Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: woutersmits on July 06, 2015, 03:31:28 pm

Title: happynewyear chapter 1 3 missions done
Post by: woutersmits on July 06, 2015, 03:31:28 pm
ive done /34 mission

story
happynewyear is in danger very dangerous ppl wants to rule the galaxy
you need to save them or destroy them

thouble
I have trouble with making mission 4
I cant test it because it crashed freespace 2



now I got unable to full screenUnable to go fullscreen!
ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
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fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>

good luck with testing my mission 4
renember its still wip
and one thing fredd gives an error while save about delta wing orders but its an bug see my events
you will play first as friendly and then you are enemy


[attachment deleted by nobody]
Title: Re: happynewyear chapther 1 3 missions done
Post by: tomimaki on July 06, 2015, 07:24:09 pm
Run launcher as administrator and change resolution to something bigger than 640x480 and change depth to 32-bit.
Title: Re: happynewyear chapther 1 3 missions done
Post by: Vrets on July 06, 2015, 09:06:44 pm
happynewyear is in danger very dangerous ppl wants to rule the galaxy
you need to save them or destroy them

you will play first as friendly and then you are enemy

It gives me 3 errors about missing weapon classes if I run it with MediaVPs_2014 as my mod. It also gives me the same 3 errors if I launch the game with no mods. It gives me 26 errors about missing ship classes if I try running it with FSPort. I think you have some custom stuff on your computer that you need to share before your mission can be tested.
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 07, 2015, 04:08:15 am
Ive used the lighting marchel
As main mod
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 07, 2015, 12:20:23 pm
ive started building mission 5 ive already builded mission 5
but it isn't finished
here's mission 5 to test you need FSCRP_The Lightning Marshal
to play my missions

[attachment deleted by nobody]
Title: Re: happynewyear chapther 1 3 missions done
Post by: Goober5000 on July 08, 2015, 04:33:50 pm
I have downloaded the two mission files. :yes:

Why is the campaign called "happynewyear"?  It is the middle of July.
Title: Re: happynewyear chapther 1 3 missions done
Post by: Vrets on July 08, 2015, 10:04:16 pm
Oh my god, use your imagination.

Maybe the campaign is set in January.

Maybe it tells the dramatic story of a christmas truce with the NTF that ends in tragic bloodshed at the dawn of the New Year.

Title: Re: happynewyear chapther 1 3 missions done
Post by: Goober5000 on July 09, 2015, 12:39:32 am
I'm asking woutersmits, not you, Vrets.  Take your rudeness elsewhere.
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 09, 2015, 05:22:08 am
It takes place on 31 december  til mayby more
The cruisserr neamed happyneewwyear
Its an anti human  ship
Yyou play as alpha 1
You going tto kill humans
Youu will love sshivans
You wil join the enemys side
You wil steal food
You wil kill humans
You wil help shivans
You will kidnapp humans
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 09, 2015, 07:50:41 am
You will also make slaves
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 09, 2015, 11:02:08 am
now ive present you mission 7
to test you need  FSCRP_The Lightning Marshal
but it is very hard I think I hope you like it

[attachment deleted by nobody]
Title: Re: happynewyear chapther 1 3 missions done
Post by: General Battuta on July 09, 2015, 11:10:33 am
It takes place on 31 december  til mayby more
The cruisserr neamed happyneewwyear
Its an anti human  ship
Yyou play as alpha 1
You going tto kill humans
Youu will love sshivans
You wil join the enemys side
You wil steal food
You wil kill humans
You wil help shivans
You will kidnapp humans
You will also make slaves

(http://imgur.com/21aoxGu.gif)
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 09, 2015, 11:38:18 am
Yes but its a story idea
Title: Re: happynewyear chapther 1 3 missions done
Post by: redsniper on July 09, 2015, 08:48:55 pm
This sounds like a hell of a campaign plot. Good luck woutersmits. :yes:
Title: Re: happynewyear chapther 1 3 missions done
Post by: Vrets on July 09, 2015, 09:15:07 pm
I'm asking woutersmits, not you, Vrets.  Take your rudeness elsewhere.

Opening the mission happynewyearm4 (title: "what to do now") answers the question of the origin of "happynewyear": it's the name of an installation in the Sol system. Yep.

edit: after much internal struggle, I have decided to delete my feedback for the first two missions and present this abridged review:

Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 10, 2015, 04:44:49 am
You can get out by flyingg above
But thee missions iis fun
And mission 4 freeses on my laptop
How to fix that
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 10, 2015, 07:38:15 am
hi all ive builded 9 missions now
ive still have trouble mission 4 I hope you guys can fix it
ive done mission 6,7,8
and its ready for testing

[attachment deleted by nobody]
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 10, 2015, 10:43:44 am
And i need more fredders to build missions now i have planned 20 missions for now
More wil come soon
Title: Re: happynewyear chapther 1 3 missions done
Post by: Goober5000 on July 10, 2015, 10:57:22 am
Do you have a story document to give to the fredders?
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 10, 2015, 11:08:14 am
Not yet
And my friend is write story
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 10, 2015, 12:47:28 pm
And you may improvice about mission
Title: Re: happynewyear chapther 1 3 missions done
Post by: Vrets on July 10, 2015, 09:03:12 pm
!!

And my friend is write story

Tell your friend to come here! It would be fun to talk to him about all of his ideas for the story.
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 11, 2015, 04:03:21 am
This was my idea story my frie.d is writing them
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 11, 2015, 12:36:11 pm
Can someone fix mission 4 for me
Title: Re: happynewyear chapther 1 3 missions done
Post by: Vrets on July 11, 2015, 01:07:18 pm
no you most make an update
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 11, 2015, 01:16:52 pm
Yees but i know how to fix it
Title: Re: happynewyear chapther 1 3 missions done
Post by: Vrets on July 11, 2015, 01:26:20 pm
but why
happynewyearm3 crafshes fs
you most make an update now
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 11, 2015, 02:09:49 pm
I dont know how to fix it
Read my queestion
Title: Re: happynewyear chapther 1 3 missions done
Post by: The E on July 11, 2015, 02:14:26 pm
Vrets: Stop it. You had your fun, now go play elsewhere.
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 11, 2015, 02:51:03 pm
Tell me how to fix it mr e or other ppl
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 11, 2015, 03:58:47 pm
here's from 9 till 11 missions
have fun testing

[attachment deleted by nobody]
Title: Re: happynewyear chapther 1 3 missions done
Post by: Goober5000 on July 11, 2015, 07:00:51 pm
Can someone fix mission 4 for me

it happening by mission 4

[attachment deleted by nobody]
Title: Re: happynewyear chapther 1 3 missions done
Post by: Vrets on July 11, 2015, 07:51:54 pm
happynewyearm4 happens now

but:


Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 12, 2015, 03:59:05 am
Goober how did you fixed that
There's the stage glith on debriefing if you saw afther thd mission has completed
And now
Title: Re: happynewyear chapther 1 3 missions done
Post by: Goober5000 on July 12, 2015, 04:17:23 am
Goober how did you fixed that

The "validate-all-arguments" sexp has a bug.  I changed it to "do-nothing".

"Validate-all-arguments" is not needed anyway, as it is only intended to be used within a "when-argument" sexp.
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 12, 2015, 05:03:22 am
And about that
I did make it so you plays as an bad guy
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 12, 2015, 03:38:25 pm
Ok today wont any news but it works my missions please give me feedback
So i know its good or bad
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 14, 2015, 08:33:44 am
How powerfull you are you get better on this campaign
Title: Re: happynewyear chapther 1 3 missions done
Post by: tomimaki on July 14, 2015, 07:20:23 pm
Seems it needs Lightning Marshal remade by fightermedic, not other version.
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 15, 2015, 06:15:28 am
Yes you are correct
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 17, 2015, 03:39:36 am
ok now i didnt anything special to say about my campaign
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 24, 2015, 10:13:32 am
soon you will see special mission if it reach 1000 readed views
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 24, 2015, 10:43:04 am
2 more before i release the mission
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 24, 2015, 10:45:00 am
1 more
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 24, 2015, 10:45:37 am
1000th viewers special mission
i hope you enjoy

[attachment deleted by nobody]
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 24, 2015, 11:21:27 am
come on guys i need review afther you done my missions
Title: Re: happynewyear chapther 1 3 missions done
Post by: Goober5000 on July 24, 2015, 10:33:48 pm
Quote
sol system 31-12-2015
the time has came to destory everything
shivans helping us its an great honor
the humans have massive losses
and there's also something special about 1,000 Readers
mwhahahahahahaha
lets kill them all

Quote
we killed everything
good work
here's your food mwhahahahaha

this was a special mission
i hope you enjoy
mwhahahahahahahaha

What is the food?  The 1000 readers?
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 25, 2015, 07:18:38 am
i mean that thousend ppl have readed
on my form
thats special mission
and the food its humans
they eat humans
you are anti humans
Title: Re: happynewyear chapther 1 3 missions done
Post by: Vrets on July 25, 2015, 02:33:52 pm
On the basis of these forum posts, and on the contents of the mission files (event and message names particularly), I conclude that this campaign was developed by a senile Hannibal Lector.
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 25, 2015, 02:53:04 pm
On the basis of these forum posts, and on the contents of the mission files (event and message names particularly), I conclude that this campaign was developed by a senile Hannibal Lector.
vrets please stop
and another news story write almost done
i can give the document soon
i need someone to join as fredder
right now
Title: Re: happynewyear chapther 1 3 missions done
Post by: Goober5000 on July 25, 2015, 03:18:39 pm
vrets please stop
and another news story write almost done
i can give the document soon
i need someone to join as fredder
right now

Has anyone really been far even as decided to use even go want to do look more like?
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on July 26, 2015, 12:14:21 pm
ok ive done another 2 missions
just test it mission 14 will take awile to load becouse its big warships

[attachment deleted by nobody]
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on August 05, 2015, 08:34:23 am
I waiting forr reviews
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on September 25, 2015, 03:38:16 pm
ive completed all 20 missions
but i have one trouble
i have made coople of screenshots
Title: Re: happynewyear chapther 1 3 missions done
Post by: Cyborg17 on September 25, 2015, 07:52:41 pm
You're having trouble?  What is your issue?
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on September 26, 2015, 01:34:28 pm
i going to release antihuman demo campaign  soon
but i cant open .tga file why does freespace2 have no jpg save stuff why tga
how to change it
photoshop wont open it
now i thought i build a campaign its chrash when i do comit
when i trying to run my mod debug give that wierd error it wont run
Assert: max_size > header_offset
File: cfile.cpp
Line: 1728
max_size (0) > header_offset in packfile F:\Freespace 2\mediavps_3612\MV_RadarIcons.vp

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
fs2_open.log its includded
now i get that
Unable to find WEAPON_LIST_TYPE string "P-16" in stuff_int_list

Many possible sources for this error.  Get a programmer!

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
Unable to find WEAPON_LIST_TYPE string "P-22" in stuff_int_list

Many possible sources for this error.  Get a programmer!

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
Assert: count < max_ints
File: parselo.cpp
Line: 2774
Too many entries in integer list. Expected 4, found 5.
List type was Weapon Types

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
even with mediavps2014 it wont run
i hope you can help me out

[attachment deleted by nobody]
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on September 26, 2015, 02:26:06 pm
if you see above there's my errors trouble it needs to be fixed before i called a release of antihuman demo campaign
i did tested on mediavps 3612\2014 but dudnt work i hope you can help me fixing that thank you
i dont know how that can happend i did add end mission and then i save then it chrashes only while i trying to run that
if you run the campaign editor nothing get wrong
here's my campaign link http://sectorgame.com/fsfiles/fsf-admin/fsf-downloader.php?q=dXBsb2Fkcy9Xb3JrLWluLVByb2dyZXNzJTIwJTI4V0lQJTI5L2FudGlodW1hbnNkZW1vLnppcA==&h=ece6f7dab0600b07733d9cc73397275a
i hope you guys can explain what did wrong see post above for fs2_open logs
Title: Re: happynewyear chapther 1 3 missions done
Post by: tomimaki on September 26, 2015, 02:40:38 pm
Seems MV_RadarIcons.vp in mediavps_3612 is broken. Try download it (http://mvp.fsmods.net/3612/MV_RadarIcons_3612.zip) again.

About other errors I don't know. :/
Title: Re: happynewyear chapther 1 3 missions done
Post by: woutersmits on September 26, 2015, 02:45:52 pm
i did that didnt work
i did reinstall mediavps 3612 but didnt work
but if i use debug it wont run if i useing normal build it works but i cant run mission

Assert: count < max_ints
File: parselo.cpp
Line: 2774
Too many entries in integer list. Expected 4, found 5.
List type was Weapon Types

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes


#Ship Classes






$Name:                          GTB Artemis
+nocreate
+Type:                     XSTR("Light Bomber", 2999)

$Name:                          GTB Artemis D.H.
+nocreate
+Type:                          XSTR("Light Bomber", 3005)

$Name:               GTB Medusa
+nocreate
$Subsystem:                     turret01a,5,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )


$Name:                          GTF Loki
+nocreate
$SBank Capacity:        ( 30 )


$Name:               GTB Ursa
+nocreate
$Subsystem:                     b05-turreta,1,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )

$Name:            GVB Bakha
+nocreate
$Allowed PBanks:           ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" )
$Allowed Dogfight PBanks:       ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" )
$Default PBanks:           ( "Mekhu HL-7" "Mekhu HL-7" )
$Allowed SBanks:           ( "Rockeye"  "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B" "Helios")
$Allowed Dogfight SBanks:       ( "Rockeye"  "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B" "Helios")
$Default SBanks:           ( "Piranha" "Stiletto II" )
$SBank Capacity:           ( 80, 100 )


$Name:                          GVB Osiris
+nocreate
$Default SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Helios" )
$SBank Capacity:        ( 40, 80, 80 )
$Subsystem:                     Turret01,1,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Subsystem:                     Turret02,1,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Name: PVB Amun
+nocreate
$Subsystem: turret02,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Subsystem: turret01,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )


$Name:                          GTF Myrmidon
+nocreate
$Allowed SBanks:           ( "Rockeye" "Hornet" "Tornado" "Tempest" "Trebuchet" "Stiletto II" "Hornet#Weak" "EMP Adv." "Infyrno" "Harpoon" )


$Name:                  SB Seraphim
+nocreate
$Subsystem:                     turret01,5,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Subsystem:                     turret02,5,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )



$Name:                  SB Nephilim
+nocreate
$Subsystem:                     turret01,5,1.0
   $Default PBanks:        ( "Shivan Weak Turret Laser" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Subsystem:                     turret02,5,1.0
   $Default PBanks:        ( "Shivan Weak Turret Laser" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )



$Name:                          GTD Orion
+nocreate
$Subsystem:                     Turret01a, 2.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
   $ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret02a, 2.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
   $ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret03a, 2.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
   $ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret04a, 2.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
   $ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret05a, 2.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
   $ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")

$Name:                          GTC Aeolus
+nocreate
$Subsystem:                     turret01,2.0,1.0
   $Default PBanks:            ( "Standard Flak"  )
   $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,2.0,1.0
   $Default PBanks:            ( "Standard Flak" )
   $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret03,2.0,1.0
   $Default PBanks:            ( "Standard Flak" )
   $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret04,2.0,1.0
   $Default PBanks:            ( "Terran Huge Turret"  )
   $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret05,2.0,1.0
   $Default PBanks:            ( "Standard Flak" )
      $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret06,2.0,1.0
   $Default PBanks:            ( "Terran Huge Turret" )
      $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret07,2.0,1.0
   $Default PBanks:            ( "AAAf" )
$Subsystem:                     turret08,2.0,1.0
   $Default PBanks:            ( "AAAf" )
$Subsystem:                     turret09,2.0,1.0
   $Default PBanks:            ( "AAAf" )
$Subsystem:                     turret10,2.0,1.0
   $Default PBanks:            ( "AAAf" )
$Subsystem:                     turret11,2.0,1.0
   $Default PBanks:            ( "SGreen" )
   $Flags:            ( "check hull")
$Subsystem:                     turret12,2.0,1.0
   $Default PBanks:            ( "SGreen" )
   $Flags:            (  "check hull")



$Name:                  GVD Hatshepsut
+nocreate
$Subsystem:                 turret10,0.125,0.5
   $Default SBanks:         ( "Fusion Mortar" )


$Name:                  @GTT Argo
+nocreate
$Subsystem:                     turret01,               5, 20.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,               5, 20.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")

$Name:                          GTI Arcadia
+nocreate
$Subsystem:                     Turret01,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret02,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret03,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret04,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret05,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret06,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret07,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret08,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret09,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret10,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret11,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret17,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret18,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret19,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret20,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret21,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull" )
$Subsystem:                     Turret22,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret23,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret24,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")


$Name:                          GTD Hecate
+nocreate
$Subsystem:                     Turret01, 1.875, 3.0
   $Default PBanks:        ( "Heavy Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret04, 1.875, 3.0
   $Default PBanks:        ( "Long Range Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret05, 1.875, 3.0
   $Default PBanks:        ( "Heavy Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret06, 1.625, 2.0
   $Default PBanks:        ( "Long Range Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret07, 1.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret08, 1.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret20, 4.625, 2.0
   $Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret22, 2.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret24, 1.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret26, 1.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret27, 1.625, 2.0
   $Default PBanks:        ( "TerSlash" )





$Name:                          GTCv Deimos
+nocreate
$Subsystem:                     turret01,1.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,1.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret03,1.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret04,1.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")




$Name:                          NTF Iceni
+nocreate
$Subsystem:                     turret01a,1.833,1.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,0.833,1.0
   $Default PBanks:        ( "BGreen" )
$Subsystem:                     turret03,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret04,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret05,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret06,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret07,0.833,1.0
   $Default PBanks:        ( "Piranha" )
$Subsystem:                     turret08,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret09,0.833,1.0
   $Default PBanks:        ( "Piranha" )
$Subsystem:                     turret10,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret11a,1.833,1.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret12,0.833,1.0
   $Default PBanks:        ( "BGreen" )
$Subsystem:                     turret13,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret14,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret15,0.833,1.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret16,0.833,1.0
   $Default SBanks:        ( "MX-52" )
$Subsystem:                     turret17,0.833,1.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret18,0.833,1.0
   $Default SBanks:        ( "MX-52" )
$Subsystem:                     turret19,1.833,1.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret20,0.833,1.0
   $Default SBanks:        ( "MX-52" )
$Subsystem:                     turret21a,2.833,1.0
   $Default PBanks:        ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret22a,2.833,1.0
   $Default PBanks:        ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret23a,1.833,1.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret24a,1.833,1.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret25a,1.833,1.0
   $Default SBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")



$Name:                          GTM Hippocrates
+nocreate
$Subsystem:                     turret01, 1, 5.0
   $Default PBanks:         ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02, 1, 5.0
   $Default PBanks:         ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret03, 1, 5.0
   $Default PBanks:         ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret04, 1, 5.0
   $Default PBanks:         ( "AAAf" )
$Subsystem:                     turret05, 1, 5.0
   $Default PBanks:         ( "LTerSlash" )




$Name:                  GTG Zephyrus
+nocreate
$Subsystem:                     turret01, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02, 2, 1.0
   $Default PBanks:        ( "Standard Flak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret03, 2, 1.0
   $Default PBanks:        ( "Standard Flak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret04, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret05, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )


$Name:                  GTFR Triton
+nocreate
$Subsystem:               turret01,1,1.0
   $Default PBanks:        ( "Standard Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,1,1.0
   $Default PBanks:        ( "Standard Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")

$Name:                          GVC Aten
+nocreate
$Subsystem:                     turret01a,2.833,1.0
   $Default PBanks:            ( "Terran Turret" )
$ROF:
      +Multiplier: 3.0
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02a,2.833,1.0
   $Default PBanks:            ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret03,0.833,1.0
   $Default PBanks:            ( "AAAf" )
$Flags:            ( "check hull" )
$Subsystem:                     turret04,0.833,1.0
   $Default PBanks:            ( "AAAf" )
$Flags:            ( "check hull" )
$Subsystem:                     turret05,0.833,1.0
   $Default PBanks:            ( "Terran Turret" )
$Flags:            ( "check hull" )
$Subsystem:                     turret06,0.833,1.0
   $Default PBanks:            ( "Terran Turret" )
$Flags:            ( "check hull" )




$Name:                      GTFR Poseidon
+nocreate
$Subsystem:                     turret01,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret02,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret03,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret04,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )



$Name:                          GVT Isis
+nocreate
$Subsystem:                     turret01,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")



$Name:                          @PVFR Ma'at
+nocreate
$Subsystem:                     turret01,       3,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,       3,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret03,                3,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")


$Name:                          GTSC Faustus
+nocreate
$Subsystem:                     turret01, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret02, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret03, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak"  )
$Flags:            ( "check hull" )
$Subsystem:                     turret04, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak"  )
$Flags:            ( "check hull" )
$Subsystem:                     turret05, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak"  )
$Flags:            ( "check hull" )
$Subsystem:                     turret06, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak"  )
$Flags:            ( "check hull" )



#End

if someone can fix this its allowed


[attachment deleted by nobody]
Title: Re: happynewyear chapter 1 3 missions done
Post by: niffiwan on September 26, 2015, 06:32:40 pm
The $Default SBanks: entry for the Osiris doesn't look right. The list should have a maximum of the number of secondary banks on the ship, which is 4. Maybe that list of weapons should really be for $Allowed SBanks:?

Code: [Select]
$Name:                          GVB Osiris
+nocreate
$Default SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Helios" )
$SBank Capacity:        ( 40, 80, 80 )
$Subsystem:                     Turret01,1,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Subsystem:                     Turret02,1,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
Title: Re: happynewyear chapter 1 3 missions done
Post by: woutersmits on September 27, 2015, 07:21:54 am
good news the demo campaign is finished i will make a new topic soon