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General FreeSpace => FreeSpace Discussion => Topic started by: sigtau on July 25, 2009, 05:07:44 pm

Title: Which weapons would you like to see in FreeSpace?
Post by: sigtau on July 25, 2009, 05:07:44 pm
Really, this topic is not a matter of which weapons, but rather what weapons.

I'm looking for the most creative weapon ideas you can think of, and ones that are plausible in the FreeSpace Open engine.

Anything, really.  Anything you can think of, fighter and bomber primaries OR secondaries.

I'm willing to implement them in my modpack, which will be due for final release sometime next year.

Title: Re: Which weapons would you like to see in FreeSpace?
Post by: eliex on July 25, 2009, 05:41:51 pm
This (http://www.hard-light.net/forums/index.php/topic,57596.msg1161606.html#msg1161606) should prove useful.  :)
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on July 25, 2009, 07:03:43 pm
A souped up slow firing Leech style gun, which has residual EMP that can disable fighters... Think ION CANNON from Empire strikes back....the effect would be temporary but long lasting. I may alreadyhave one ;7
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Blue Lion on July 25, 2009, 07:30:49 pm
A primary that slows down ships

A bomb that regens shields
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: The E on July 25, 2009, 07:36:51 pm
A beamspam missile. Basically a Piranha that spawns beams instead of missiles.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Scotty on July 25, 2009, 07:40:23 pm
^     ^      ^
Laser-head!
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: The E on July 25, 2009, 07:42:54 pm
Yeah. Like so:

(http://img24.imageshack.us/img24/9510/omgw.png)

(Image by Commander Zane)
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Snail on July 25, 2009, 07:46:16 pm
Mines
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on July 25, 2009, 08:11:06 pm
Like wing commander (rear dropped close combnat ones?)  but pimped?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on July 25, 2009, 08:13:36 pm
I've seen mines in Cardinal's Spear campaign, I would also like to see a fighter flak cannons, actually useful shotguns or even bettter, shotgun flaks (fighter mounted).  :)
And of course good old machine gun (very high ROF, medium FOF , ballistic, low to medium damage).
I also like multi-spawn missiles and dumbfire or(and) swarm torpedoes.
Also, I like the tractor weapons, like Shivan Vapula tractor cannon or my Graviton Driver. (the effect is easly archived by setting negative mass for weapon)
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Snail on July 25, 2009, 08:17:12 pm
Maybe it's not the individual weapons, but how each complements the other.

In War in Heaven, each weapon has its individual merits and uses. In this way, each weapon is as useful as the other and it adds a completely new dimension to gameplay, as well as making combat very interesting.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 25, 2009, 08:29:20 pm
Yeah. Like so:

*Snip*

(Image by Commander Zane)
Those were SSL projectiles, actual beams as the child won't work to my knowledge.
Suprised I saw that image again. :P

Also, I like the tractor weapons, like Shivan Vapula tractor cannon or my Graviton Driver. (the effect is easly archived by setting negative mass for weapon)
You gave me a very funny idea...
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on July 25, 2009, 08:37:41 pm
Gravity mines?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Rodo on July 25, 2009, 08:44:37 pm
A gun that will create a temporal black hole that will suck away half of the ship :shaking:, or just a missile that will stuck into the fighter and will make the target forcibly jump away to a random position far from the engagement zone.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 25, 2009, 08:58:35 pm
More like a laser with a mass equal to that of the Shivan Super Laser, but in the negative.
Instead of ship flying away at 440m/s, it's flying AT you at 440m/s. ;7
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Sushi on July 25, 2009, 11:00:46 pm
A beamspam missile. Basically a Piranha that spawns beams instead of missiles.

Sounds like the Laser Blossom from Allegiance: basically a deployable sentry gun that shot a ton of lasers in every direction. Great against capships!

It would also be interesting to see Allegiance "combat pods" as well. Basically, deployable sentry guns.

Finally, I've always wanted the Impact Mortar from Descent 3 in Freespace.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on July 25, 2009, 11:59:36 pm
Most of the really clever weapons I've seen are in Steve-O's modeldump, at least some of which is available for public consumption.

As Snail said, it's really more about the tactical niche it fills. You need to provide the player with interesting ways to interact with other fighters and capital ships.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on July 26, 2009, 01:18:13 am
/me still thinks that a sword-like primary weapon is feasible in FS2. :mad:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: eliex on July 26, 2009, 02:33:14 am
Most of the suggested weapons are going to be so imbalanced in-game . . . but it'd be so cool.  ;)

Most of the really clever weapons I've seen are in Steve-O's modeldump, at least some of which is available for public consumption.

As Snail said, it's really more about the tactical niche it fills. You need to provide the player with interesting ways to interact with other fighters and capital ships.

I agree. A weapon's selection should not be based on how big an explosion it can cause, but rather how different weapons complement each other.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on July 26, 2009, 04:46:21 am
A weapon's selection should not be based on how big an explosion it can cause, but rather how different weapons complement each other.

You mean like the Subach-Tempest, Maxim-Circe and Maxim-Prometheus combinations?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Qent on July 26, 2009, 10:40:08 am
/me still thinks that a sword-like primary weapon is feasible in FS2. :mad:
Like a very short-ranged beam?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on July 26, 2009, 10:45:57 am
One of the beam types is meant to be short range. . But the slash type could be cool for a beam sabre type weapon If tweaked. .
 
I'd like healthkit things. Imagine being behind enemy lines with no support and a bomber dropped little repair kits. . Using mines with negative damage ;)
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 26, 2009, 11:06:50 am
Do negative damage weapons work?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Sushi on July 26, 2009, 11:45:28 am
As Snail said, it's really more about the tactical niche it fills. You need to provide the player with interesting ways to interact with other fighters and capital ships.

Since you asked so nicely... :D


Sounds like the Laser Blossom from Allegiance: basically a deployable sentry gun that shot a ton of lasers in every direction. Great against capships!

Interesting because:
Most of the lasers/beams won't hit anything unless you deploy them pretty much right up against the hull of a large target. Basically becomes an interesting alternative to bombs. It would expire on its own after 4-5 seconds.

It would also be interesting to see Allegiance "combat pods" as well. Basically, deployable sentry guns.

Interesting because:
Combat pods have a time limit and expire (20-30 seconds or so). So, for example, you could lay down a net of these in front of a bomb run and catch them in the crossfire. Alternately, let's say you are in a dogfight with a lighter fighter that always manages to stay behind you. Drop a couple of these and that fighter has more to think about. Combat pods would also have light armor and no shields, so they are fairly easy to shoot down. They would probably be best with a high-velocity, low-damage, short-range laser.

Finally, I've always wanted the Impact Mortar from Descent 3 in Freespace.

Interesting because:
This would probably be used similar to the Infyrno: use it against bomber/fighter clusters or as a way to bombard capships. For those not familiar with Descent 3, this is basically a momentum-launched grenade (most of its velocity is inherited from the firing ship, creates a fairly large explosion either on contact or after 2-3 seconds).
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 26, 2009, 12:03:33 pm
Don't forget the Impact Mortar bounces off of enviromental surfaces (Anything that isn't yourself or a robot).
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Qent on July 26, 2009, 12:13:59 pm
Don't forget the Impact Mortar bounces off of enviromental surfaces (Anything that isn't yourself or a robot).
In FreeSpace that sounds like only asteroids and debris.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 26, 2009, 12:35:02 pm
It wouldn't even be that since every weapon impacts them.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on July 26, 2009, 01:02:53 pm
Infinite ricochet cannon. For space pong justice :yes:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 26, 2009, 01:10:45 pm
I've done that with the Cluster childs and threw them into a Hade's fighterbay, really funny way to aquire several hundred kills on the last mission of Silent Threat. :D
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Scotty on July 26, 2009, 01:25:13 pm
Maybe you could make the beam bomb slash beams, with origin where the bomb detonated and random scythe.  That would be cool.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 26, 2009, 01:28:33 pm
If that worked, that would be the most kickass weapon evar.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Scotty on July 26, 2009, 01:30:28 pm
Have 10 or 15 beams sweep the exact same arc.  It's like a BFSlash. :D
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on July 26, 2009, 02:38:11 pm
Slash beams are extraordinarily irritating from a player POV (and from a FREDder's, for that matter.) Random instant death is un-fun.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 26, 2009, 02:41:38 pm
I've been killed more by fixed beams than moving beams. :doubt:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on July 26, 2009, 03:28:46 pm
That's probably because there are far more fixed beams in existence.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 26, 2009, 03:50:58 pm
More like because they tend on wasting their shots to hit my and only my fighter.

I just had another idea, does mass effect how ships react to shockwaves? ;7
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Snail on July 26, 2009, 04:42:16 pm
It's $Density I think.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Aardwolf on July 26, 2009, 04:53:42 pm
$Density combined with the mass specified in the pof. And the $Blast Force (iirc) entry for the weapon.

I once made a negative-force shockwave ...
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: sigtau on July 26, 2009, 06:13:26 pm
Most of the really clever weapons I've seen are in Steve-O's modeldump, at least some of which is available for public consumption.

As Snail said, it's really more about the tactical niche it fills. You need to provide the player with interesting ways to interact with other fighters and capital ships.

I plan on giving each suggested weapon (that I do implement) subsequent flaws, in order to maintain balance and flow.  I'm not an explosion whore moreso than I am interested in making an interesting complement of fighter weaponry that hasn't yet been seen in retail FreeSpace campaigns.

Seems like everyone assumes questions like these need to be diverted to "it's a matter of quality, not quantity."  It's a bit sad that the internet has come to that.  But hey, serious business.   :nervous:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on July 26, 2009, 06:18:25 pm
As I've suggested before, try playing a bunch of different user-made campaigns, and check out what people have come up with. Procyon Insurgency's sniper weapons and toggleable turrets (believe that was SEXPed, though), Inferno's swarm weapons and Shocker secondary missile, BP's Balor, heavy bomber primaries for anti-ship work...there's a lot out there to riff off of.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: captain-custard on July 26, 2009, 06:35:46 pm
id like to see two weapons added to fighters bombers etc

1. an AI rear facing gun (to stop you getting ass raped) this would not be high powered or deadly accurate as such and would drain energy from other systems , i would like this as i cannot believe that this would not of been implemented in design

2. exploding countermeasures , for the same reason as above
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Retsof on July 26, 2009, 06:46:28 pm
Quote
2. exploding countermeasures , for the same reason as above
I once made what I called the Blaze mine.  A seconary that was pretty much an Infyrno with no velocity and used the countermeasure model.  It also had a fixed detonation time, no second press triger.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 26, 2009, 07:19:41 pm
That would be sweet to watch.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: sigtau on July 26, 2009, 07:49:38 pm
A stationary Inferno missile?  That would make for a funny mine.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Woolie Wool on July 26, 2009, 09:31:41 pm
id like to see two weapons added to fihters bombers etc

1. an AI rear facing gun (to stop you getting ass raped) this would not be high powered or deadly accurate as such and would drain energy from other systems , i would like this as i cannot believe that this would not of been implemented in design

The Badger and Tiger StarFuries from TBP have rear-facing tailgun turrets.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Quest_techie on July 26, 2009, 10:28:15 pm
something like an infyrno that moves faster and has a negative shockwave when you pop it, for the sake of taking large groups of bombers, and putting them all in one much smaller place for you to hit with your primaries.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Tantalus53 on July 26, 2009, 11:21:53 pm
Flak rockets. I tried doing them myself. I didnt balance it well, and im too lazy to do it.

Basically like a tempest that explodes as a cloud of flak. Shorter lifespan though, that way you can make the rockets explode around a fighter your persueing, or a bomb, ect.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Scotty on July 27, 2009, 12:52:18 am
I wouldn't go for a short lifespan, I would go for proximity detonation, provided it's been flying for a bit already.  Wouldn't do to have them exploding as they left the tubes.

But I just play the game.  I have no idea if you can even do something like that :D.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 27, 2009, 05:17:46 am
Flak rockets. I tried doing them myself. I didnt balance it well, and im too lazy to do it.

Basically like a tempest that explodes as a cloud of flak. Shorter lifespan though, that way you can make the rockets explode around a fighter your persueing, or a bomb, ect.
Sounds like Inferno's A.C.R. rockets.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: captain-custard on July 27, 2009, 06:04:43 am
id like to see two weapons added to fihters bombers etc

1. an AI rear facing gun (to stop you getting ass raped) this would not be high powered or deadly accurate as such and would drain energy from other systems , i would like this as i cannot believe that this would not of been implemented in design

The Badger and Tiger StarFuries from TBP have rear-facing tailgun turrets.

do these fire automatically? i cant seem to recallseeing them working
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on July 27, 2009, 06:12:33 am
Sounds like Inferno's A.C.R. rockets.

Nah. The A.C.R. is more like the Infyrno missile on crack.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 27, 2009, 07:40:35 am
Only in the sense it does the exact same thing, but it still better describes what Tantalus said because the A.C.R. has an incredible rate of fire for how lethal it is.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Woolie Wool on July 27, 2009, 09:42:08 pm
id like to see two weapons added to fihters bombers etc

1. an AI rear facing gun (to stop you getting ass raped) this would not be high powered or deadly accurate as such and would drain energy from other systems , i would like this as i cannot believe that this would not of been implemented in design

The Badger and Tiger StarFuries from TBP have rear-facing tailgun turrets.

do these fire automatically? i cant seem to recallseeing them working


With default behavior they will only fire on a ship you are targeting, However, there's an ai_profiles flag that will make bomber targets fire on any nearby enemy by themselves.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on July 27, 2009, 11:41:39 pm
The Balor in BP:AoA fires in a left-right-left-right pattern, right? I'd like to see more weapons that fire that way.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: NGTM-1R on July 28, 2009, 12:17:46 am
The Balor in BP:AoA fires in a left-right-left-right pattern, right? I'd like to see more weapons that fire that way.

I still prefer the original flamerthroweresque Balor from ITDOH. There was considerable skill to using it because of its low speed, but it was every bit as effective, or more so, then the BP model.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Fury on July 28, 2009, 03:33:28 am
1. an AI rear facing gun (to stop you getting ass raped) this would not be high powered or deadly accurate as such and would drain energy from other systems , i would like this as i cannot believe that this would not of been implemented in design
Has fs2_open yet fixed bomber turret issue where it will only fire at a target player is targeting at the time? If not, tail turrets have little use unless you target whatever hostile is behind you.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: NGTM-1R on July 28, 2009, 03:55:38 am
Has fs2_open yet fixed bomber turret issue where it will only fire at a target player is targeting at the time? If not, tail turrets have little use unless you target whatever hostile is behind you.

Which isn't terribly hard, people. The Ursa's turret gun was actually pretty useful if you just kept hitting R.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: TrashMan on July 28, 2009, 07:54:45 am
you mean this?

Quote
$allow turrets target weapons freely:
FS2 Open, 3.6.11:

    * If set, allows turrets to target any weapons instead of just targeting bombs, to be used in conjunction with target priorities setup.


Not sure if this is what you are looking for, the description is confusing.
What you are looking for it turrets attacking targets independently of what the player has targeted.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 28, 2009, 07:58:59 am
That just makes me see turrets trying to shoot down Maxim projectiles and Hornet missiles. :P
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on July 28, 2009, 08:39:13 am
For what it's going to be useful?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on July 28, 2009, 02:52:01 pm
Well it wouldn't be. :P
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: TrashMan on July 28, 2009, 04:49:33 pm
We really need independent turrets on fighters/bombers.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on July 28, 2009, 04:51:45 pm
As has been said, a simple AI profiles flag enables them to target independently.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Qent on July 29, 2009, 02:19:56 pm
Well after searching through the wiki article (http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl), I can't find it. :confused:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on July 29, 2009, 06:27:37 pm
It's an objecttypes.tbl flag, not AIProfiles.
http://www.hard-light.net/wiki/index.php/Objecttypes.tbl
There: http://www.hard-light.net/wiki/index.php/Objecttypes.tbl#.24Turrets_prioritize_ship_target:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on July 30, 2009, 03:55:53 am
A non damaging anti fighter tractor beam with emp. . . Combine with flak for much much pissed offski pilotski.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Ziame on July 30, 2009, 12:39:32 pm
I'd like to see an energy bomb (like the ones in the Nexus: The Jupiter Incident) Basicly like a Piranha, just fires energy which overloads shields. Very eye-candy too.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Droid803 on July 30, 2009, 01:31:07 pm
So...it'd be a shield-damaging shockwave?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: SpardaSon21 on July 30, 2009, 01:36:48 pm
A very powerful anti-shield shockwave with a large radius.  Imagine a whole wing of Shivan bombers losing all their shields to one of these.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: da1edwin on July 30, 2009, 10:45:02 pm
Honestly, the coolest thing people could do for SCP would be to make a real use out of the targeting laser, and then to get rid of the Artillery Fired dummy message to reflect whatever new use it got. TAG is taken by the TAG missiles already, but maybe something else...
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on July 30, 2009, 11:13:27 pm
Local subspace missiles work, but I'm not clear on whether anyone ever got subspace missile strikes working properly.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on July 31, 2009, 03:08:22 am
Only one thing to do then. . . .
 /me calls the bobbaucave via the bobauphone.
 
Can someone fire up the bobbausignal please. . 
 
Not quite a weapon idea, but i'd like more elaborate chaff. That single beep pod :no: but a bit of a firework show like in STEALTH would be appreciated, I suppose I could add trails and make the decoy spawn children. . . .
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on July 31, 2009, 07:47:21 am
How about a countermeasure-like missile that creates solid walls in space? :drevil:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Wanderer on July 31, 2009, 08:25:14 am
Local subspace missiles work, but I'm not clear on whether anyone ever got subspace missile strikes working properly.
Both work.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Wanderer on July 31, 2009, 08:28:22 am
you mean this?

Quote
$allow turrets target weapons freely:
FS2 Open, 3.6.11:

    * If set, allows turrets to target any weapons instead of just targeting bombs, to be used in conjunction with target priorities setup.


Not sure if this is what you are looking for, the description is confusing.
What you are looking for it turrets attacking targets independently of what the player has targeted.
That just makes me see turrets trying to shoot down Maxim projectiles and Hornet missiles. :P
For what it's going to be useful?

That is useful IF you are using the turret targeting priorities and want to set the turrets to shoot down other weapons than just those with bomb tag.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on July 31, 2009, 08:35:48 am
Nice! Is there a working ssm.tbl posted somewhere that I could take a gander at? I'll study the Wiki example again but I don't think it ever seemed to work right, at least not in concert with targeting laser or TAG-C.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: da1edwin on July 31, 2009, 01:20:50 pm
Local subspace missiles work, but I'm not clear on whether anyone ever got subspace missile strikes working properly.

My apologies, I didn't know that there was a link between ssm.tbl and the seemingly uncoded Targeting Laser. I'll be sure to check the wiki first next time. What's the difference between a local subspace missile and a subspace missile strike?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on July 31, 2009, 01:27:11 pm
You launch a local subspace missile, it warps out and comes in near the target.

I just got subspace missile strikes working on my end - in those, you designate a target with the targeting laser or a TAG-C and missiles jump in to kill it.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Killer Whale on July 31, 2009, 10:54:29 pm
This might help...?http://www.hard-light.net/forums/index.php/topic,63676.0.html (http://www.hard-light.net/forums/index.php/topic,63676.0.html)

How about a huge bomb that releases a negative shockwave that sucks fighters, cruisers, and maybe even slightly a destroyer into it causing them all to collide with each other.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on July 31, 2009, 11:01:42 pm
Steve-O already did that one too. The man's a genius!
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: NGTM-1R on July 31, 2009, 11:14:09 pm
I'm still interested in my Screen Launcher concept, something to break up attacking fightercraft via shockwaves, but it's annoyingly difficult to make work in practice without being a danger to the firing ship.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Snail on August 01, 2009, 06:22:27 am
Strange.

Mobius did all of these already, but thought they were bad ideas and moved on.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on August 01, 2009, 07:43:26 am
Steve-O already did that one too. The man's a genius!
Which missile did that?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on August 01, 2009, 08:53:29 am
I'm still interested in my Screen Launcher concept, something to break up attacking fightercraft via shockwaves, but it's annoyingly difficult to make work in practice without being a danger to the firing ship.

Try using the arm distance flag so it won't blow up until it's a set distance from the launcher/target?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on August 01, 2009, 09:11:56 am
Steve-O already did that one too. The man's a genius!
Which missile did that?
It's unreleased to public, but I have tried it and it's really difficult to use unless you fly MIG (which is fast enough to deploy it and escape before getting sucked into explosion).
It's named BHB, which is short for Black Hole Bomb, and reminds me of Black Shark missile from Descent 3 (deploying it into a convoy is just plain fun, even if it's escorted by cruiser or two).
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on August 01, 2009, 09:13:02 am
Figures.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on August 02, 2009, 07:03:05 am
Flaming_Sword's Shivans! v0.21 mod has a Shivan subspace missile in it was well. I think it's called the "Tactical Bomb".
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: NGTM-1R on August 02, 2009, 12:30:24 pm
Try using the arm distance flag so it won't blow up until it's a set distance from the launcher/target?

That's not the tricky bit. I have yet to find the right balance between range and shockwave radius. It's supposed to be a relatively close-in weapon, but that's just not working because to be large enough to be useful it's damaging the firing ship, and I don't want to devote terribly many turrets to creating the screen.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: ElMattador on November 17, 2009, 04:20:50 pm
A TAG style missle that allows for a permanent aspect missile lock, as it's jammed into their hull.  Thus, no matter where they fly, or if you change targets and reaquire them later, you would maintain persistant aspect missile lock with your other bank of missiles.  They could be heat-seekers, like Rockeye/MX-50s, but a bit faster and a bit smaller, allowing for an equal payload to any missle in the inventory with the exception of the dumbfire rockets.  By the way, I'd like a dumbfire rocket with more punch but lower payload as a "big brother" to the ones already present in FS1&2
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on November 17, 2009, 07:06:48 pm
Like the Hammer and Hurricane?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Narwhal on November 17, 2009, 07:25:45 pm
Half-life Gravity gun !

More seriously, I think Star Control / Ur-Quan Masters has quite a few ideas. To cite a few :

- The (Spathi Discriminator/Eluder's) Backwards Utilizing Tracking Torpedo. Missile leaving from the back of the ship, to get rid of those obnoxious people following you
- The (Umgah Drone's) anti-matter vent, which fires a short-range cone of destruction.
- The (Druuge Mauler's) ultra-long range canon, with the ship jumping back when he fires. Like space artillery.
- The Zog, Fot and Pik tongue, a very short range very powerful anti-capship laser, fired from fighters
- The (Slylandro Probe's) electric arc. As the name imply. Very random.
- The (Vux Intruder's) blobs, mine that slow down and paralyze the victim.

And, of course, the Shofixti Scout's Glory Device. People understand what I mean.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: deathfun on November 17, 2009, 08:57:50 pm
I say a secondary weapon that fires droids that cut into the hull permanently damaging subsystems on the targeted ship

Much like what you saw in Star Wars III, during the opening sequence
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: IronBeer on November 17, 2009, 09:48:02 pm
Disposable energy cells that can be taken in place of missiles.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: ElMattador on November 18, 2009, 02:53:31 am
Maybe a bomb that temporarily screws up the subspace feild, preventing immediate vicinity reinforcement or escape (use wisely) for a short time.  (reinforcements would still arrive, but just much farther away)

OR

A bomb that screws up the subspace feild not enough to effect ship movement, because it's got enough punch to prevent all local comms.  This would be really handy on those infiltration type missions.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: QuantumDelta on November 18, 2009, 08:29:33 pm

You mean like the Subach-Tempest,

Eh? :P
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Droid803 on November 18, 2009, 09:17:55 pm
It's what you're basically stuck with using for the first part of the campaign, on account of the Prometheus R sucking monkey balls and Rockeyes taking up too much space to be effective at anti-transport/anti-cruiser work.

That's the reason I use that combination.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: IronBeer on November 18, 2009, 11:43:37 pm
Rockeyes are trash in campaign, but the Prom R paired with a Subach isn't half-bad. Transcend forced me to get good with the combination.   :lol:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Stormkeeper on November 19, 2009, 12:07:09 am
I would like to see a Rockeye II. One that actually works.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Solatar on November 19, 2009, 12:31:55 am
The MX-50 was decent in FS1 against the Vasudans because they had no shields.  It became useless after shields became widespread.

The Rockeye is a glorified MX-50, and it is equally as ineffective.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: ElMattador on November 19, 2009, 03:45:11 am
I'm thowing in with the better Rockeye/MX 50 group :yes:.  I'd like a better fire&forget heat-seeker too  :nod:  Little bit faster, little bit more damage, at least the same maneuverability, and about average range.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: NGTM-1R on November 19, 2009, 04:49:17 am
There was a heatseeker tornado thingie in at least one mod.

It broke the game something awful, but was very fun. :P
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: QuantumDelta on November 19, 2009, 05:30:27 am
Rockeyes already have a functional range that is massively significantly higher than all but the stil and trebs >.>
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on November 19, 2009, 08:57:59 am
I'd like a better fire&forget heat-seeker too  :nod:  Little bit faster, little bit more damage, at least the same maneuverability, and about average range.
Thunder from PI fills your description to the letter, with the exception of "little".  :)
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on November 19, 2009, 10:26:03 am
Rockeyes already have a functional range that is massively significantly higher than all but the stil and trebs >.>

It was 2050m or something like that, right? :confused:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: QuantumDelta on November 19, 2009, 04:08:43 pm
You can fire them lonnnnnnnnnng before that though depending on the speed and vector of the hostile ship ;p
But yea it's around 1.9 to 2.0 I don't remember the exact range.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: ChronoReverse on November 20, 2009, 01:49:21 am
Only problem with the Rockeye is how large they were for the tiny payload.  If they had the impact of an Harpoon imagine how broken they'd be :lol:

Anyway, a tractor beam like-weapon would be nice.  Something that would slow down the maneuverability of the target like in TIE Fighter.  Or perhaps an energy dampening missile with the same effect for a duration.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Marcov on November 20, 2009, 07:50:36 am
I wouldn't sound st**id, but I do would want to see Kamikaze droids deployed from capital ships. They could carry alot of Helios missiles, and then once rammed to an enemy, would deal great damage. Just image how we could sacrifice the Ursa's shields, and room, and cockpit, to put in like 25 Helii; that would deal damage enough to crush an entire destroyer. And, that's just one. Imagine how many Ursas an Orion can carry  :drevil:

Also, if the Terrans had the tech, I'd have a cluster torpedo debris which could automatically target the subsystems of a ship.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on November 20, 2009, 08:33:59 am
Just imagine how easy it would be to thwart an Orion's plan to send said Ursa with 25 Helios warheads towards another Destroyer. :P
A slow brick with less sheilds? Now its survivability has dropped ten-thousand-fold.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Marcov on November 20, 2009, 11:09:09 pm
A slow brick with less sheilds? Now its survivability has dropped ten-thousand-fold.

But it's still fun to let it warp near the enemy ship and, whether it collides or gets vaporized by lasers, it still deals 150 000 damage  :p
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Qent on November 20, 2009, 11:13:14 pm
A homing (primary) plasma torpedo-ish weapon. Long range, heat seeking, high power consumption.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Droid803 on November 21, 2009, 12:24:52 am
Just imagine how easy it would be to thwart an Orion's plan to send said Ursa with 25 Helios warheads towards another Destroyer. :P
A slow brick with less sheilds? Now its survivability has dropped ten-thousand-fold.

Wouldn't the idea be, by stripping off auxillary systems, to make it significantly faster (or have a much better delta-V)?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on November 24, 2009, 07:10:43 pm
You need a more realistic flight model for acceleration to be important.
What really matters in FS is a top speed.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Droid803 on November 24, 2009, 08:16:37 pm
Yeah, which is why I put it in brackets, being what would be important IRL, and what is important in FS.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on November 24, 2009, 08:48:49 pm
Weaponwise a novel effect would be for EMP weapons to invert controls or screw them up royally resulting in uncoordinated flight til the effect ceases.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Goober5000 on November 26, 2009, 04:28:46 pm
I would like to see a Rockeye II. One that actually works.
Scroll of Atankharzim is using the Rockeye from the demo version of FS2 as the Rockeye II.  Half the cargo size, faster, and more powerful = win.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Snail on November 26, 2009, 04:30:18 pm
I would like to see a Rockeye II. One that actually works.
Scroll of Atankharzim is using the Rockeye from the demo version of FS2 as the Rockeye II.  Half the cargo size, faster, and more powerful = win.
Will the Nahemas have turrets?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Goober5000 on November 26, 2009, 07:00:33 pm
Yup.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on November 27, 2009, 02:04:43 am
Two turrets? :shaking:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: gavilatius on November 27, 2009, 07:28:56 pm
a long range rail gun system... that shoots a 2 foot rail at super sonic speeds and has a chance of going through and hitting the next guy... and you have to stop to aim it... because rail guns can take out almost anything from far away that moves slow.

or a black hole gun, or a giant emp device that can take out capital ships, or off screen artillery support (a small gate opens up and a barrage of missiles follow though decimating the foe that had a tracking beacom on its side, put there by a gtva fighter)
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on November 27, 2009, 07:32:27 pm
off screen artillery support (a small gate opens up and a barrage of missiles follow though decimating the foe that had a tracking beacom on its side, put there by a gtva fighter)

We've already got that working.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on November 27, 2009, 07:33:29 pm
And it was there since retail, just disabled.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Snail on November 28, 2009, 06:26:44 am
off screen artillery support (a small gate opens up and a barrage of missiles follow though decimating the foe that had a tracking beacom on its side, put there by a gtva fighter)
We've already got that working.
I'm a BP and Subspace Strikes were my idea.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on November 28, 2009, 12:06:52 pm
Heheh, yes.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on November 28, 2009, 12:32:46 pm
In Bobbau we trust.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on November 28, 2009, 01:08:47 pm
Bobboau was the first one who managed to get subspace missiles working?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on November 28, 2009, 01:44:52 pm
He was the one who showed me how to do it, so yeah, I think so. Dunno.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on November 28, 2009, 10:54:07 pm
Yeah, because the first time I saw subspace missiles was in Flaming_Sword's Shivans! v0.21 mod. I believe I have screenshots of those in the Celebration of FreeSpace thread somewhere.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on November 29, 2009, 12:12:13 am
Those were local SSMs, I believe.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: SpardaSon21 on November 29, 2009, 12:11:41 pm
I want gunpods in FS2.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: The E on November 29, 2009, 12:12:51 pm
Doable. Steve-Os fighters use them.

By which I mean, they use external models for primary weapons.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: SpardaSon21 on November 29, 2009, 12:34:55 pm
Actually, I was talking about secondaries that act as ballistic primaries.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on November 29, 2009, 12:35:29 pm
Also done by Steve-O.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Droid803 on November 29, 2009, 12:50:30 pm
Actually, I was talking about secondaries that act as ballistic primaries.

You mean Tempests?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on November 29, 2009, 12:51:09 pm
Actually, I was talking about secondaries that act as ballistic primaries.

You mean Tempests?
:lol:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Titan on November 29, 2009, 01:29:42 pm
I wanna see missles that are shaped so they spell 'the game' right before they smack your fighter in the fface with a meson explosion. And then have something special for the 'Player died...' like 'Player died. and he just lost the game'
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Woolie Wool on November 29, 2009, 01:31:15 pm
I want a missile that seeks out and destroys people who make stupid "The Game" jokes.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on November 29, 2009, 03:20:14 pm
Actually, I was talking about secondaries that act as ballistic primaries.

They'd be listed under the primary weapons list, so you've already got them on Steve-O's ships.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: stuart133 on November 29, 2009, 03:39:56 pm
I want a missile that seeks out and destroys people who make stupid "The Game" jokes.

Seconded
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Narvi on November 29, 2009, 03:44:03 pm
I want an area of effect weapon like the PSGs in the X games.

Basically a weapon which fires a cone of energy, with the damage being distributed according to the surface area that impacts. It'd be ineffective against fighters (except at close range) but against larger capitals the damage would be pretty constant.

It's not really for a reason, I just think it'd be neat.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: stuart133 on November 29, 2009, 03:52:41 pm
Sooo, a space shotgun.   :wtf: 

What I would really like to see is proper lasers for fighters. That would be cool.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on November 29, 2009, 03:57:08 pm
Shockwave Generators aren't space shotguns, they're shockwave generators. :P

Proper lasers, you want invisible hitscan lasers?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Spoon on November 29, 2009, 03:58:56 pm
A very powerful anti-shield shockwave with a large radius.  Imagine a whole wing of Shivan bombers losing all their shields to one of these.
I tried a missile like that but the shockwave only damages one sector of the enemy shields. It doesn't hit all 4.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: stuart133 on November 29, 2009, 04:29:47 pm
Shockwave Generators aren't space shotguns, they're shockwave generators. :P

Proper lasers, you want invisible hitscan lasers?

No, thin beam weapons. Invisible would be masers. :D Geeky acronyms FTW
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: NGTM-1R on November 29, 2009, 05:14:41 pm
Proper space-based laser would be invisible. :P
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on November 29, 2009, 05:16:12 pm
Except to the target!
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on November 30, 2009, 06:27:43 am
I want a missile that seeks out and destroys people who make stupid "The Game" jokes.

Blow yourself up with it then, because I just lost The Game thanks to you. :p

Sooo, a space shotgun.   :wtf: 

What I would really like to see is proper lasers for fighters. That would be cool.

There are actually quite a few instances of shotgun weapons in some mods. The Reaper in PI is one example.

What kind of laser are you looking for? The kind mounted on INFR1's SB Vindhyachal or a Shivan Super Laser-like gun?

Or are you looking for a laser blade? :drevil:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: stuart133 on November 30, 2009, 03:06:01 pm
Proper space-based laser would be invisible. :P

Yeah fair enough, with just a tiny dot reflected from the enemy ship. But seeing as FS is hardly all that realistic I think that coloured laser beams is not too much to ask for.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on November 30, 2009, 04:03:18 pm
I think you can explain it by the visible part being a hologram projected in order to make avoiding beams easier for friendly fighters.
"Avoid the beam and you won't get hit, pilot" would be much more difficult to execute (in fact nearly impsooible) if you couldn't see the beam.
That would also explain different colours of the beams, it's for distingushing enemy beams form friendly.
Also, beams cannot be projected on HUD, because EMP can screw it up and no one wants to fly into one just because of this.
Of course, that won't apply to fancy MVPs beams, but they're non-canon (though very cannon :)) anyway.

As for space shotguns, they were mostly useless, not matter where I encouncerd them (except one place, where they were diverted from otherwise overpowered weapon, but you this mod is unreleased jet).
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Woolie Wool on November 30, 2009, 04:15:12 pm
I want a missile that seeks out and destroys people who make stupid "The Game" jokes.

Blow yourself up with it then, because I just lost The Game thanks to you. :p

You're going to be the first target.

The Game: Worst bandwagon ever.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: gavilatius on December 13, 2009, 09:23:21 pm
... black hole gun
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: redsniper on December 14, 2009, 04:22:08 pm
I want a drill.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Thaeris on December 14, 2009, 10:14:27 pm
I want a drill.

I want a giga-drill... breaker...

 :nod:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: NGTM-1R on December 14, 2009, 11:13:40 pm
I want a giga-drill... breaker...

 :nod:

Don't. Explain. The. Joke.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 15, 2009, 08:00:01 am
Explain it!
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: headdie on December 15, 2009, 11:43:50 am
this has been mentioned in another thread but laser guided missile

a missile that constantly tries to fly along the line of your cross-hairs
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: terran_emperor on December 16, 2009, 12:15:15 pm
I'd like to see a grapple gun. Like the one from Colony Wars or the one that Starfuries use in B5
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: headdie on December 16, 2009, 12:36:16 pm
I'd like to see a grapple gun. Like the one from Colony Wars or the one that Starfuries use in B5

you ever watched the scene in Serenity when the government and the Reavers tangle with each other  ;7
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: terran_emperor on December 18, 2009, 12:45:25 pm
I've not gotten round to watching Firefly/Serenity yet.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on December 19, 2009, 02:28:14 pm
you ever watched the scene in Serenity when the government and the Reavers tangle with each other  ;7


That would make multi a whole lot more interesting.......and a lot more of us sick.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on December 19, 2009, 03:39:46 pm
... black hole gun
Steve'o did a Black Hole Bomb.
It's almost impossible to deploy in anything slower than a Mig 343 and works much like Black Shark missile from Descent 3.

Actually, I was talking about secondaries that act as ballistic primaries.
Steve'o's Stormfire is like that, he also designed a fighter mounted sniper rifle with two types of ammo and extremally long range.
Also, the Vulcan from Cardinal's Spear works in similar way, as it's the only way it could be done at the time of FS1.
And as mentioned earlier, Tempests and most of the other rapid fire DF missiles can be used that way, especially Hurricane from Inferno.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Ziame on December 19, 2009, 03:40:06 pm
Maybe not much weapon-ish but i'd love to bomb the center of a destroyer and see it falling apart
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: headdie on December 19, 2009, 07:23:55 pm
this might have been mentioned but a WC raptor style mine to shove in the face of a perusing fighter
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on December 19, 2009, 07:26:26 pm
Mines in Cardinal's Spear may work that way.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Marcov on December 20, 2009, 10:43:28 am
A 20 mm heavy machine gun. Why?

Because I wanna see how it works on shields  :D
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 20, 2009, 11:08:27 am
That all falls down to how they function. Every game I've played with ballistic weapons typically have no effect on shields.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: headdie on December 20, 2009, 11:57:38 am
A 20 mm heavy machine gun. Why?

Because I wanna see how it works on shields  :D

see FS1 avenger for a 45mm cannon
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 20, 2009, 12:30:31 pm
45mm projectiles of what? That doesn't say much coming from the Tech Lab.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Thaeris on December 20, 2009, 12:47:20 pm
45mm projectiles of what? That doesn't say much coming from the Tech Lab.

Ownage. Ownage, of course. 45mm of pure, unadultered ownage...  :cool:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on December 20, 2009, 12:59:21 pm
Plasma.
Also, TVWP features some machine guns in case you were interested.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: headdie on December 20, 2009, 01:53:53 pm
45mm projectiles of what? That doesn't say much coming from the Tech Lab.

projectiles

Quote
A rapid-fire, computer-controlled radar and gun system - capable of firing at a rate of more than 4500 rounds per minute - used primarily for close-defense situations - uses closed-loop radar technology to locate, identify, and direct a stream of highly destructive 45mm projectiles to the target.

see
http://www.hard-light.net/wiki/index.php/Avenger#Tech_Room_Data
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 20, 2009, 02:02:19 pm
45mm projectiles of what? That doesn't say much coming from the Tech Lab.

projectiles
That is so descriptive you can't believe. :rolleyes:
Again, that doesn't tell us ****. It could be firing 45mm projectiles of just that for all we know.

Quote
see
http://www.hard-light.net/wiki/index.php/Avenger#Tech_Room_Data
Don't need to, I've played FreeSpace, I know what the Tech Room says about the Avenger which is WHY I just questioned what it exactly fires, because it DOES NOT SAY.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on December 20, 2009, 04:36:12 pm
I've seen a .Pof in the sandwich thread. So I know this is possible. . . . .
 
I would like a kitten flavoured cookie cannon.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 20, 2009, 04:37:16 pm
JAD3 reference I'm guessing?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on December 20, 2009, 04:42:20 pm
You're a JAD3 reference :p
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Aardwolf on December 20, 2009, 04:57:26 pm
45mm projectiles of what? That doesn't say much coming from the Tech Lab.

Vomit.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 20, 2009, 05:00:05 pm
You're a JAD3 reference :p

Quote from: Command
YOU'RE banned 50 years ago!
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Woolie Wool on December 20, 2009, 05:01:48 pm
45mm projectiles of what? That doesn't say much coming from the Tech Lab.

projectiles

Quote
A rapid-fire, computer-controlled radar and gun system - capable of firing at a rate of more than 4500 rounds per minute - used primarily for close-defense situations - uses closed-loop radar technology to locate, identify, and direct a stream of highly destructive 45mm projectiles to the target.

see
http://www.hard-light.net/wiki/index.php/Avenger#Tech_Room_Data

The Avenger tech room data is stolen from a technical description of the real-life Phalanx CIWS system.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Dragon on December 20, 2009, 05:08:54 pm
Except that Phalanx is 20mm, but the rest fits perfectly.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: gavilatius on December 20, 2009, 05:09:24 pm
shoop da woop gun
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Killer Whale on December 20, 2009, 10:42:49 pm
Plasma.
Also, TVWP features some machine guns in case you were interested.
I thought that was what "Terran Turrets" were.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: MatthTheGeek on December 21, 2009, 01:14:40 am
If you look in the weapon.tbl, you'll see that blobs are "ML-16 derivative",  "Avenger derivative" or "Prometheus derivative" (at least in FS1). So they're just bigger, slower and less powerful variants of fighter guns.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Aardwolf on December 21, 2009, 01:21:56 am
Bigger, slower, and less powerful.

Now how the heck did they come up with that idea?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: MatthTheGeek on December 21, 2009, 02:03:41 am
That's obviously for gameplay reasons. And also because of the way the turret AI works. Would the AI fire at the standard fire rate of blobs, then they would become dangerous. Try and set Fury's AI to a capital ship and you'll see what I mean.

Now if we forget gameplay and try to understand this choice in the FS universe...
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 21, 2009, 07:14:52 am
Or play Procyon Insurgency, which drops all the blob refire rates to 0.1 and still pose zero threat to the player because the player typically knows how to dodge them and still attack the bigger ship. :P

Now do the same and make the velocities that of the fighter guns and they are trouble. :P
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on December 21, 2009, 11:51:39 am
Or play Procyon Insurgency, which drops all the blob refire rates to 0.1 and still pose zero threat to the player because the player typically knows how to dodge them and still attack the bigger ship. :P

Now do the same and make the velocities that of the fighter guns and they are trouble. :P

Hey, the blobs in PI were dangerous because of the increased refire rate. Weaving in between blobs in PI without taking shield damage is hard to do, even on Very Easy.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: General Battuta on December 21, 2009, 12:03:59 pm
PI did not use any significantly altered AI, so warship turrets remained heavily handicapped.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 21, 2009, 12:20:30 pm
They still tore apart AI pretty well regardless.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Marcov on December 23, 2009, 11:28:56 am
Wait, if you say that the Avenger's a 45 mm cannon, then this could somehow tell us whether or not the Harbringer is REALLY 5000 megatons...
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 23, 2009, 11:33:17 am
:wtf:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: headdie on December 23, 2009, 02:47:43 pm
Wait, if you say that the Avenger's a 45 mm cannon, then this could somehow tell us whether or not the Harbringer is REALLY 5000 megatons...

problem is that though the tables effectively give muzzle velocity with the projectile speed there is no reference to the mass of the round so you dont know how much kinetic energy the round has, alternatively you can't use the maxim because although you have the speed and composition (DPU) you there is no reference to the size of the round so you still dont know its mass
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 23, 2009, 02:56:24 pm
The other thing is, it's what the game says, if it's 5GT (5,000MT), then it is.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Marcov on December 24, 2009, 12:32:19 am
:wtf:

Well it's kind of a long story;

considering an Avenger is basically a standard 45 mm cannon, then we can estimate how many tons of TNT a modern-day 45 mm cannon does (let's say 10 tons). Then the Avenger does 10 tons and 20 damage. The Harbringer does 3200 damage; so 3200 divided by 20 = 160. 160 x 10 = 1600. So the Harbringer is 1600 tons of TNT - compare that to the fluff, which says it does 5,000,000,000 tons of force!!!

Back to how much TNT a 45 mm cannon is.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on December 24, 2009, 04:30:18 am
I want a gun that switches IFFs, you can use bull**** excuses like a layering nanovirus (beastiloveyou) or other such nonsense. I just think a missile or plox firing beam would be useful for the last mission or multi cruiser duels.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Killer Whale on December 24, 2009, 05:30:21 am
An anti-bomb missile could be cool. Super-fast, high manoeuvrability, ultra-low damage, high recharge rate and locking time. Can be explained away as being high capacity (tactical weapon, expensive, large number of engine power) or low capacity (negligible if any warhead).

Invisible beams (pure photon weapon) :shaking:
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 24, 2009, 07:31:55 am
:wtf:

Well it's kind of a long story;

considering an Avenger is basically a standard 45 mm cannon, then we can estimate how many tons of TNT a modern-day 45 mm cannon does (let's say 10 tons). Then the Avenger does 10 tons and 20 damage. The Harbringer does 3200 damage; so 3200 divided by 20 = 160. 160 x 10 = 1600. So the Harbringer is 1600 tons of TNT - compare that to the fluff, which says it does 5,000,000,000 tons of force!!!

Back to how much TNT a 45 mm cannon is.
You're trying to apply true knowledge to a science-fiction space simulator, it will only end with hordes of people bashing you for trying to put realism into something that cannot be determined by any means.

At least that's what I've seen frequently here. :P

An anti-bomb missile could be cool. Super-fast, high manoeuvrability, ultra-low damage, high recharge rate and locking time. Can be explained away as being high capacity (tactical weapon, expensive, large number of engine power) or low capacity (negligible if any warhead).
I like.
Has multi-aspect locking ever been mentioned here?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Thaeris on December 25, 2009, 01:49:40 pm
I've wondered about that before, too.

When I think of how something like the Hornet or Tornado was probably intended to work, I don't see it being able to track just one target, but with the option to reach out and hit multiple targets. In fact, a multi-mode aspect seeking missile would be really cool...
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 25, 2009, 01:54:32 pm
A Macross mod would be a lot more feasable then since they lock-on sequence appears exactly the same if I remember right.
Though I'm pretty sure Frontier had a red dot that would highlight each target instead of a triangle.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 28, 2009, 09:27:25 pm
The Flare from the Descent games. ;7
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Mongoose on December 29, 2009, 01:00:06 am
"Player X ignited Player Y's fuel leak with a flare." :D
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 29, 2009, 05:01:46 am
I forgot to add, make a Guide Bot model and give it the flare.
I'm sure people remember how AGGRIVATING it was having that damn thing plinking your health away as you progress through the levels with its flares. ;)
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Androgeos Exeunt on December 29, 2009, 11:41:58 pm
"Player X's Flare ignites Player Y's fuel leak!"

Fixed. :p

Pity the "Player X merges Player Y's face with his windshield" death message isn't vanilla.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Colonol Dekker on December 30, 2009, 05:01:29 am
I don't remember ever hearing but. . . . Was turret recoil ever implemented?
 
Because that's one thing freespace is severely lacking in.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Firartix on December 30, 2009, 05:03:50 am
Yo. I'm just gonna throw all ideas i have.

 - Droppable Mines
 - Droppable Sentry Guns
 - Umbrella Shields. You deploy them somewhere and act as a shield. It could just be a 0 speed infinite lifetime missile.
 - Cloud missiles (like Piranas, but weaker and recursive sub-munitions!)
 - AAA Beam turrets !
 - More subspace missiles
 - The laser painting calling subspace missiles
 - TAG Laser
 - Missile with a constant explosion, making kindda a no-fly zone for 10-60s

Edit: Yo wait! I forgot something nice !
 - Energy Transfer beam
 - Shield Transfer beam
 - Eventually, hull repair nanobots beam ?
 - Subsystems repairer.
(Idea stolen from EVE Online) You could make  this with negative damage weapons, right?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 30, 2009, 05:12:07 am
I don't remember ever hearing but. . . . Was turret recoil ever implemented?
 
Because that's one thing freespace is severely lacking in.
Not suprising you'd ask that considering the mod you're a part of. ;P
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Firartix on December 30, 2009, 05:19:48 am
Anothere idea. Beam trail missiles.
Some missile doing a beam trail that last for a few seconds, damaging everything that pass in it.

Or an explosion trail missile (this wasn't my idea, though) : a missile with a short lifespan that spawn himself. It'll just keep detonating !
Well.. i guess you need a way to remove it or it'll stay forever.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 30, 2009, 05:24:28 am
Anothere idea. Beam trail missiles.
Some missile doing a beam trail that last for a few seconds, damaging everything that pass in it.
The picture I'm seeing, if trail means exactly what it is, I'm seeing the missile leave the ship, then becoming hot molten slag by its own missile.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Firartix on December 30, 2009, 05:26:11 am
Well it could work another way

A Beamlauncher-launcher missile, carrying the beam launcher missile for 3 seconds.
Then it detonates, releasing the Beamlauncher missile.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: headdie on December 30, 2009, 05:28:06 am
how about a bomber weapon which could be deployed  mine style that shoots a flimsy aaf style beam at nearby hostile fighters
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Firartix on December 30, 2009, 05:34:59 am
Following this idea: a deployable generator, making a shield-regeneration field !
However i'm not sure if this would be technically possible... and if it do... it would surely require scripting i guess

Edit: About turret recoil... Why would Laser turrets have recoil ?!
However i think it should be implemented on railgun. Too bad they're for capships.
Following that idea (too), is the turret turn rate implemented in FS2 ?
It is in EVE too, and while your angular speed is higher than the turret, it miss all shots (it's likely with an interceptor)
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 30, 2009, 05:42:48 am
Edit: About turret recoil... Why would Laser turrets have recoil ?!
However i think it should be implemented on railgun. Too bad they're for capships.
Actually the very reason Dekker would ask about it is because he's part of the Apocalypse Project team which is making Homeworld for FreeSpace, and Homeworld has turret recoil on their larger caliber weaponry.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Killer Whale on December 30, 2009, 07:03:56 am
About turret recoil... Why would Laser turrets have recoil ?!
Why would Laser turrets have visible rounds?! Reason: not entirely laser... or rule of cool, both would answer both questions.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Firartix on December 30, 2009, 07:29:15 am
We talked about this on IRC already
And some people said weapon like Subach are XASER and not LASER. however, i'm not aware of the difference >.>'
They also said, the beams color is just some side-effect. However, i don't remember why. Then i think it may just be the same thing for laser turrets...
But that may also explain the recoil right?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Snail on December 30, 2009, 07:30:04 am
Subluminal lasers

Ie. Don't look into it too much. If lasers (or xasers, which are lasers just at a different wavelength) travel slower than light then **** physics, more or less.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 30, 2009, 07:36:01 am
Xaser isn't used in reality terms, it was a condensation for X-ray particle which only lasted as long as it took for a person to say it.

Unless you look at computers which Xaser is a model brand. :P
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Firartix on December 30, 2009, 07:36:59 am
Another idea. Other ideas.
AFAIK, Shield only get damaged where you shot it, right ?
How about an EM Weapon equally damaging all shields ?
Or a special EM laser, causing sensor bugs and shield alteration (shield integrity changes of shield part or something, auto-equalize..)

Special energy-drain weapons would be fun too.
Like, you fire anyway on the ship, and it damages engine, or weapons, or something. It could even be random

Last thing: get us disruptor weapons, like in TBP !

BTW, Any chance of seeing those Umbrella Shields somewhere?
I heard about it on Allegiance but they said it was removed.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 30, 2009, 07:39:24 am
Special energy-drain weapons would be fun too.
Lamprey and Leech Gun.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Firartix on December 30, 2009, 07:40:42 am
Don't they drain energy ?
I was talking about something that would actually disrupt random subsystems.. or damage em
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Commander Zane on December 30, 2009, 07:48:17 am
You said energy-drain.
So I gave you exactly the weapons that do what you said.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Snail on December 30, 2009, 07:51:43 am
Semantics.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Jeff Vader on December 30, 2009, 07:56:22 am
Like, you fire anyway on the ship, and it damages engine, or weapons, or something.

...

disruptor weapons
Akheton SDG, Disruptor Cannon, Advanced Disruptor?
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Firartix on December 30, 2009, 08:00:44 am
Errr.... I actually never saw a ship disrupted except using the FS1 Disruptor Missile, the DoS' Archer, or the TBP Disruptor.
By diruptor i mean the uh.... well.... idk how to explain this... you know, when it cuts engines <.>' like a temporary disable.
Do the standard SDG gun do this too ? i never saw it playing FS2 !
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Jeff Vader on December 30, 2009, 08:02:32 am
Akheton SDG (FS2), Disruptor Cannon (FS1) and Advanced Disruptor (FS1) are primary weapons that damage the subsystems of ships (small craft and capital ships alike) with minimal hull damage.

And then there are the Stiletto missiles that do the same thing in a missile sort of way.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Snail on December 30, 2009, 08:03:18 am
Oh, that, electronics choking... I believe it's the "electronics" flag that does it.
Title: Re: Which weapons would you like to see in FreeSpace?
Post by: Marcov on January 01, 2010, 01:33:37 am
A guy with a sword and spear; ATTACK THE SATH!!!!