Author Topic: happynewyear chapter 1 3 missions done  (Read 13269 times)

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Re: happynewyear chapther 1 3 missions done
ok now i didnt anything special to say about my campaign

 
Re: happynewyear chapther 1 3 missions done
soon you will see special mission if it reach 1000 readed views

 
Re: happynewyear chapther 1 3 missions done
2 more before i release the mission

 
Re: happynewyear chapther 1 3 missions done
1 more

 
Re: happynewyear chapther 1 3 missions done
1000th viewers special mission
i hope you enjoy

[attachment deleted by nobody]

 
Re: happynewyear chapther 1 3 missions done
come on guys i need review afther you done my missions

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: happynewyear chapther 1 3 missions done
Quote
sol system 31-12-2015
the time has came to destory everything
shivans helping us its an great honor
the humans have massive losses
and there's also something special about 1,000 Readers
mwhahahahahahaha
lets kill them all

Quote
we killed everything
good work
here's your food mwhahahahaha

this was a special mission
i hope you enjoy
mwhahahahahahahaha

What is the food?  The 1000 readers?

 
Re: happynewyear chapther 1 3 missions done
i mean that thousend ppl have readed
on my form
thats special mission
and the food its humans
they eat humans
you are anti humans

  

Offline Vrets

  • 27
Re: happynewyear chapther 1 3 missions done
On the basis of these forum posts, and on the contents of the mission files (event and message names particularly), I conclude that this campaign was developed by a senile Hannibal Lector.

 
Re: happynewyear chapther 1 3 missions done
On the basis of these forum posts, and on the contents of the mission files (event and message names particularly), I conclude that this campaign was developed by a senile Hannibal Lector.
vrets please stop
and another news story write almost done
i can give the document soon
i need someone to join as fredder
right now

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
Re: happynewyear chapther 1 3 missions done
vrets please stop
and another news story write almost done
i can give the document soon
i need someone to join as fredder
right now

Has anyone really been far even as decided to use even go want to do look more like?

 
Re: happynewyear chapther 1 3 missions done
ok ive done another 2 missions
just test it mission 14 will take awile to load becouse its big warships

[attachment deleted by nobody]

 
Re: happynewyear chapther 1 3 missions done
I waiting forr reviews

 
Re: happynewyear chapther 1 3 missions done
ive completed all 20 missions
but i have one trouble
i have made coople of screenshots

 

Offline Cyborg17

  • 29
  • Life? Don't talk to me about life....
Re: happynewyear chapther 1 3 missions done
You're having trouble?  What is your issue?

 
Re: happynewyear chapther 1 3 missions done
i going to release antihuman demo campaign  soon
but i cant open .tga file why does freespace2 have no jpg save stuff why tga
how to change it
photoshop wont open it
now i thought i build a campaign its chrash when i do comit
when i trying to run my mod debug give that wierd error it wont run
Assert: max_size > header_offset
File: cfile.cpp
Line: 1728
max_size (0) > header_offset in packfile F:\Freespace 2\mediavps_3612\MV_RadarIcons.vp

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150703_a47ac6c-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
fs2_open.log its includded
now i get that
Unable to find WEAPON_LIST_TYPE string "P-16" in stuff_int_list

Many possible sources for this error.  Get a programmer!

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
Unable to find WEAPON_LIST_TYPE string "P-22" in stuff_int_list

Many possible sources for this error.  Get a programmer!

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
Assert: count < max_ints
File: parselo.cpp
Line: 2774
Too many entries in integer list. Expected 4, found 5.
List type was Weapon Types

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes
even with mediavps2014 it wont run
i hope you can help me out

[attachment deleted by nobody]
« Last Edit: September 26, 2015, 02:06:53 pm by woutersmits »

 
Re: happynewyear chapther 1 3 missions done
if you see above there's my errors trouble it needs to be fixed before i called a release of antihuman demo campaign
i did tested on mediavps 3612\2014 but dudnt work i hope you can help me fixing that thank you
i dont know how that can happend i did add end mission and then i save then it chrashes only while i trying to run that
if you run the campaign editor nothing get wrong
here's my campaign link http://sectorgame.com/fsfiles/fsf-admin/fsf-downloader.php?q=dXBsb2Fkcy9Xb3JrLWluLVByb2dyZXNzJTIwJTI4V0lQJTI5L2FudGlodW1hbnNkZW1vLnppcA==&h=ece6f7dab0600b07733d9cc73397275a
i hope you guys can explain what did wrong see post above for fs2_open logs

 
Re: happynewyear chapther 1 3 missions done
Seems MV_RadarIcons.vp in mediavps_3612 is broken. Try download it again.

About other errors I don't know. :/

 
Re: happynewyear chapther 1 3 missions done
i did that didnt work
i did reinstall mediavps 3612 but didnt work
but if i use debug it wont run if i useing normal build it works but i cant run mission

Assert: count < max_ints
File: parselo.cpp
Line: 2774
Too many entries in integer list. Expected 4, found 5.
List type was Weapon Types

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
fs2_open_3_7_3_SSE2_20150926_f32a6e7-DEBUG.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSetCurrentTransaction + 212 bytes
ntdll.dll! RtlSetCurrentTransaction + 159 bytes


#Ship Classes






$Name:                          GTB Artemis
+nocreate
+Type:                     XSTR("Light Bomber", 2999)

$Name:                          GTB Artemis D.H.
+nocreate
+Type:                          XSTR("Light Bomber", 3005)

$Name:               GTB Medusa
+nocreate
$Subsystem:                     turret01a,5,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )


$Name:                          GTF Loki
+nocreate
$SBank Capacity:        ( 30 )


$Name:               GTB Ursa
+nocreate
$Subsystem:                     b05-turreta,1,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )

$Name:            GVB Bakha
+nocreate
$Allowed PBanks:           ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" )
$Allowed Dogfight PBanks:       ( "Mekhu HL-7" "Akheton SDG" "Prometheus R" "Prometheus S" "Circe" "Lamprey" )
$Default PBanks:           ( "Mekhu HL-7" "Mekhu HL-7" )
$Allowed SBanks:           ( "Rockeye"  "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B" "Helios")
$Allowed Dogfight SBanks:       ( "Rockeye"  "Harpoon" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Trebuchet" "TAG-B" "Helios")
$Default SBanks:           ( "Piranha" "Stiletto II" )
$SBank Capacity:           ( 80, 100 )


$Name:                          GVB Osiris
+nocreate
$Default SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Helios" )
$SBank Capacity:        ( 40, 80, 80 )
$Subsystem:                     Turret01,1,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Subsystem:                     Turret02,1,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Name: PVB Amun
+nocreate
$Subsystem: turret02,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Subsystem: turret01,1,1.0
$Default PBanks: ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )


$Name:                          GTF Myrmidon
+nocreate
$Allowed SBanks:           ( "Rockeye" "Hornet" "Tornado" "Tempest" "Trebuchet" "Stiletto II" "Hornet#Weak" "EMP Adv." "Infyrno" "Harpoon" )


$Name:                  SB Seraphim
+nocreate
$Subsystem:                     turret01,5,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Subsystem:                     turret02,5,1.0
   $Default PBanks:        ( "Shivan Turret Laser" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )



$Name:                  SB Nephilim
+nocreate
$Subsystem:                     turret01,5,1.0
   $Default PBanks:        ( "Shivan Weak Turret Laser" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Subsystem:                     turret02,5,1.0
   $Default PBanks:        ( "Shivan Weak Turret Laser" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )



$Name:                          GTD Orion
+nocreate
$Subsystem:                     Turret01a, 2.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
   $ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret02a, 2.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
   $ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret03a, 2.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
   $ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret04a, 2.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
   $ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret05a, 2.875, 3.0
   $Default PBanks:        ( "Terran Huge Turret" "Terran Huge Turret" "Terran Huge Turret" )
   $ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")

$Name:                          GTC Aeolus
+nocreate
$Subsystem:                     turret01,2.0,1.0
   $Default PBanks:            ( "Standard Flak"  )
   $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,2.0,1.0
   $Default PBanks:            ( "Standard Flak" )
   $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret03,2.0,1.0
   $Default PBanks:            ( "Standard Flak" )
   $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret04,2.0,1.0
   $Default PBanks:            ( "Terran Huge Turret"  )
   $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret05,2.0,1.0
   $Default PBanks:            ( "Standard Flak" )
      $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret06,2.0,1.0
   $Default PBanks:            ( "Terran Huge Turret" )
      $Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret07,2.0,1.0
   $Default PBanks:            ( "AAAf" )
$Subsystem:                     turret08,2.0,1.0
   $Default PBanks:            ( "AAAf" )
$Subsystem:                     turret09,2.0,1.0
   $Default PBanks:            ( "AAAf" )
$Subsystem:                     turret10,2.0,1.0
   $Default PBanks:            ( "AAAf" )
$Subsystem:                     turret11,2.0,1.0
   $Default PBanks:            ( "SGreen" )
   $Flags:            ( "check hull")
$Subsystem:                     turret12,2.0,1.0
   $Default PBanks:            ( "SGreen" )
   $Flags:            (  "check hull")



$Name:                  GVD Hatshepsut
+nocreate
$Subsystem:                 turret10,0.125,0.5
   $Default SBanks:         ( "Fusion Mortar" )


$Name:                  @GTT Argo
+nocreate
$Subsystem:                     turret01,               5, 20.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,               5, 20.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")

$Name:                          GTI Arcadia
+nocreate
$Subsystem:                     Turret01,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret02,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret03,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret04,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret05,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret06,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret07,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret08,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret09,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret10,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret11,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret17,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret18,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret19,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret20,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret21,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull" )
$Subsystem:                     Turret22,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret23,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret24,               1,2.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
+Multiplier: 2
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")


$Name:                          GTD Hecate
+nocreate
$Subsystem:                     Turret01, 1.875, 3.0
   $Default PBanks:        ( "Heavy Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret04, 1.875, 3.0
   $Default PBanks:        ( "Long Range Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret05, 1.875, 3.0
   $Default PBanks:        ( "Heavy Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret06, 1.625, 2.0
   $Default PBanks:        ( "Long Range Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret07, 1.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret08, 1.625, 2.0
   $Default PBanks:        ( "Standard Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     Turret20, 4.625, 2.0
   $Default PBanks:        ( "BGreen" )
$Subsystem:                     Turret22, 2.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret24, 1.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret26, 1.625, 2.0
   $Default PBanks:        ( "TerSlash" )
$Subsystem:                     Turret27, 1.625, 2.0
   $Default PBanks:        ( "TerSlash" )





$Name:                          GTCv Deimos
+nocreate
$Subsystem:                     turret01,1.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,1.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret03,1.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret04,1.833,1.0
        $Default PBanks:                                ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")




$Name:                          NTF Iceni
+nocreate
$Subsystem:                     turret01a,1.833,1.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,0.833,1.0
   $Default PBanks:        ( "BGreen" )
$Subsystem:                     turret03,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret04,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret05,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret06,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret07,0.833,1.0
   $Default PBanks:        ( "Piranha" )
$Subsystem:                     turret08,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret09,0.833,1.0
   $Default PBanks:        ( "Piranha" )
$Subsystem:                     turret10,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret11a,1.833,1.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret12,0.833,1.0
   $Default PBanks:        ( "BGreen" )
$Subsystem:                     turret13,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret14,0.833,1.0
   $Default PBanks:        ( "MX-52" )
$Subsystem:                     turret15,0.833,1.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret16,0.833,1.0
   $Default SBanks:        ( "MX-52" )
$Subsystem:                     turret17,0.833,1.0
   $Default PBanks:        ( "Standard Flak" )
$Subsystem:                     turret18,0.833,1.0
   $Default SBanks:        ( "MX-52" )
$Subsystem:                     turret19,1.833,1.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret20,0.833,1.0
   $Default SBanks:        ( "MX-52" )
$Subsystem:                     turret21a,2.833,1.0
   $Default PBanks:        ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret22a,2.833,1.0
   $Default PBanks:        ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret23a,1.833,1.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret24a,1.833,1.0
   $Default PBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret25a,1.833,1.0
   $Default SBanks:        ( "Terran Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")



$Name:                          GTM Hippocrates
+nocreate
$Subsystem:                     turret01, 1, 5.0
   $Default PBanks:         ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02, 1, 5.0
   $Default PBanks:         ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret03, 1, 5.0
   $Default PBanks:         ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret04, 1, 5.0
   $Default PBanks:         ( "AAAf" )
$Subsystem:                     turret05, 1, 5.0
   $Default PBanks:         ( "LTerSlash" )




$Name:                  GTG Zephyrus
+nocreate
$Subsystem:                     turret01, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02, 2, 1.0
   $Default PBanks:        ( "Standard Flak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret03, 2, 1.0
   $Default PBanks:        ( "Standard Flak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret04, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak" "Terran Turret Weak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret05, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )


$Name:                  GTFR Triton
+nocreate
$Subsystem:               turret01,1,1.0
   $Default PBanks:        ( "Standard Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,1,1.0
   $Default PBanks:        ( "Standard Flak" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")

$Name:                          GVC Aten
+nocreate
$Subsystem:                     turret01a,2.833,1.0
   $Default PBanks:            ( "Terran Turret" )
$ROF:
      +Multiplier: 3.0
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02a,2.833,1.0
   $Default PBanks:            ( "Terran Huge Turret" )
$ROF:
      +Use firingpoints
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret03,0.833,1.0
   $Default PBanks:            ( "AAAf" )
$Flags:            ( "check hull" )
$Subsystem:                     turret04,0.833,1.0
   $Default PBanks:            ( "AAAf" )
$Flags:            ( "check hull" )
$Subsystem:                     turret05,0.833,1.0
   $Default PBanks:            ( "Terran Turret" )
$Flags:            ( "check hull" )
$Subsystem:                     turret06,0.833,1.0
   $Default PBanks:            ( "Terran Turret" )
$Flags:            ( "check hull" )




$Name:                      GTFR Poseidon
+nocreate
$Subsystem:                     turret01,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret02,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret03,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret04,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )



$Name:                          GVT Isis
+nocreate
$Subsystem:                     turret01,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,1,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")



$Name:                          @PVFR Ma'at
+nocreate
$Subsystem:                     turret01,       3,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret02,       3,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")
$Subsystem:                     turret03,                3,1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" "check hull")


$Name:                          GTSC Faustus
+nocreate
$Subsystem:                     turret01, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret02, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak" )
$Flags:            ( "check hull" )
$Subsystem:                     turret03, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak"  )
$Flags:            ( "check hull" )
$Subsystem:                     turret04, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak"  )
$Flags:            ( "check hull" )
$Subsystem:                     turret05, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak"  )
$Flags:            ( "check hull" )
$Subsystem:                     turret06, 2, 1.0
   $Default PBanks:        ( "Terran Turret Weak"  )
$Flags:            ( "check hull" )



#End

if someone can fix this its allowed


[attachment deleted by nobody]
« Last Edit: September 26, 2015, 04:24:21 pm by woutersmits »

 

Offline niffiwan

  • 211
  • Eluder Class
Re: happynewyear chapter 1 3 missions done
The $Default SBanks: entry for the Osiris doesn't look right. The list should have a maximum of the number of secondary banks on the ship, which is 4. Maybe that list of weapons should really be for $Allowed SBanks:?

Code: [Select]
$Name:                          GVB Osiris
+nocreate
$Default SBanks:        ( "Rockeye"  "Tempest" "Harpoon" "Trebuchet" "Stiletto II" "Cyclops" "Cyclops#short" "EMP Adv." "Infyrno" "Helios" )
$SBank Capacity:        ( 40, 80, 80 )
$Subsystem:                     Turret01,1,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
$Subsystem:                     Turret02,1,1.0
   $Default PBanks:        ( "Terran Turret" )
$Flags:            ( "fire on target"
                  "only target if can fire" "target requires fov" )
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...