Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Enioch on November 24, 2010, 04:35:08 am
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Hello, people!
Lurking behind the scenes since 2007, sometimes changing shape and form was the Renegade Legion (http://en.wikipedia.org/wiki/Renegade_Legion) mod.
I was contacted about two years ago by starlord and so I took up the duties of modeler/Uvmapper and pretty-much-horrible-texturer for the mod. As far as I know, I'm the only one working on assets, at the moment. Lonely. :(
Renegade Legions is a beautiful universe and starlord has sketched out a campaign that I would like to play at some point; however, it is beyond the reach of a two-man team. So, we've decided we'd like to create a demo mini-campaign, allowing the player to experience one of the most legendary engagements in the Renegade Legion universe: the engagement between the terran battleship Kraken and the kess'rith (nasty aliens) ship Drashok. It takes place in the early history of the RL universe, at a time when Terrans are still fighting for their freedom and not oppressing everybody else... :p
However, even a 3-5 mission campaign is beyond us. We need to get a fleetpack up, find a scripter to handle some universe-specific issues, like capship shield behavior and so on, and, of course, get a FREDder get the actual missions done.
So, in order to attract some much-needed attention, I'd like to present some of my work:
Our Terran Fleet:
The Defensor-class medium fighter (in game! :D ). Commissioned 7 years before the Kraken / Drashok engagement, it is being dispatched to most front-line squadrons. An excellent long-range platform, suitable for attack and point-defense roles.
(http://img254.imageshack.us/img254/6308/defensor1.png)
(http://img707.imageshack.us/img707/4163/defensor2.png)
(http://img510.imageshack.us/img510/7528/defensor3.png)
The Brutus-class heavy fighter. It is a long-range, heavily armored sniper, or a medium-range, heavily armored nightmare for wings flying in formation. It is the only heavy fighter in the RL universe to sport two turrets and a four-missile VLS system, for long-range bombardment.
(http://imageshack.us/a/img23/8211/6kju.png)
(http://imageshack.us/a/img191/7496/d3ay.png)
The Ultor-class terran battleship (2.75 km length, 2.5 MTons), of which Kraken is the most renowned one. LODs 0 and 1, with debris.
NOTE: New images of WIP Ultor. Symmetry is still on, but will be turned off at some later point. Old Ultor shown to the side, for comparison.
(http://imageshack.us/a/img856/1307/mj58.png)
(http://imageshack.us/a/img266/565/uo0q.png)
The Syracuse-class heavy cruiser (2km, 1.63 MTons). Latest addition to the fleetpack. The Syracuse class is an aging design, from the early days of Terran independence. Much of its design is based on KessRith ships, but it set many standards for Terran warships. A powerful ship, plagued by maintenance issues. Best used as a support ship, providing additional firepower for a squadron.
(http://img853.imageshack.us/img853/3011/viewport.png)
(http://img638.imageshack.us/img638/15/viewfront.png)
(http://img97.imageshack.us/img97/6302/viewfrontbot.png)
(http://img825.imageshack.us/img825/5271/viewventral.png)
(http://img508.imageshack.us/img508/2687/viewback.png)
The Ravenna-class destroyer (900 meters, 606 KTons). The undisputed feather-weight champion of the early Terran fleet, it was built as a testbed for battleship electronics, targeting and energy transfer systems, yet performed so well the Admiralty approved full-scale production. It's expensive, yet fast, maneuverable and quite a heavy-hitter, for its size. It's better than anything of its class the KessRith have.
(http://imageshack.us/a/img547/481/ravenna1.png)
(http://imageshack.us/a/img811/558/ravenna2.png)
TheFasces-class installation. A joint civilian and military design, it can be used as a military base, trade hub or industrial installation. Currently Fasces stations are being constructed in most Terran systems, with the construction being subcontracted to civilian enterprises. Base model by Starman01 (he calls it 'Colossus'), hi-polyfied by yours truly. Original thread here (http://www.hard-light.net/forums/index.php?topic=78657))
(http://img818.imageshack.us/img818/3590/fasces1.png)
(http://img638.imageshack.us/img638/8489/fasces2.png)
(http://img692.imageshack.us/img692/2851/fasces3.png)
(http://img440.imageshack.us/img440/3299/fasces4.png)
(http://img402.imageshack.us/img402/5138/fasces5.png)
Our Kess'Rith Fleet:
The Kess'Rith 'Falling Leaf' medium fighter class. They, like any other Kess'Rith fighter, bear only primary, laser-based armaments (Kess'Rith looooove their lasers). They are more sluggish than the Defensor (which has a similar power output), but compensate with heavy armor and firepower. They are designed for close-range dogfights and furballs. Engaging at long range is recommended.
(http://img97.imageshack.us/img97/9411/screen0034.png)
(http://img207.imageshack.us/img207/6155/screen0035.png)
(http://img225.imageshack.us/img225/4779/screen0036.png)
The Kess'Rith battleship Drashok (3km, 2.9 MTons). Since no canon KessRith capship designs exist, this one was designed, and modeled by yours truly, inspired by canon tech data, KessRith fighter designs and some capships that were a joint terran-KessRith design.
(http://img705.imageshack.us/img705/8832/render1p.png)
(http://img534.imageshack.us/img534/5892/render2yi.png)
(http://img838.imageshack.us/img838/9652/render3.png)
(http://img706.imageshack.us/img706/123/render4y.png)
(http://img29.imageshack.us/img29/2517/render5n.png)
Thank you for your attention.
-Enioch.
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I had no idea this existed. Then again, nobody else probably did either. I'm sure someone will come along and offer their services!
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Thats a lot of beams :o
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Wow, that looks really nice!
Anyway, with good scripts for the missions, I could probably FRED them for you. If you need, I can make an example mission to show.
And about the beams, that's the actual size of the SRed in the mediavps, much too big.
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I had no idea this existed. Then again, nobody else probably did either. I'm sure someone will come along and offer their services!
I recall the Ultor model showcased in a thread a while back, but it's awesome to see it once again.
Also, omg beamz.
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Wow, that looks really nice!
Anyway, with good scripts for the missions, I could probably FRED them for you. If you need, I can make an example mission to show.
And about the beams, that's the actual size of the SRed in the mediavps, much too big.
Thanks!
Well, we'd appreciate it, but it'd be difficult to FRED a mission when the modpack isn't done yet. :p We still haven't got a single fighter done, and we'll probably need another capship or two (cruiser-sized) to spice the battlefield up a bit. At this point, creation of assets is the top priority, and that's where we'd need the most help...
We do appreciate you offering though. Really. Thanks.
And yes, I know the SRed is too big. In the end, the Kraken's broadsides will probably shoot beams thinner than the shivan AAA ones.
I had no idea this existed. Then again, nobody else probably did either. I'm sure someone will come along and offer their services!
I recall the Ultor model showcased in a thread a while back, but it's awesome to see it once again.
Also, omg beamz.
I'm glad you like the Ultor. It was one of my early models, and it is still WIP, after two years. I don't have time to work on it as much as I'd like. :(
And yes, RenLeg ships work like old 'Ships of the line': massive broadsides, firing in unison. Imagine 2-3 battleships duking it out, with a couple of supporting ships thrown in. The main concern of fighters is to survive, as much as to cause damage.
It's still true, though: if you avoid the beams, you won't get hit.
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I remember talking about how these laser batteries could be done but that was a long time ago. Thought it was dead. Good to see that there are at least two people doing something. Sadly I don't have time to provide anything.
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Ah so here's the thread! :D
Yes indeed the RL mod is still lurking! I wouldn't say that the time spent here has been lost, as awesome new devellopments have been used lately in the engine which I feel we could put to use:
One is definately the cap ship missile system used in blue planet for instance...
Indeed, the remaining major snag remains the laser battery. Enioch and I have observed something close to what we needed in the wings of dawn MOD: mainly a cluster of small beams (anti fighter sized) firing in unison... however, difficulties remain...
Also, another point remains uneven armor, but that can be addressed later...
enioch: akalabeth at some point had modelled an enmity destroyer and a few fighter designs like the sica... We'll have to see with the timelines, yet I'm sure at some point those models will come appreciated: the enmity is a gem!
In the meanwhile, let's start by the beginning! who in here can recall anything from the renegade legion universe from FASA?
First things first: the story:
http://www.4shared.com/file/FGcG56QT/renegade_story.html
in the archive are a collection of scans from the manual of "the battle for jacob's star" for PC, which will act as the prequel for the MOD (although the kraken engagement is far before all that: during the pre-trajan era)... once this is browsed, I'll follow with ship briefs etc...
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Those are extremely impressive models......... :nod: :yes: :yes: :yes:
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regarding bays, what we would like to achieve is somewhat like this:
http://www.youtube.com/watch?v=7BGufhMICQQ
at 4:37
perhaps instead of planning a cluster of small beams, it would be possible to alter a beam effect in order for it to look that way?
What's your point of view on this?
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Those are some mighty impressive models you have there. I'd love to see this mod completed.
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Thanks for the praise, NeoKnight and Dekker. Praise is food for a starving man. :D
I'd love to see this mod completed.
However, I don't see this happening unless we get more contributors!
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given the popularity of RL (even aerotech/aerospace has a higher popularity than this, with a wiki with shiptypes described) I have a feeling that everything which is done here already helps...
It'll be a first for any renleg fan to see an ultor fry some kessrith! :nod:
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Thanks for the praise, NeoKnight and Dekker. Praise is food for a starving man. :D
I'd love to see this mod completed.
However, I don't see this happening unless we get more contributors!
:nervous:
My own modding skills are too underpowered to assist with this kind of project, except for some minor background artwork (planets, etc.). But I can still offer moral support and food for starving people. :D
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18/8/2011: Updated First Post with new ships and data.
Still desperately needing modelers / texturers / scripters for the project. Contact starlord or myself if interested (ever hopeful).
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Ooh they are beauts, glad to see this is going on still.
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**massive greeble detected**
**engaging lodding measures**
in all seriousness, your ships look like a nightmare to uv, not even starting to think about texturing...
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In all seriousness, your ships look like a nightmare to uv, not even starting to think about texturing...
Well, the Drashok was UV'd in a couple of weeks, but, unfortunately, has to be re-UV'd. You see, I unwrapped it before I got an answer to my problem (http://www.hard-light.net/forums/index.php?topic=76804.msg1525450#msg1525450) and I had to unwrap without the help of symmetry modifiers. Now that the community has figured out the answer to my problem for me, I can (read: must) re-unwrap, without worrying about normal maps. :D
The Ultor is unwrapped, but, as I said, it has to be re-built around some areas. It looks good from this distance, but it's painfully low-poly up close, compared to the other ships.
The Syracuse model just finished, so I haven't had the chance to unwrap it yet and see hw long it's gonna take me. Best guess? A month. :doubt:
And the Ravenna is also already unwrapped. It will require some re-doing, but not at the level of the Drashok. The model is much smaller and simpler, as well.
Textures should be easier, if I finish the panel lines. I slapped up some filters in Genetica, that will do the job for me.
Ooh they are beauts, glad to see this is going on still.
Glad you like them ;)
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Am I the only one who has an absolute distaste for these ships? I mean seriously, I kinda feel that the clashing style between the top, which is admittingly nice, but it's the belly is that really, really, turns me off, which looks like is an atrocious, overly greebled box. I seriously hope you have an in-universe justification as to why some of these look like that, because it's driving me nuts.
I'm probably the only one who thinks this way, seeing as the minimalist inside me is screaming at the sight of these. However, I DO like the Ultor and Revanna, because they keep a consistent style through the entire hull.
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The contrast between the greebles and the smooth hull is what makes the ships awesome.
The U and R have nice lines but look a little bland in comparison.
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The contrast between the greebles and the smooth hull is what makes the ships awesome.
Am I the only one who has an absolute distaste for these ships? I mean seriously, I kinda feel that the clashing style between the top, which is admittingly nice, but it's the belly is that really, really, turns me off, which looks like is an atrocious, overly greebled box.
Lol. Taste is indeed subjective. :D
I seriously hope you have an in-universe justification as to why some of these look like that, because it's driving me nuts.
I do. It all comes down to the historical background of when those ships were designed / built:
In the 64th century, the KessRith and Ssora alien races defeated the (weakened by a plague) Terrans and reduced them to slaves for ca. 300 years. After the humans rebelled and the KessRith Wars started (in the 67th century, when the campaign in question takes place), shipbuilding techniques and military doctrine had to be pretty much re-invented. The KessRith and Ssora ships and tactics became sources of inspiration for the Terrans, while they struggled to develop strategies and designs of their own.
The Syracuse class cruiser is reminiscent of KessRith designs, with a heavily armored front and dorsal side, while its bottom bears only conventional armor. You can see a similar design on the Drashok.
The KessRith are pretty much centauroid, heavily armored, reptiles, reminiscent of a cross between a crocodile and a rhinoceros. They have evolved thicker armor on their back and on their upright torso, to shield them during ceremonial and mating duels. Their combat mentality revolves around the 'get up close and personal and pound the other guy to pieces' fighting style. This mentality is also prominent in the way they design their ships: They shield the front and top with impossibly thick, ablative armor, especially designed to protect them against laser fire and slap the heaviest lasers they can get their hands on on the sides. Then, during combat, they close the distance, protected by their concentrated armor, turn / roll to present their armored topsides, and engage in a point-blank slugfest.
The Syracuse was built as a KessRith ship, with the difference in the fact that it doesn't bear the characteristic KessRith 'fire armor'; it is instead one of the first ships to bear the Terran 'White': a superdense/reflective material armor, found in every Terran ship since. The Ultor and Ravenna are later designs, more 'Terran' in style, with armor distributed evenly across their smooth hulls.
The U and R have nice lines but look a little bland in comparison.
The Ravenna is pretty hi-poly for its length, actually. The Ultor looks bland because it is: it WILL be rebuilt, but maintaining the 'smooth hull' style.
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Fair enough, I can live with that explanation.
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I for one, think those ships are superb and that enioch really has done them justice in capturing their feel! The fact that ships of fasa's renegade legion are even modelled in that project alone is IMO a tremendous advancement to preserving that sci fi universe from oblivion...
Also, sorry! A slight typo to point out here from my part enioch: the ultor is 2.5Km long according to the briefs.
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21/10/2011: Updated First Post with new ships and data.
Still calling out for modelers / texturers.
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I can't model or texture, but I can say that you have one beautiful ship in game.
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You can have my models for this if I can find them. I assume I backed them up somewhere
Though my enmity destroyer kinda sucks a bit to be honest. I put these silly missile launch silos on the top that don't really look that hot.
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These models are amazing :eek2:
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thanks to enioch for that!
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06/11/2011: Updated First Post with new ships (in game) and data.
(Scroll down to "Kess'rith Fleet")
Still calling out for modelers / texturers.
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Sir! you are the ambassador of awesome! the defensor looks cool beyond belief, but it is eclipsed IMO with the excellent look of the kessrith fighter! The installation is quite a nice addition also (RL material is VERY sketchy regarding them!). Most excellent work!
I'm simply wondering however, but when you mentionned the ultor being 2.75 Km, possibly did you make a typo and mix up with the shiva? I think the ultor is 2.5Km.
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Haven't found any info about Ultor length anywhere. 2.75 is an estimation. :blah:
Can you tell e where you found that (2.5) length? I'd like to stay as canon as possible.
And although I put some effort on hi-polying that installation, credit for the original model and design goes to Starman01. (BTW, if he's reading the thread, don't worry, I haven't forgotten about those models you gave me. They're pretty much done - I'm just finishing them up with a complimentary ambient occlusion bake). :pimp:
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I recall a line stating it in the "battle for jacob's star" manual!
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I love the glowmap work on that Falling Leaf.
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starman! I might add that I very much like your stations!
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Thanks Zane! Gave me a headache, I must admit. I tried to set up a radiosity render with blender, but I'm sure I'm missing something because, for the life of me, I couldn't get the solution to render. I ended up doing it the old-fashioned way, with lights all over the model, but, if you pay attention, you'll see that it's not completely realistic (i.e. there are areas lit where there's no lights etc). I might re-do it later on - it's just one map, after all.
And yes, starman's stations are beautiful. It's a pity that I cannot figure out any place for his pyramid-like stations in the smooth-like RL universe. Maybe some Kess'Rith mining outposts? Crystal gardens? (starlord, you know what I'm talking about...).
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Possibly! even though I'd favour biodome like ones for the crystal gardens! Who knows though...
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Nice models, cool designs, though your capital ships are way better than your small craft, tbh.
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Why thank you. Most of those designs are not my own. The Ultor, Syracuse and Defensor are FASA's designs. The Falling Leaf is heavily based on FASA designs. I did design the Drashok and Ravenna. The station is, as previously mentioned, Starman's.
If you're talking about the quality of the models, and not the designs, then...huh. I suppose the fightercraft are not as hi-poly as they could be, but I...don't see the problem...?
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none is there really! this proves the models are quite resource efficient!
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Why thank you. Most of those designs are not my own. The Ultor, Syracuse and Defensor are FASA's designs. The Falling Leaf is heavily based on FASA designs. I did design the Drashok and Ravenna. The station is, as previously mentioned, Starman's.
If you're talking about the quality of the models, and not the designs, then...huh. I suppose the fightercraft are not as hi-poly as they could be, but I...don't see the problem...?
I'm talking about the aesthetic and technical merits of the shapes and forms. :)
Personally I feel like they fighter designs are just not as logically laid out. For instance, the "Falling Leaf" has a huge amount of unnecessary-looking surface area, which makes it easy to hit. The cockpit looks odd and protrusive, and not very well implemented, aesthetically or logically. Indeed I feel that making the red section in the back, or burying the cockpit completely, would be a more meritorious choice.
The modeling, texturing, and lighting, is quite good though. The model looks very well made. :D
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actually, once you see the fluttering petal which is the only canon definition of a kessrith fighter adapted for renegade/commonwhealth use, you understand the design behind the autumn leaf.
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I'm talking about the aesthetic and technical merits of the shapes and forms. :)
Personally I feel like they fighter designs are just not as logically laid out. For instance, the "Falling Leaf" has a huge amount of unnecessary-looking surface area, which makes it easy to hit. The cockpit looks odd and protrusive, and not very well implemented, aesthetically or logically. Indeed I feel that making the red section in the back, or burying the cockpit completely, would be a more meritorious choice.
The modeling, texturing, and lighting, is quite good though. The model looks very well made. :D
Well, you'd be surprised as to how much you've hit the nail on the head.
The 'Fluttering Petal', the canon fighter starlord mentioned, served as a major inspiration point for the Leaf. What I essentially did was rip off its turret (the 'Petal' is a heavy fighter, and thus has a turret), and move its wings from the rear half of the fighter to the front. While the 'Petal's' wings were rear-swept, I made the 'Leaf's' wings forward-swept, to keep the smooth lines of the hull.
The 'Petal' had no extruded cockpit - it was pretty much flush with the hull. But I grabbed the cockpit of the 'Warspite', a joint Terran-Kess'Rith design and threw it on the 'Leaf', because it'd look 'old' (kinda WWII-like). Don't forget that the campaign we're currently working on dates almost two centuries before the 'main' Renegade Legion storyline. If we ever reach the point of making a 'modern' RenLeg campaign, I'd like the ships we make to 'feel' more streamlined and 'new' than these old crates.
TL;DR: My designs are purposefully clumsy (while staying as true to the canon FASA desings as possible), in order to accentuate the 'old-ness' of the time period in anticipation of a more 'modern' campaign.
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Hello, people.
Just playing around at this point. Got Quanto's UV mapped version (http://www.hard-light.net/forums/index.php?topic=79271.0) of Hades' VTOL transport (http://www.hard-light.net/forums/index.php?topic=73622.0), which we will probably be using as a small supply corvette (starlord: think early Pharetra). Re-did some uv islands in order to make my life easier and whipped up some textures. The pods are not yet textured, and no shine/normal/glow maps are even started, but I felt excited and wanted to share this.
(http://img27.imageshack.us/img27/1607/hadesrender.png)
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Assuming that's the highly undetailed version early version, this looks very promising.
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It is. The latest version has not been released - Hades himself said that he 'discovered' it sitting around in his HD after Quanto had UVmapped the older one. :banghead:
And 'highly undetailed' is exaggerating a bit, I think...but I see what you mean.
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It is. The latest version has not been released - Hades himself said that he 'discovered' it sitting around in his HD after Quanto had UVmapped the older one. :banghead:
Look I kinda forgot about it, my bad. :(
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:lol:
Not blaming you. Happens to the best of us. Don't mind much, actually - texturing the hi-poly one would take ore time and the result pleases me either way.
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that is simply amazing! Indeed it does evoque the pharetra, or a more common cargo ship...
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I know it's one of the older images in the thread, but melikes the Defensor. Probably because it reminds me of the dropship/retrieval boat from Starship Troopers.
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Hello folks.
Tearing myself off my Master's thesis... :snipe:
...to post these. No shinemaps yet, but everything else is pretty much ready. Oh, and I haven't downloaded the new build for rotating thrusters yet. So that's unfinished too. Yeah.
(http://img818.imageshack.us/img818/1457/screen0039.png)
(http://img812.imageshack.us/img812/9154/screen0038yh.png)
(http://img580.imageshack.us/img580/903/screen0037.png)
Now, back to Iron Age sanctuaries.
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The symbol looks like the upturned mon of the Hojo clan.
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The Ship designs are grate I would love to see them in game. I had forgotten this game was out there I remember it from the 1990's if you need some help let me know.
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I need to do 5 more months or so of army service before I can resume work on this. So yeah, any help is welcome. We need modelers, texturers, anything but FREDders really. What did you have in mind?
Contact starlord if you're interested. He'll fire welcome beams and keep me informed as well.
Cheers
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I can do modeling I'm not much of a FREDder so that works out. I sent a message to Starlord about modeling cents he like one of the models I did.
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I appreciate the variation in ship design form fighters to cap ships. :nod:
Keep up the good work, it's amazing! :yes:
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Hi joe, many thanks for your reply.
Yes I've seen your dawntless and it seems that you would be a great addition to the Rl mod. I must re focus on college these days but I'm sure that one more hand can only benefit the team...
should you wish I can already send you ship pics from the Rl universe. In return should you have any leaflets from the RL verse (especially wake of the kraken), this might prove very helpful.
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I haven't been able to find that much on the Cap ships from Renegade Legion so some pictures would be helpful to me thanks.
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OK, here's the cap ship brief:
http://www.4shared.com/get/LUVpYnmC/renegade_leviathans.html
for anyone who's interested in taking a look.
Also, there are a few missing designs which will have to be improvised upon: logistic ships (freighters, transports, tenders, planetary invasion transports), bases (ship yards, refineries, outposts, command bases), gunboats, escorts, cruiser carriers.... then there are also the kessrith and ssora ships (which we know next to nothing about) although enioch's designs help a lot in that matter.
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12/05/2013: Updated First Post with new ships (Ravenna)
I'm back</terminator>
And it's time to leave orbit
(http://imageshack.us/a/img12/1080/leavingorbit.png)
Thanks BP, have I mentioned that I love the skybox?
The Ravenna is almost complete. Only LODs and Debris are left. I will link to a video with the submodel animations soon. :D
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Cool! :yes:
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Holy ****, the ravenna is gorgeous!
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this looks pretty awesome!
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Some more Ravenna pics and a crappy video, to show off the broadside turret animations, the docking animations and the awesomeness / overkill that is a Renegade Legion broadside. :p
Establishing sensor link to drone: Avis_System_DForce/TDD_Sapphire/Drones/#RD00124
WEAPONS CONTROL: Sensor feed to target acquired. Computing targeting solution.
(http://imageshack.us/a/img839/5526/baysclosed.png)
WEAPONS CONTROL: Power feed to starboard bays is Active. Repeat: Active.
(http://imageshack.us/a/img825/6256/baysopening.png)
WEAPONS CONTROL: Weapons powering up. Negligible fluctuations. All crystal emplacements report nominal temperature levels. Prepare to fire.
(http://imageshack.us/a/img571/6429/bayscharging.png)
WEAPONS CONTROL: I love the smell of fried Kess'Rith in the morning... :cool:
(http://imageshack.us/a/img838/5100/avoidthebeams.png)
Here's the crappy video, for those who do not mind low framerates, nauseating motion and abysmal editing:
http://www.youtube.com/watch?v=Z9nQD2TOf9E (http://www.youtube.com/watch?v=Z9nQD2TOf9E)
A Lusoria fighter-carrier corvette, docking with the Ravenna. The bay doors are, of course, animated.
(http://imageshack.us/a/img802/9606/docking1.png)
And a view of the Ravenna's starboard fighterbay. No landing subsystem, sorry. Too much of a hassle for a one-man team.
(http://imageshack.us/a/img96/92/landingapproach.png)
Still looking for contributors, etc etc.
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Your mod is cool :yes: and I think it will be much more!
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Wow, that's some gorgeous texturing!
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Thanks guys.
You wanna hear a secret? the Ravenna doesn't have any shinemaps yet. Oooopsie. ;)
What it does have, is 2 basic 2048^2 textures, a third 1024^2 texture for the turrets and a fourth 2048^2 texture for the debris (which I would like to show off, but will not, because I'm mean like that and I don't want to blow up a Ravenna. Suffice it to say that there are girders and pipes and inner decks visible when the Ravenna breaks apart.
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Beautiful ship! looking forward to see it in action!
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Ravenna? (http://en.wikipedia.org/wiki/Ravenna) :nervous:
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Ravenna? (http://en.wikipedia.org/wiki/Ravenna) :nervous:
Yes, exactly that Ravenna (capital of the western Roman Empire after the fall of Rome). The Terrans name everything after Roman stuff in the Renegade Legion universe. That is why the eponymous Legion is called a Legion after all.
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Tum, te dum dum da da daaaaaa... let your fingers do the painting hum hum hummmmmm....
(http://img196.imageshack.us/img196/7996/rendersq.jpg)
Hum hum hummmm.... ignore the horrible banding.... pam pam do be do be dooooooo.
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Gorgeous. No other words.
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Gorgeous. No other words.
Many thanks, dear sir.
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Gorgeous. No other words.
+1 :yes:
All your models are top notch. I'm specially looking forward for the Syracuse.
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LOL Yaaaa someone else has decided to use bathroom tiles for hull textures :D :lol:
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Lol. Well, if you think about it, tiled armor makes sense. You only replace the damaged tiles, instead of a OMFGWTFHUGE cast hull part.
bathroom tiles
*snort* *snicker*
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Lol. Well, if you think about it, tiled armor makes sense. You only replace the damaged tiles, instead of a OMFGWTFHUGE cast hull part.
bathroom tiles
*snort* *snicker*
Lol ya that was part of my reasoning too.. plus it makes the hull look a lot busier without having to add a ton of extra detail.
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I love what you are doing with the kessrith ships: it seems to seamlessly fit with the views I had after viewing RL fiction. a great feat considering the very small amount of official kessrith material (the fluttering petal).
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Dooo be dooo... bored as hell... doo be dooo.... to bored to set up a p3d account... troll lol lol... tiles tiles tiles... repeat lather rinse...
Have some more WIPs of the Drashok, so I can be in this month's newsletter as well... Slowly but surely, I will take over these forumz :drevil:
(http://imageshack.us/a/img827/3374/fxg6.png)
(http://imageshack.us/a/img10/4868/2kg.png)
(http://imageshack.us/a/img845/421/6h6.png)
Love the new <img> tags, btw.
Seriously, now, a progress report: this thing is pretty complicated and its a good warmup for the Syracuse (which makes my mind ache by just thinking about it). Thank god the UVs were pretty simple actually (just boring) and the texture work is going smoothly. I have started work on the hi-poly Ultor, and will post some images SOONTM and am in the process of wrapping up the modeling phase of a Terran heavy fighter. I have also repurposed some pre-existing assets for implementation as tenders, freighters, and so forth. Work has also been done on the Fasces installation, but it's too early to show anything.
Expect some more news soon.
Still desperately in need of contributors. Why am I still a lone eagle? :(
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You know, the fins on that thing and the general shape remind me of the Aeon T2 sub hunter in Supcom.
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Heh, yeah I can see why. I'd never seen the Aeon before - never played Supcom before, actually. Independent concept convergence, I guess.
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That actually reminds me of a less angular Amarr in a way.
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Good eye.
The Amarr were an inspiration. Like you said, I went for a curvier approach, though.
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Wow. I just got myself a still shrinkwrapped box of Ships of the Line and Interceptor 2 weeks ago. Then I found this mod.
Looks awesome. Keep up the good work.
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27/09/2013: Updated First Post with new ships (Brutus and Ultor WIP)
Posting this before moving to the UK for my doctorate studies. Will probably not have much time for this during the coming months. Oh well.
Still looking for contributors. Desperately.
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@Enioch, I'd like to "study" your greebbles on that green ship. I'm trying to do some greebling on some panels of my own ship. May you please make it downloadable in .obj or .dae format, or alternatively may you sign a p3d account?
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Which one? The fighter or the battleship?
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the battleship
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There you go. Textures still WIP, of course, but that should be no problem.
May I say that I love your frigate, BTW?
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outstanding
*applauds*
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Thank you, thank you, thank you...
*bows*
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There you go. Textures still WIP, of course, but that should be no problem.
May I say that I love your frigate, BTW?
Thank you!
This ship is amazing! You did a great job! Is this ship your own design? (sorry, I hadn't read the whole thread) I'm impressed by the huge work you put on those greebles and texture are accurately matched too... I'm looking forward to seeing also the other ships on p3d! :D
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27/09/2013: Updated First Post with new ships (Brutus and Ultor WIP)
Posting this before moving to the UK for my doctorate studies. Will probably not have much time for this during the coming months. Oh well.
Still looking for contributors. Desperately.
I can throw you the models I made previously (mostly fighter craft) if I can find them.
Though not really any time or inclination for actual contribution beyond that.
Some examples (not all)
http://1.bp.blogspot.com/_3EX_cTYnv-o/SQAfKFbmCkI/AAAAAAAAADs/i49CjvRjjX8/s1600/saxum.jpg
http://browniemajor.blogspot.ca/2009/11/some-cg-models.html
http://browniemajor.blogspot.ca/2008/11/capital-ship.html
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it's all so beautiful