Hard Light Productions Forums
Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: woutersmits on July 06, 2015, 03:31:28 pm
-
ive done /34 mission
story
happynewyear is in danger very dangerous ppl wants to rule the galaxy
you need to save them or destroy them
thouble
I have trouble with making mission 4
I cant test it because it crashed freespace 2
now I got unable to full screenUnable to go fullscreen!
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
good luck with testing my mission 4
renember its still wip
and one thing fredd gives an error while save about delta wing orders but its an bug see my events
you will play first as friendly and then you are enemy
[attachment deleted by nobody]
-
Run launcher as administrator and change resolution to something bigger than 640x480 and change depth to 32-bit.
-
happynewyear is in danger very dangerous ppl wants to rule the galaxy
you need to save them or destroy them
you will play first as friendly and then you are enemy
It gives me 3 errors about missing weapon classes if I run it with MediaVPs_2014 as my mod. It also gives me the same 3 errors if I launch the game with no mods. It gives me 26 errors about missing ship classes if I try running it with FSPort. I think you have some custom stuff on your computer that you need to share before your mission can be tested.
-
Ive used the lighting marchel
As main mod
-
ive started building mission 5 ive already builded mission 5
but it isn't finished
here's mission 5 to test you need FSCRP_The Lightning Marshal
to play my missions
[attachment deleted by nobody]
-
I have downloaded the two mission files. :yes:
Why is the campaign called "happynewyear"? It is the middle of July.
-
Oh my god, use your imagination.
Maybe the campaign is set in January.
Maybe it tells the dramatic story of a christmas truce with the NTF that ends in tragic bloodshed at the dawn of the New Year.
-
I'm asking woutersmits, not you, Vrets. Take your rudeness elsewhere.
-
It takes place on 31 december til mayby more
The cruisserr neamed happyneewwyear
Its an anti human ship
Yyou play as alpha 1
You going tto kill humans
Youu will love sshivans
You wil join the enemys side
You wil steal food
You wil kill humans
You wil help shivans
You will kidnapp humans
-
You will also make slaves
-
now ive present you mission 7
to test you need FSCRP_The Lightning Marshal
but it is very hard I think I hope you like it
[attachment deleted by nobody]
-
It takes place on 31 december til mayby more
The cruisserr neamed happyneewwyear
Its an anti human ship
Yyou play as alpha 1
You going tto kill humans
Youu will love sshivans
You wil join the enemys side
You wil steal food
You wil kill humans
You wil help shivans
You will kidnapp humans
You will also make slaves
(http://imgur.com/21aoxGu.gif)
-
Yes but its a story idea
-
This sounds like a hell of a campaign plot. Good luck woutersmits. :yes:
-
I'm asking woutersmits, not you, Vrets. Take your rudeness elsewhere.
Opening the mission happynewyearm4 (title: "what to do now") answers the question of the origin of "happynewyear": it's the name of an installation in the Sol system. Yep.
edit: after much internal struggle, I have decided to delete my feedback for the first two missions and present this abridged review:
- Warning: for the first mission, pressing "commit" froze Fs2.
- The command briefing for the second mission actually gave me chills (I do not know why), and when I pressed "commit" my fighter appeared inside a Hecate model. Within seconds, I began involuntarily mashing CTRL-ALT-DEL as I slowly slid out of my computer chair.
-
You can get out by flyingg above
But thee missions iis fun
And mission 4 freeses on my laptop
How to fix that
-
hi all ive builded 9 missions now
ive still have trouble mission 4 I hope you guys can fix it
ive done mission 6,7,8
and its ready for testing
[attachment deleted by nobody]
-
And i need more fredders to build missions now i have planned 20 missions for now
More wil come soon
-
Do you have a story document to give to the fredders?
-
Not yet
And my friend is write story
-
And you may improvice about mission
-
!!
And my friend is write story
Tell your friend to come here! It would be fun to talk to him about all of his ideas for the story.
-
This was my idea story my frie.d is writing them
-
Can someone fix mission 4 for me
-
no you most make an update
-
Yees but i know how to fix it
-
but why
happynewyearm3 crafshes fs
you most make an update now
-
I dont know how to fix it
Read my queestion
-
Vrets: Stop it. You had your fun, now go play elsewhere.
-
Tell me how to fix it mr e or other ppl
-
here's from 9 till 11 missions
have fun testing
[attachment deleted by nobody]
-
Can someone fix mission 4 for me
it happening by mission 4
[attachment deleted by nobody]
-
happynewyearm4 happens now
but:
- after the triumphance goes down my wingman become hostile and leo wing joins me, okay
- rtb update is true at mission start, so I returned to base only to be of make death but why
- opened mission file and enemy "epison" wing has 11 wings, this is too many
-
Goober how did you fixed that
There's the stage glith on debriefing if you saw afther thd mission has completed
And now
-
Goober how did you fixed that
The "validate-all-arguments" sexp has a bug. I changed it to "do-nothing".
"Validate-all-arguments" is not needed anyway, as it is only intended to be used within a "when-argument" sexp.
-
And about that
I did make it so you plays as an bad guy
-
Ok today wont any news but it works my missions please give me feedback
So i know its good or bad
-
How powerfull you are you get better on this campaign
-
Seems it needs Lightning Marshal remade by fightermedic, not other version.
-
Yes you are correct
-
ok now i didnt anything special to say about my campaign
-
soon you will see special mission if it reach 1000 readed views
-
2 more before i release the mission
-
1 more
-
1000th viewers special mission
i hope you enjoy
[attachment deleted by nobody]
-
come on guys i need review afther you done my missions
-
sol system 31-12-2015
the time has came to destory everything
shivans helping us its an great honor
the humans have massive losses
and there's also something special about 1,000 Readers
mwhahahahahahaha
lets kill them all
we killed everything
good work
here's your food mwhahahahaha
this was a special mission
i hope you enjoy
mwhahahahahahahaha
What is the food? The 1000 readers?
-
i mean that thousend ppl have readed
on my form
thats special mission
and the food its humans
they eat humans
you are anti humans
-
On the basis of these forum posts, and on the contents of the mission files (event and message names particularly), I conclude that this campaign was developed by a senile Hannibal Lector.
-
On the basis of these forum posts, and on the contents of the mission files (event and message names particularly), I conclude that this campaign was developed by a senile Hannibal Lector.
vrets please stop
and another news story write almost done
i can give the document soon
i need someone to join as fredder
right now
-
vrets please stop
and another news story write almost done
i can give the document soon
i need someone to join as fredder
right now
Has anyone really been far even as decided to use even go want to do look more like?
-
ok ive done another 2 missions
just test it mission 14 will take awile to load becouse its big warships
[attachment deleted by nobody]
-
I waiting forr reviews
-
ive completed all 20 missions
but i have one trouble
i have made coople of screenshots
-
You're having trouble? What is your issue?
-
i going to release antihuman demo campaign soon
but i cant open .tga file why does freespace2 have no jpg save stuff why tga
how to change it
photoshop wont open it
now i thought i build a campaign its chrash when i do comit
when i trying to run my mod debug give that wierd error it wont run
Assert: max_size > header_offset
File: cfile.cpp
Line: 1728
max_size (0) > header_offset in packfile F:\Freespace 2\mediavps_3612\MV_RadarIcons.vp
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
fs2_open.log its includded
now i get that
Unable to find WEAPON_LIST_TYPE string "P-16" in stuff_int_list
Many possible sources for this error. Get a programmer!
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
Unable to find WEAPON_LIST_TYPE string "P-22" in stuff_int_list
Many possible sources for this error. Get a programmer!
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
Assert: count < max_ints
File: parselo.cpp
Line: 2774
Too many entries in integer list. Expected 4, found 5.
List type was Weapon Types
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
even with mediavps2014 it wont run
i hope you can help me out
[attachment deleted by nobody]
-
if you see above there's my errors trouble it needs to be fixed before i called a release of antihuman demo campaign
i did tested on mediavps 3612\2014 but dudnt work i hope you can help me fixing that thank you
i dont know how that can happend i did add end mission and then i save then it chrashes only while i trying to run that
if you run the campaign editor nothing get wrong
here's my campaign link http://sectorgame.com/fsfiles/fsf-admin/fsf-downloader.php?q=dXBsb2Fkcy9Xb3JrLWluLVByb2dyZXNzJTIwJTI4V0lQJTI5L2FudGlodW1hbnNkZW1vLnppcA==&h=ece6f7dab0600b07733d9cc73397275a
i hope you guys can explain what did wrong see post above for fs2_open logs
-
Seems MV_RadarIcons.vp in mediavps_3612 is broken. Try download it (http://mvp.fsmods.net/3612/MV_RadarIcons_3612.zip) again.
About other errors I don't know. :/
-
i did that didnt work
i did reinstall mediavps 3612 but didnt work
but if i use debug it wont run if i useing normal build it works but i cant run mission
Assert: count < max_ints
File: parselo.cpp
Line: 2774
Too many entries in integer list. Expected 4, found 5.
List type was Weapon Types
ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
#Ship Classes
$Name: GTB Artemis
+nocreate
+Type: XSTR("Light Bomber", 2999)
$Name: GTB Artemis D.H.
+nocreate
+Type: XSTR("Light Bomber", 3005)
$Name: GTB Medusa
+nocreate
$Subsystem: turret01a,5,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Name: GTF Loki
+nocreate
$SBank Capacity: ( 30 )
$Name: GTB Ursa
+nocreate
$Subsystem: b05-turreta,1,1.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Name: GVB Bakha
+nocreate
$Allowed PBanks: ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" )
$Allowed Dogfight PBanks: ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" )
$Default PBanks: ( "Mekhu HL-7" "Mekhu HL-7" )
$Allowed SBanks: ( "Rockeye" "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B" "Helios")
$Allowed Dogfight SBanks: ( "Rockeye" "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B" "Helios")
$Default SBanks: ( "Piranha" "Stiletto II" )
$SBank Capacity: ( 80, 100 )
$Name: GVB Osiris
+nocreate
$Default SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Helios" )
$SBank Capacity: ( 40, 80, 80 )
$Subsystem: Turret01,1,1.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Subsystem: Turret02,1,1.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Name: PVB Amun
+nocreate
$Subsystem: turret02,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Subsystem: turret01,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Name: GTF Myrmidon
+nocreate
$Allowed SBanks: ( "Rockeye" "Hornet" "Tornado" "Tempest" "Trebuchet" "Stiletto II" "Hornet#Weak" "EMP Adv." "Infyrno" "Harpoon" )
$Name: SB Seraphim
+nocreate
$Subsystem: turret01,5,1.0
$Default PBanks: ( "Shivan Turret Laser" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Subsystem: turret02,5,1.0
$Default PBanks: ( "Shivan Turret Laser" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Name: SB Nephilim
+nocreate
$Subsystem: turret01,5,1.0
$Default PBanks: ( "Shivan Weak Turret Laser" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Subsystem: turret02,5,1.0
$Default PBanks: ( "Shivan Weak Turret Laser" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Name: GTD Orion
+nocreate
$Subsystem: Turret01a, 2.875, 3.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret02a, 2.875, 3.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret03a, 2.875, 3.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret04a, 2.875, 3.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret05a, 2.875, 3.0
$Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Name: GTC Aeolus
+nocreate
$Subsystem: turret01,2.0,1.0
$Default PBanks: ( "Standard Flak" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret02,2.0,1.0
$Default PBanks: ( "Standard Flak" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret03,2.0,1.0
$Default PBanks: ( "Standard Flak" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret04,2.0,1.0
$Default PBanks: ( "Terran Huge Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret05,2.0,1.0
$Default PBanks: ( "Standard Flak" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret06,2.0,1.0
$Default PBanks: ( "Terran Huge Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret07,2.0,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret08,2.0,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret09,2.0,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret10,2.0,1.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret11,2.0,1.0
$Default PBanks: ( "SGreen" )
$Flags: ( "check hull")
$Subsystem: turret12,2.0,1.0
$Default PBanks: ( "SGreen" )
$Flags: ( "check hull")
$Name: GVD Hatshepsut
+nocreate
$Subsystem: turret10,0.125,0.5
$Default SBanks: ( "Fusion Mortar" )
$Name: @GTT Argo
+nocreate
$Subsystem: turret01, 5, 20.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret02, 5, 20.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Name: GTI Arcadia
+nocreate
$Subsystem: Turret01, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret02, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret03, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret04, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret05, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret06, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret07, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret08, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret09, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret10, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret11, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret17, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret18, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret19, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret20, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret21, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull" )
$Subsystem: Turret22, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret23, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret24, 1,2.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Name: GTD Hecate
+nocreate
$Subsystem: Turret01, 1.875, 3.0
$Default PBanks: ( "Heavy Flak" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret04, 1.875, 3.0
$Default PBanks: ( "Long Range Flak" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret05, 1.875, 3.0
$Default PBanks: ( "Heavy Flak" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret06, 1.625, 2.0
$Default PBanks: ( "Long Range Flak" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret07, 1.625, 2.0
$Default PBanks: ( "Standard Flak" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret08, 1.625, 2.0
$Default PBanks: ( "Standard Flak" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: Turret20, 4.625, 2.0
$Default PBanks: ( "BGreen" )
$Subsystem: Turret22, 2.625, 2.0
$Default PBanks: ( "TerSlash" )
$Subsystem: Turret24, 1.625, 2.0
$Default PBanks: ( "TerSlash" )
$Subsystem: Turret26, 1.625, 2.0
$Default PBanks: ( "TerSlash" )
$Subsystem: Turret27, 1.625, 2.0
$Default PBanks: ( "TerSlash" )
$Name: GTCv Deimos
+nocreate
$Subsystem: turret01,1.833,1.0
$Default PBanks: ( "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret02,1.833,1.0
$Default PBanks: ( "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret03,1.833,1.0
$Default PBanks: ( "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret04,1.833,1.0
$Default PBanks: ( "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Name: NTF Iceni
+nocreate
$Subsystem: turret01a,1.833,1.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret02,0.833,1.0
$Default PBanks: ( "BGreen" )
$Subsystem: turret03,0.833,1.0
$Default PBanks: ( "MX-52" )
$Subsystem: turret04,0.833,1.0
$Default PBanks: ( "MX-52" )
$Subsystem: turret05,0.833,1.0
$Default PBanks: ( "MX-52" )
$Subsystem: turret06,0.833,1.0
$Default PBanks: ( "MX-52" )
$Subsystem: turret07,0.833,1.0
$Default PBanks: ( "Piranha" )
$Subsystem: turret08,0.833,1.0
$Default PBanks: ( "MX-52" )
$Subsystem: turret09,0.833,1.0
$Default PBanks: ( "Piranha" )
$Subsystem: turret10,0.833,1.0
$Default PBanks: ( "MX-52" )
$Subsystem: turret11a,1.833,1.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret12,0.833,1.0
$Default PBanks: ( "BGreen" )
$Subsystem: turret13,0.833,1.0
$Default PBanks: ( "MX-52" )
$Subsystem: turret14,0.833,1.0
$Default PBanks: ( "MX-52" )
$Subsystem: turret15,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret16,0.833,1.0
$Default SBanks: ( "MX-52" )
$Subsystem: turret17,0.833,1.0
$Default PBanks: ( "Standard Flak" )
$Subsystem: turret18,0.833,1.0
$Default SBanks: ( "MX-52" )
$Subsystem: turret19,1.833,1.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret20,0.833,1.0
$Default SBanks: ( "MX-52" )
$Subsystem: turret21a,2.833,1.0
$Default PBanks: ( "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret22a,2.833,1.0
$Default PBanks: ( "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret23a,1.833,1.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret24a,1.833,1.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret25a,1.833,1.0
$Default SBanks: ( "Terran Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Name: GTM Hippocrates
+nocreate
$Subsystem: turret01, 1, 5.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret02, 1, 5.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret03, 1, 5.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret04, 1, 5.0
$Default PBanks: ( "AAAf" )
$Subsystem: turret05, 1, 5.0
$Default PBanks: ( "LTerSlash" )
$Name: GTG Zephyrus
+nocreate
$Subsystem: turret01, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" "Terran Turret Weak" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret02, 2, 1.0
$Default PBanks: ( "Standard Flak" )
$Flags: ( "check hull" )
$Subsystem: turret03, 2, 1.0
$Default PBanks: ( "Standard Flak" )
$Flags: ( "check hull" )
$Subsystem: turret04, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" "Terran Turret Weak" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret05, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
$Name: GTFR Triton
+nocreate
$Subsystem: turret01,1,1.0
$Default PBanks: ( "Standard Flak" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret02,1,1.0
$Default PBanks: ( "Standard Flak" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Name: GVC Aten
+nocreate
$Subsystem: turret01a,2.833,1.0
$Default PBanks: ( "Terran Turret" )
$ROF:
+Multiplier: 3.0
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret02a,2.833,1.0
$Default PBanks: ( "Terran Huge Turret" )
$ROF:
+Use firingpoints
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret03,0.833,1.0
$Default PBanks: ( "AAAf" )
$Flags: ( "check hull" )
$Subsystem: turret04,0.833,1.0
$Default PBanks: ( "AAAf" )
$Flags: ( "check hull" )
$Subsystem: turret05,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "check hull" )
$Subsystem: turret06,0.833,1.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "check hull" )
$Name: GTFR Poseidon
+nocreate
$Subsystem: turret01,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
$Subsystem: turret02,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
$Subsystem: turret03,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
$Subsystem: turret04,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
$Name: GVT Isis
+nocreate
$Subsystem: turret01,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret02,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Name: @PVFR Ma'at
+nocreate
$Subsystem: turret01, 3,1.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret02, 3,1.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Subsystem: turret03, 3,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" "check hull")
$Name: GTSC Faustus
+nocreate
$Subsystem: turret01, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
$Subsystem: turret02, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
$Subsystem: turret03, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
$Subsystem: turret04, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
$Subsystem: turret05, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
$Subsystem: turret06, 2, 1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags: ( "check hull" )
#End
if someone can fix this its allowed
[attachment deleted by nobody]
-
The $Default SBanks: entry for the Osiris doesn't look right. The list should have a maximum of the number of secondary banks on the ship, which is 4. Maybe that list of weapons should really be for $Allowed SBanks:?
$Name: GVB Osiris
+nocreate
$Default SBanks: ( "Rockeye" "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Helios" )
$SBank Capacity: ( 40, 80, 80 )
$Subsystem: Turret01,1,1.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
$Subsystem: Turret02,1,1.0
$Default PBanks: ( "Terran Turret" )
$Flags: ( "fire on target"
"only target if can fire" "target requires fov" )
-
good news the demo campaign is finished i will make a new topic soon