Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: dragonsniper on October 16, 2008, 05:45:14 pm
-
As the title says if you have any idea's for a Starcraft mod, detailed or brief, you can put them here. It would be best if you have some knowledge of the either SC1 or Brood war before posting any idea's that you may have.
[attachment deleted by Tolwyn]
-
Well, the logical place to start for a campaign would be SC1. The first mission[besides the needed training for this] would probably be the Terrans trying to halt the Protoss bombardment of Chau and Mar Sara[I would assume there would be local resistance]. Protoss do have beams for bombardment from orbit[aka 'Purifiaction]. The Terrans obuviously would be forced to retreat. :lol:
The later battles would continue to follow the story, such as more orbital battles against protoss and platform/land battles against protoss/zerg
An interesting idea I had was to have the campaign played from all three viewpoints, such has the Protoss defending the space above Aiur. However, there is a modest lack of information about SC space battles, so much would have to be story based conjecture.
As far as ideas for models, Protoss ships would primiarly have fighters for defense, but very strong shields. Could also use beams/missles. Terrans would primiarlly use rapid fire lasers for fighter defense [new rapid fire weapon model likely needed], and larger lasers[battlecruiser yamato and smaller anti-cap batteries] as well as nuke missles[hypothetical, but logical and fits, as long as tactical type]. Zerg would primiarly use, well I don't know what you would call their bio-weapons. Lots o new weapon models needed there.
That's all I want to type for now. Good luck digesting it :D
-
Thanks :eek:
-
Well, the logical place to start for a campaign would be SC1. The first mission[besides the needed training for this] would probably be the Terrans trying to halt the Protoss bombardment of Chau and Mar Sara[I would assume there would be local resistance]. Protoss do have beams for bombardment from orbit[aka 'Purifiaction]. The Terrans obuviously would be forced to retreat. :lol:
The later battles would continue to follow the story, such as more orbital battles against protoss and platform/land battles against protoss/zerg
An interesting idea I had was to have the campaign played from all three viewpoints, such has the Protoss defending the space above Aiur. However, there is a modest lack of information about SC space battles, so much would have to be story based conjecture.
As far as ideas for models, Protoss ships would primiarly have fighters for defense, but very strong shields. Could also use beams/missles. Terrans would primiarlly use rapid fire lasers for fighter defense [new rapid fire weapon model likely needed], and larger lasers[battlecruiser yamato and smaller anti-cap batteries] as well as nuke missles[hypothetical, but logical and fits, as long as tactical type]. Zerg would primiarly use, well I don't know what you would call their bio-weapons. Lots o new weapon models needed there.
That's all I want to type for now. Good luck digesting it :D
I thinks I am done digesting it (took me a minute) and I have to say I like the idea. There are a lot of gaps to fill in, but I'm sure it'll happen over time.
Q: Did the Protoss have the Carriers in SC1 or was that just for Brood war?
-
The Protoss's carriers have been the staple of their fleet for centuries! :lol: But yes, in SC1, they have carriers. And yes, there are a lot of gaps. But SC is a strategy game, not space-sim like FS. It's to be expected.
-
The Protoss's carriers have been the staple of their fleet for centuries! :lol: But yes, in SC1, they have carriers. And yes, there are a lot of gaps. But SC is a strategy game, not space-sim like FS. It's to be expected.
No kidding.
-
(Sorry on the lack of knowledge) but did the Protoss and Terrans fight all that much? I know the Zerg was the main enemy but I wasn't sure if the Protoss and the Terrans fought together or against eachother.
-
For about halfway throught the campaign, yeah, they were enemies
-
Some points to bring up. If you're gonna keep this within canon SC limits, the Terran fighters/capitals have no shields, and both the Protoss fighters and capitals have shields, not surface shields, but actual bubble shields.
Also, the only Protoss to side with the Terrans were those under Zeratul and Tassadar. Assuming you are following the SC storyline, which I advise against, the Protoss for most part would be against the Terrans. Also, the missions would most likely be played from a Terran point of view, defending against the Zerg.
The problem here is that the Zerg were usually already on planet when the Terrans encountered the Zerg, meaning it would mostly be land battles. The only major space battles I can think of off the top of my head would be the invasion of Aiur and battle at the Dylaran Shipyards (BW).
Also, I highly advise against making the Zerg playable. Mostly because the Zerg are creatures, and have no 'pilots' of any sort. There's almost no way to make it workable.
-
Some points to bring up. If you're gonna keep this within canon SC limits, the Terran fighters/capitals have no shields, and both the Protoss fighters and capitals have shields, not surface shields, but actual bubble shields.
Also, the only Protoss to side with the Terrans were those under Zeratul and Tassadar. Assuming you are following the SC storyline, which I advise against, the Protoss for most part would be against the Terrans. Also, the missions would most likely be played from a Terran point of view, defending against the Zerg.
The problem here is that the Zerg were usually already on planet when the Terrans encountered the Zerg, meaning it would mostly be land battles. The only major space battles I can think of off the top of my head would be the invasion of Aiur and battle at the Dylaran Shipyards (BW).
Also, I highly advise against making the Zerg playable. Mostly because the Zerg are creatures, and have no 'pilots' of any sort. There's almost no way to make it workable.
I agree with the Zerg idea. The story could follow bits and pieces of the main SC storyline, but most of it would have to be newly planed out.
Other space battles could be when Raynor and whoever else it was, when they enter ships in space (I'm pretty sure there was atleast one level like that) you would be outside the ship, fighting off Zerg, Protoss and other Terrans. Just an idea to fill in the gaps. :D
-
I'm still somewhat against making the storyline close to the canon one, because it might cause some problems with the canon storyline.
But its your mod.
-
I'm still somewhat against making the storyline close to the canon one, because it might cause some problems with the canon storyline.
But its your mod.
Do you mean lots of open gap problems, or do you think that it won't follow/stick to the SC storyline very well...?
-
Well, the issue with creating a storyline that involves canon characters has the problem that it might cause continuity errors with regard to the canon. So I'd advise creating a storyline total independant of the canon one.
-
Sorry ive been gone, Ive been catching up on TBP, so if I'm reading this right, basically have the campaign use SC ships and stuff, but create a completely new story line, right? Well, guess we'll need a good writer.
-
More as you need more capable modders and FREDers. Only after you have both will the project become feasible and you can start looking for writers.
-
I know, but I was joking.
-
Actually, you'll need good modellers, textuerers, FREDers, writers, good C3, and dedication and motivation.
-
Well then, dragon, I have to ask, would you be commited to doing this, or is this an idea that won't fly :confused:. Don't forget to take Real Life[TM] issues and schedules into account. I am if you are.
-
I would highly reccomend at least trying out some of the FRED Academy's missions before embarking on making a TC. At least you'll have a rough understanding of FRED's abilities.
-
Well, I do have a good understanding of what FRED can do and how to do it. But I don't know about dragon. Where is he anyway?
-
TBP-ing, last he said.
If you guys are really, absolutely set on doing this, I can help with the storyline.
-
I like the general idea of haveing a StarCraft spacebattle mod.
You first problem will most likely be to get enough people for modeling and creating proper TBLs and graphics. So I would "drop" the storyline idea for now and change it to a "recreation" of certain battles.
For example set you goal to create a single working mission with just 4 different models. Like a Terran Banshee, Behemoth cruiser against some Protoss fighters. All you need is 3 different models.
When you can organise all of this and show it you might, much easier, get more support for your mod and will be able to create a TC with a rich storyline.
-
Heh.... Wraiths raping Scouts.
-
Thanks for the advice guys, I appreciate it :D. I would like to see if dragonsniper is commited to this before procedding. I would hate to make him feel cut out of this. It is his idea anyway, and I wouldn't want to take charge of it if he does want to do this, but any help would be apprectiated if we do go forward.
-
Well, you can start learning to model now, or do some of the FRED academy stuff to learn. If you already know how to model, you can start modelling the Wraith, which would be easier to start with, seeing as how it has no turrets and stuff.
-
modeling, that'll take a while to learn. FRED, not so hard. Pretty logical. I've put together several missions for my own enjoyment. Turned out pretty well. Do you recommend a modeling program to start out on? Being free is a must.
-
modeling, that'll take a while to learn. FRED, not so hard. Pretty logical. I've put together several missions for my own enjoyment. Turned out pretty well. Do you recommend a modeling program to start out on? Being free is a must.
Blender is a good, free tool, but will take a while to learn. There's a program called Sketchup, but I know nuts about it. There's also TrueSpace I guess.
-
Well, I do have a good understanding of what FRED can do and how to do it. But I don't know about dragon. Where is he anyway?
Me back now. I've been really busy the last few days... :D
-
I like the general idea of haveing a StarCraft spacebattle mod.
You first problem will most likely be to get enough people for modeling and creating proper TBLs and graphics. So I would "drop" the storyline idea for now and change it to a "recreation" of certain battles.
For example set you goal to create a single working mission with just 4 different models. Like a Terran Banshee, Behemoth cruiser against some Protoss fighters. All you need is 3 different models.
When you can organise all of this and show it you might, much easier, get more support for your mod and will be able to create a TC with a rich storyline.
So recreate battles over (I hope this is right) Chau sara (Or something like that) instead of making a campaign right away. I do agree with that, atleast until there is some small missions or something to get the community's attention.
-
Thanks for the advice guys, I appreciate it :D. I would like to see if dragonsniper is commited to this before procedding. I would hate to make him feel cut out of this. It is his idea anyway, and I wouldn't want to take charge of it if he does want to do this, but any help would be apprectiated if we do go forward.
Sure thing. I should have a website up for the project in the next week or so. From there I can post up a topic that will lead to the site to try and get some attention. I like the idea of taking some battles that happened throughout the SC campaign (of the Terrans of course. I don't want to commit to doing zerg... oh what a nightmare that could be. :)) As soon as the website is up I'll start taking positions through it. Give me some time and it should be going (hopefully) at 2 weeks max. :)
-
So recreate battles over (I hope this is right) Chau sara (Or something like that) instead of making a campaign right away
Char. (Zerg World)
or...
Mar Sara.
IIRC.
-
Mar Sara. T'was the first point of conflict between Protoss and Terran forces, when the Confederacy raised a scrap fleet to defend from the Executor Tassadar's Expeditionary Fleet.
-
Mar Sara. T'was the first point of conflict between Protoss and Terran forces, when the Confederacy raised a scrap fleet to defend from the Executor Tassadar's Expeditionary Fleet.
So basically, expect to lose a lot. Classic EA-Minbari I guess. Unless its from the Protoss point of view, but we'll do that later.
EDIT: I can't model. You don't want me to. Trust me. :( You'd hate to see me try.
-
Mar Sara. T'was the first point of conflict between Protoss and Terran forces, when the Confederacy raised a scrap fleet to defend from the Executor Tassadar's Expeditionary Fleet.
So basically, expect to lose a lot. Classic EA-Minbari I guess. Unless its from the Protoss point of view, but we'll do that later.
EDIT: I can't model. You don't want me to. Trust me. :( You'd hate to see me try.
Ditto (Or atleast until you can use maya to model.)
-
So basically, expect to lose a lot. Classic EA-Minbari I guess. Unless its from the Protoss point of view, but we'll do that later.
EDIT: I can't model. You don't want me to. Trust me. :( You'd hate to see me try.
Ditto (Or atleast until you can use maya to model.)
You can. Model it with maya, and make its texture, and UV map it properly, and I'll see about converting it to .pof.
-
I wasn't aware that you could convert the Maya saving format into .pof :eek2: odd...
-
Heh.... Wraiths raping Scouts.
Doesn't that usually happen the other way around?
-
Alright. The SC site is finished and done :) I'm not sure if this can/or will get into the "hosted projects/work in progress" area. If it can't then the website will (obviously) be the home area for all comments as I don't want to cram the campaign area with unnecessary topics. Here is the link to the site: www.spacew.com/starcraft (http://www.spacew.com/starcraft)
Note: (Job applications can be put up in this forum (and no other, please) or on the website.
Thx :D
-
Heh.... Wraiths raping Scouts.
Doesn't that usually happen the other way around?
True ....
Heh ... Cloaked Wraiths raping Scouts.
Fixed.
-
I case your wondering where I've been, I've be trying hard to learn to think in a different language to be able to use Blender. How do you extrude a straight line? It seems physically impossible. :ick:
And we need a good name. Any ideas?
-
Woah. Hold up here, kiddies. Before you run off to create a TC with 2 people, at least create a demo mission to show that you're really serious about this. Think of it as making a proposal to the community, with all the bells and whistles. Once you show that you're serious, and that you have a few workable models, people will be more interested to join up.
-
How can you do a demo mission of a TC if you have no models?
Make something cheesy using only stock ships?
At least they have a website already.
-
...FRED, not so hard. Pretty logical. I've put together several missions for my own enjoyment. Turned out pretty well...
A piece of advice from a veteran FREDder: Creating some sort of mission is easy. Creating enjoyable ones is much harder, not to mention stuff like making cutscenes or how much effort you must put into a single mission. Multiply it by the number of missions you want to make. You'll also have to run through the missions in campaign mode to see if they work properly in a campaign. It's more time-consuming and tiring than it might seem at first.
-
:nod: It's worse than A-Level coursework.....
-
Woah. Hold up here, kiddies. Before you run off to create a TC with 2 people, at least create a demo mission to show that you're really serious about this.
That's where people like you come in handy to help model :nod: (I can't model. (Not yet.) You don't want to see me try. Trust me...)
At least they have a website already.
Thank you :doubt:
No really, thx :D
at least create a demo mission to show that you're really serious about this. Think of it as making a proposal to the community, with all the bells and whistles. Once you show that you're serious, and that you have a few workable models, people will be more interested to join up.
And how can I do that?
-
And how can I do that?
That kind of proves this is going nowhere fast.
-
Yeah, the sad truth of FS2 mod development -- particularly for total conversions -- is that you need to do most of the work yourself.
Go look at The Babylon Project, an ambitious and successful total conversion. IPAndrews did the lion's share of that for a while.
-
Thank you guys, you're real encouraging. If you have something helpful to say, say it. If you don't, we don't need to hear it. Thank you.
-
We're not trying to dissuade you. :) We're just stating facts, stuff that needs to be done, "needs to be done" most of the time by the guys in the mod.
-
Yeah. Unfortunately, most new mod projects don't face these realities right off. It's a tough-love kind of help.
We'd love to see it happen, and we'll encourage you all the way. Just make sure you know what you're getting into.
-
Self explanatory link:
http://www.hard-light.net/forums/index.php/board,152.0.html
-
What exactly does Halo for Freespace explain? It died because Devrous's computer died, if I recall correctly.
He was doing fine on it all by himself until then.
-
Self explanatory link:
http://www.hard-light.net/forums/index.php/board,152.0.html
That was a silly example. Devrous was doing a very good one-man job, with dozens of models converted, until his computer crashed.
A better example would be, oh, I dunno, the hundreds of other overly ambitious mods in the graveyard.
-
My post wasn't specific, it was a reference to disorganized/hopeless mods in general. A single-person team is vulnerable to crashes and bad RL issues but that's not the point.
The point is that bad things could happen to promising projects if there are no big and very well organized teams beyond them. :)
-
Unless you're, say, Darius.
EDIT: Stupid remark, because he didn't tackle an entire TC by himself.
-
Unless you're, say, Darius.
EDIT: Stupid remark, because he didn't tackle an entire TC by himself.
Really all he did was bring all the stuff together and bind them, and FRED. He didn't do the models or anything...
-
Yes. Full credit, of course -- he did it well -- but it's a different kind of project from a TC.
-
Indeed, Blue Planet has an extraordinary FREDding behind it but it's not a TC. :)
-
Indeed, Blue Planet has an extraordinary FREDding behind it but it's not a TC. :)
If anything, Blue Planet shows that mission size doesn't dictate the quality of the mission. :P
-
Look at the size of the modpack(textures, soundtracks, models) and let me know... :rolleyes:
-
Look at the size of the modpack(textures, soundtracks, models) and let me know... :rolleyes:
I said size of the mission.
-
And mine was a reference to the fact that BP doesn't rely on the missions, only. The modpack is meant to improve the gaming experience. The missions might not be big but they have big files that make them cool.
-
I think that I'm going to have to put the idea down, unless I can get some help with a storyline and modeling (I can't model and I don't have any sort of a storyline down at all.) Unless some people want to help real soon, I think it's time to put it to sleep for a while. If you have other suggestions thought, it would be nice. ;)
-
Like you, I'm trying to create a team. I'm a great fan of the Colony Wars universe and I really want to create a TC for FS2 SCP. Thanks to YouTube I managed to contact two people but the team needs to be a stable and prolific one before I ask for hosting on a FS fan site. I'm waiting.
Oh, it's the first time I talk about this subject here. :D
-
Colony wars?
-
You don't know Colony Wars?!?
Well, this is a PC gaming community so it was expectable.
-
Sorry... :( It's not my fault is it?
-
No problem, mine wasn't a way to accuse you. Colony Wars was a PlayStation series, that's why most HLPers and therefore modders don't know it.
-
Colony wars?
http://en.wikipedia.org/wiki/Colony_Wars
Wiki is your friend.
Google is your friend.
-
Colony wars?
http://en.wikipedia.org/wiki/Colony_Wars
Wiki is your friend.
Google is your friend.
No kidding. Gotta love wiki.
Like you, I'm trying to create a team. I'm a great fan of the Colony Wars universe and I really want to create a TC for FS2 SCP. Thanks to YouTube I managed to contact two people but the team needs to be a stable and prolific one before I ask for hosting on a FS fan site. I'm waiting.
Oh, it's the first time I talk about this subject here. :D
So when you host off of a FS fan site do you get big publicity like Diaspora or Fate of the Galaxy? (I guess I'm trying to ask if it'll show up as a "hosted project/project in progress"
-
No, the main intent is to get help from expert coders and modders. It'd be hard to get external help if the mod is hosted elsewhere.
-
Like my website was?
-
I have to admit that I'm still missing the point of this whole discussion.
Hijacked?
-
Doesn't almost ever topic fall off topic for a couple of posts?
-
This is an inert discussion insofar as i can see. Prove me wrong and i'll TRY to provide glowsticks for life. If not. . . . . . .you'll be i gimp for the rancor .