May 06, 2007, 04:41:09 pm
So you're using the Enceladus too? It looks like there are quite a few Inferno and TrashManships in there...

You mean FOW ships, don't  you? Last time  Ichecked, I wasn't a FS MOD.. :lol:
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 06, 2007, 05:19:13 pm
I was about to say the same thing...

TrashMan's a MOD!!!
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on May 06, 2007, 05:53:22 pm
TrashMan - a epic mod for FS2!
You are Alpha 159806392b and your mission is to save the GTVA from the trash of the universe...No, I mean litteraly, you're be gathering trash and various debris trough space. :lol:
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 09, 2007, 12:26:29 pm
:lol:

Too long for my sig...model a new extension, please! :lol:
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on May 09, 2007, 02:37:08 pm
Extension? Just rent out part of my sig!
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 10, 2007, 01:18:05 pm
:lol:

Many members, including Nico, seem interested on BtRLish physics. If your ships are already balanced, Shiv, I suggest you to contact them...apparantly, something is in the works. :)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 10, 2007, 03:25:05 pm
I love the shockwaves. If you change their colour a bit, we might use them for INFA :P

I can do it for you :P
Title: Re: Shiv's MOD Shots Thread
Post by: Jouzin on May 10, 2007, 04:08:37 pm
Hmmm I want to ask you something :)
Where did you get those nice shockwaves and nebula backgrounds ? 
They are really nice :)
Thanks for your answer  :)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 10, 2007, 06:45:17 pm
I love the shockwaves. If you change their colour a bit, we might use them for INFA :P

I can do it for you :P

That's something we should really take in consideration :)

Hmmm I want to ask you something :)
Where did you get those nice shockwaves and nebula backgrounds ? 
They are really nice :)
Thanks for your answer  :)

Read Shiv's sig :)
Title: Re: Shiv's MOD Shots Thread
Post by: Jouzin on May 11, 2007, 01:35:37 am
Hmmm I want to ask you something :)
Where did you get those nice shockwaves and nebula backgrounds ? 
They are really nice :)
Thanks for your answer  :)

Read Shiv's sig :)

Hmm thanks  ;)  :lol:
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on May 11, 2007, 07:14:37 am
LGM, he's on the team, you dimwit! :P
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 12, 2007, 09:22:33 am
Snail, you were asking for shots with missile particles, right?

here's something for you...

(http://img514.imageshack.us/img514/7807/screen0032ps1.jpg)
(http://img69.imageshack.us/img69/3748/screen0044pu4.jpg)


and some extras here:

(http://img69.imageshack.us/img69/6727/screen0001ff5.jpg)
(http://img514.imageshack.us/img514/8880/screen0035gf0.jpg)
(http://img69.imageshack.us/img69/6828/screen0038pz1.jpg)
(http://img514.imageshack.us/img514/4755/screen0017wx4.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on May 12, 2007, 09:42:51 am
It's pretty patronizing to have BIG FAT RED WRITING there like that. :P

But nice shots nonetheless. Your backgrounds are beautiful, BTW.
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on May 12, 2007, 10:25:41 am
Ya tehy are.....which reminds me...mine look like crap...now I got to re-do them...
Title: Re: Shiv's MOD Shots Thread
Post by: Jouzin on May 12, 2007, 01:14:29 pm
hmm those backgounds NICE NICE  very nice   :nod:
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 12, 2007, 02:12:12 pm
Release them NOW, so we can use them! :D

And I'm still interested on the shockwave! :D
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 12, 2007, 02:40:58 pm
Release them NOW, so we can use them! :D

And I'm still interested on the shockwave! :D

Do you mean the backrounds?
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 12, 2007, 03:55:34 pm
Backgrounds and effects, basically everything.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 13, 2007, 02:24:32 am
Ah! You mean all the modpack :P

Okay, I'll release it... with the main campaign :P
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on May 13, 2007, 05:13:21 am
Who is holding the dagger? Who is under the cloak?

Snail.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 13, 2007, 06:42:10 am
No, Shiv! Give Woo the files!
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 13, 2007, 07:05:43 am
No, Shiv! Give Woo the files!


Why should I give Woo the files? :P Why he didn't ask me? :D

Why Inferno need my files? Many files are just remakes of existing things... But... I guess that I can share it... If you'll put me in the credits :P

Anyway Woo said that he don't want to grab stuff from other mods...
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on May 13, 2007, 07:16:19 am
Well you'd be on the credits anyway for Mission 2.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 13, 2007, 07:18:06 am
I know... but... I'm sharing my stuff and stuff from other mods...
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 13, 2007, 07:36:24 am
Many Inferno ships have been created by members who aren't part of the team.

And Woo doesn't spend a lot of time in other forums, you know. He might even ignore this thread. I find your shockwave interesting...you should really contact Woo and talk about it :)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 13, 2007, 07:42:22 am
But I still think that Inferno has good effects... Half (or more) of my stuff is just grabbed :P LGM, you should contatc with Woo. I don;'t have ICQ acutally installed. (show him this thread :P )
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 13, 2007, 07:50:11 am
Ok, I'll talk with Woo. Before I do it...is the shockwave effect from you and no one else? You're its only creator?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 13, 2007, 07:52:03 am
I'm not the creator. I've foudn it ages ago somewhere on the forums... But where... I don't remember... :( :confused:
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 13, 2007, 07:57:59 am
Anyways, I have contacted Woo. He can always modify it and change the colour.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 13, 2007, 11:06:18 am
...

(http://www.sectorgame.com/apocalypse/public/sc01.jpg)
(http://www.sectorgame.com/apocalypse/public/sc02.jpg)
(http://www.sectorgame.com/apocalypse/public/sc03.jpg)
(http://www.sectorgame.com/apocalypse/public/sc04.jpg)
(http://www.sectorgame.com/apocalypse/public/sc05.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 13, 2007, 11:59:03 am
We've got a new team member - Snail :D
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 13, 2007, 12:19:07 pm
You continue to make me happy with that shockwave!
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on May 13, 2007, 01:42:17 pm
But I still think that Inferno has good effects... Half (or more) of my stuff is just grabbed :P LGM, you should contatc with Woo. I don;'t have ICQ acutally installed. (show him this thread :P )

Miranda IM (http://www.miranda-im.org/) FTW - supports IRC, AIM, Y!IM, MSN, ICQ, Jabber (and thus, Google Talk)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 13, 2007, 01:45:17 pm
But I still think that Inferno has good effects... Half (or more) of my stuff is just grabbed :P LGM, you should contatc with Woo. I don;'t have ICQ acutally installed. (show him this thread :P )

Miranda IM (http://www.miranda-im.org/) FTW - supports IRC, AIM, Y!IM, MSN, ICQ, Jabber (and thus, Google Talk)
Does it support polish communicator "Gadu-Gadu"?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on May 13, 2007, 01:53:51 pm
We've got a new team member - Snail :D

Yeah but I can't work since the download I got is corrupted. :doubt:
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on May 13, 2007, 02:16:27 pm
Does it support polish communicator "Gadu-Gadu"?

Yes (http://www.miranda-im.org/about/).  (Click linky for full protocol support list.)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 13, 2007, 04:46:17 pm
I sent him a message via ICQ, I don't see the problem.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on May 14, 2007, 01:18:29 am
Hmm... did he get the message?  :)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 14, 2007, 04:59:19 pm
Yeah, and he replied. He said the shockwave isn't that different from the one DaBrain created...I sent him an answer, but he wasn't online. I'll get a reply...tomorrow.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 15, 2007, 03:23:20 pm
Hi guys... Maybe you'd like to see something diffrent...

Trailer...

It's coming to you...

Soon...
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 15, 2007, 03:32:06 pm
Inferno: Alliance style trailer I hope :)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 23, 2007, 01:22:10 pm
I'm so sorry, but I've got to say that We'll have delays...

Now I;m working on Earth Defence and it takes all my time.

Please, be patient. I'll start work on AIII, when ED is done or when I'll have less work on ED.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 23, 2007, 04:13:51 pm
No one is putting you under pressure :)

And working for ED isn't a waste of time :)
Title: Re: Shiv's MOD Shots Thread
Post by: Topgun on May 23, 2007, 06:22:00 pm
*walks into thread* will this have a campaign?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 24, 2007, 11:08:48 am
*walks into thread* will this have a campaign?

Yes... Chaper One is named prologue and It'll contain about 17 missions.
Chapter 2, Odyssey will contain about 25 missions.
Title: Re: Shiv's MOD Shots Thread
Post by: HermeZ on May 24, 2007, 12:05:57 pm
Anything with missions will be OK (ED or A3) ;) :P
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 24, 2007, 01:17:52 pm
ED is more important than A3 ;P
Title: Re: Shiv's MOD Shots Thread
Post by: DaBrain on May 24, 2007, 01:43:49 pm
I'm not the creator. I've foudn it ages ago somewhere on the forums... But where... I don't remember... :( :confused:

... ouch... you hurt my feelings... :shaking:
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 24, 2007, 02:02:59 pm
I'm not the creator. I've foudn it ages ago somewhere on the forums... But where... I don't remember... :( :confused:

... ouch... you hurt my feelings... :shaking:

Sorry DaBrain... I'm so sorry... seriously...

PS. Nice to see that you're intrested by my MOD ;)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on May 24, 2007, 02:11:13 pm
I'm not the creator. I've foudn it ages ago somewhere on the forums... But where... I don't remember... :( :confused:

... ouch... you hurt my feelings... :shaking:

So, you're the creator of that effect. Nice :D
Title: Re: Shiv's MOD Shots Thread
Post by: DaBrain on May 24, 2007, 05:55:10 pm
Nice to see that you're intrested by my MOD ;)

You've posted a lot of very nice screenshots.

Plus I've seen a lot of my stuff in the pics, so... I've got to like it. ;)
Title: Re: Shiv's MOD Shots Thread
Post by: HermeZ on May 25, 2007, 09:51:03 am
Well your staff is very good :)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on May 25, 2007, 02:29:24 pm
Yeah I love DaBrain's stuff.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on May 25, 2007, 02:36:31 pm
Can you please check A3 Internal now? :P
Title: Re: Shiv's MOD Shots Thread
Post by: lefkos on June 17, 2007, 08:01:55 am
In this MOD I used some Inferno, scooby's and aldo's ships.

So it's a time for first shot:

(http://img126.imageshack.us/img126/3646/screen0026hs7.jpg)
were can i find that fighter?  :)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on June 17, 2007, 08:27:40 am
Scooby Dooby Doo, where are you? ;)
Title: Re: Shiv's MOD Shots Thread
Post by: lefkos on June 17, 2007, 11:28:00 am
nvm i already found it  :D
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on June 17, 2007, 12:17:55 pm
A bit of a status update:
I haven't really seen Shiv_PL around much so not much work has been done lately.
Title: Re: Shiv's MOD Shots Thread
Post by: lefkos on June 17, 2007, 02:07:10 pm
A bit of a status update:
I haven't really seen Shiv_PL around much so not much work has been done lately.
:(
im really curious about this mod  :nod:
(and i think im not the only one do i ? :nervous: )
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on June 17, 2007, 02:37:55 pm
Meh here's a little screenshot for you.

(http://img509.imageshack.us/img509/7663/whoacc5.th.png) (http://img509.imageshack.us/img509/7663/whoacc5.png)

There are a few things here - First, the old background image (the Milky Way), isn't really used so much anymore, only for missions set in Sol. This was just something to look cool, not really plot-related...
Title: Re: Shiv's MOD Shots Thread
Post by: Topgun on June 18, 2007, 03:07:28 pm
I don't like that background, but the ship is nice ;)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on June 20, 2007, 03:12:27 pm
Nice shot, SNail. Could you do more? :D
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 01, 2007, 07:01:28 am
New version of Apocalypse III in development:

(http://img502.imageshack.us/img502/1721/screen0091sp6.jpg)
(http://img252.imageshack.us/img252/3316/screen0090kc3.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 01, 2007, 08:25:03 am
Is that M3?
Title: Re: Shiv's MOD Shots Thread
Post by: Wobble73 on August 01, 2007, 09:20:38 am
That's a rather striking shockwave you have there! Very pretty indeed!  :D :yes:
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 02, 2007, 03:58:32 am
Is that M3?

Nope :P
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 02, 2007, 06:05:01 am
(http://img242.imageshack.us/img242/518/screen0415md6.jpg)
(http://img176.imageshack.us/img176/6456/screen0416xg6.jpg)
(http://img176.imageshack.us/img176/96/screen0417tc2.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: akenbosch on August 02, 2007, 01:05:52 pm
the kiev?
Title: Re: Shiv's MOD Shots Thread
Post by: 0rph3u5 on August 02, 2007, 01:10:52 pm
I may quote
"Got to have TURRETZ!"

EDIT:
kinda reminds me of that starting ship you got in "Nexus: The Jupiter Incident"
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 02, 2007, 01:11:01 pm
Kind of ugly IMO.
Title: Re: Shiv's MOD Shots Thread
Post by: Hades on August 02, 2007, 01:19:15 pm
Kind of ugly IMO.

I know what i can do next!!*Runs of and starts messing with Kiev model*.
Title: Re: Shiv's MOD Shots Thread
Post by: akenbosch on August 02, 2007, 01:42:24 pm
what about the HTL anubis?
Title: Re: Shiv's MOD Shots Thread
Post by: Hades on August 02, 2007, 03:01:13 pm
Here are some pics . :cool:
http://img120.imageshack.us/img120/9307/untitleddf8.jpg
http://img167.imageshack.us/img167/1237/untitledpo5.jpg
http://img167.imageshack.us/img167/1328/untitledfi4.jpg
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 02, 2007, 03:47:49 pm
Wow.

We could use that in D...
Title: Re: Shiv's MOD Shots Thread
Post by: Hades on August 02, 2007, 03:51:32 pm
Once I am done with it you and Shiv{303} can have it since he wants to use it. :nod:
Title: Re: Shiv's MOD Shots Thread
Post by: Hades on August 02, 2007, 05:46:29 pm
http://img359.imageshack.us/img359/1951/untitledan4.jpg
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 05, 2007, 05:14:02 am
I've reskinned all my fleet. I'll post screens later :)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on August 05, 2007, 05:22:57 am
Glad to notice that you're working on your project :D

I missed a lot... :(
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 05, 2007, 05:44:45 am
So here you are: :)

(http://www.sectorgame.com/apocalypse/misc/screen0000.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0015.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0020.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0021.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0023.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0024.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0025.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0028.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0029.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0030.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0031.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0033.jpg)
(http://www.sectorgame.com/apocalypse/misc/screen0037.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on August 05, 2007, 06:22:06 am
the FPS count sez it all......
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 05, 2007, 07:05:38 am
(http://img360.imageshack.us/img360/7392/screen0048kh7.jpg)
(http://img227.imageshack.us/img227/2453/screen0053rh5.jpg)
(http://img408.imageshack.us/img408/1355/screen0056vx4.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 05, 2007, 07:23:04 am
O.O ILLEGAL BEAUTY

Shiv: Looks good. :D ;)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 05, 2007, 07:31:44 am
Nw Kiev isn't ugly. Now AIII is awesome (IMO :P)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 05, 2007, 07:37:41 am
Agreed. :D
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 08, 2007, 09:59:20 am
Some new shots specially for you :)

In game shots
(http://img186.imageshack.us/img186/7663/screen0000jh2.jpg)
(http://img186.imageshack.us/img186/916/screen0001bd1.jpg)
(http://img514.imageshack.us/img514/4766/screen0008bx0.jpg)
(http://img514.imageshack.us/img514/962/screen0012wq4.jpg)

New fleet tech-shots

(http://img502.imageshack.us/img502/5813/screen0015hk3.jpg)
(http://img502.imageshack.us/img502/1550/screen0016ck1.jpg)
(http://img186.imageshack.us/img186/7200/screen0017mz8.jpg)
(http://img514.imageshack.us/img514/7641/screen0018th4.jpg)
(http://img502.imageshack.us/img502/3259/screen0019mi5.jpg)
(http://img186.imageshack.us/img186/2536/screen0020jx6.jpg)

And now a deal!

You'll see on the next shots those ships in a campaign mission, but you must help me before. On other lods, in target view or in big distances some ships aren't displayed. Your task is to help me. PLEASE! I don't know what's wrong.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 08, 2007, 10:41:17 am
Well to get around the target view thing just add in a
Code: [Select]
$POF target LOD: thing there.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 08, 2007, 04:03:02 pm
Missiles! :D

(http://img522.imageshack.us/img522/4489/screen0050ew1.jpg)
(http://img369.imageshack.us/img369/396/screen0051jk3.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Hades on August 08, 2007, 04:06:36 pm
Woah.....
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 08, 2007, 04:08:31 pm
Woah.....

Was it irony? :ick:
Title: Re: Shiv's MOD Shots Thread
Post by: Hades on August 08, 2007, 04:09:09 pm
No i mean it is cool. :nervous:
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on August 08, 2007, 04:11:29 pm
No i mean it is cool. :nervous:

I quote. A lot of eyecandy!!!
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 08, 2007, 04:12:10 pm
I don't mean you MUST comment it always positive.

All things that you don't like is needed to be posted here to make my mod better!
Title: Re: Shiv's MOD Shots Thread
Post by: akenbosch on August 08, 2007, 04:15:00 pm
well, you need a grammar checker for the english version.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on August 08, 2007, 04:20:07 pm
well, you need a grammar checker for the english version.

Well, even English and American FS fans need a grammar checker. :P

I don't mean you MUST comment it always positive.

All things that you don't like is needed to be posted here to make my mod better!

Yeah, you're right. I want more missiles, more explosions...and...why not? A video on YouTube. :D
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 08, 2007, 05:02:42 pm
I'll be grammar checking the missions, with my slight overuse of commas. :nervous:

Oh, and Shiv, post that weapon I made. :D
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on August 08, 2007, 09:29:46 pm
Use metacafe.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 09, 2007, 06:04:42 am
well, you need a grammar checker for the english version.

Well, even English and American FS fans need a grammar checker. :P

I don't mean you MUST comment it always positive.

All things that you don't like is needed to be posted here to make my mod better!

Yeah, you're right. I want more missiles, more explosions...and...why not? A video on YouTube. :D

Missiles - as you wish
Explosions - I'm on it!
Video - sure thing! Soon (TM)

well, you need a grammar checker for the english version.

Snjail will perform grammar correction. :)
Use metacafe.
WHat is it?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 09, 2007, 06:27:24 am
(http://img20.imageshack.us/img20/4209/screen0001oa0.jpg)
(http://img178.imageshack.us/img178/7895/screen0002id6.jpg)
(http://img20.imageshack.us/img20/2323/screen0003sn7.jpg)
(http://img178.imageshack.us/img178/1231/screen0005wh8.jpg)
(http://img255.imageshack.us/img255/1237/screen0006hg3.jpg)
(http://img178.imageshack.us/img178/1861/screen0008lr5.jpg)
(http://img20.imageshack.us/img20/8946/screen0009uu2.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 09, 2007, 06:31:35 am
Um... Shiv? Are those missiles drunk? Are YOU drunk?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 09, 2007, 08:23:39 am
http://pl.youtube.com/watch?v=tyvdcaYBgqk -> Teaser trailer released! :pimp:
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 09, 2007, 08:27:36 am
Caution, may contain traces of BSG.
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on August 09, 2007, 09:46:06 am
you're repeating too many scenes man.... :no:
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 09, 2007, 10:00:00 am
Oh well. We won't post anymore trailers, then.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on August 09, 2007, 10:20:08 am
Use metacafe.
WHat is it?

Like YouTube, except IIRC, the movies are a bit higher rez.  Check the Israeli pilot / F-15 thread; that vid is on MetaCafe.  (I posted a link to the English version on the second page.)
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on August 09, 2007, 01:59:18 pm
Higher resolution = whoever has a slow connection will never be able to see a video. :blah:
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on August 09, 2007, 09:19:10 pm
Then post it on both.  :p
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 11, 2007, 01:59:05 pm
 ;7 New trails for Shivan crafts! :pimp:
(http://img408.imageshack.us/img408/964/screen0031rh9.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 13, 2007, 05:15:28 am
(http://img182.imageshack.us/img182/4342/screen0054tp9.jpg)
(http://img406.imageshack.us/img406/7609/screen0058sm4.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on August 13, 2007, 06:09:52 am
That sucker almost looks like a BlackBird... almost,  Not quite up-to-par.  ;7
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 13, 2007, 01:38:10 pm
(http://img67.imageshack.us/img67/5316/screen0073pf8.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 14, 2007, 06:00:53 am
(http://img371.imageshack.us/img371/1355/screen0078fj4.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 17, 2007, 03:01:35 pm
(http://img248.imageshack.us/img248/328/screen0114lv6.jpg)
(http://img178.imageshack.us/img178/6520/screen0106gu2.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: akenbosch on August 17, 2007, 03:11:17 pm
missle warfare! (have missles replaced blob turrets?)
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on August 17, 2007, 03:39:50 pm
Niiice.  :yes:
Title: Re: Shiv's MOD Shots Thread
Post by: akenbosch on August 17, 2007, 03:45:03 pm
whats that shivan fighter in the second shot?
Title: Re: Shiv's MOD Shots Thread
Post by: 0rph3u5 on August 17, 2007, 04:20:15 pm
(http://img248.imageshack.us/img248/328/screen0114lv6.jpg)

that one?
looks like one from nukemod -- called "succubus"
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on August 22, 2007, 04:12:36 am
(http://img211.imageshack.us/img211/5746/screen0002cc1.jpg)
Title: Re: Shiv's MOD Shots Thread
Post by: TrashMan on August 22, 2007, 06:10:21 am
Am I the only one who doesn't like that missiles thingies that leave a whiteish trail?
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 22, 2007, 06:34:47 am
(http://images.wikia.com/starwars/images/2/2e/DrEvazan.jpg)

I don't like them either!!
Title: Re: Shiv's MOD Shots Thread
Post by: Darius on August 22, 2007, 06:46:37 am
I think they're cool :P In that they look like the Terrans are web spinning the Shivans for a tasty juicy meal afterwards.
Title: Re: Shiv's MOD Shots Thread
Post by: jr2 on August 22, 2007, 09:17:59 am
I think they're more realistic... they should slowly dissipate, as the gases expand, but they shouldn't be anywheres near as short as they are normally in FS2.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on August 22, 2007, 10:12:24 am
These missiles are deadly. They can fire from the side of the ship which isn't facing the enemy... Too bad the AI doesn't make it do that often enough.
Title: Re: Shiv's MOD Shots Thread
Post by: Mobius on August 23, 2007, 01:54:51 am
Am I the only one who doesn't like that missiles thingies that leave a whiteish trail?

Yes.

These missiles are deadly. They can fire from the side of the ship which isn't facing the enemy... Too bad the AI doesn't make it do that often enough.

Does it have something to do with the AI.tbl you're actually using? Should you use good-secondary-time to boost the effect?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on February 17, 2008, 12:00:25 pm
Finally... (http://www.hard-light.net/forums/Smileys/HLP/necrodq3.png)

Back with vengeance! Check it out on our Forums :) (http://www.sectorgame.com/forums/viewforum.php?f=49)
Title: Re: Shiv's MOD Shots Thread
Post by: echo123 on July 07, 2008, 06:24:50 am
Again a noob...

Nice screens, they really look great, but I have a question about the mod.
I myself also do a lot of modding but I don't know how to make a primary weapon with a counter. (e.g. Rifle Rounds 1000)

 ;)
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on July 07, 2008, 06:29:50 am
Change cargo size for primary weapon. Aslo add in ships.tbl pbank capacity.
Title: Re: Shiv's MOD Shots Thread
Post by: ShadowGorrath on July 07, 2008, 06:32:37 am
It's still going on? Sweet.
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on July 07, 2008, 06:38:14 am
It's still going on? Sweet.
Currently it's hibernated while I'm working on Earth Defense.
Title: Re: Shiv's MOD Shots Thread
Post by: ShadowGorrath on July 07, 2008, 06:40:12 am
And Earth Defence: how much is done already, and what else is left to do for it?
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on July 07, 2008, 06:59:29 am
And Earth Defence: how much is done already, and what else is left to do for it?
We're doing huge progress.
The most pity thing is that we've got lack of texture artists in our team. A lot of uv-maps need to be finished. Currently we've got a lot of new models, but with placeholder textures. Interface art isn't started yet, but we've got plenty soundtracks completed.
Title: Re: Shiv's MOD Shots Thread
Post by: Rodo on July 07, 2008, 07:00:35 am
nice work!

I personally dislike the bubble lazer thingy.... I think it's not good looking and also how would you contain light in a bubble??

This missile trail thing is great! adds some reallistic edge to the weapons.

Title: Re: Shiv's MOD Shots Thread
Post by: Polpolion on July 07, 2008, 01:07:17 pm
Pardon me for asking, but what exactly is this mod? :nervous:
Title: Re: Shiv's MOD Shots Thread
Post by: shiv on July 07, 2008, 01:28:21 pm
Check this forum for info: http://www.sectorgame.com/forums/viewforum.php?f=49&sid=fb2ed0a4bb628e6bc78d9e22092831d0
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on July 07, 2008, 01:37:19 pm
Pardon me for asking, but what exactly is this mod? :nervous:
It's an alternate future of the human race with Shivans.
Title: Re: Shiv's MOD Shots Thread
Post by: torc on March 12, 2010, 04:29:20 pm
can we download this amazing mod?
Title: Re: Shiv's MOD Shots Thread
Post by: Droid803 on March 12, 2010, 05:10:03 pm
:necro:  :sigh:

It's not done, so you can't.
Title: Re: Shiv's MOD Shots Thread
Post by: ShadowGorrath on March 12, 2010, 05:45:17 pm
There is a very bugy and very unoptimised version released with a lame mission.
Title: Re: Shiv's MOD Shots Thread
Post by: Snail on March 13, 2010, 08:11:35 am
Yeah that was like the first test build from... 3 or 4 years ago...