Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Galemp on December 14, 2008, 01:04:03 pm

Title: FSPort 3.1.1 Released!
Post by: Galemp on December 14, 2008, 01:04:03 pm
Freespace Port 3.1.1 + FSPort Media VPs Release

We're back and better than ever! Release 3.1.1 is the biggest update yet and its goal is to bring you the ultimate Great War experience in the 21st century.

Just a few of the many, many upgrades you'll find in this release:
...

As always FSPort remains retail compatible but optimized for Freespace Open. This release is fully primed for FSO 3.6.10 Final and the 3.6.10 MediaVPs, with its own graphical enhancements package! This includes:

Screenshots

(http://fsport.hard-light.net/screenshots/fsport31screen1thumb.jpg) (http://fsport.hard-light.net/screenshots/fsport31screen1.jpg)(http://fsport.hard-light.net/screenshots/fsport31screen2thumb.jpg) (http://fsport.hard-light.net/screenshots/fsport31screen2.jpg)(http://fsport.hard-light.net/screenshots/fsport31screen3thumb.jpg) (http://fsport.hard-light.net/screenshots/fsport31screen3.jpg)
(http://fsport.hard-light.net/screenshots/fsport31screen4thumb.jpg) (http://fsport.hard-light.net/screenshots/fsport31screen4.jpg)(http://fsport.hard-light.net/screenshots/fsport31screen5thumb.jpg) (http://fsport.hard-light.net/screenshots/fsport31screen5.jpg)(http://fsport.hard-light.net/screenshots/fsport31screen6thumb.jpg) (http://fsport.hard-light.net/screenshots/fsport31screen6.jpg)
(http://fsport.hard-light.net/screenshots/fsport31screen7thumb.jpg) (http://fsport.hard-light.net/screenshots/fsport31screen7.jpg)(http://fsport.hard-light.net/screenshots/fsport31screen8thumb.jpg) (http://fsport.hard-light.net/screenshots/fsport31screen8.jpg)(http://fsport.hard-light.net/screenshots/fsport31screen9thumb.jpg) (http://fsport.hard-light.net/screenshots/fsport31screen9.jpg)

Downloads

You may download version 3.1.1 automatically using Turey's Installer (http://www.fsoinstaller.com/) or manually via the links below.

FSPort 3.1.1 Core (http://fsport.freespacemods.net/releases/fsport3_1_1.zip)
FSPort Missions Pack (http://fsport.freespacemods.net/releases/fsport-missions.zip)
High Resolution Interface Art (http://fsport.freespacemods.net/releases/sparky_hi_fs1.zip)
Cutscene Pack (http://www.fszmirror.com/files/fsport/FS1OGGcutscenepack.vp) Cutscenes (http://freespacemods.net/download.php?view.187)**
FS1/ST Voice (http://fsport.freespacemods.net/releases/stu_fs1.zip)
FS1/ST Command Briefing Animations (http://fsport.freespacemods.net/releases/tango_fs1.zip)
FS1/ST Music (http://fsport.freespacemods.net/releases/warble_fs1.zip)**

FSPort Media VP Pack (http://fsport.freespacemods.net/releases/fsport-mediavps.zip)**
FS1 DVD Hi-Res Textures (http://fsport.freespacemods.net/releases/fsport-hi_res.zip)†

Fall of Vasuda Prime Cutscene (http://www.freespacemods.net/download.php?view.110)***


INSTALLATION INSTRUCTIONS
Retail FS2: Unzip to your Freespace2 directory, and make a new pilot. To return to the FS2 campaign, move, delete, or rename the extension of fsport3_1_1.vp. The readme should help answer the most common questions.

FS2 Open: Place all the .vp files (except mv_fsport.vp) to a new 'fsport' directory in your Freespace2 directory, and select it from the MOD tab of the Launcher. Place the .ogg cutscene files to \fsport\data\movies\ (create the directory).
If using the FSPort MediaVPs, place mv_fsport.vp to a new 'fsport-mediavps' directory in your FreeSpace2 folder and select it instead of 'fsport' from the MOD tab of the Launcher. Be sure that you have the 3.6.10 MediaVPs installed in 'mediavps' and you're using FSO 3.6.10 Final or newer. If you're playing a mod that uses FSPort, add 'fsport-mediavps' to the mod.ini just before 'fsport' in the Secondarylist line.

You must select a Ported campaign in the campaign room such as "The Main FreeSpace Campaign" or "Silent Threat".  Simply launching into the ready room will start the main FreeSpace 2 campaign, which will not work when the Port is active.

Big, big thanks to everyone who contributed to this, including Galemp, Goober5000, Admiral Nelson, Cobra, Hellstryker, Flaming Sword, Vasudan Admiral, Aardwolf, Dark, DTP, the SCP Team, the whole Freespace Community and especially Volition, for starting it all.

* Requires resolution of 1024x768 or greater with high-res interface art package.
** Requires FSOpen 3.6.10.
*** Requires FSOpen 3.6.10, and also requires editing of the freespace.fc2 campaign file. (Instructions) (http://www.hard-light.net/forums/index.php/topic,50977.0.html) Made by IceyJones, not by the FSPort team.
† A retail-level enhancement; you won't need this if you're using the mediaVPs.
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on December 14, 2008, 02:29:09 pm
Known issues:

Missing Subsystems Due to a bug in FSO in builds between July 13 and December 20, neither the Eva nor the Lucifer will have subsystems in sm2-08, Playing Judas.  FSO 3.6.10 Final works fine.

Radar Icons. This (http://swc.fs2downloads.com/files/fso-WIN-20081217_r5008-Wanderer.7z) is the recommended Wanderer build for using radar icons, and includes the shield bugfix.

Mission Backgrounds. Currently, the FSO mission backgrounds are missing some suns, which causes the retail backgrounds to be displayed instead. The missing graphics will be included in the 3.6.10 Media VP patch.

Low-res Interface. 640x480 is supported but will no longer be receiving enhancements. Too much work for too little benefit.

Weapon Interface Art. New weapons like the Vasudan Light Laser and Fang Missile will receive all-new FS1-style artwork in v. 3.2. Help is appreciated. (http://www.hard-light.net/forums/index.php/topic,53499.0.html)

Operation Templar. The current version is playable, but not fully evaluated. Full enhancements will be present in v. 3.2.

Silent Threat. It sucks. We know. Try this instead (http://www.hard-light.net/forums/index.php?topic=59120.0).
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 20, 2008, 08:56:58 pm
Version 3.1.1 is now out, complete with a ton of minor (and one or two major) bugfixes.  I highly recommend using Turey's Installer (http://www.fsoinstaller.com) to perform the upgrade from 3.1, since it will remove the old VPs and ensure that the VPs are all brought up-to-date to the latest versions.

The files that have changed from 3.1 are the core VP, the missions VP, the sparky_hi_fs1 VP, and the FSPort media VP.
Title: Re: FSPort 3.1.1 Released!
Post by: WhiteFox on December 21, 2008, 11:09:21 am
Hi Guys.

I see - its IMPORTANT that you have downloaded and installed the MediaVPs 3.6.10 manually !
It seems that this VPs are not downloadable with the Installer. ( hmm... funny)
The Old Thread for the Release 3.1.0 is locked.

For the Guys that cant see the Ships
Quote
GTDr Amazon Advanced
GTSC Faustus
PVT ISIS
PVC ATPV

have to download the MediaVPs 3.6.10  from this Thread:
http://www.hard-light.net/forums/index.php/topic,58230.0.html

I have did it and just have to say: It works fine !
Title: Re: FSPort 3.1.1 Released!
Post by: Narvi on December 21, 2008, 01:01:29 pm
The Athena has three secondary banks in loadout now for some reason. Though you can't put anything in the third bank.
Title: Re: FSPort 3.1.1 Released!
Post by: Titan on December 21, 2008, 01:35:02 pm
it's because it's a reskin of trashman's athena mark 2

come to think on it, it has 4 guns in one bank too... (which i already had anyway, because i hacked the tables to use the real athena mark 2. i just edited the gun banks though.)
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on December 21, 2008, 02:32:49 pm
The FSPort MediaVPs are still at version 3.1 but will be upgraded to 3.1.1 later this weekend.  In the meantime, everyone should try running 3.1.1 by itself, without any mediaVPs, to verify that it works for them. :)
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 21, 2008, 03:46:39 pm
The FSPort MediaVPs have now been updated to version 3.1.1, and are now available via the download links above as well as via Turey's Installer. :)
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on December 21, 2008, 03:55:14 pm
I see that the latest nightly build should fix the subsystem issue. Most excellent. Gotta start downloading all this stuff then. Thank yous to all responsible parties.
Title: Re: FSPort 3.1.1 Released!
Post by: chief1983 on December 21, 2008, 09:23:43 pm
SVN's been pretty volatile the last day or two.  There's still a couple of big bugs with some work being done on them, so keep an eye on that bug in particular.
Title: Re: FSPort 3.1.1 Released!
Post by: SypheDMar on December 21, 2008, 11:16:11 pm
During the credit (last) mission, the Earth isn't transparent. The green is box is visible.

Windows XP and the most recent Nightly build. 12/21/08
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on December 22, 2008, 08:05:47 am
hnh. I'm positive I had fixed that.
Title: Re: FSPort 3.1.1 Released!
Post by: ShadowGorrath on December 22, 2008, 11:54:12 am
Galemp, didn't you receive the tbm I sent to you with the files? Or were they too late by then?
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on December 22, 2008, 12:52:16 pm
No, we got them... but Goober compiled them. I don't know how much testing he did, he seemed pretty anxious to release.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 22, 2008, 01:52:59 pm
I didn't test them; I just put them directly into the VP...
Title: Re: FSPort 3.1.1 Released!
Post by: ShadowGorrath on December 22, 2008, 03:07:55 pm
Ah. That's why I didn't get the credits for helping. Oh well :)

The thing that annoys me though, is that you don't make a single pack of it, so it's more convenient to download.
Title: Re: FSPort 3.1.1 Released!
Post by: chief1983 on December 22, 2008, 03:13:20 pm
The thing that annoys me though, is that you don't make a single pack of it, so it's more convenient to download.

Why?  Then, when they updated from 3.1 to 3.1.1, you'd have to redownload the entire thing.  Now you only had to redownload a few chunks of it.  Most parts don't update nearly as often as others might, so there's really no reason for that.  I don't understand this obsession with 'one pack to rule them all'.  The installer makes it easy enough to get them anyway if it's ease of install you're really after.

I didn't test them; I just put them directly into the VP...

(http://img126.imageshack.us/img126/4247/superangrykittymd0.jpg)

:P
Title: Re: FSPort 3.1.1 Released!
Post by: Polpolion on December 22, 2008, 03:26:02 pm
Quote
Silent Threat. It sucks. We know. Wait till Christmas.

wat
Title: Re: FSPort 3.1.1 Released!
Post by: FUBAR-BDHR on December 22, 2008, 03:52:04 pm
Why?  Then, when they updated from 3.1 to 3.1.1, you'd have to redownload the entire thing.  Now you only had to redownload a few chunks of it.  Most parts don't update nearly as often as others might, so there's really no reason for that.  I don't understand this obsession with 'one pack to rule them all'.  The installer makes it easy enough to get them anyway if it's ease of install you're really after.

One zip containing 2 folders (fsport and fsport-mediavps) with all the files would have been easier.  Part downloads could have still been available too and the updates could still have been parts.  So several VP's but one zip available with all of them(and the other files) in it.

I'm not complaining thought just stating the obvious. 
Title: Re: FSPort 3.1.1 Released!
Post by: Snail on December 22, 2008, 04:59:30 pm
Quote
Silent Threat. It sucks. We know. Wait till Christmas.
wat
STR released this Christmas.
Title: Re: FSPort 3.1.1 Released!
Post by: chief1983 on December 22, 2008, 11:05:35 pm
Well, if each archive had a fsport or fsport-mediavps folder inside of it, they could have just said 'extract to your FS2 folder' instead of having you make all these folders. 
Title: Re: FSPort 3.1.1 Released!
Post by: neoterran on December 23, 2008, 01:38:43 am
Thanks for fixing the hud bug in the sparky vp. That had been sucking.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 23, 2008, 01:53:08 am
Uh, we didn't change anything. :nervous:

Did you just forget to download sparky_hi_fs1 during the first release? :)
Title: Re: FSPort 3.1.1 Released!
Post by: neoterran on December 23, 2008, 01:58:28 am
No. I had a sparky_hi_res.vp from somewhere. but my problem (Mongoose, this may help you too) was to overwrite it because you mentioned it had changes. Presto : New HUD. (and damn, it's more freespacey one in here or what ?)

or umm.. yeah ?  :sigh:
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 23, 2008, 01:59:42 am
That's what I mean.  You had the old sparky_hi_fs1; you needed the new one. :)
Title: Re: FSPort 3.1.1 Released!
Post by: neoterran on December 23, 2008, 02:00:48 am
okay, i guess I had the 3.0.4 one. Problem solved. I guess Mongoose had the same issue, hopefully he fixed it too.  :lol:
Title: Re: FSPort 3.1.1 Released!
Post by: Narvi on December 23, 2008, 08:02:31 am
Question: During the briefings, are you supposed to see FS2 icons? Because I get them all the time.


I get the FS1 ones when I play STL though.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 23, 2008, 11:50:18 am
Yeah, we are currently using FS2-style briefing icons.
Title: Re: FSPort 3.1.1 Released!
Post by: Mongoose on December 23, 2008, 04:49:17 pm
okay, i guess I had the 3.0.4 one. Problem solved. I guess Mongoose had the same issue, hopefully he fixed it too.  :lol:
Yeah, I figured it out at some point yesterday when I was poking through my Port .vps.  Everything's fine now.
Title: Re: FSPort 3.1.1 Released!
Post by: ARSPR on December 24, 2008, 01:47:22 am
Is this an issue?

Look at the attached screenshot. The mission ship viewer has a beautiful star background but it only covers half of it.

Intentional? A data bug? A fs2_open bug?

(Don't bother about the weird colours, I've edited the screeshot adding a lot of brightness to make the stars completely visible)


-------

On the other hand. FS2_open still rebuilds cache files (at least karnak). I've just downloaded this build (5019 + Taylor's fixes) (http://www.hard-light.net/forums/index.php/topic,58550.0.html).

I've confirmed that port media vp contains its own set of karnak.ibx and .tsb

(A possible FS2_open issue? I can upload/email the cache files if you want.)

[attachment stolen by Slimey Goober]
Title: Re: FSPort 3.1.1 Released!
Post by: admiral_wolf on December 24, 2008, 06:27:34 am
Sorry to keep being a pain guys, I've rerun Turey's installer to try and cure my FSPort problem, it seems to have worked as I'm now able to enter missions.  I restarted my main FreeSpace Campaign and I have the following issues:

"Aquitaine" is playing in the main hall, rather than "Title" and all the other music is also from FS2
I have no briefing voice in mission briefing
There is no in mission voice
In mission command "heads" are a Vasudan

If it helps, this is what I have in my FSPort folder

-fsport3_1_1 VP File
-fsport Bitmap image
-fsport-missions VP File
-mod file
-readme file
-sparky_hi_fs1 VP File

And in fsportmediavps

-fsportmediavps Bitmap
-mod file
-mv_fsport VP File
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on December 24, 2008, 06:38:54 am
FS1/ST Voice (http://fsport.freespacemods.net/releases/stu_fs1.zip)
FS1/ST Command Briefing Animations (http://fsport.freespacemods.net/releases/tango_fs1.zip)
FS1/ST Music (http://fsport.freespacemods.net/releases/warble_fs1.zip)

Edit:
In mission command "heads" are a Vasudan
Indeed. Is there a known cause for this? I'm also getting this, but because of the holiday panic I haven't had enough time to scour through the forums properly.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 24, 2008, 06:56:32 am
It's a SCP bug.  Upgrade to the latest nightly build.
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on December 24, 2008, 10:36:03 am
Roger.
Title: Re: FSPort 3.1.1 Released!
Post by: ShadowGorrath on December 24, 2008, 11:38:06 am
Using the 'Nightly (Windows): 21 Dec 2008 - Revision 5015' build I still get Vasudan Command in FSPort. Going to try with a newer build.
Title: Re: FSPort 3.1.1 Released!
Post by: admiral_wolf on December 24, 2008, 11:58:24 am
I've noticed I don't always get a Vasudan from Command, it's sometimes the usual FS1 dude.

Couple of things I do (don't) have

-Cockpit models, every Terran craft has a blank space where the cockpit should bit
-The middle bits of the PVSC Imhotep is missing
-I have no models in the Tech Room/invisible ships in mission of the following

-Amazon Advanced
-Faustus
-Osiris
-Isis
-Aten
-Karnak
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on December 24, 2008, 12:25:43 pm
YOU NEED THE 3.6.10 MEDIA VPS INSTALLED IN "MEDIAVPS".

As for the Karnak, that -ought- to be showing up... all the textures are in the Port MVP.
Title: Re: FSPort 3.1.1 Released!
Post by: admiral_wolf on December 24, 2008, 12:51:48 pm
I was led to believe that the mediavps folder had to contain what I have, which is:

-data folder, (which in itself contains fs2open_pxo.cfg)
-readme
-mod
-FSU-MVP
-MV_Complete

I am sorry to keep asking about this, I'm as frustrated about this as other people are.



Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on December 24, 2008, 01:07:14 pm
I was led to believe that the mediavps folder had to contain what I have, which is:

-data folder, (which in itself contains fs2open_pxo.cfg)
-readme
-mod
-FSU-MVP
-MV_Complete
Uh... If you have mv_complete, it must be in \freespace2\mediavps\. If you have the FSPort MediaVPs, they must be in \freespace2\fsportmediavps\. Other FSPort files must be in \freespace2\fsport. Then, open the mod.ini in \freespace2\fsportmediavps\ and check that the folder names on the "secondarylist" line correspond with the folder names you have under \freespace2\. (Remove the entire primarylist line from any mod.ini files.) Select the \fsportmediavps\ folder as your mod from the Launcher and play the game.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 24, 2008, 01:48:41 pm
It should be fsport-mediavps; we worked around the bug which was causing the launcher to choke on dashes.

Also, the Vasudan Command bug was fixed in revision 5019.
Title: Re: FSPort 3.1.1 Released!
Post by: chief1983 on December 24, 2008, 03:02:33 pm
Which just showed up today, for some reason the last time it updated it never uploaded or finished or something.  Fixed now.
Title: Re: FSPort 3.1.1 Released!
Post by: Vip on December 24, 2008, 05:06:26 pm
Great job, I've been waiting with replaying FS1 till this got out :D Just one question though - the GTD Orion, Galatea and Bastion are all fine, however all other named Orions have stock models. Will this ever get fixed ? I doubt it's much work for people who have at least some tiny bit of knowledge about graphics and mediavps (so not me :P), especially since this was fixed in the mediavps for FS2... It's only annoying in the ST, and since tomorrow (or today, since it's past midnight here) we're getting the ST:R, that's not much of a problem. Just a suggestion for future releases though.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 24, 2008, 05:46:16 pm
In order to do that and maintain retail compatibility, we need to use a SCP feature that won't be added until work begins on 3.6.11.  That's one of the first things on the 3.6.11 SCP to-do list.

Although, I personally like the retail Orions better than the HTL ones. :D
Title: Re: FSPort 3.1.1 Released!
Post by: Droid803 on December 24, 2008, 06:00:32 pm
If we're not using retail, is there a quick way of doing changing this ourselves? (Like copying models or something)?
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on December 24, 2008, 09:41:16 pm
bleh, it would be acceptable if the low-poly Orions used glowmaps, but they don't.

There's a TBM you can make with entries like so:
Code: [Select]
$Name: GTD Orion#krios
+nocreate
$Model file: capital01.pof

This will use the high poly glowy models but lose nameplates.
Title: Re: FSPort 3.1.1 Released!
Post by: Zacam on December 24, 2008, 09:45:35 pm
And then you can use the Texture replace in a mission copy to add the nameplate.

The supar sekret feature mentioned earlier is to get Texture Replace to work in the Table TBM files.
Title: Re: FSPort 3.1.1 Released!
Post by: Droid803 on December 24, 2008, 10:20:34 pm
Isn't there already a tbm file with the 3.6.11 things with the tbm texture replace in there?
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 24, 2008, 11:20:39 pm
Yes, but since we aren't at version 3.6.11 yet, the code will treat those lines just like any other comments.
Title: Re: FSPort 3.1.1 Released!
Post by: Zacam on December 25, 2008, 12:18:33 am
Funny, the roadmap suggest that it is supposed to be a 3.6.10 release feature.

  • ships.tbl level texture replacement (Skinning) (Taylor) (in XT tree diff)
Title: Re: FSPort 3.1.1 Released!
Post by: ARSPR on December 25, 2008, 02:42:19 am
bleh, it would be acceptable if the low-poly Orions used glowmaps, but they don't.

There's a TBM you can make with entries like so:
Code: [Select]
$Name: GTD Orion#krios
+nocreate
$Model file: capital01.pof

This will use the high poly glowy models but lose nameplates.

Unless I'm completely wrong, it is $POF file: instead of $Model file:
Title: Re: FSPort 3.1.1 Released!
Post by: SF-Junky on December 25, 2008, 07:50:06 am
FS2 Open: Unzip to a new 'fsport' directory in your Freespace2 directory, and select it from the Mods tab of the launcher.
If using the FSPort Media VPs, unzip them to a new 'fsport-mediavps' directory in your FreeSpace2 folder. Be sure that you have the 3.6.10 MVPs installed in 'mediavps' and you're using a 3.6.10 build. If you're playing a mod that uses FSPort, add 'fsport-mediavps' to the mod.ini just before 'fsport' in the SecondaryMod line.
I take it right that you have to add 'fsport-mediavps' to the mod.ini of the MOD you are playing. But if I do that for ST:R it says: "Invalid MOD ini multiple mod parameter, only -mod calls are allowed". What did I do wrong?  :confused:
Title: Re: FSPort 3.1.1 Released!
Post by: Macfie on December 25, 2008, 08:30:40 am
Change the fsport-mediavps file name to something else without the "-" I.E. fsportmvps.
Title: Re: FSPort 3.1.1 Released!
Post by: SF-Junky on December 25, 2008, 11:06:14 am
Ah, yes, now it's working. Looks fine so far, but tell me: Why did you use so not so good looking Orion models for the Soyakaze and Krios instead of the usual Orion plus nameplates?
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 25, 2008, 11:20:59 am
Retail compatibility.  When 3.6.11 comes out, the models will automatically switch to the new models, complete with nameplates.
Title: Re: FSPort 3.1.1 Released!
Post by: Snail on December 25, 2008, 11:29:31 am
Retail compatibility.  When 3.6.11 comes out, the models will automatically switch to the new models, complete with nameplates.
And because you don't like the HTL Orions too, I bet.
Title: Re: FSPort 3.1.1 Released!
Post by: ARSPR on December 25, 2008, 12:09:22 pm
EDITED: Another small issue for fsport mediavp.

EDITED 2: Dragon is also a FS2 ship so this table should go in Mediavps 3.6.10 (SF Dragon) AND/OR port (#weakened, #Terrans). Dragon gets fixed through MediaVPs settings, so its entry in the proposed table is redundant, the other two ships should be fixed in FS Port media vp.

Dragon LOD 1 is so horrible that looks bad even in the target window.

I would use the next -shp.tbm in order to fix it:

Code: [Select]
#Ship Classes

$Name: SF Dragon
+nocreate
$POF target LOD: 0

$Name: SF Dragon#weakened
+nocreate
$POF target LOD: 0

$Name: SF Dragon#Terrans
+nocreate
$POF target LOD: 0

#End
Title: Re: FSPort 3.1.1 Released!
Post by: lefkos on December 25, 2008, 06:29:56 pm
High-poly enhanced models for the Apollo, Valkyrie, Karnak and more!**

why doesnt this count for me? :nervous:

oh btw! i really like the new weapons load out effects when you changing your ship/weapons
it really amazed me! :D
Title: Re: FSPort 3.1.1 Released!
Post by: Vidmaster on December 26, 2008, 04:19:32 am
that Vasudan Command appears in all missions. Even when Terra is still at war with the Vasudans...       ...not good  :hopping:
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on December 26, 2008, 04:36:13 am
It's a SCP bug.  Upgrade to the latest nightly build.
Title: Re: FSPort 3.1.1 Released!
Post by: Zacam on December 26, 2008, 10:10:53 pm
EDITED: Another small issue for fsport mediavp.

Dragon is also a FS2 ship so this table should go in Mediavps 3.6.10 (SF Dragon) AND/OR port (#weakened, #Terrans)

Dragon LOD 1 is so horrible that looks bad even in the target window.

I would use the next -shp.tbm in order to fix it:

Code: [Select]
#Ship Classes

$Name: SF Dragon
+nocreate
$POF target LOD: 0

$Name: SF Dragon#weakened
+nocreate
$POF target LOD: 0

$Name: SF Dragon#Terrans
+nocreate
$POF target LOD: 0

#End

This is already in the MV_Core. But because it is not also duplicated in mv_assets, it doesn't carry over. The Port (#Weakened and #Terran) ones should be fine though.
Title: Re: FSPort 3.1.1 Released!
Post by: Narvi on December 26, 2008, 11:04:57 pm
Since nobody seemed to notice this last time, so I'll just repost it here since people might want to know.

The radar icons thread is a bit old, and I don't want to necro it... so...

Some of the radar icons are a bit too high-res for me to display them using my battered old Intel 945GM. I'm referring specifically to the fighter icons; they display as blurry squares instead of the expected triangles. The other ones (destroyers, freighters etc) display just fine, however.

I've tested it one a friend's higher-spec rig, and the icons display correctly, so I'm thinking it's more to do with my old hardware than anything else. I'm just bringing it to your attention, if you want to correct it.

Also, is it possible for the icons to be a bit more transparent? When there's a lot of ships in one area, they tend to pile up and be hard to distinguish.

The icons are masterful. Simple, but efficient.
Title: Re: FSPort 3.1.1 Released!
Post by: ARSPR on December 27, 2008, 06:07:59 am
EDITED: Another small issue for fsport mediavp.

Dragon is also a FS2 ship so this table should go in Mediavps 3.6.10 (SF Dragon) AND/OR port (#weakened, #Terrans)

Dragon LOD 1 is so horrible that looks bad even in the target window.

I would use the next -shp.tbm in order to fix it:

Code: [Select]
#Ship Classes

$Name: SF Dragon
+nocreate
$POF target LOD: 0

$Name: SF Dragon#weakened
+nocreate
$POF target LOD: 0

$Name: SF Dragon#Terrans
+nocreate
$POF target LOD: 0

#End

This is already in the MV_Core. But because it is not also duplicated in mv_assets, it doesn't carry over. The Port (#Weakened and #Terran) ones should be fine though.

My fault.

As posted in MediaVPs internal thread, SF Dragon $POF target LOD: 0 entry is present in Mediavps and it is carried over completely fine. (If it hadn't been applied, it would have been a serious FSOpen bug, as no other table entry overrides the "$POF target LOD: 0" one from mv_dragon-shp.tbm in mv_core.vp)

But the other two ships, which only exist in FSPort, do need that table.

(I noticed the issue in "Enter the dragon" mission where I didn't realise that I wasn't hunting a "SF Dragon" but a "SF Dragon#weakened". And then I wrongly thought that SF Dragons lacked that setting).
Title: Re: FSPort 3.1.1 Released!
Post by: von Pilsner on December 27, 2008, 02:35:04 pm
In the mission 'The End', the normally transparent bit around the planet is green.... Here is a copy of the pic: http://bs.beckament.net/files_pub/images/screen0049.jpg

I am using: fs2_open_3_6_10r-20081225_r5020.exe

FSPort mod ini:
has no [multimod] line

FSPort-MediaVPs v3.1.1 mod.ini:
[multimod]
secondarylist = fsport,mediavps;

I have all launcher graphics items on except: disable scale to windows and apply lighting to missiles.
Launcher Flags: -ambient_factor 15 -ogl_spec 20 -spec_exp 11 -spec_point .6 -spec_static .8 -spec_tube .4
OpenGL 1440x900 32bit w/ trilinear filtering
Use large textures: checked
I have the 3.6.10 MediaVPs

I have been playing by using 'FSPort-MediaVPs' as my mod and selecting the 'Freespace: the Great War' campaign... Do I have it setup wrong? (I am quite new to FS)

Other than that it looks great, though... =)
Title: Re: FSPort 3.1.1 Released!
Post by: ShivanSpS on December 27, 2008, 03:59:49 pm
Great work guys :)
Title: Re: FSPort 3.1.1 Released!
Post by: ARSPR on December 28, 2008, 02:13:24 am
In the mission 'The End', the normally transparent bit around the planet is green.... Here is a copy of the pic: http://bs.beckament.net/files_pub/images/screen0049.jpg

Although I suppose FSPort people know about this issue...

The problem is that SunSathanas01.pcx doesn't have a pure green background (R:0 G:255 B:0) but a nearly green one (R:12 G:255 B:0).

Till a new patch is out, here you have a fixed version. Unzip and put it inside FSPort/data/effects folder (create it if needed). It will override fsport3_1_1.vp one

(If using retail FS2, instead of FS2_Open, then put it in Freespace2/data/effects. BUT IF YOU ARE USING FS2_OPEN, DON'T PUT IT HERE)




EDITED. Enter the dragon again

Stripped down Dragons also lack AB trails. So lets modify my former table (Whatever-shp.tbm) into the next one:

Code: [Select]
#Ship Classes

$Name: SF Dragon#weakened
+nocreate
$POF target LOD: 0
$Trails:
+Bitmap: sabtrail
+Width: 2.5
+Alpha: 0.3
+Life: 1

$Name: SF Dragon#Terrans
+nocreate
$POF target LOD: 0
$Trails:
+Bitmap: ABtrail
+Width: 2.5
+Alpha: 0.3
+Life: 1

#End

(A cosmetic fix only)

[attachment stolen by Slimey Goober]
Title: Re: FSPort 3.1.1 Released!
Post by: NucNuc on December 28, 2008, 08:47:08 am
Great work you people have done with this. :yes:

Just one "atmospheric" thing: like in the previous versions you still use the medals of FS2 and not the "original" Great War designs. Why ?
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on December 28, 2008, 11:15:17 am
We'd have to redo all the art for the medals, and the medal case. It's a bit much considering everything else we've done in this release.

Besides, most of the medals are very very similar between FS1 and FS2.
Title: Re: FSPort 3.1.1 Released!
Post by: von Pilsner on December 28, 2008, 11:44:41 am
Thanks ARSPR!!!!! =)
Title: Re: FSPort 3.1.1 Released!
Post by: NucNuc on December 28, 2008, 12:13:50 pm
Quote
We'd have to redo all the art for the medals, and the medal case. It's a bit much considering everything else we've done in this release.

Besides, most of the medals are very very similar between FS1 and FS2.


Isn´t it possible to change  the bitmaps/PCX-files for the medals to the one´s from FS1 ?  Some of them just look a bit better ( i.e. "Military Defence" ).

(Damn! I know I have these old CDs somewhere.)

I know this is only a minor thing compared to the immense work you  have done. I only try to stick to what I am able to do.
Title: Re: FSPort 3.1.1 Released!
Post by: ARSPR on December 28, 2008, 01:55:00 pm
Ooops, just noticed...

sm03-10a.fs2, (the last mission), lacks all the credits. You've deleted all the training messages from 3.0.4.  :confused: :confused: :confused:

Intentional? (In this way it's a pretty stupid mission)
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 28, 2008, 04:17:40 pm
I don't remember doing that but it wouldn't surprise me.  The messages didn't work right anyway.
Title: Re: FSPort 3.1.1 Released!
Post by: Mura on December 28, 2008, 09:27:49 pm
it's my idea or did i found an easter egg in "The end?"  :pimp:

PS: How could i forget to thank you guys? THANKS ALOT! it was great to replay such a great port :3
Title: Re: FSPort 3.1.1 Released!
Post by: -Norbert- on December 29, 2008, 09:32:08 am
Can someone please tell me were I can get the fsport-hi_res.vp file from?
I looked around in the forum and used the search function, but didn't find a link to the file anywere....
Title: Re: FSPort 3.1.1 Released!
Post by: chief1983 on December 29, 2008, 12:03:00 pm
Are you talking about a file from an older release?  Everything you need for this release is in the first post, and since this thread is about the release of this version, if you're looking for an old one it should probably be in a new thread.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 29, 2008, 03:16:53 pm
Actually it used to be in the first post in this thread.  But it isn't really needed unless you're on retail.  Nevertheless:
http://fsport.freespacemods.net/releases/fsport-hi_res.zip
Title: Re: FSPort 3.1.1 Released!
Post by: dANGER boy on December 30, 2008, 03:18:26 am
Questions that I'm not quite sure was answered.  What is contained in the FSPort mediavps that differs from the vps present in the fsport directory?
Title: Re: FSPort 3.1.1 Released!
Post by: -Norbert- on December 30, 2008, 04:22:39 am
If it's only needed for retail, then I'm fine. I just thought it should be there, since it was mentioned in the first post. Thanks.
Title: Re: FSPort 3.1.1 Released!
Post by: Deepstar on December 30, 2008, 09:45:35 am
I finished the Freespace Port Main Campaign yesterday.

What i have to say? Great work!

But it is possible, that there is no support for Difficult Settings above "Medium"?

Because i was able to play the FSPort on "Insane" and have only a few missions (mostly the Missions without shields, like "The Field of Battle" (fighting the ace ;)) and "Good Luck") where i have to reduce the Difficult to complete them successfully.

But i can't remember that Freespace 1 was so easy to complete. I play Freespace 2 on "Medium" and sometimes on "Hard" and then i have big problems to complete the Missions. (because of the Beam Weapons?), so i think that there is something wrong *g*

The only bug i encounter (except to the "Credits" Mission) was in "Playing Judas" were i was unable to scan the SD Eva, because it's jumping out after it brakes to 90 m/s. Too fast for my Dragon. And i know, that the Eva brakes down in FS1 to a speed slower than the Dragon before it jumps out.


Okay, Silent Threat is a different story, it seems very unbalanced, after 2 or 3 minutes my AI-Mates are all dead :D. To play FSPorts Silent Threat is really "Insane".. but they will be killed on "Easy" too. And in can't remember that Silent Threat was so boring... without In-Mission Music, few Dialogs... was the AddOn really worse than in my memories?
Title: Re: FSPort 3.1.1 Released!
Post by: chief1983 on December 30, 2008, 10:08:26 am
I can't agree that the AI always die, on easy on the first mission both my wings survived in full but on Hard I only had Alpha 4, and Beta 1 and 4 left (and me).  But some of the balancing is...interesting, that's for sure.
Title: Re: FSPort 3.1.1 Released!
Post by: Vip on December 30, 2008, 10:56:12 am
Just play Silent Threat Reborn instead of the original one, the retail thing isn't worth it IMO.
Title: Re: FSPort 3.1.1 Released!
Post by: chief1983 on December 30, 2008, 12:29:13 pm
Oh I misread, I was talking about ST:R.
Title: Re: FSPort 3.1.1 Released!
Post by: Friese86 on January 01, 2009, 11:47:59 am
Hey guys!! First of all happy new year to all of you. As I am new in this community I just want to thank everyone who keeps the Freespace spirit alive and has kept it the best Space Sim Simulator ever. The reason I am writing to you is that I need some help with the FSPort 3.1.1. I got it to run and everything seemed to work fine until the mission after avenging angels. While loading the next mission I suddenly get an error message that a model file can't be opened (<S_Rockeye.pof> File: ModelRead.cpp) (//)... As I am a total noob with such things I would be very thankful if someone could help me out. Once more thank you and congratulations for the awesome work!!!  :yes:

[attachment stolen by Slimey Goober]
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on January 01, 2009, 11:52:43 am
Read the part titled "Your fs2_open.log" in this post (http://www.hard-light.net/forums/index.php/topic,56279.msg1180359.html#msg1180359) and act according to the instructions.
Title: Re: FSPort 3.1.1 Released!
Post by: Friese86 on January 02, 2009, 05:03:02 pm
Read the part titled "Your fs2_open.log" in this post (http://www.hard-light.net/forums/index.php/topic,56279.msg1180359.html#msg1180359) and act according to the instructions.


Hi Lobo,

thanks for the info. I proceeded all the named steps but now I can't add the fs2_open.log file because the seize is too big. I am just going to send you the three error messages I get. Sorry that I am such a noob but how can I copy the CPU-Z info into some .txt data or something else (I think it should be F6 but for some reason it does not work). Otherwise I can send them to you as .jpg pics. Just from the beginning a big thanks to you  :(

[attachment stolen by Slimey Goober]
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on January 02, 2009, 05:06:13 pm
If you've followed the "your fs2_open.log" part (and not the "your improved fs2_open.log" part), the log shouldn't be too big. If it still is, you can always zip it or rar it, which should compress it enough.

From the top of my hat I'm guessing that you're trying to use the FSPort MediaVPs without the normal MediaVPs.
Title: Re: FSPort 3.1.1 Released!
Post by: Friese86 on January 02, 2009, 05:22:53 pm
If you've followed the "your fs2_open.log" part (and not the "your improved fs2_open.log" part), the log shouldn't be too big. If it still is, you can always zip it or rar it, which should compress it enough.

From the top of my hat I'm guessing that you're trying to use the FSPort MediaVPs without the normal MediaVPs.


Ok, here are the other files. Hopefully I got everything!! By the way my operating system is windows xp...

[attachment stolen by Slimey Goober]
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on January 02, 2009, 05:30:29 pm
Code: [Select]
Found root pack 'C:\games\freespace2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212Did you previously have FSPort 3.0.4 installed? fsport-hi_res is a 3.0.4 file. Remove it. Also, make sure that you have the final 3.6.10 MediaVPs instead of the older Beta ones.

Edit: And empty any \data\cache\ folders under \freespace2\ and its subfolders.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on January 02, 2009, 05:45:01 pm
fsport-hi_res is a 3.0.4 file. Remove it.
Not really.  It can be used for all versions of the Port, but if you use the mediaVPs it's not necessary.
Title: Re: FSPort 3.1.1 Released!
Post by: jakeslogan on January 02, 2009, 10:55:33 pm
Quote
During the credit (last) mission, the Earth isn't transparent. The green is box is visible.

Windows XP and the most recent Nightly build. 12/21/08
I'm having the same problem here.
Nightly 5020
FSO & MediaVP 3.6.10
FSPort 3.1.1
my system:
Code: [Select]
P4 3Ghz
512 MB DDR
128 MB GeforceFX5500
Quote
The only bug i encounter (except to the "Credits" Mission) was in "Playing Judas" were i was unable to scan the SD Eva, because it's jumping out after it brakes to 90 m/s. Too fast for my Dragon. And i know, that the Eva brakes down in FS1 to a speed slower than the Dragon before it jumps out.
Yeah, it took me several tries to scan the EVA in that mission, it jumped out quite fast, however, I've to say that it's possible to complete the mission. U can still scan the EVA (the exact position to scan is its neck and below it), u must be 2.5 clicks or more from the node, after it jumped in u should slower the time (e.g: x0.5).
Note: To make it easier, turn on the cheat and destroy all fighter and sentry gun in the area. Unless u fire ur weapon, no one can detect u.
Title: Re: FSPort 3.1.1 Released!
Post by: Narvi on January 02, 2009, 11:41:08 pm
The devs just forgot to fix that for the release. They said so earlier in the thread.
Title: Re: FSPort 3.1.1 Released!
Post by: jakeslogan on January 03, 2009, 02:32:55 am
Quote
The devs just forgot to fix that for the release. They said so earlier in the thread.
Oops :eek2:, found the solution on page 4. I think they should post  the solution for the Green Earth on the first page or in the FAQ section.  :D
BTW, Great game!!!  :yes:

Almost forgot, I'm having a problem with the intro cutscene. When I click run from the launcher 5.5d, the intro cutscene show up only in the upper-left corner of the screen and won't scale up to fullscreen. But when I play it from the tech room, everything is just fine.

I've got a problem here, whenever in the tech room or or press F3 in the main hall, if I click on the PVI KARNAK, the game freeze(stop responding). :confused:
Title: Re: FSPort 3.1.1 Released!
Post by: ARSPR on January 03, 2009, 03:02:41 am
I've got a problem here, whenever in the tech room or or press F3 in the main hall, if I click on the PVI KARNAK, the game freeze(stop responding). :confused:
Leave it a while. It's not freezing, it's just generating the cache files (the very first time a model is used, the program has to "compile" its "raw" data). Karnak is quite complex and it takes some time to do it. During this time the game seems hung.

The next time you use it Karnak, it won't happen anymore (unless you change Karnak POF model file, of course).

Almost forgot, I'm having a problem with the intro cutscene. When I click run from the launcher 5.5d, the intro cutscene show up only in the upper-left corner of the screen and won't scale up to fullscreen. But when I play it from the tech room, everything is just fine.
A guess: you've got an ATI GPU card.

I think this is a known issue. Wait till next nightly build or test this one: http://www.hard-light.net/forums/index.php/topic,58550.0.html
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on January 03, 2009, 03:12:14 am
fsport-hi_res is a 3.0.4 file. Remove it.
Not really.  It can be used for all versions of the Port, but if you use the mediaVPs it's not necessary.
Ah. Gotcha.
Title: Re: FSPort 3.1.1 Released!
Post by: ARSPR on January 03, 2009, 04:12:49 am
Ooop. I've just remembered this to post

FS1 ported HUD is a really nice touch, but target indicators (laser, missile and missile lock). They are just too low detailed. I suppose they come from the original game 640x480 resolution which just look awful in higher resolutions.

I really think you should change them by "hi-res" versions. Now, they just make the game look worse.
Title: Re: FSPort 3.1.1 Released!
Post by: jakeslogan on January 03, 2009, 05:24:44 am
Hey, it worked!!! hah, it worked!!! :lol: ARSPR Thank you a million times. Thanks to ur reply, all of my probs have been fixed. U're my life savior, ARSPR!!! :D
BTW I'm using a geforceFX5500. ;)
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on January 03, 2009, 05:23:18 pm
Ooop. I've just remembered this to post

FS1 ported HUD is a really nice touch, but target indicators (laser, missile and missile lock). They are just too low detailed. I suppose they come from the original game 640x480 resolution which just look awful in higher resolutions.

I really think you should change them by "hi-res" versions. Now, they just make the game look worse.
We (Taylor, Galemp, and I) already spent quite a bit of time scaling the low-res versions up to hi-res.  You're welcome to submit your own versions if you think they could be done better.
Title: Re: FSPort 3.1.1 Released!
Post by: BustRobot on January 04, 2009, 02:14:19 pm
Hey guys!! First of all happy new year to all of you. As I am new in this community I just want to thank everyone who keeps the Freespace spirit alive and has kept it the best Space Sim Simulator ever. The reason I am writing to you is that I need some help with the FSPort 3.1.1. I got it to run and everything seemed to work fine until the mission after avenging angels. While loading the next mission I suddenly get an error message that a model file can't be opened (<S_Rockeye.pof> File: ModelRead.cpp) (//)... As I am a total noob with such things I would be very thankful if someone could help me out. Once more thank you and congratulations for the awesome work!!!  :yes:

I've been getting this same problem on FSport as the above, along with the same error message. It happens using both OpenGL and Direct3D, but I have noticed that it only happens when I add the following lines into the mod.ini:

[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps;


This is the only way I've found to get the mediavps running in FSport. (Unless I'm doing something wrong there). When I don't have that bit in the mod.ini - therefore not running the mediavps/using standard FS2 graphics - the game runs fine and I recieve no error messages at all.

The first time it happens is when it is loading up the mission "Out of the Dark, Into the Night", after the mission "Avenging Angels".
I have tried creating a new pilot as well as clearing the cache in the data folder to no avail.

EDIT: Also, I've not had the FSport 3.0.4 installed before, this is my first time installing the FSport
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on January 04, 2009, 02:18:34 pm
Put FSPort MediaVPs to \freespace2\fsportmediavps\. Put other FSPort stuff to \freespace2\fsport\. Put the regular 3.6.10 MediaVPs to \freespace2\mediavps\. If you do not have a mod.ini in \fsportmediavps\, create it. If you do, make sure that it says:
Code: [Select]
[launcher]
modname      = FSPort MediaVPs v3.1.1;
image255x112 = fsport-mediavps.bmp;
infotext     = Freespace Port Media VPs.  Requires FSPort 3.1.1 and standard Media VPs 3.6.10.;
website      = http://fsport.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,170.0.html;

[multimod]
secondarylist = fsport,mediavps
Select the \fsportmediavps\ folder as a mod.
Title: Re: FSPort 3.1.1 Released!
Post by: Friese86 on January 04, 2009, 03:14:19 pm
Code: [Select]
Found root pack 'C:\games\freespace2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212Did you previously have FSPort 3.0.4 installed? fsport-hi_res is a 3.0.4 file. Remove it. Also, make sure that you have the final 3.6.10 MediaVPs instead of the older Beta ones.

Edit: And empty any \data\cache\ folders under \freespace2\ and its subfolders.


Hi Lobo,

First of all the error finally disappeared. I changed the beta mvp for the final ones just as you said. By the way I did not have FSPort 3.0.4 installed but I downloaded the whole FSPort 3.1.1 via Trurey's Installer. Now everything works fine till now and you made me one of the happiest guys hehehe. Thanks man, I really owe you something.
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on January 04, 2009, 03:17:53 pm
You owe me nothing. Tech support is just my way of contributing to the community. Makes me glad if I can be of assistance.
Title: Re: FSPort 3.1.1 Released!
Post by: terran_emperor on January 18, 2009, 07:43:15 pm
Not sure if this is the thread to Mention it in, - if not then move it to the correct thread - most likely the Major thread about the cutscene - but since the Vasuda Toasting Cutscene has been brought up in this thread, i though id mention it

Ive come up with a solution that may solve the Movie limit problem that prevents you watching all 10 original movies + Icey's Vasuda Toasting scene without too much faffing around with the campain file

[Problem]
Presently the engine limits you to 10 Cutscenes and you can only watch 1 cutscene per mission.
So if you want to include the Vasuda Cutscene in its proper place, you have to remove one cutscene and ALSO bump "Ancients 4" onto another mission.

[Solution]
Merge the "Vasuda" and "Ancients 4" into a single long movie.
Basically Take "Ancients 4" then once it fades out, tack on the "Vasuda" to the end...
The result should be

ANCIENTS MONOLOGUE 4,
(fade out, then fade into)
Vasuda Toasting scene.

Now this should work And if it does, could be used on other cutscenes.

Thus:
If Icey Jones ever finishes the "Lucifer at Ribos" cutscene, it can be merged with "Ancients 3"

However, the Bad Ending Cutscene (should Vasudan Admiral ever complete it) requires something a bit fancier.
1) It will require the removal of 1 cutscene - either the Lab Scene or Hallfight -> I personally prefer the removal of Lab scene
2) Due the "one briefing cutscene per mission" rule, the bad ending will require its own mission.
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on January 18, 2009, 09:06:35 pm
Basically Take "Ancients 4" then once it fades out, tack on the "Vasuda" to the end...
The result should be

ANCIENTS MONOLOGUE 4,
(fade out, then fade into)
Vasuda Toasting scene.

Now this should work And if it does, could be used on other cutscenes.

I had suggested exactly this in the internal forum. :) Of course given the low quality and relative simplicity of the Ancients visually, I would want to re-render it with the original soundtrack, then merge THAT.
Title: Re: FSPort 3.1.1 Released!
Post by: Macfie on January 19, 2009, 04:21:31 am
I just played the original FS1 campaign and it showed all the cutscenes.  The 10 original and the Vasuda Toasting cutscene.  I think the limit problem was fixed.  I just added the Vasuda Toasting cut scene yo the movies table and modified the campaign file to move the ancients monologue back a mission and add the Vasuda toasting cutscene.  I had made my own modification to the campaign file when the cutscene was first released and never had a problem with it.  The original modified campaign file replaced the ancients monologue 4 with the Vasuda toasting cutscene.

[attachment stolen by Slimey Goober]
Title: Re: FSPort 3.1.1 Released!
Post by: ARSPR on January 25, 2009, 03:11:57 am
Yep, the problem about 10 cutscene limit is fixed with newest builds. See Mantis 1847 (http://scp.indiegames.us/mantis/view.php?id=1847)
Title: Re: FSPort 3.1.1 Released!
Post by: ShivanSpS on January 27, 2009, 02:35:02 am
Some things i noticed, Stern and Dutbs. i can give orders to then, i could break the mission.

oh... and this

(http://i43.tinypic.com/2h5ns5s.png)

in the ST:R threat you say "What now", Vacations.... mmmmm ... mmm... taking the risk of been beamed, i could recomend "The Great War: Reborn"? lol   ***runs out of range***
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on January 27, 2009, 08:10:18 am
Nah, The Great War campaign is just fine as-is. Operation Templar, on the other hand... :drevil:

And I could swear that background had been fixed. I blame Goober. And Snail, just because.
Title: Re: FSPort 3.1.1 Released!
Post by: ARSPR on January 27, 2009, 10:50:23 am
Nope, sunsathanas01.pcx is not fixed in 3.1.1.

I uploaded a fixed version in this post in this same thread: http://www.hard-light.net/forums/index.php/topic,58357.msg1183783.html#msg1183783
Title: Re: FSPort 3.1.1 Released!
Post by: Narvi on January 27, 2009, 11:36:46 am
Ooookay, the Moon looks way too small in that pic. It's supposed to be a quarter of the Earth's diameter, not about the size of England.
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on January 27, 2009, 01:06:30 pm
er, yeah, dunno how that happened either.

And didn't someone say the credits were broken too? Tyr's toenails, I should just re-FRED the whole mission.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on January 27, 2009, 01:39:17 pm
I removed the credits because there were too many of them.  They kept on getting truncated because there were too many words per training message.

But at the very least, yes, we should fix the Earth and Moon problems. >.>
Title: Re: FSPort 3.1.1 Released!
Post by: ShivanSpS on January 27, 2009, 03:11:07 pm
Nah, The Great War campaign is just fine as-is. Operation Templar, on the other hand... :drevil:

Nah, many missions in the Great War are way too simple/easy, and others ones that makes no sence.

Maybe it dont need a re-work like ST (with is likely too hard and long to do), but many missions surely could use a re-desing...

I agree with Templar.

Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on January 27, 2009, 05:26:23 pm
I don't think we're going to redesign any Great War missions.  We've enhanced them with backgrounds, better graphics, and better models, but that's about it.  If you want a different set of missions, you might want to check out What If (http://www.hard-light.net/forums/index.php/topic,56156.0.html).
Title: Re: FSPort 3.1.1 Released!
Post by: Antares on January 27, 2009, 07:00:13 pm
Upon playing some of the original FS missions, you can tell that :v: was rushed; some of the mission briefings are very sparse, and compared to ST:R, they leave a lot of whitespace on the screen.

So when are you guys going to integrate Ross 128 into the Port?  :p
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on January 27, 2009, 07:14:34 pm
Ross 128 is not a Port campaign.
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on January 27, 2009, 11:07:23 pm
Upon playing some of the original FS missions, you can tell that :v: was rushed; some of the mission briefings are very sparse, and compared to ST:R, they leave a lot of whitespace on the screen.

Yeah, but that set the benchmark. I'm actually not that happy with all the walls of text we have to confront the player with--maybe if we had a dedicated writer to do some editing--but FS1 is FS1 and we can't really see anything wrong with the way it's done. Improvements we thought needed to be made, we made. Silent Threat was a special case as it really had to be gutted then renovated.
Title: Re: FSPort 3.1.1 Released!
Post by: Antares on January 27, 2009, 11:27:13 pm
Ross 128 is not a Port campaign.

It needs the Port to work!
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on January 28, 2009, 10:56:17 am
It's not an official project by the Port team, is what I meant.
Title: Re: FSPort 3.1.1 Released!
Post by: Snail on January 28, 2009, 12:39:30 pm
Nah, The Great War campaign is just fine as-is. Operation Templar, on the other hand... :drevil:
Operation Templar Reborn? :pimp:

And I could swear that background had been fixed. I blame Goober. And Snail, just because.
Damn, my sabotage has been uncovered.
Title: Re: FSPort 3.1.1 Released!
Post by: dANGER boy on January 29, 2009, 08:08:25 pm
2 quick questions.  I just installed the 3.1.1 using Turey's installer and I'm uncertain about two things. 
1) The readme says that registry hacks are required to get the maximum beauty out of these vps.  If we are using 3.6.10 SCP, does that still apply?
2) the fsport-hi_res.vp is installed, but the first post on this board says that it is a retail level enhancement...so is it even necessary if we use the fsport mediavps?
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on January 29, 2009, 08:21:27 pm
1) The readme says that registry hacks are required to get the maximum beauty out of these vps.  If we are using 3.6.10 SCP, does that still apply?
No.


Quote
2) the fsport-hi_res.vp is installed, but the first post on this board says that it is a retail level enhancement...so is it even necessary if we use the fsport mediavps?
Well, let's see here...

Quote
† A retail-level enhancement; you won't need this if you're using the mediaVPs.
...what do you think?
Title: Re: FSPort 3.1.1 Released!
Post by: dANGER boy on January 29, 2009, 08:31:24 pm
Well, I guess not.  Damn, I'm an retard!  :mad2:
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on January 30, 2009, 04:19:15 am
Damn, I'm an retard!  :mad2:
:lol:

Srsly, it's alright. We all are every now and then.
Title: Re: FSPort 3.1.1 Released!
Post by: FreeSpaceFreak on February 05, 2009, 02:33:45 am
I just finished playing this. And seriously. Great job, guys. The interface, ship & weapon anis, HUD, sounds... I really felt as if I was playing FS1. And honestly, it was epic.

Only bugs I found are the green square around the Earth, and that Fury#Shivan is visible in the Tech room. But these are minor, seeing the achievements you made. Again, great job.
Title: Re: FSPort 3.1.1 Released!
Post by: Snail on February 06, 2009, 05:55:15 pm
Okay I'm completely confused here.

I'm trying to get Cardinal Spear working on my FSPort, with FSPort MediaVP enhancements and all that. But I can't seem to get it right. Either it just buggers up, only the FS2 ships are pimped, only the Port ships are pimped, or it just buggers up even more.

What command line option should I use for this?
Title: Re: FSPort 3.1.1 Released!
Post by: Narvi on February 06, 2009, 09:32:18 pm
Okay I'm completely confused here.

I'm trying to get Cardinal Spear working on my FSPort, with FSPort MediaVP enhancements and all that. But I can't seem to get it right. Either it just buggers up, only the FS2 ships are pimped, only the Port ships are pimped, or it just buggers up even more.

What command line option should I use for this?

Did you check Cardinal Spears mod.ini? It might not be pointing towards the right folders.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on February 07, 2009, 12:08:31 am
Try following VA's guide, but replace fsport-str with fsport-cardinalspear.
Title: Re: FSPort 3.1.1 Released!
Post by: Vasudan Admiral on February 07, 2009, 07:20:50 am
I was kinda hoping that guide would be a tempoary solution for ST:R till a proper stand alone installer could be put together really. ;)

I've made it as simple to follow as I could, but it's still a pretty scary process. TBH anything where you have to modify text in functional files in some way is pretty intimidating for newbies.
Title: Re: FSPort 3.1.1 Released!
Post by: starlord on February 07, 2009, 12:06:36 pm
I was actually woundering, for a retail config, the only needed downloads of the FSport are the core files, the missions, the voices and the briefs.

Am I correct?
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on February 07, 2009, 12:29:28 pm
I'm guessing Core should suffice as a bare minimum, but you could/should get all the items between Core and Music on the first post.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on February 07, 2009, 03:59:44 pm
I was kinda hoping that guide would be a tempoary solution for ST:R till a proper stand alone installer could be put together really. ;)

I've made it as simple to follow as I could, but it's still a pretty scary process. TBH anything where you have to modify text in functional files in some way is pretty intimidating for newbies.
Yeah, there are two things that we need to fix.  First I need to fix the launcher bug where it refuses to accept embedded dashes.  Second, we need to set up two mod.ini files, one with mediavps and one without them, and make the with-mediavps the default.
Title: Re: FSPort 3.1.1 Released!
Post by: ShivanSpS on February 07, 2009, 06:34:51 pm
I was wondering something, the constant "BURRRRRNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNN" was always present using a subwoofer?
Title: Re: FSPort 3.1.1 Released!
Post by: Dilmah G on February 07, 2009, 06:49:56 pm
I was wondering something, the constant "BURRRRRNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNN" was always present using a subwoofer?

If you're talking about the engine sounds, you can fix that by using the sound panel of the options in-game menu.
Title: Re: FSPort 3.1.1 Released!
Post by: Al Tarket on February 16, 2009, 01:08:16 am
this might be late bug i rather let you know if it hasnt already been mentioned.

i can not access "Playing Judas" mission, because of a trigger to dock with the charon to arjuna 1 seems to be missing and if that was not enough somehow the dragon fighter can still fire both primaries and secondary.

(http://img6.imageshack.us/img6/7901/aj1wtfws2.png)
Arjuna 1: ignoring disable command flags.

(http://img26.imageshack.us/img26/6805/chwtfqk6.png)
Charon: without any orders.

i was using 3.6.9 with the latest mediavps, however i have found a serious fault with 3.6.10 just now.

Title: Re: FSPort 3.1.1 Released!
Post by: ShivanSpS on February 19, 2009, 12:45:04 am
I was wondering something, the constant "BURRRRRNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNN NNN" was always present using a subwoofer?

If you're talking about the engine sounds, you can fix that by using the sound panel of the options in-game menu.

Where? the constant burnnn its killing me.
Title: Re: FSPort 3.1.1 Released!
Post by: Locutus of Borg on March 02, 2009, 09:38:42 pm
I feel like I'm going to be flamed for asking a repeat question but;

I load up FSport_mediavps, I get all the functions (campaigns, and improved graphics, well for the most part)

but the HUD and interface look like FS2.
Title: Re: FSPort 3.1.1 Released!
Post by: SypheDMar on March 02, 2009, 09:47:11 pm
I feel like I'm going to be flamed for asking a repeat question but;

I load up FSport_mediavps, I get all the functions (campaigns, and improved graphics, well for the most part)

but the HUD and interface look like FS2.

Quote
Did you just forget to download sparky_hi_fs1 during the first release?
Title: Re: FSPort 3.1.1 Released!
Post by: Locutus of Borg on March 02, 2009, 09:54:04 pm
I have sparky_hi_fs1
Title: Re: FSPort 3.1.1 Released!
Post by: Locutus of Borg on March 02, 2009, 10:27:58 pm
I was able to fix that, but I have another, smaller, issue.

I don't have GREAT vision, is there a resolution I can play at that allows me to read it in bigger font, as I obviously can't play in 800 x 600 and keep the interface changes.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on March 03, 2009, 10:26:32 am
640x480 will also work.
Title: Re: FSPort 3.1.1 Released!
Post by: S-99 on March 08, 2009, 12:48:33 am
How exactly do i get this up and running? Idk what to download, there's too many chunks, i'd go ahead and get that mega vp for fsport, but there's like not much info next to it stating what it has on the download page.

So, i vouched for tureys installer and downloaded absolutely everything for the port. I'm guessing that the dvd hi-res textures will take precedence, and idk even know how to get the fsport mediavps working. There's the option of loading the fsport media vp folder as a mod as well as loading the fsport 3.1.1 folder as a mod.

I don't get it.
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on March 08, 2009, 01:18:21 am
How exactly do i get this up and running? Idk what to download, there's too many chunks, i'd go ahead and get that mega vp for fsport, but there's like not much info next to it stating what it has on the download page.

So, i vouched for tureys installer and downloaded absolutely everything for the port. I'm guessing that the dvd hi-res textures will take precedence, and idk even know how to get the fsport mediavps working. There's the option of loading the fsport media vp folder as a mod as well as loading the fsport 3.1.1 folder as a mod.

I don't get it.
And reading the installation instructions is out of the question?
Title: Re: FSPort 3.1.1 Released!
Post by: S-99 on March 08, 2009, 06:44:47 am
I selected a ported campaign when i selected the fsport 3.1.1 as a mod. Should i select the fsport mediavps folder as mod instead? The instructions don't offer much confirmation as to what's expected.
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on March 08, 2009, 07:36:21 am
Selecting the FSPort Media VPs will give you the fully enhanced FSPort experience, just like selecting the normal FS2 Media VPs will give you the fully enhanced FS2 experience.

unless that stupid hyphen bug in the INI files is still there...
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on March 08, 2009, 07:48:34 am
I selected a ported campaign when i selected the fsport 3.1.1 as a mod. Should i select the fsport mediavps folder as mod instead? The instructions don't offer much confirmation as to what's expected.
Select \fsport\ and you get FSPort. Select \fsport_mediavps\ and you get FSPort with graphical improvements.

It is quite similar to regular FS2. Select No MOD and you get FS2. Select \mediavps\ and you get FS2 with graphical improvements.

Incidentally, you don't need the hi-res texture pack if you're using the FSPort MediaVPs.
Title: Re: FSPort 3.1.1 Released!
Post by: S-99 on March 08, 2009, 08:03:20 am
I still get like the retail suns and background stars when i select the fsport mediavps as a mod. I did a clean install of fs2 today. I am also using a 3.6.10 build.

EDIT: Heck i'm not even getting glow maps or normal maps.
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on March 08, 2009, 08:05:41 am
Do you also have the 3.6.10 MediaVPs?
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on March 08, 2009, 09:03:17 am
And be sure those options are checked off in the launcher.
Title: Re: FSPort 3.1.1 Released!
Post by: S-99 on March 08, 2009, 09:17:19 am
No, stupid user error. It just occured to me when i decided to rename the mediavps folder to something more descriptive. And that the fsport mediavps folder points back to the fs2 mediavps folder. Ironically i could have just modified the ini file with the new folder name, or rename the folder. Either one would get the job done :)
Title: Re: FSPort 3.1.1 Released!
Post by: Circ on March 11, 2009, 12:32:58 am
You guys did an awesome job.  This is one of my all time favs, I swear the new BSG series got some inspiration from freespace, it has to of...
Title: Re: FSPort 3.1.1 Released!
Post by: Dilmah G on March 11, 2009, 05:00:35 am
You guys did an awesome job.  This is one of my all time favs, I swear the new BSG series got some inspiration from freespace, it has to of...
The combat is pretty similar in some ways, but then again so is most air combat. Did you ever play BtRL?
Title: Re: FSPort 3.1.1 Released!
Post by: S-99 on March 11, 2009, 06:08:00 am
LOL, i just did that one mission where you fly the dragon in enemy territory. LOL, one of the liliths flies as if it were a dolphin. The other lilith flies normal.
Title: Re: FSPort 3.1.1 Released!
Post by: Circ on March 11, 2009, 11:33:31 am
The combat is pretty similar in some ways, but then again so is most air combat. Did you ever play BtRL?

I played the demo yes, I can't wait for the fill version.

The thing is, even the uniforms and the GTA symbol look like the uniforms and rank insignia from BSG.
Title: Re: FSPort 3.1.1 Released!
Post by: nirklars on March 15, 2009, 01:25:02 pm
Hello I'm trying to play this mod of the original Freespace 1 but I can't seem to get the new models to work.
I have tried downloading the latest build from here: http://www.hard-light.net/forums/index.php/topic,61555.0.html

But it crashes as soon as my mission starts. If I enable 3D ship models in loadout option I can see the modern models working.

Is there any "stable" build out there fitting for this mod? Please tell me if there is...

Kind Regards
Nick
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on March 15, 2009, 01:30:25 pm
Run a debug build (The one with the "D" at the end, not the "R" and post any error messages that pop up.
Title: Re: FSPort 3.1.1 Released!
Post by: nirklars on March 15, 2009, 02:11:00 pm
There appears to be texture issues with the Ramses Ship. Does this say anything to you? Thanks for helping by the way!
Build: 20090311_r5097

This error appears as soon as I load the mission.

Code: [Select]
Warning: Could not load replacement texture hol_aten for ship Ramses

File: missionparse.cpp
Line: 3914


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20090311_r5097.exe 0074d013()
    fs2_open_3_6_10d-20090311_r5097.exe 0075212d()
    fs2_open_3_6_10d-20090311_r5097.exe 00753761()
    fs2_open_3_6_10d-20090311_r5097.exe 0099442e()
    fs2_open_3_6_10d-20090311_r5097.exe 00730dc9()
    fs2_open_3_6_10d-20090311_r5097.exe 0073dd33()
    fs2_open_3_6_10d-20090311_r5097.exe 00953376()
    fs2_open_3_6_10d-20090311_r5097.exe 0073c8b2()
    fs2_open_3_6_10d-20090311_r5097.exe 00953948()
    fs2_open_3_6_10d-20090311_r5097.exe 0073ff98()
    fs2_open_3_6_10d-20090311_r5097.exe 0074022e()
    fs2_open_3_6_10d-20090311_r5097.exe 00c96ce6()
    fs2_open_3_6_10d-20090311_r5097.exe 00c96b6f()
    kernel32.dll 7c817067()
------------------------------------------------------------------




EDIT!:

Ah I had the wrong mod selected I need to select MediaVP's one with V 3.6.10 instead of 3.6.9
However with this selected the whole game stops responding. Not even a debug report...

It will run for a while with no graphic options on at all and then stops responding. No debug report here either.

The normal release 3.6.9 works but without any MediaVPs which seem to be the whole point of running Freespace Open.

Any clues?
Kind Regards and thanks
//nick
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on March 15, 2009, 02:29:31 pm
Hmm, it's looking for a file in the Port Media VPs. Your fix is easy enough--select the Freespace Port Media VPs as your mod, instead of Freespace Port, and you should be all set. I'll see if this needs patching right away.

And if you can't run 3.6.10 with the 3.6.10 Media VPs, well, first make sure you've removed all the old MVPs.
Title: Re: FSPort 3.1.1 Released!
Post by: ShadowGorrath on March 15, 2009, 03:00:54 pm
In that 3-node mission after Vasuda Prime was bombed, why are some of the transports going to the wrong nodes? Some freighters ( Kappa 6 and its group, if I remember right ), say they're going to Aldebaran, but depart at the Sirius node.
Title: Re: FSPort 3.1.1 Released!
Post by: nirklars on March 16, 2009, 12:39:26 pm
I have the correct media VPs now but...

It will run for a while with no graphic options on at all and then stops responding. No debug report here either.
The normal release 3.6.9 works but without any MediaVPs which seem to be the whole point of running Freespace Open.

Is there anyone who knows the most stable 3.6.10 release for FSPort or any tweaks to make it work better, please?

Kind Regards and thanks

//nick

EDIT: I tried restarting a new game with a new pilot name. Fully stable in the training until the first enemy is supposed to appear in the first mission. Same thing happens with all graphics on and with all off. Im going to post this in a new thread. Maybe someone knows what to do :/ can't find any posts related to this from searching.
Title: Re: FSPort 3.1.1 Released!
Post by: S-99 on March 17, 2009, 06:12:03 am
This is a game and not an operating system. I don't think you're going to lose that much using a nightly release of a 3.6.10 build.
Title: Re: FSPort 3.1.1 Released!
Post by: utops on March 25, 2009, 06:19:57 pm
Salut.

I need somebody to paste for me mod.ini for fsport and anything related to fsport - in example mod.ini for Cardinal Spear.

Code: [Select]
[launcher]
modname      = FSPort MediaVPs v3.1.1;
image255x112 = fsport-mediavps.bmp;
infotext     = Freespace Port Media VPs.  Requires FSPort 3.1.1 and standard Media VPs 3.6.10.;
website      = http://fsport.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,170.0.html;

[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps;

This is mine for fsport and i keep this in fsport folder.  This is correct?


Thx for help.
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on March 26, 2009, 04:01:20 pm
Okay, so I've fixed the 'Enter the Dragon' bug and I'm looking for any others we should be aware of. I am only looking for FSPort bugs--NOT FSPort Media VPs, Media VPs or FSOpen bugs. If there are any others, speak now.
Title: Re: FSPort 3.1.1 Released!
Post by: Col. Fishguts on March 27, 2009, 04:30:24 am
What about the FSPort-mediaVPs?

Could it be that the HTL Athena (reskinned Athena MkII) doesn't have any cockpit glass?
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on March 27, 2009, 11:09:35 am
:rolleyes: What did I just say?
Title: Re: FSPort 3.1.1 Released!
Post by: Col. Fishguts on March 27, 2009, 12:53:17 pm
You said "MediaVPs", NOT "FSPort-MediaVPs" :P

It's obvious that you don't want any FS2 mediaVP bugs posted here, it's not so obvious however that you're also referreing to the FSPort media VPs ;)
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on March 27, 2009, 03:44:42 pm
Fine. Edited.
Title: Re: FSPort 3.1.1 Released!
Post by: rapha on April 14, 2009, 07:01:33 am
Okay, so I've fixed the 'Enter the Dragon' bug and I'm looking for any others we should be aware of. I am only looking for FSPort bugs--NOT FSPort Media VPs, Media VPs or FSOpen bugs. If there are any others, speak now.

Yeeehaaaw! How do I get the version with the fixed bug?

Actually, wait, did you fix the jumping Lilith or the bug described in http://www.hard-light.net/forums/index.php?topic=60450.new;topicseen#new ?

EDIT: Fix: http://www.hard-light.net/forums/index.php/topic,60450.msg1230420.html#msg1230420
Title: Re: FSPort 3.1.1 Released!
Post by: rapha on April 14, 2009, 06:16:32 pm
Found you another bug: there's a green rectangle around earth... :]
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on April 14, 2009, 06:32:30 pm
Also fixed.
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on April 15, 2009, 12:59:36 am
http://www.hard-light.net/forums/index.php/topic,61125.0.html
Title: Re: FSPort 3.1.1 Released!
Post by: Starman01 on July 22, 2009, 10:15:35 am
Great work on the FS-Port guys.   :yes: :)

I really enjoyed playing good old freespace again with new graphic. It's also very polished, expect for a few typos or really minor mission bugs it ran flawless.

Two things I noticed though : I had problems with the electric sparks on damaged ships and debris. Most of the time, I didn't saw the effect itself, but on the modelfaces were simply drawn huge white faces that flickered.

Also in the credit mission (nice idea connecting that to location of the the outro movie end) the earth background had a wrong alpha channel and is settled in a green square, and there aren't any credits played at all :)

(Btw, I don't count myself to to the best pilots, but I was simply unable to disable that damn dragon fighter "Arjuna 1". The disruptor is to slow, the gunpoints of the ulysses wider than the enemy fighter and then that damn thing makes so annoying evasive maneuvers. I had to cheat and manipulate arjuna 1 in Fred in order to beat that mission  :lol: ) So that's not necessarly a bug, maybe I'm just to dump
 

Going to play ST-R next weekend

Greetings

Starman
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on July 22, 2009, 10:20:22 am
Also in the credit mission (nice idea connecting that to location of the the outro movie end) the earth background had a wrong alpha channel and is settled in a green square
I thought this one was fixed in the latest core .vp. Well, if not, a fix is available here (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/SunSathanas01.rar).
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on July 22, 2009, 09:44:06 pm
expect for a few typos or really minor mission bugs
By all means, tell us what they were. :)  We aim to have an error-free Port. :D
Title: Re: FSPort 3.1.1 Released!
Post by: Starman01 on July 23, 2009, 03:11:04 am
I feared you'd say that. :)  Unfortunately I haven't write them down, sorry.  Next time I play, I do it. There weren't many though, I didn't want to nitpck.
Title: Re: FSPort 3.1.1 Released!
Post by: Thaeris on July 26, 2009, 01:14:26 am
Hate to be a pain, but are the links on the main FS Port website up to date?

-Thaeris
Title: Re: FSPort 3.1.1 Released!
Post by: Mongoose on July 26, 2009, 02:09:55 am
Any particular reason you can think of why the very-much-active team wouldn't keep the links on their own website updated? :p
Title: Re: FSPort 3.1.1 Released!
Post by: Cobra on August 10, 2009, 06:09:28 pm
Also in the credit mission (nice idea connecting that to location of the the outro movie end) the earth background had a wrong alpha channel and is settled in a green square, and there aren't any credits played at all :)

I thought Galemp fixed that. :blah: Ah well. I'll greenify it for the next release... or patch. Whatever. The reason for the credits not rolling is due to character limits in training messages. Galemp is going to fix that on a later date.

Any particular reason you can think of why the very-much-active team wouldn't keep the links on their own website updated? :p

Galemp's fault. D:
Title: Re: FSPort 3.1.1 Released!
Post by: Mongoose on August 10, 2009, 06:38:12 pm
Any particular reason you can think of why the very-much-active team wouldn't keep the links on their own website updated? :p

Galemp's fault. D:
Wait...I was being sarcastic. But now that I look, the links on the site really are out-of-date. :lol:
Title: Re: FSPort 3.1.1 Released!
Post by: Thaeris on August 10, 2009, 07:00:19 pm
 :rolleyes: Glorious vindication.

 :D

-Thaeris
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on August 10, 2009, 11:10:22 pm
The green background is fixed but may not have been released.

Anyway, what links are out of date?
Title: Re: FSPort 3.1.1 Released!
Post by: Thaeris on August 11, 2009, 12:30:55 am
I believe the download links are out of date. They link to FSPort 3.1, not 3.1.1. Perhaps this is mere nitpicking, but I used this thread to upgrade, not the main page. The installation procedure on the Port site could be a little cleaner in my opinion as well, though that's just my opinion.

As far as extra campaigns go, you might want to take a look at Awakenings. The link at fileplanet wanted me to register while the only version available on FSmods is the complete voice/mod package. It would be nice if that was cleaned-up a bit.  :D

-Thaeris
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on August 15, 2009, 04:02:47 pm
3.1 -> 3.1.1 has been fixed on the site.

How could the installation procedure be cleaner?  You're supposed to read the readme and do what it says?

And you should take another look at Awakenings -- the FSMods links are set up properly.  The FilePlanet link is unfortunately at the mercy of FilePlanet.
Title: Re: FSPort 3.1.1 Released!
Post by: Thaeris on August 16, 2009, 10:01:12 pm
Ahhh, righto. That explains the File Planet link situation better.

I suppose by "cleaner" I meant that it might be easier to ascertain what the user would need/want if the download links were placed in a more orderly fashion. For instance, if the components of the Port were listed in a sub-catagory directly beneath the "Full Downloads" section, then additional campaigns were listed, etc., the order of the install might possibly be a bit more intuitive. Or... something like that. I will state that the "Main Downloads" page does look a bit more orderly now that I look at it again; the "lack of order" presumption could have just been an impression I had at the time.

By the way, thank you for updating the page!  :D

-Thaeris
Title: Re: FSPort 3.1.1 Released!
Post by: Cobra on August 16, 2009, 11:54:30 pm
To be honest, the downloads page looks exactly the way you seem to want it right now. :P
Title: Re: FSPort 3.1.1 Released!
Post by: [Wolf]Maverick on August 21, 2009, 12:16:47 pm
Hi,
sorry if this is a stupid question but i have read in another thread that an FSport_ Highres File exist and i don't have this file, neither can i find it on the download page on the first page of this thread. Does this file exist or have i understand something wrong?
My current FSport Folder concist of following files:

FS1OGGCutscenepack.vp
fsport.bmp
fsport3_1.vp
fsport-missions.vp
mod.ini
sparky_hi_fs1.vp
stu_fs1.vp
tango_fs1.vp
vasuda_new.ogg
warble_fs1.vp

Thanx
Nico
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on August 21, 2009, 01:31:09 pm
FSPort Hires is an old file used for an old version of FSPort. Everything in there is now in the FSPort Media VPs.
Title: Re: FSPort 3.1.1 Released!
Post by: Axel Wers on November 12, 2009, 04:20:07 am
If using the FSPort Media VPs, unzip them to a new 'fsport-mediavps' directory in your FreeSpace2 folder. Be sure that you have the 3.6.10 MVPs installed in 'mediavps' and you're using a 3.6.10 build. If you're playing a mod that uses FSPort, add 'fsport-mediavps' to the mod.ini just before 'fsport' in the SecondaryMod line.
I have this line in FreeSpace2/fsport-mediavps/mod.ini file:

Code: [Select]
[multimod]
secondarylist = fsport-mediavps,fsport,mediavps;

but ships have old textures still. What is wrong?
Title: Re: FSPort 3.1.1 Released!
Post by: chief1983 on November 12, 2009, 09:25:51 am
Well you don't need the mod itself on the secondarylist, so get rid of fsport-mediavps from that line.  Last one loaded gets priority I believe, and the current mod should be after the secondarylist mods.
Title: Re: FSPort 3.1.1 Released!
Post by: Axel Wers on November 13, 2009, 01:09:20 am
Ah, I fixed it finally.

Code: [Select]
-mod fsport-mediavps,fsport,mediavps
I had to put it to command line in Launcher.
Title: Re: FSPort 3.1.1 Released!
Post by: chief1983 on November 13, 2009, 09:23:19 am
That's another way to do it, yes.  But it can also work without manually modifying the launcher line, I've done it myself.
Title: Re: FSPort 3.1.1 Released!
Post by: Vip on November 29, 2009, 04:14:36 pm
The Cutscenes vp link seems to be down, any idea where I can get them ?
Title: Re: FSPort 3.1.1 Released!
Post by: delta38 on December 01, 2009, 07:48:37 am
The link for the cutscenes in the main post is down, here's a mirror:

http://www.freespacemods.net/download.php?view.187 (http://www.freespacemods.net/download.php?view.187)

Should other links go down, http://www.freespacemods.net/ (http://www.freespacemods.net/) should have the files mirrored in the download section.

I've got another question: on http://fsport.hard-light.net/website/downloads.html there are a bunch of ported campaigns listed as separate files. Are these included as part of the main post downloads (split into the various VPs) or do I need to download them and install them individually to access the enhancements?
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on December 01, 2009, 11:50:39 am
I've got another question: on http://fsport.hard-light.net/website/downloads.html there are a bunch of ported campaigns listed as separate files. Are these included as part of the main post downloads (split into the various VPs) or do I need to download them and install them individually to access the enhancements?
No, those are separate campaigns / separate mods.  They were converted by the FSPort staff, and they require the FSPort files to work, but they are not part of the main FSPort distribution.  Think of them as expansion packs. :)
Title: Re: FSPort 3.1.1 Released!
Post by: delta38 on December 01, 2009, 01:27:00 pm
Ok, thanks for the quick reply! I'll give them a shot, this project as a whole has me quite interested, great job, keep 'em coming!
Title: Re: FSPort 3.1.1 Released!
Post by: uk_john on January 08, 2010, 07:01:41 pm
I have just installed my retail version of Freespace 2 and used the FSO installer to install 'everything'. On trying the FSPort first (reasonably!) I have a problem and a question:

problem: My problem is that when I start the campaign, the game tells me two ship classes are missing and this could lead to problems if I carry on with the mission. Is there an answer to this?

Question: My question is, is there a way to have the Freespace 1 intro for the fsport mod rather than the FS 2 intro?

Thanks for your time.
Title: Re: FSPort 3.1.1 Released!
Post by: Commander Zane on January 08, 2010, 07:24:55 pm
The Great War opening should play. :wtf:
Title: Re: FSPort 3.1.1 Released!
Post by: uk_john on January 08, 2010, 07:41:15 pm
Well I think I have sorted out my problem, I went straight to 'Start or Continue Campaign' without going to 'Campaigns available and choosing 'The Great War', after clicking on The Great War I got the FS1 training mission with no errors. Before I think I was getting the FS 2 training mission.

As to the Freespace 1 The Great War intro not playing, could you tell me how to fix it when I choose the FSPort mod? Thanks.
Title: Re: FSPort 3.1.1 Released!
Post by: Commander Zane on January 08, 2010, 07:44:05 pm
Something might not have installed all the way, if you have any mod selected that uses FSPort, it plays the FreeSpace 1 opening. If it's not then I'd look into possibly reinstalling the Port files.
Title: Re: FSPort 3.1.1 Released!
Post by: uk_john on January 08, 2010, 07:47:49 pm
Well, I am only choosing FSPort or fsport mediavps folders. Should I use another folder?

EDIT: I downloaded the cutscenes and put the movies folder in the fsport_mediavps\data folder and got The Great War intro! WHat a brilliant intro it is too!

So, my problem and question have been pretty much self fixed (should have not been so quick to post!), but thanks for all the help!

Obviously am still on the FSPort training mission, so haven't been bloodied yet, but can I say, sort of in advance, thanks for all the great work on this. Not the most glamorous choice, to just bring the Great War missions into FS 2 OSP, but it's was a very important thing to do, and I hope you get more praise for this than those more glamorous mods!

Just a question though. I have three campaigns, The Great War and Silent Threat I know, what's the Templar campaign? Don;t know that one - should I?! :) 
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on January 08, 2010, 08:03:49 pm
Did you install the FSPort cutscenes via the installer?
Title: Re: FSPort 3.1.1 Released!
Post by: uk_john on January 08, 2010, 08:11:13 pm
Goober5000, you posted as I edited! 2 great minds......!! When I used the FSO installer, I chose 'everything' so it should have been installed but wasn't.
Title: Re: FSPort 3.1.1 Released!
Post by: Commander Zane on January 08, 2010, 08:17:41 pm
Operation Templar was a fan campaign added to a GOTY edition if I'm not mistaken.

Port's gotten plenty of praise for what it's done, I think it was great thing it's been done.
Title: Re: FSPort 3.1.1 Released!
Post by: General Battuta on January 08, 2010, 08:21:41 pm
Nope, Templar was in the original FS2 box, and I think it's original :V: material. It was originally a multiplayer co-op campaign. I think what the GOTY edition did was convert it to single-player as well.
Title: Re: FSPort 3.1.1 Released!
Post by: Thaeris on January 08, 2010, 09:42:03 pm
I have tried to ask this before, but if Operation Templar was included as a Reconstruction-era campaign in FS2, why is it included with the Port? Is there a particular FS1 asset it requires?
Title: Re: FSPort 3.1.1 Released!
Post by: Commander Zane on January 08, 2010, 09:43:51 pm
Nope, Templar was in the original FS2 box, and I think it's original :V: material. It was originally a multiplayer co-op campaign. I think what the GOTY edition did was convert it to single-player as well.
Explains why I never saw it on Retail, I didn't use Internet at that time nor did I have GOTY.
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on January 08, 2010, 11:55:07 pm
I have tried to ask this before, but if Operation Templar was included as a Reconstruction-era campaign in FS2, why is it included with the Port? Is there a particular FS1 asset it requires?

Because it is clearly set before the bulk of FS2 technology is available, and it's anachronistic to have FS2-era weaponry available. Instead we're using FS1 tech as a baseline and adding a few early FS2-era technologies, such as the Prometheus R.
Title: Re: FSPort 3.1.1 Released!
Post by: uk_john on January 09, 2010, 06:15:10 am
Didn't realise my question would start such a discussion! I have the regular retail FS2 and was thinking of getting the FS1 battlepack as it's cheap on ebay, just for my collection and to get a printed manual! :)

Thanks for the speedy and friendly help with my moaning and such! Happy New Year!! :)
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on January 09, 2010, 06:34:17 am
When I used the FSO installer, I chose 'everything' so it should have been installed but wasn't.
Apparently the FSO Installer has only one source for the cutscenepacks (FS2 cutscenes included), and since they've disappeared from that server, the Installer simply cannot download them.
Title: Re: FSPort 3.1.1 Released!
Post by: Commander Zane on January 09, 2010, 06:55:35 am
I'd recommend hip63's installer anyway instead.
Title: Re: FSPort 3.1.1 Released!
Post by: IronHound on January 23, 2010, 04:13:57 am
I can't seem to find the voice files anywhere, the main link provides a corrupted stu_fs1.zip I tried

http://fsport.hard-light.net/website/downloads.html

but I think its the same thing.

FreespaceMods.net doesn't seem to be helping either. Anybody have any ideas as to where I could obtain the voice files?
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on January 23, 2010, 12:04:14 pm
It shouldn't be corrupted; I downloaded it myself two weeks ago and it worked fine.
Title: Re: FSPort 3.1.1 Released!
Post by: kaloonzu on February 13, 2010, 01:24:59 pm
Cannot download the Cutscene pack. Download not corrupted, mirror site simply does not exist (according to the window that pops up). Would really dig having that fixed
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on February 13, 2010, 01:26:52 pm
http://freespacemods.net/download.php?view.187

Place the ogg files to \freespace2\fsport\data\movies\ .
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on February 13, 2010, 04:56:12 pm
The cutscenes should now be fixed in the Installer.
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on February 14, 2010, 01:28:14 am
Where does the Installer download the cutscenes from? I edited the first post last night to point to that FreeSpaceMods link, because fszmirror.com was (and still is) dead.
Title: Re: FSPort 3.1.1 Released!
Post by: tlc337 on February 15, 2010, 12:38:18 am
Hi.  Long time lurker.  Thank you for all of your work.  I previously played both the port and FS2 all the way through on PC, but now I've converted to Mac.  I've got it installed, and most things are running, but I'm having a problem with the port.  I grabbed it from the installer, and here's the issue.

I load fsport, and it looks like it loads okay (with the correct intro movie), but then I get an error saying that there are 817 errors logged.  When I start the first mission, I'm in an Apollo with the FS1 era HUD, but I don't have any weapons, and thus can't play.  Any suggestions?  I've tried installing from the Turley installer, and downloading everything manually.

Thanks for all of your work.
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on February 15, 2010, 01:03:17 am
Turley.
Turey.

I load fsport, and it looks like it loads okay (with the correct intro movie), but then I get an error saying that there are 817 errors logged.  When I start the first mission, I'm in an Apollo with the FS1 era HUD, but I don't have any weapons, and thus can't play.  Any suggestions?
You must select a Ported campaign in the campaign room such as "The Main FreeSpace Campaign" or "Silent Threat".  Simply launching into the ready room will start the main FreeSpace 2 campaign, which will not work when the Port is active.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on February 15, 2010, 01:20:23 am
Where does the Installer download the cutscenes from?
It uses a direct FSMods link, which I got from Swantz.
Title: Re: FSPort 3.1.1 Released!
Post by: tlc337 on February 15, 2010, 11:05:35 am
Sorry about the name mixup.

Yes, I realize that you have to select the original Freespace campaign.  Any other suggestions?  Thank you for your help.
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on February 15, 2010, 11:19:41 am
Your fs2_open.log: (possibly the most important thing ever)
fs2_open.log is a file generated by debug builds. It contains all sorts of useful information that we need in order to help you. That is why you should follow the instructions below and provide us with that file when asking for help. Creating an fs2_open.log happens like this:
  • Download the recommended build (link is in the first post of this thread) if you haven't already and place the .exe files to your \freespace2\ folder.
  • Switch to windowed mode (open the Launcher, open the Features tab, select Dev Tools from the pulldown menu and tick on "Run in window").
  • Select the debug build (fs2_open_3_6_10d.exe) and run it. If you've been experiencing crashes, do exactly what you've done previously, up until it crashes.

    If you have had other issues, it is sufficient to run it until you get to the Main Hall. If the debug build crashes fatally even before getting to the Main Hall, no worries.
  • Quit the game.
  • Find fs2_open.log from \freespace2\data\, copy it to a safe location and deliver it to us by using one of the following means:
    • include it to your post as an attachment (click Additional Options when posting)
    • include it to your post using the "code" tags
    • send it to pastebin (http://pastebin.org/) and provide us with the link to it
Title: Re: FSPort 3.1.1 Released!
Post by: tlc337 on February 15, 2010, 11:29:30 am
Thanks for that FAQ.  I have one of the specific problems listed, so I'll try those things there before bothering you guys again.  Thanks.
Title: Re: FSPort 3.1.1 Released!
Post by: Rob FSO on February 22, 2010, 04:39:04 pm
Is there another mirror for the FS1/ST voice file(s)? My download keeps getting stuck at 9%, i restart it and it gets stuck a couple of MB further then gets stuck again. If i restart it again it just starts from the beginning :(.
Title: Re: FSPort 3.1.1 Released!
Post by: gogathejedi on April 09, 2010, 08:41:11 am
may be a noob post, sorry
I'm using fs open 3.6.10 final with 3.6.10 media vp's + FSPort 3.1.1 with 3.1.1 fsport-media vp's and .ogg cutscenes. here's my issues:

1. I need to select "fsport-mediavps" (not "fsport") as mod in launcher for new models to work - please rewrite instructions in first post, if it's ment to be that way

2. Cutscenes only work when placed into "...\fsport-mediavps\" root folder, not "...fsport\data\movies"
Title: Re: FSPort 3.1.1 Released!
Post by: Jeff Vader on April 09, 2010, 09:01:15 am
1. I need to select "fsport-mediavps" (not "fsport") as mod in launcher for new models to work - please rewrite instructions in first post, if it's ment to be that way
A rather good point. There was actually no mentioning of the fact that the \fsport-mediavps\ folder should be selected as a mod (though it probably is somewhat obvious to more seasoned FSO players). Anyways, clarified now.

Quote
2. Cutscenes only work when placed into "...\fsport-mediavps\" root folder, not "...fsport\data\movies"
The cutscenes will work if
- they're ogg/mve and placed into \fsport\data\movies OR are in a .vp and are placed to \fsport\ AND
- \fsport\ is used as a mod folder (check your mod.ini in \fsport-mediavps\ ).
Title: Re: FSPort 3.1.1 Released!
Post by: J Probie on April 15, 2010, 11:49:58 pm
i decided to start back from scratch and reinstalling FS2. what do i do with the mod.ini file thats included with the 3.1.1 zip file?
Title: Re: FSPort 3.1.1 Released!
Post by: Galemp on April 16, 2010, 12:09:00 am
Put it in the mod folder where you installed FSPort. Then when you run the launcher, when you select the FSPort folder as your mod directory, it will load everything properly.
Title: Re: FSPort 3.1.1 Released!
Post by: thesource on September 03, 2010, 08:56:29 am
Nice! :)

(http://a.imageshack.us/img709/5508/screen0000u.png)
Title: Re: FSPort 3.1.1 Released!
Post by: The E on September 03, 2010, 09:05:25 am
You do know that there's a new version of the port out that corrects that problem?
Title: Re: FSPort 3.1.1 Released!
Post by: chief1983 on September 03, 2010, 09:24:22 am
Lock plox.
Title: Re: FSPort 3.1.1 Released!
Post by: thesource on September 03, 2010, 09:28:07 am
I downloaded the port from fsport official site (http://fsport.hard-light.net/website), it was 3.1.1 (a couple of weeks ago) and it still is. The site isn't updated or what?
Title: Re: FSPort 3.1.1 Released!
Post by: Solatar on September 03, 2010, 09:45:53 am
Look at the sticky at the top of this very forum.  3.2
Title: Re: FSPort 3.1.1 Released!
Post by: The E on September 03, 2010, 10:09:53 am
Locked.
Title: Re: FSPort 3.1.1 Released!
Post by: Goober5000 on September 03, 2010, 01:59:26 pm
Website updated.