And in the realm of "Missions which took ten years off my life," I'll nominate trying to get the "kill 25 turrets" bonus point on mission 15 of Procyon Insurgency. So many restarts, so many screamed curses...
bet on my skills people! come on... how far did I get without getting killed? (from mission 1 without counting the trainings)
bet on my skills people! come on... how far did I get without getting killed? (from mission 1 without counting the trainings)
Let's see . . . M013? That's when the FS2MC really picks up the pace IMO. :p
seems like none of you have played the aeos affair :drevil:
seems like none of you have played the aeos affair :drevil:
seems like none of you have played the aeos affair :drevil:
That's been discontinuitied. :P
Really? I just finally got through playing it for the first time, and there were only two or three missions that gave me significant trouble. And I'm not exactly a top-notch pilot. :pseems like none of you have played the aeos affair :drevil:
That's been discontinuitied. :P
It's been refitted by the FSCRP IIRC.. or maybe I played the old version.. anyways.. the hardest campaign I've ever played.
(Forgets the one where you had to make a mad dash from the bastion to the Delta Serpentis -> Sol node)The Great Hunt :p
One that really blew me up was the ITDOH Apocalypse, I stayed to ensure that triton made it out, I engaged me jump drive just before they did. I was in subspace, but apparently if a millimeter of your fin is still sticking out, you die.
Yeah, that happened to me too.
Now I just park myself at the node when the mission starts, and let my wingmen do everything else.
AFAIK you don't actually have to protect the freighters at all, just stay alive and be near the Jump Node.Yeah, that happened to me too.
Now I just park myself at the node when the mission starts, and let my wingmen do everything else.
Doesn't work for me; I usually lose all or almost all of my wingmen in Clash of the Titans II. I also run into extreme difficulties when the two Cains and the Dragons come in, thanks to lack of wingmen. (The Vasudan Theta wing gets pulverized by the Dragons half the time, too, meaning it takes me 3 or 4 tries to pass Apocalypse every time I get to it.) I must be doing something wrong. :lol:
The cutscene is slightly different if you survive, vs if you don't.Well, that much I knew. I meant if getting killed was equivalent to failing the mission. What confuses me is the campaign's refusal to advance to the "campaign over" stage. Do you get points and kills for anything you accomplish during the mission? And does your survival or death affect that?
The last mission of Deus Ex (Damn it, Goob, why?)Did you read the readme?
Was I the only one who thought that the decision in forced entry to send in one ship at the time was a bit... illogical?
Why the one at the time tactic? Wouldn't it be a much better plan to just move the whole fleet in formation for maximum turret ownage and such and then send them one by one through the knossos as fast as possible?
The only problem (while also a boon to a degree) is the distances involved. The distance for you to cover makes the space feel massive, which is great, but the enemy does not encounter that problem so much: The Herc is too slow while the Myrm too under-armed. In my opinion, the Lilith situation would be a bit more fair if it was out of range of its target ship when it jumps in or if it was replaced bt something easier to attack... a Moloch would actually fit the bill in my opinion. If the corvette was still around, Temeraire would probably dispatch it with no problem.
However, the best mission in BP by far has to be Universal Truth. Electro-rock makes any mission better! :D
The Herc is too slow while the Myrm too under-armed.
Unreasonable is the Aeos Affair... :mad: :mad:I've seen you claim that before, but the only mission in it that gave me significant trouble, at least on Easy, was the very first, and even that became substantially easier when I decided to try flying a bomber. It's perhaps less forgiving than most other campaigns, but accomplishing your objectives isn't massively difficult.
Damn, you're still an Ensign! You must have gotten busted!
Then go and play BP. :rolleyes:
Universal Truth must not have blown my mind since I don't have a clue what mission you guys are even talking about.
That said, Universal Truth didn't blow my mind either. It's just escorting everyone while the Vishnans and Shivans duke it out.
To be fair, it is a good mission even before the Vishnans get there, what with the already GIGANTIC capship battle (by FS standards).Spoiler:And then FOUR MORE DESTROYERS jump in. That battle probably has the biggest weight of metal of any mission I had seen up to that point. But then the second to last mission just blows the hell out of that.
Oh that one.
Meh. Too much exposition
Oh that one.
Meh. Too much exposition
Well, we can always add a skip button.
Oh that one.
Meh. Too much exposition
Well, we can always add a skip button.
The mission's fine as is I just thought it was a little too much in terms of telling me what's going on. It's like "oh, so that's the secret of the universe. Thanks for sharing".
I can stand repeating difficult missions if I don't have to sit there watching the same thing over and over and over before it gets to the actually part that matters. If I do, then I get irritated and the mission looses it's appeal entirely. (This is the same reason I dislike He Who Rides the Tiger, with it's long wait time before anything happens).
While it may be good for storytelling, it becomes aggravating to play for the third or fourth time.
Or...put in a skip button?
MORE BEAMZ (as long as it doesn't trash framerate!)
Eh... the key to FE is wingmen control.
I can't remember a line of dialog from FS2 as strongly as I can, "DIVE! DIVE! DIVE! HIT YOUR BURNER'S PILOTS!!!" And seeing a Sathanas jumping a node directly in front of you.
grrrrr. Yes one wing of bombers covered by three fighters was supposed to destroy the shivan destroyer. Seriously why am I always heavily outnumbered.You're Alpha One. THE SHIVANS are outnumbered, not you.
Yes one wing of bombers covered by three fighters was supposed to destroy the shivan destroyer. Seriously why am I always heavily outnumbered.
You're Alpha One. THE SHIVANS are outnumbered, not you.
Yes one wing of bombers covered by three fighters was supposed to destroy the shivan destroyer. Seriously why am I always heavily outnumbered.
You're never gonna win the war with the Shivans unless you win while outnumbered.
Now... "If Command wants your opinion they'll promote you to Admiral, now shut up and focus!" :P
Hey, it's not the command that's risking their life in a slow, nonmanouverable tin can with a bull's eye painted on the ass.
I need some cover here folks.
Hey, it's not the command that's risking their life in a slow, nonmanouverable tin can with a bull's eye painted on the ass.
I need some cover here folks.
Play on insane, nub.No fear. I'm not that insane.
Clash of the Titans, Freespace One
Many years ago, I first laid eyes on that mission. Never passed it
Only three or so years ago, I reinstalled the game, and played through remembering most missions. Then I got to the one I never passed
When I managed to get the Bastion to survive, I was amazed but not prepared for the mission after the next. Subspace engagement? Pretty blue cylinder?
Blew me away, though as disconcerting it was (round and round and round it goes)
That one mission (Pandoras box i think its called) when your trying to get shields from the shivans and right after you show up they spring a trap on you. It was amazing the first time i played it.
and the shivans Blapping the Einstien.
Even though I love Clash of the Titans and what it stands for in FS (and considering gameplay CotT2 was a real letdown. No capship to fight? I mean, we lack the other titan, guys! :D)
Plus, if it was Bastion vs Shivan destroyer, it was just be:Even though I love Clash of the Titans and what it stands for in FS (and considering gameplay CotT2 was a real letdown. No capship to fight? I mean, we lack the other titan, guys! :D)
CotT 2 was Bastion vs Jump Node.