Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: Goober5000 on December 24, 2008, 02:15:58 pm

Title: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on December 24, 2008, 02:15:58 pm
Silent Threat: Reborn - Director's Cut

After six years, numerous rewrites, substantial feature creep, and a few premature reports of project death, the FSPort Team is proud to finally bring you Silent Threat: Reborn. :D  Containing eighteen missions, 947 voiced lines, dozens of SCP enhancements (while retaining retail compatibility), and countless hours of work, the final result is something we're very proud of.  We hope you are as excited to play it as we are to release it. :)

And in 2015, we are very pleased to bring you the Director's Cut of Silent Threat: Reborn.  This latest version features something we envisioned way back in 2008 but weren't able to achieve until now: two fully-rendered cutscenes to bookend the campaign.  The intro cutscene was originally drafted by Galemp in 2008 but later completely remastered and rerendered by MjnMixael.  The outro cutscene is MjnMixael's original work and features two brand new music tracks composed by Dan Wentz himself!

As a bonus, the Director's Cut also includes earlier drafts of what became "More Than Meets The Eye", "Ghosts", "Cloak and Dagger", and "Secrets Reborn".  In particular, this version of "Cloak and Dagger" was very nearly the one included in the final release, and it's only fair that y'all have a chance to play it.  As for the others, I thought you might like to catch a glimpse behind the scenes and compare these versions with both their predecessors in Silent Threat as well as their final versions in ST:R.  These missions are not available in the course of the ST:R campaign but can be played via the tech room.

Screenshots

(http://fsport.hard-light.net/screenshots/str-briefing.png)

(http://fsport.hard-light.net/screenshots/str-karnak.png)

(http://fsport.hard-light.net/screenshots/str-jotunheim.png)


Downloads

(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/str)

You may download Silent Threat: Reborn automatically using Knossos or the FreeSpace Open Installer (http://www.fsoinstaller.com/), or manually via the links below.  Silent Threat: Reborn requires a full copy of FreeSpace 2 as well as the FreeSpace Port.

ST:R Core FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/fsport-str.7z)
VP SHA-1: eb96a9ea4f999b12a55dd114c99a297d4fc25cd5
ST:R Voice Pack FeralHosting (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/fsport-str-voice.7z)
VP SHA-1: 8257d9057d8ba0b74ebb169ff213ce6e1a174845
ST:R Cutscene Pack FeralHosting 480p (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/odeon_str_480.7z) 720p (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/odeon_str_720.7z) 1080p (https://porphyrion.feralhosting.com/datacorder/fsport_files/releases/odeon_str_1080.7z)

The main download provides three mod.ini files, one each for a) using MVPs 2014, b) using MVPs 3.6.12, or c) not using MVPs.  The MVPs 2014 mod.ini is activated by default.

The voice pack is HIGHLY RECOMMENDED.  Several missions virtually require it.  And it also delayed the release by about two years, so we think it's well worth waiting for. :)

The cutscene pack is also HIGHLY RECOMMENDED.


NOTE: If you liked ST:R, don't forget to give it a high score on the ModDB (http://www.moddb.com/mods/silent-threat-reborn) community ranking. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 24, 2008, 02:27:28 pm
Known Issues: (green ones are bugs that have been fixed)

1) Vasudan Command appears instead of Terran Command - If that happens for you, make sure you have both the Port v3.1.1 and a bleeding edge nightly build (something after revision 5019).

2) It's possible to begin str11, "Betrayed", while you're disabled.  This is an oversight that has been fixed in the core VP.

3) In str06, "He Who Rides the Tiger", Lambda 1 will not dock with the Ratna if you are using the mediavps and your mod priorities are not configured correctly.

4) In str06, "He Who Rides the Tiger", Lambda 2 will not dock with the Ratna under an extremely rare set of circumstances; this has been fixed in the core VP.

5) We didn't have enough time to finish adding the Vasudan speech behind every Vasudan line, so certain lines will only have the translator and not the original speech.  This has now been patched.

6) In str06, "He Who Rides the Tiger", some people have reported not hearing a crucial message.  The timing should now be fixed.

7) In str16, "Blood of the Innocents", if you're playing on Very Easy, a critical game event may not work.  This should now be fixed.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on December 24, 2008, 11:04:38 pm
Wheee! :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 24, 2008, 11:09:11 pm
Got it! :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on December 24, 2008, 11:34:04 pm
Woooo!
Huge well done to all those involved. :yes:

And for those who were wondering, the HTL Hades isn't done yet. :(
A nightmare-busy semester at uni saw to that, but I'm still working on it as fast as I can!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Darius on December 24, 2008, 11:47:05 pm
Had a sneak peek of the campaign, finished it recently.

Wonderful high-quality missions, storyline and dialogue. This is a piece of work the ST:R team should be proud of. Missions were impeccably paced, intense (sometimes a little too much so; those damn Lokis were the death of me for more times I can count) and varied. The final battle was especially epic. It really did feel like we were throwing everything we had in a desperate battle (it was probably the feeling of being outnumbered and outgunned that did the trick). Did I mention Lokis? They were numerous, menacing and slippery little buggers to dogfight. I think they've traumatised me to the point that I'll be twitching involuntarily in the future every time I see them in a mission.

Oh, and the Zeus was useful for once, which is always nice. I like that ship.

If I had to be niggly, I'd mention the end-of-mission dilemmas that would crop up occasionally that most likely resulted in my death or the death of that which I'm trying to protect which left me having to restart the mission all over again, but then I'd see the hypocrisy in that statement and end up retracting it :)

Another great addition to the campaigns out there, a must-play and an instant classic. This is what Silent Threat should have been.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 24, 2008, 11:50:36 pm
As I've said on IRC, you guys have a jewel out of solid rock. And not just any ordinary jewel. ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: MP-Ryan on December 24, 2008, 11:54:48 pm
Just when I was looking for another singleplayer game... =)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on December 24, 2008, 11:56:47 pm
I played a bit this morning - its epic!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 25, 2008, 12:00:34 am
All you have to do is play some of these missions and you can see just how much work was put into it. I really do think that ST:R is a first for FS2_Open. It is standing on the line that divides a good game from a godly one.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: General Battuta on December 25, 2008, 12:14:40 am
Man, awesome. Someone should PM FSFreak and taunt him.

I can't wait to play this. Shame I have to wait to get back to school and my good computer.

Hey, Goob, any chance you can share your VA contacts with the Blue Planet team now?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on December 25, 2008, 12:21:55 am
This is pure campaign gold.  :D
You have put a lot of effort into this.  :yes:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 25, 2008, 12:26:16 am
On behalf of the team, thanks to all for the great comments. :)


Hey, Goob, any chance you can share your VA contacts with the Blue Planet team now?
I just finished updating the credits sections of the web page and wiki page.  (The readme has this information too.)  If you need more details, feel free to shoot me a PM. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 25, 2008, 12:39:28 am
Holy crap, Christmas just got awesome. :D  I'm sorely tempted to throw away the better part of my Christmas Eve sleep for this, but I'll have to suffice with letting the files tantalize me on my desktop until I can get to it.  Thank you guys so much for taking the failed realization of an intriguing idea and running with it for so long to produce something spectacular.  The whole community is better off for your efforts. :)

(Oh, and thanks for the wild goose chase, too, even though I haven't quite found the end. :p)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 25, 2008, 12:50:12 am
I threw away the better part of my Christmas Eve sleep for this. :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on December 25, 2008, 12:53:31 am
I threw away the better part of my Christmas Eve sleep for this. :p

I'm about to :P
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 25, 2008, 01:11:54 am
Okay...so maybe I'll dip into it a bit. :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on December 25, 2008, 01:12:57 am
I think I will too.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: boewolf on December 25, 2008, 01:36:26 am
Call me spankypants retarded but is this "-mod fsport-mediavps,fsport-str,fsport,mediavps" what I need to add to the mod.ini file  to use the media vps?  If so where do I add it?

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on December 25, 2008, 01:44:08 am
add it to the command line options in the launcher
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grizzly on December 25, 2008, 02:13:06 am
Quote
  September 2005 - fs2freak88 heralds the death of ST:R

You people sure have a good attention to detail.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 25, 2008, 02:31:25 am
So three missions in, and you've already managed to utterly obliterate the original. :D I love how you've completely changed the direction of things right off the bat.  There's a real sense of authenticity and vitality to what's going on, maybe even moreso than the original FS1 and FS2 campaigns.  The voice acting so far is utterly superb; it's a bit of a fun surprise to hear unfamiliar voices uttering the old wingman persona lines.  Tomorrow may be all about family, but I'm going to have at least a small part of my mind completely occupied with wondering just when I'll be able to resume playing. :)

And now, I'm going to bed. :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Darius on December 25, 2008, 02:48:19 am
Admiral Glaive sounds like a right badass. Love the voice acting for him.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vip on December 25, 2008, 03:47:39 am
<As the files are being downloaded...>

Lt. Ash: Oh God! It's following me. Mayday! This is Lieutenant Ash on FSPort patrol, wing Gamma three-niner reporting. Taken heavy damage. Requesting immediate admin cover and rescue. Come in, anybody! Mayday! Requesting immediate assistance! Anyone please!
Riviera tech: Barely receiving you, Gamma three-niner, this is FSPort outpost Riviera responding. What is your situation?
Lt. Ash: Oh thank God! My wing was ambushed. We didn't have a chance. I'm sure it's tracking me.
Riviera tech: Calm down, sir. Who attacked you? Was it the retail FS1?
Lt. Ash: Retail FS1 was killed, too. It slaughtered everyone.
Riviera tech: Sir, you have to calm down. You were playing the retail FS1, is that true?
Lt. Ash: No! No! We were playing the FSPort and it just came out of nowhere and killed everyone.
Riviera tech: Who came out of nowhere, pilot?
Lt. Ash: I don't know. It wasn't FSPort and it wasn't retail. Oh God. It had those HTL ships.  And the missions were like... their FREDing was too much. It wasted everyone.
Riviera tech: Pilot, sit tight! We're sending debug craft right now.
Lt. Ash: Send admins! I... I know it's following me. Send everything you've have now!
Riviera tech: Sir, I don't have anyone else on scope. You're home free. It's going to be alright.
Lt Ash: No it isn't! You don't understand! You weren't there. I can feel it following me. [Jump points form] Oh my god. I'm dead! We're all dead!
Riviera tech: Picking up unknown jump signature. Scramble the admininstrators.
Lt. Ash: It's too late. Oh God!
Riviera tech: What the hell is that?
Lt. Ash: (As his fighter explodes) SILENT THREAT REBORN !!!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mobius on December 25, 2008, 03:53:17 am
Yes, and they hurled themselves into the void of spam with no fear... :p

EDIT: It was a reference to a certain thread, no offense. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on December 25, 2008, 04:17:48 am
Yay! This event has been awaited. I curse the fact that I'm not at home right now and cannot immediately begin playing this. Still, n + 1 thank yous to the people responsible (with n being the number of people responsible).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Stormkeeper on December 25, 2008, 04:19:49 am
Tonight I shall have no sleep.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: [Wolf]Maverick on December 25, 2008, 05:09:32 am
Hi,
i played the first three missions and its really cool, the quality is awesome.
I use the complete "-mod fsport-mediavps,fsport-str,fsport,mediavps" flag with mediavps, fsport vps etc. but it seems i only have the low quality version of the Orion but the fighters have the good look of the 3.6.10. mediavps
Here a screenie:
(http://img3.imagebanana.com/img/uy7ozub7/screen0016.jpg)

I use the fs2_open_3_6_10r-20081217_r5008.exe Build
3.6.10. mvps, fsport 3.1
am2+ 3x2,3 GHZ, 8 GB RAM, ATI X19650 Pro

Is only the low quality of the orion in ST:R avaiable, or is something wrong with the flags?

Thanx
Nico
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Shade on December 25, 2008, 05:52:11 am
Arrgghhh. Yet another campaign to play, and so little time... that said, I'm really looking forward to playing this :) Been looking forward to it for a looong time :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on December 25, 2008, 06:46:34 am
I shouldn't have slept in.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vip on December 25, 2008, 07:29:57 am
Hi,
i played the first three missions and its really cool, the quality is awesome.
I use the complete "-mod fsport-mediavps,fsport-str,fsport,mediavps" flag with mediavps, fsport vps etc. but it seems i only have the low quality version of the Orion but the fighters have the good look of the 3.6.10. mediavps
Here a screenie:

I use the fs2_open_3_6_10r-20081217_r5008.exe Build
3.6.10. mvps, fsport 3.1
am2+ 3x2,3 GHZ, 8 GB RAM, ATI X19650 Pro

Is only the low quality of the orion in ST:R avaiable, or is something wrong with the flags?

Thanx
Nico

Well, in FSPort all the named Orions except for the Galatea and Bastion are the retail ones. It's something about retail compatibility, and it won't be fixed until FSO 3.6.11. You could probably change it in the tables manually or something, but I have no idea how.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on December 25, 2008, 09:04:47 am
Just finished it all in something like 8 hours of play, and all I can say is WOW, that was sooo worth the wait. :D

There's a moment in the second last mission that was executed so perfectly it's going down as one of my favourite FS moments of all time.

Well done again! :yes:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Koth on December 25, 2008, 09:15:06 am
Spoiler:
*reads the direct quote from StarGunner in the campaign* *starts laughing uncontrollably*

 :wakka:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on December 25, 2008, 10:41:47 am
Glad you're all enjoying it. :)

Quick note, if you want to discuss spoilers please use the [ spoiler ] tags. I'm sure everyone will have played this by the end of the year but until then we'd all appreciate it. Thanks!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 25, 2008, 10:50:07 am
Well, here's one then. Thanks Galemp. :D

Spoiler:
What do you do when something unpleasant lands on your head? You would usually run about like mad and try to shake it off. Assuming that is the course of action you take when something unpleasant lands on your head, what would you do if an unidentified object landed on the ship you're flying and start to raise Hell by pounding your hull open?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vip on December 25, 2008, 10:53:17 am
Wow. 11 missions into ST:R and I am soooo lovin' it :) Really, great atmosphere akin to FS1 and excellent mission design - challenging but beatable. And you just feel that every byte of this Voice Acting is well worth downloading. I doubt I have heard anything as superb in a fan-made production. If I didn't know better, I'd swore those were the original voices made by Volition, because of the excellent acting.

Spoiler:
And the mission where you escort the three Faustus ships, the strange transmissions and a freakin' Shivan that you have to shake off your fighter ? Now that's incredible. I'm waiting for the Hades to show up now :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: phreak on December 25, 2008, 10:54:24 am
Spoiler:
Bosch Beer in Mission 5 :D

edit:

Spoiler:
Someone set up us the bomb  :lol: :lol:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 25, 2008, 10:58:18 am
Spoiler:
If you've played Descent before, check out what Minelayer 01 is carrying beneath it!
Spoiler:
ZERO WING REFERENCE IN ST:R! WHOO!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Molybdenum on December 25, 2008, 11:11:10 am
Will it be ok if I play ST:R with the old fsport version and just the new mediavps and fsport-mediavps or should I download the new fsport completely? Really looking forward to playing this...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 25, 2008, 11:15:58 am
Glad everybody's having fun. :D  (I hope I didn't distract everyone from enjoying Christmas with their families though... :nervous:)


Will it be ok if I play ST:R with the old fsport version and just the new mediavps and fsport-mediavps or should I download the new fsport completely? Really looking forward to playing this...
ST:R requires version 3.1 of the Port (3.1.1 is preferred due to some bugfixes).  You won't be able to play it on an earlier version because things will be missing.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: NGTM-1R on December 25, 2008, 11:29:55 am
I'd just like to state for the record your phoenix looks like an owl on fire. :P
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Titan on December 25, 2008, 12:02:48 pm
F*** YEAH!!! I can finally play Silent Threat and get let in on the secret!

... S***, NO! I got so many awesome presents! IT'S TOO HARD TO DECIDE!!!!!!!!!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vidmaster on December 25, 2008, 12:59:57 pm
 :yes: :yes: :yes:  finally.

One thing bugs me out though...   ...there is a constant humming like bbrrruuummmm, especially when using the afterburner.
It's NOT present in FS2. It IS present in FS PortMain I am NOT using the mediavps. I AM using the newest FSPort (via Turey's Int). I AM using a 3.6.10 (via Turey's Int).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: colecampbell666 on December 25, 2008, 01:14:30 pm
YAAAAAY! /SPED
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vidmaster on December 25, 2008, 01:54:38 pm
Problem1: Field of Destruction looks silly. There are maybe 3 or 4 asteroids there  :lol:   Then, you get closer and tadada!, out of nowhere, dozens of dangerous asteroids on a collision course.

using what I wrote two builds above
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SF-Junky on December 25, 2008, 03:24:09 pm
Just finished it. Great campaign. Fantastic campaign. Brilliant campaign!  :D :yes:
One bloody hell of a work! Definitely in one league with Derelict. The waiting was absolutely worth it!

Just one li'll thing: In the mission where you destroy the Jotunheim, I got killed during my first try, but the game told me that I had lost the fith time and if I'd like to jump the mission. The same came in the debriefing, after I won the second try.  :confused:

Now BWO can come... :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on December 25, 2008, 04:00:55 pm
Only could play the first 10 missions last night. All I can say is WOW.
So much better than old ST: just as good as BP.

I sure hope the next missions will be just as good!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ARSPR on December 25, 2008, 04:06:18 pm
Problem1: Field of Destruction looks silly. There are maybe 3 or 4 asteroids there  :lol:   Then, you get closer and tadada!, out of nowhere, dozens of dangerous asteroids on a collision course.

I've got the very same opinion. Maybe asteroid field could be much denser.


Other possible problem:

In the next mission you are able to select Loki as your fighter, and maybe I'm wrong, but I'm nearly sure enemies can spot them like a normal fighter. (And it's cloaking device hasn't been cracked yet...)


Just one li'll thing: In the mission where you destroy the Jotunheim, I got killed during my first try, but the game told me that I had lost the fith time and if I'd like to jump the mission. The same came in the debriefing, after I won the second try.  :confused:
Take a look at this mantis report (#1843) (http://scp.indiegames.us/mantis/view.php?id=1843).

This issue should be fixed. Please check that you have a new build. (Or maybe the bug is still alive).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dark Hunter on December 25, 2008, 04:20:12 pm
HOW THE FRACK DID I MISS THIS ANNOUNCEMENT!? :eek2:

*downloads*

Alright! Let's see how all your hard work has paid off, ST:R team! :nod: :yes:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Flaser on December 25, 2008, 05:15:44 pm
Small nitpick:
As far as I see, the several Orion variants actually use different pof files (models) with a different texture mapped to their side.

Was a pure SCP version (using the new model) ever made with the proper nameplates?

Generally:
An AWESOME release. This is what Volition should have released all those years ago.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Deepstar on December 25, 2008, 05:41:43 pm
wow... after six years... finally  :yes: :yes: :yes:

This campaign is a reason to play Freespace again. I waited looooong for it!

*dl*
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on December 25, 2008, 06:09:39 pm
This was all indeed fun up until I apparently screwed things up.

Spoiler:
In The Last Hurrah, I respond to the apparent trap in a manner that is a tad bit too slow. Because of this, each and every friendly ship is disabled. Yet when I manage to hit Alt-J, I'm red-alerted to the next mission and my disabled status is succesfully carried over. Once there, I cannot accomplish anything, because I have no engines and there doesn't seem to be a support ship available. Most importantly I am unable to jump away and the mission doesn't end. I won't be retrying this mission immediately since it is 2AM here and I'd lke to get some sleep. Basically: am I to suspect that my ship continues to be disabled the next time I try to resume the campaign? If yes, it would seem that I must restart the campaign or fiddle myself a new campaign file or something.

Otherwise, no complaints so far. And the voice acting is as classy as you can expect from a fan product, if not even more.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vip on December 25, 2008, 06:19:48 pm
Lobo,
Spoiler:
your wingman wouldn't have mentioned jumping out if it wasn't relevant. For the first time, listening to them actually pays off ;) But yeah, that's a problem. I had to play this mission like 3 times to get it right. Just replay your previous mission (the one where you get disabled) and jump out the moment your wingman tells you so.

Similar with the Shivans attaching to your hull, the first time I reacted on instinct and shook them off before I realised it, the second time I was killed in several seconds, and only on the third attempt did I understand that you had to use the afterburner...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on December 25, 2008, 06:19:49 pm
Haha, Lobo - I had the exact same thing happen to me. :p

I've attached the edited mission I used to get past it - press T at the beginning and it will restore your engines so you can actually do stuff in that mission. ;)

[attachment stolen by Slimey Goober]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ssmit132 on December 25, 2008, 06:23:40 pm
HOW THE FRACK DID I MISS THIS ANNOUNCEMENT!? :eek2:

*downloads*

Alright! Let's see how all your hard work has paid off, ST:R team! :nod: :yes:

 :nod: Although I won't be able to enjoy the voices yet, as I am about out of space on the drive where FreeSpace 2 resides (as usual...). :sigh:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on December 25, 2008, 06:26:55 pm
Ta, VA. I'll continue with this tomorrow.

Spoiler:
your wingman wouldn't have mentioned jumping out if it wasn't relevant. For the first time, listening to them actually pays off ;) But yeah, that's a problem. I had to play this mission like 3 times to get it right. Just replay your previous mission (the one where you get disabled) and jump out the moment your wingman tells you so.
Spoiler:
Good point, but I was faithfully waiting for Command to issue the GTFO order. And the thing in it was that Alt-J didn't (merely) engage the subspace drive but ended the mission as well. Which was rather surprising and annoying when I in desperation did that with broken down engines.

Spoiler:
Similar with the Shivans attaching to your hull, the first time I reacted on instinct and shook them off before I realised it, the second time I was killed in several seconds, and only on the third attempt did I understand that you had to use the afterburner...
Now that was awesome. A delicately placed nuance that is bound to cause panic and a little smirk on your face, if you've happened to watch the infamous extra videos.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 25, 2008, 07:07:41 pm
In the next mission you are able to select Loki as your fighter, and maybe I'm wrong, but I'm nearly sure enemies can spot them like a normal fighter. (And it's cloaking device hasn't been cracked yet...)

Ah, good catch.  This will be fixed in the patch.


This was all indeed fun up until I apparently screwed things up.

Spoiler:
In The Last Hurrah, I respond to the apparent trap in a manner that is a tad bit too slow. Because of this, each and every friendly ship is disabled. Yet when I manage to hit Alt-J, I'm red-alerted to the next mission and my disabled status is succesfully carried over. Once there, I cannot accomplish anything, because I have no engines and there doesn't seem to be a support ship available. Most importantly I am unable to jump away and the mission doesn't end. I won't be retrying this mission immediately since it is 2AM here and I'd lke to get some sleep. Basically: am I to suspect that my ship continues to be disabled the next time I try to resume the campaign? If yes, it would seem that I must restart the campaign or fiddle myself a new campaign file or something.

Good catch here too.


Small nitpick:
As far as I see, the several Orion variants actually use different pof files (models) with a different texture mapped to their side.

Was a pure SCP version (using the new model) ever made with the proper nameplates?

See this post (http://www.hard-light.net/forums/index.php/topic,58357.msg1182916.html#msg118291).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShadowGorrath on December 25, 2008, 07:17:18 pm
The only thing that dissapoints me is that there was no HTL Hades here :(

And wouldn't it be possible to make the last mission use a skybox if STR is run on FSO?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 25, 2008, 07:30:19 pm
The only thing that dissapoints me is that there was no HTL Hades here :(
VA had a hectic semester, sorry. :(

Quote
And wouldn't it be possible to make the last mission use a skybox if STR is run on FSO?
It does use a skybox.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rodo on December 25, 2008, 07:40:24 pm
I'm getting no HTL models at all... only the herc and the mirmy seem to be HTL ones, all the others are retail.
I figure I'm messing up the mod.ini config.. I used this: "secondrylist = -mod fsport_mediavps,fsport_str,fsport,mediavps;" (the ones with "_" is actually because I have those folders with that).

could you give me a hand with this?

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShadowGorrath on December 25, 2008, 07:42:09 pm
Sorry, I meant
Spoiler:
a planet skybox of Deneb III ( kinda like the one used in Blue Planet ), so that the Hades is in close orbit of it. That would make much more sense for it's debris to fall onto the planet.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on December 25, 2008, 07:43:16 pm
I'm getting no HTL models at all... only the herc and the mirmy seem to be HTL ones, all the others are retail.
I figure I'm messing up the mod.ini config.. I used this: "secondrylist = -mod fsport_mediavps,fsport_str,fsport,mediavps;" (the ones with "_" is actually because I have those folders with that).

could you give me a hand with this?


Activate the 'fsport-mediavps' folder as the mod in the launcher, with the mod.ini in that same folder having this as the secondary list line:

secondarylist = fsport-str,fsport,mediavps;

TBH it's a rather messy setup - even I had trouble and I've had a fair bit of experience with the mod system. :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 25, 2008, 08:00:01 pm
What's annoying me right now is
Spoiler:
the mission of the three science ships. Lambda wont move in to secure and jump out with the Ratna. Once everything is dead shivan wise, the GTI jump out and leave me there. The objective say I can warp out, but in debrief a (extremely well done voice actor) superior informs me that because of my cowardice, I'm to be executed....

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rodo on December 25, 2008, 08:07:32 pm

Activate the 'fsport-mediavps' folder as the mod in the launcher, with the mod.ini in that same folder having this as the secondary list line:

secondarylist = fsport-str,fsport,mediavps;

TBH it's a rather messy setup - even I had trouble and I've had a fair bit of experience with the mod system. :p

that just did it, thanks VA... well I'm off to play some more! :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on December 25, 2008, 08:13:12 pm
Something:

Are you sure your mod folders are in the right order? ST:R and/or the FSPort MVPs need to have higher priority than FSPort or the Media VPs. That mission uses edited models that are designed to dock appropriately.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 25, 2008, 08:13:57 pm
I do not know, how do I check?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on December 25, 2008, 08:27:54 pm
Well, in the ST:R mod folder is a file called mod.ini. Open it up and look at the bottom row, the one with SecondaryList. Make sure all the names in that row have the same names as the folders in your Freespace directory (meaning "fsport" is named "fsport" and not "freespaceport" or something.)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: übermetroid on December 25, 2008, 08:53:47 pm
Wow.  Good job here. 

This does mean that I need to reinstall FS and get up to date with everything. 
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nuclear1 on December 25, 2008, 09:15:59 pm
As I said before.

OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOM GOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGO MGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOM GOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGO MGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG OMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOM GOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGO MGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMGOMG
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: LazyNinja on December 26, 2008, 12:04:31 am
I think this is the best Christmas present I've ever received!!!

ST:R simply rocks with :jaw: awesomeness!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nuclear1 on December 26, 2008, 01:35:33 am
Spoiler:
GTC Lonewolf now on station.
Spoiler:
Someone set up us the bomb.
Spoiler:
BOOM! SHIVAN SUPER LASERS SHOOT!
:D

EDIT:  Oh my God, that was amazing.

ThankyouThankyouThankyouThankyouThankyouThankyouThankyouThanky ouThankyouThankyouThankyou
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: von Pilsner on December 26, 2008, 01:38:52 am
I only played it for a bit tonight, but it is great... I guess I don't need to bother playing the original now, huh...

Thanks!!!!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 26, 2008, 02:03:37 am
You're welcome. :)

And...

You'rewelcomeYou'rewelcomeYou'rewelcomeYou'rewelcomeYou'rewelcomeYou'rewelcomeYou'rewelcomeYou'rewelcomeYou'rewelcomeYou'rewelcomeYou'rewelcome :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on December 26, 2008, 02:26:30 am
Just finished. Spent half the day setting up FSO and the other half playing.

Let me just say that this is, by a wide margin, one of the best FS2 campaigns ever made. Almost everything, from the quality of the voice acting to the attention given to FreeSpace lore just screams effort, and that's what makes this a retail-level release. It completely decimates the original Silent Threat, and could easily be recognized as canon; it's that good. Excellent job; Goober and the rest of the team all deserve a pat on the back for all the hard work they put into this.

And it's free! Anywhere else, you could expect to pay a pretty penny for this kind of expansion/downloadable content, and that makes us all the more fortunate.

That being said, there are some hiccups; I ran into a few interesting problems while playing through, perhaps because I was playing on Very Easy. I'll provide a rundown of them later after I give things a closer look; it's very late right now and I'm afraid I wouldn't be very precise.

One thing before I go though:

Spoiler:
Is it possible to rescue all the escape pods from the Krios, and if so, do you get anything special out of it? A wing of Hercs jumps in almost on top of them, and I wasn't able to save them all.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 26, 2008, 02:45:10 am
Spoiler:
Is it possible to rescue all the escape pods from the Krios, and if so, do you get anything special out of it? A wing of Hercs jumps in almost on top of them, and I wasn't able to save them all.
Spoiler:
Probably not, and no.  I've never been able to save more than two on Medium.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: smurd on December 26, 2008, 03:27:17 am
I believe I found a problem with the mission where

Spoiler:
the Krios is destroyed and the one before
- you are able
to proceed from one to another with your engines subsystem disabled. Normally you would be quickly destroyed
at the end of "The last Hurrah", but if you set difficulty to very easy and divert all energy to the shields, you
can actually sit there and wait quite a bit, and see what's going on around you. The support ship also couldn't
come, showing a waiting time of 99:99. After trying around a bit I just hit alt+j, and orders for the next mission
were downloaded. There, I was again sitting with no engines, and this time couldn't call any support.

By the way, for the windows launcher to use the mod line with mediavps recommended in this thread, you can
change the fsport-str/mod.ini to:

Code: [Select]
[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;

and then select fsport-str from the launcher This will use fsport-mediavps first, then fsport-str, and last fsport
and mediavps. EXCEPT that the windows launcher has problems with mod names containing a dash, so remove
all of them from the mod.ini entries and folder names.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 26, 2008, 06:33:52 am
If you don't mind my asking, Goober, was using allcaps in this thread's title a reference to this (http://www.hard-light.net/forums/index.php/topic,35345.0.html)?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on December 26, 2008, 07:07:16 am
I believe I found a problem with the mission where

Spoiler:
the Krios is destroyed and the one before
- you are able
to proceed from one to another with your engines subsystem disabled. Normally you would be quickly destroyed
at the end of "The last Hurrah", but if you set difficulty to very easy and divert all energy to the shields, you
can actually sit there and wait quite a bit, and see what's going on around you. The support ship also couldn't
come, showing a waiting time of 99:99. After trying around a bit I just hit alt+j, and orders for the next mission
were downloaded. There, I was again sitting with no engines, and this time couldn't call any support.
Indeed. I reported that on the previous page. Vasudan Admiral posted a tweaked mission file a couple of posts down that
Spoiler:
allows you to instant-repair you engines by pressing T.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on December 26, 2008, 07:09:12 am
I just noticed this.

When I used the commandline Goober posted in the first post I get FreeSpace 2 briefing icons (Mentu, Serapis, etc.) instead of the FSPort ones. Is this supposed to happen?

I've been a bad boy and just extracted the icons to my data directory, but I feel this is an idiotic thing to do and I'd like a more suitable solution. :(
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 26, 2008, 07:34:52 am
Well, in the ST:R mod folder is a file called mod.ini. Open it up and look at the bottom row, the one with SecondaryList. Make sure all the names in that row have the same names as the folders in your Freespace directory (meaning "fsport" is named "fsport" and not "freespaceport" or something.)

This is my STR mod ini:

[launcher]
modname      = Silent Threat: Reborn v1.0;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php/board,140.0.html;

[multimod]
secondarylist = fsport;

What do change?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Zombimode on December 26, 2008, 10:40:07 am
Ok, I get the following error:

Error: Could not load in main hall mask '2_MainHall_Galatea-m'!

(This error most likely means that you are missing required 1024x768 interface art.)
File: mainhallmenu.cpp
Line: 1114


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


The main menu is a black screen and I can only exit the game.

In general: an instalation guide would be VERY helpfull. Not everyone around knows the SCP-Fu
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on December 26, 2008, 10:49:14 am
This error most likely means that you are missing required 1024x768 interface art.
Download the high res interface art from the first post of this thread.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SF-Junky on December 26, 2008, 10:50:09 am
Just one li'll thing: In the mission where you destroy the Jotunheim, I got killed during my first try, but the game told me that I had lost the fith time and if I'd like to jump the mission. The same came in the debriefing, after I won the second try.  :confused:
Take a look at this mantis report (#1843) (http://scp.indiegames.us/mantis/view.php?id=1843).

This issue should be fixed. Please check that you have a new build. (Or maybe the bug is still alive).
*g*
I downloaded the most recent nightly biuld before I began playing ST:R, but then forget to switch the launcher using it. :lol:

Oh, and btw. What's it all about the "Someone set up us the bomb."-line? Seems to have an interesting background story... anyone mind telling me? ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Admiral Nelson on December 26, 2008, 10:54:44 am
Somebody set up us the bomb (http://en.wikipedia.org/wiki/All_your_base_are_belong_to_us).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on December 26, 2008, 10:54:50 am
Oh, and btw. What's it all about the "Someone set up us the bomb."-line? Seems to have an interesting background story... anyone mind telling me? ;)
http://www.allyourbasearebelongtous.com/flash/
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Hippo on December 26, 2008, 10:57:14 am
Woo!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Ziame on December 26, 2008, 11:00:34 am
Call me evil... but well, I'm not satisfied.
Summary
++ Voice Acting is great
++ Nameplates (though retail Orions... well, they don't look so bad :) )
++ Fixxored storyline
+ Interesting missions
+Dialogues

-- Some missions are spoiled by ONE MISTAKE
--
Spoiler:
Can't figure out what should I do with the Shivan on my fighter... tried the fighter, yet this doesn't work
--
Spoiler:
pixelz on Boadicea...
it's awful
-- It isn't your fault, but Loki sucks! And it isn't much of a stealth fighter :)
-- Last mission says "CAN'T LOAD ONE MODEL" :(

Grade: 8/10
Compared to the old ST - 15/10

Final Grade - 11.5/10

Great work guys!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on December 26, 2008, 11:02:13 am
--
Spoiler:
Can't figure out what should I do with the Shivan on my fighter... tried the fighter, yet this doesn't work
Spoiler:
Afterburners?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Gloriano on December 26, 2008, 11:04:31 am
Finally! good job :), so what is next Silent threat:Reborn:Reborned?;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vip on December 26, 2008, 11:10:44 am
-- Some missions are spoiled by ONE MISTAKE

... just like real life... Besides, it's nowhere near as hard as PI.

Quote
--
Spoiler:
pixelz on Boadicea...
it's awful

Well, it's not their fault that the model was never HTLed due to complexity...

Quote
-- It isn't your fault, but Loki sucks! And it isn't much of a stealth fighter :)

I beg to differ. Actually, I find the Loki superior to Valkyrie - if only for the positioning of guns. Very enjoyable to fly with and quite annoying when fighting against. The only thing that struck me was how many of them the GTI had ? An awful lot, considering those were the newest, state-of-an-art fighters :P
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on December 26, 2008, 11:15:22 am
Well, considering they were researching and developing them in the first place...

Mmm, the internet meme jokes weren't my cup of tea, but otherwise... awesome. The science vessel escort is the highlight of the entire campaign.

Spoiler:
So what was the reference to Bosch? Was it the Hinton showing up to scan the remnants of the blockade?

Also, when I saw the Hades about to jump in the last mission, I figured it was supposed to... and end up sticking out of Deneb IV. Though how it turned out makes just as much sense.

Though to be honest, my favourite moments playing Reborn is when you shoot down the Hercules fighters emblazoned with the GTI logo. It just reminds me of the FS2 opening, in a really good way.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on December 26, 2008, 11:23:25 am
This is my STR mod ini:

[launcher]
modname      = Silent Threat: Reborn v1.0;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php/board,140.0.html;

[multimod]
secondarylist = fsport;

What do change?

Huh, that ought to be working just fine then.

Make sure you're using FSPort 3.1.1 and that there's no extra models lurking in your data folders.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SF-Junky on December 26, 2008, 12:28:56 pm
ZERO WING... very nice. :D

Spoiler:
So what was the reference to Bosch? Was it the Hinton showing up to scan the remnants of the blockade?
Spoiler:
In the mission where you have to oversee the evacuation of that missile resarch facility, there is one container containing "Bosch Beer"
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vidmaster on December 26, 2008, 12:39:46 pm
not sure if anybody reported this already:

You get the medal and the debriefing for destroying the Maus in the Wait even if it escapes.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SF-Junky on December 26, 2008, 02:34:22 pm
Since when do we complain about getting too much medals?  ;7 :P
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Aurora Paradox on December 26, 2008, 02:36:33 pm
All I can say is AWESOME.  I had a chance to play some of it when I got back late Christmas day.  The voice acting is AWESOME.  This release could be mistaken for a retail campaign if someone didn't know better.  The missions are more challenging then I remember the original Silent Threat being.  Then again I can appreciate a challenge.
A million thanks to everyone who contributed to this rebirth of this campaign.

Aurora Paradox
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 26, 2008, 02:49:07 pm
I'm going to ask again :

This is my STR mod ini:

[launcher]
modname      = Silent Threat: Reborn v1.0;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php/board,140.0.html;

[multimod]
secondarylist = fsport;

What do I change?

This is to do with the mission of the three science crusiers very early in the game, where lamda wouldn't dock and warp out with the Ratna.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SypheDMar on December 26, 2008, 03:01:33 pm
Do I move "fsport-str" into fsport-mediavps and add the custom command line? Only some models seem to be HTLed.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on December 26, 2008, 03:04:34 pm
Do I move "fsport-str" into fsport-mediavps and add the custom command line? Every model seems to be working except for the Valkyrie.
Put STR stuff into \freespace2\STR. Put FSPort MediaVPs to \freespace2\fsportmediavps\. Put Other FSPort stuff to \freespace2\fsport. Put the regular 3.6.10 MediaVPs to \freespace2\mediavps\. Use the following custom command-line:

-mod fsportmediavps,STR,fsport,mediavps

Folder names can be changed, but the command-line must then be changed accordingly.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SypheDMar on December 26, 2008, 03:10:10 pm
Thanks. Solved. :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: MC_Kejml on December 26, 2008, 03:38:47 pm
Holy crap, I can't wait till the voice pack downloads. Thanks for the awesome Xmas present!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 26, 2008, 04:48:05 pm
Oh my God...I'm not even halfway done with this, but oh my God...

Spoiler:
He Who Rides the Tiger was the greatest mission I have ever played, hands-down.  I'm still half-shaking from the adrenaline.  The transmissions were utterly spine-chilling, and then everything starts going to hell in a handbasket...and then ****ing Shivans start flying through space and latching onto my fighter...unbelievable.  Damn things killed me the first time, too. :D Now most people would be content with doing just that, but then you manage to up the ante even more by having a Demon jump right into the fray and start trying to capture the Ratna like crazy.  I was scrambling like hell all over the place, trying to figure out what to do; in the Amazon that docked to it was down to a paltry 4% hull when it managed to clear the fray and jump out.  Utterly, unbelievably incredible.

And I just know that you'll probably manage to top it before the end. :lol:

(I love what you did with Cloak & Dagger, too; that was easily my favorite mission from the original campaign.)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 26, 2008, 04:54:42 pm
If you don't mind my asking, Goober, was using allcaps in this thread's title a reference to this (http://www.hard-light.net/forums/index.php/topic,35345.0.html)?
Not at first, but I liked the coincidence, so now it is. :)


When I used the commandline Goober posted in the first post I get FreeSpace 2 briefing icons (Mentu, Serapis, etc.) instead of the FSPort ones. Is this supposed to happen?
The port does not currently include FS1 briefing icons, so yes.


I'm going to ask again :
Follow Lobo's instructions.  If those don't work, make sure you don't have any table or model files hanging around in any of your data directories.  And make sure you're using the up-to-date mediavps, not the old 3.6.8 ones.


Oh my God...I'm not even halfway done with this, but oh my God...

Spoiler:
He Who Rides the Tiger was the greatest mission I have ever played, hands-down.  I'm still half-shaking from the adrenaline.  The transmissions were utterly spine-chilling, and then everything starts going to hell in a handbasket...and then ****ing Shivans start flying through space and latching onto my fighter...unbelievable.  Damn things killed me the first time, too. :D Now most people would be content with doing just that, but then you manage to up the ante even more by having a Demon jump right into the fray and start trying to capture the Ratna like crazy.  I was scrambling like hell all over the place, trying to figure out what to do; in the Amazon that docked to it was down to a paltry 4% hull when it managed to clear the fray and jump out.  Utterly, unbelievably incredible.

And I just know that you'll probably manage to top it before the end. :lol:

(I love what you did with Cloak & Dagger, too; that was easily my favorite mission from the original campaign.)
Thanks, that was the reaction I was hoping for. :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Stormkeeper on December 26, 2008, 06:03:14 pm
*snip*
I KNOW. I was freaking out man, more than I did while playing Transcend and Sync.

A very, very excellent job you guys did here. The voice pack was absolutely worth the wait.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 26, 2008, 10:16:17 pm
I like the way you guys turned...

Spoiler:
Secrets Revealed into Secrets Reborn, with the Recommendations saying, "Yes, there's more! Keep playing."

:D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Stormkeeper on December 26, 2008, 10:42:15 pm
After I finish this, I'm gonna go play ST again.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on December 26, 2008, 11:45:16 pm
I just finished STR.
Win level off the scale.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: bal_ny on December 27, 2008, 08:06:41 am
Sounds like your hard work paid off, Goob... congrats on a successful release!
 ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Molybdenum on December 27, 2008, 09:50:16 am
Its an incredible high quality and atmospheric campaign so far. I'm have some issues however. In the mission where the PVD Hope is set up us the bomb the Medusas are supposed to be carrying a new type of warhead. However, it doesn't appear and they use hornets instead. I ignored it and when on... The mission was just abnormally easy. Next problem in in the mission right after the Jothunheims destruction and the first appearance of the Hades. Its says that its missing a ship class. I suppose its the Karnak. my -mod flag is -mod fsport-str,fsport,mediavps,fsport-mediavps.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: smurd on December 27, 2008, 09:53:30 am
I did not have the problem with Bombers firing missiles instead of bombs. I used the mod line that was
recommended in the release post:

Code: [Select]
-mod fsport-mediavps,fsport-str,fsport,mediavps
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Molybdenum on December 27, 2008, 09:57:33 am
I had that line originally and it suffers from the same problems.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on December 27, 2008, 10:43:12 am
Do you have rogue files in your Freespace2\data\<maps, models, tables> folders perhaps? Stuff there could override anything else.

And if you're not using it, switch back to the command line smurd posted. The way you have it will override any HTL ships that have retail counterparts appearing in the port VP, which would be bad. ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 27, 2008, 11:02:24 am
A couple of queries:

-mod fsport-mediavps,fsport-str,fsport,mediavps is not the same has secondarylist=fsport-mediavps,fsport,mediavps;?

And what is the primarylist thingie?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: smurd on December 27, 2008, 11:32:19 am
A couple of queries:

-mod fsport-mediavps,fsport-str,fsport,mediavps is not the same has secondarylist=fsport-mediavps,fsport,mediavps;?

And what is the primarylist thingie?

No, it is not. The secondarylist entry will add the mods listed there after fsport-str, i.e.

Code: [Select]
-mod fsport-str,fsport-mediavps,fsport,mediavps
The windows launcher (and now also yal) combine the mod list from:

1. primarylist from mod.ini
2. selected mod from the launcher
3. secondarylist from mod.ini

That means for fsport-mediavps,fsport-str,fsport,mediavps you need:

Code: [Select]
[multimod]
primarylist = fsport-mediavps;
secondrylist = fsport,mediavps;

This should almost work (it does with yal). The windows launcher seems to have problems with a dash in
mod names, so maybe you need to remove them and rename the folders accordingly. This really should be
fixed in the launcher, but I don't know if it is even still actively maintained.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Unknown Target on December 27, 2008, 12:13:24 pm
Very well done, I enjoyed the campaign immensely, and the voice acting was superb. He Who Rides the Tiger was excellent.
However...
Spoiler:
The final kill the Hades mission was kind of meh; it was much easier than many of the other missions, and it ended up being the same sort of "punch the quadriplegic" mission as it was in Silent Threat original. Still, it played relatively well, and most of the other missions were superb; so overall I'd give the campaign an 8 or 9 out of 10 :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vidmaster on December 27, 2008, 12:23:25 pm
finished! AWESOME CAMPAIGN! Felt exactly like original FS in terms of style.

Some missions were really outstanding.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on December 27, 2008, 12:56:11 pm
A few errors I just recalled.
- Sneak 1 in 'Blood of Innocents' was busy crashing into the walls of the tunnel rather than going for the reactor. Probably just AI phail.
- In 'Lost Hope', upon mission start, it said I scanned the Hades' engines already (but only happened once, could not reproduce the error)
- The GTD Legion hulk in 'Last Stand' still has its engine glows on. Looks kinda strange to have a holed Orion still have its engines online.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 27, 2008, 03:45:49 pm
Its an incredible high quality and atmospheric campaign so far. I'm have some issues however. In the mission where the PVD Hope is set up us the bomb the Medusas are supposed to be carrying a new type of warhead. However, it doesn't appear and they use hornets instead. I ignored it and when on... The mission was just abnormally easy. Next problem in in the mission right after the Jothunheims destruction and the first appearance of the Hades. Its says that its missing a ship class. I suppose its the Karnak. my -mod flag is -mod fsport-str,fsport,mediavps,fsport-mediavps.
It sounds like you're trying to run ST:R on version 3.0.4 of the Port.  As mentioned in the first post, 3.1 is required.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on December 27, 2008, 06:07:50 pm
- The GTD Legion hulk in 'Last Stand' still has its engine glows on. Looks kinda strange to have a holed Orion still have its engines online.
Err, that should not be possible - the legion pof has no thruster glows defined, and so cannot at all show engine glows even if it wanted to.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on December 27, 2008, 06:10:54 pm
It has thrusters on mine...just checked :nervous:
Unless it was fixed between the '162' version and the current one.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 27, 2008, 06:39:33 pm
Well, in the ST:R mod folder is a file called mod.ini. Open it up and look at the bottom row, the one with SecondaryList. Make sure all the names in that row have the same names as the folders in your Freespace directory (meaning "fsport" is named "fsport" and not "freespaceport" or something.)

All the STR Mod.ini file has is secondarylist = fsport; what should I add to fix my problem?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 27, 2008, 07:34:32 pm
It has thrusters on mine...just checked :nervous:
Unless it was fixed between the '162' version and the current one.
Yes, several things changed, including that model.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on December 27, 2008, 07:49:13 pm
Now that was awesome. A delicately placed nuance that is bound to cause panic and a little smirk on your face, if you've happened to watch the infamous extra videos.

I remember seeing those extra videos somewhere.....I think they came with one of the mods I downloaded, but I cant find them in my mod folder. Plus im SURE I never watched them on the internet, they definitely came with something.

Anyone know what im talking about?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on December 27, 2008, 07:49:44 pm
Just as a general guide for people having trouble: Here's how to get ST:R working with full MVP content. :)



1) - Download the component files:

3.1.1 Port files - http://www.hard-light.net/forums/index.php/topic,58357.0.html
3.6.10 Media VPs - http://www.hard-light.net/forums/index.php/topic,58230.0.html

You need to end up with the following four folders in your \freespace2\ directory:

-> "mediavps" - Should contain MV_Complete.vp OR the individual MV_*.vp files. See the 3.6.10 thread for details here.

-> "fsport" - Should contain fsport3_1_1.vp, fs1oggcutscenes.vp, fsport-hi_res.vp, fsport-missions.vp, sparky_hi_fs1.vp, stu_fs1.vp, tango_fs1.vp and warble_fs1.vp
NOTE: Make sure sparky_hi_fs1.vp (as well as fsport3_1_1.vp) are the 3.1.1 versions, not the 3.0.4 versions.

-> "fsport-str" - Should contain fsport-str.vp, fsport-str-voice.vp, fsport-str.bmp and mod.ini
NOTE: Having a dash instead of an underscore will only work if you're using a Freespace Open 3.6.10 build (http://swc.fs2downloads.com/builds/WIN/fs2_open_3_6_10.zip) with the Launcher 5.5e (http://fs2source.warpcore.org/exes/Launcher55e.zip).

-> "fsport-mediavps" - Should contain mv_fsport.vp.




2) - Open mod.ini in your "\freespace2\fsport-str" folder and replace everything from the "[multimod]" part with this:

[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;



3) - Open the freespace launcher and go to the mod tab. Select the 'fsport-str' folder as your active mod.



4) - Run the game and select the silent threat reborn campaign from the campaign room.


Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on December 27, 2008, 07:59:18 pm
I don't think using hyphens for the folder names are such a good idea. They didn't work so well for me.

When my launcher (v. 5.5d) tries to read a multimod with something like 'fsport-mediavps', it complains that "only -mod flags are allowed" or something like that.
Once I changed 'fsport-mediavps' to 'fsport_mediavps', it stopped complaining.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 27, 2008, 08:01:01 pm
Is there any reason why you'd need to have fsport-mediavps before fsport-str in the command line?  I have fsport-str as the initial folder I'm selecting, and I don't think I've stumbled across anything out of place as of yet.

(And yeah, I've had the Launcher choke on hyphenated folders in various combinations too.  Changing them all to underscores does the trick.)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on December 27, 2008, 08:06:02 pm
Well, in the ST:R mod folder is a file called mod.ini. Open it up and look at the bottom row, the one with SecondaryList. Make sure all the names in that row have the same names as the folders in your Freespace directory (meaning "fsport" is named "fsport" and not "freespaceport" or something.)

All the STR Mod.ini file has is secondarylist = fsport; what should I add to fix my problem?

Heres what my mod.ini looks like:

[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps;

Although I havn't actually tested that yet.
Oh and make sure your fsport vp's folder is named "fsport_mediavps" if you want to use my mod.ini setup.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 27, 2008, 08:07:48 pm
Now that was awesome. A delicately placed nuance that is bound to cause panic and a little smirk on your face, if you've happened to watch the infamous extra videos.

I remember seeing those extra videos somewhere.....I think they came with one of the mods I downloaded, but I cant find them in my mod folder. Plus im SURE I never watched them on the internet, they definitely came with something.

Anyone know what im talking about?

You mean this video?
Spoiler:
http://www.youtube.com/watch?v=AJN5y-jfJKY
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on December 27, 2008, 08:10:56 pm
Yeh it was that, but I was wondering more along the lines of where I actually saw it. There might be other cool stuff that came with it. And I never had a Silent Threat disk, so it's not that.

I *think* I also got the headz video and the terran vs vasudan video with it.

EDIT:I just had a look on the 20th Anniversary edition freespace disk and i found a folder called "Extras". Its got a bunch of nice screenies, some wallpapers, music, sounds and MTS models. But more importantly, it has pics of a never released bomber called the Shivan Devastator. See attachment. Theres also some close up pics of a vasudan head.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 27, 2008, 08:21:47 pm
I targeted Lambda 1 or 2 and found out that it said "no orders" it was never told to dock.

Should I just delete everything FSO wise and get the all the stuff by the FSO installer?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on December 27, 2008, 08:24:18 pm
Is there any reason why you'd need to have fsport-mediavps before fsport-str in the command line?  I have fsport-str as the initial folder I'm selecting, and I don't think I've stumbled across anything out of place as of yet.

(And yeah, I've had the Launcher choke on hyphenated folders in various combinations too.  Changing them all to underscores does the trick.)
Well doing it via the mod.ini's as I've listed definitely works under the launcher 5.5d - you shouldn't ever need to add mod command lines in manually.

About the order, yes - it's important. The port files need to override some stuff in the mediavps to create a FS1 base setting, then silent threat reborn needs to add its own files on top of that, overriding some port ones. However since the port and STR are designed to work with retail, they need a top layer of the port mediavps to restore them to full MVP glory. :)

(For example, the port includes a fixed dockpoint version of the retail Aten. This overrides the new (and also fixed) Aten in the mediaVPs, and so needs the fsport-mediavps and the copy of the HTL Aten that's in them to restore it.)

It's not a pretty system - I think I would have approached it quite differently, but this is how it is - and once it's set up as I've described you should have no problems.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 27, 2008, 08:26:56 pm
Spoiler:
In Cloak & Dagger, Kappa Wing (the Chronos transports) can be ordered around. :wtf:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on December 27, 2008, 08:30:51 pm

EDIT:I just had a look on the 20th Anniversary edition freespace disk and i found a folder called "Extras". Its got a bunch of nice screenies, some wallpapers, music, sounds and MTS models. But more importantly, it has pics of a never released bomber called the Shivan Devastator. See attachment. Theres also some close up pics of a vasudan head.
There was already 3 posts made before i finished editing this... -.-



EDIT:Also found this in a text document:


Overview:

Freespace 2, like it's predecessor, utilizes event driven music. Unlike the original, nearly all focus is placed on actual battles.
Depending on how the player is doing and how long it takes him, the music will gradually switch to the higher, more intense tracks.
During uneventful parts of a mission, typically at the beginning, general ambience is used. The idea was to make the music compliment
the action better. The benefit of using less tracks also meant we could get by with higher fidelity samples and stereo streams.

Enjoy!


Composer notes:

I used Biblical names to keep in tune with the original "Exodus" subtitle, which was dropped, and for inspiration.
Plus let's face it, some of the books have awfully cool names. : )
All scores composed and produced by Dan Wentz/Volition 1999.


What books is he talking about?

[attachment stolen by Slimey Goober]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on December 27, 2008, 08:32:44 pm
The Shivan Devastator looks like a Nahema.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 27, 2008, 08:35:55 pm
Or a Sekhmet... :nervous:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on December 27, 2008, 08:40:01 pm
The Shivan Devastator looks like a Nahema.

Hmm I just compared with a Nahema and its almost identical. Maybe they changed the name just before release and left picture in?

EDIT: :lol: Listened to some of those sound files in the extras folder and they are all voice acting bloopers.
"Im reading an unknowen jump signature! Configuration unknowen!"
"I sound just like Epsilon One from the previous mission...hes my brother"
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 27, 2008, 08:47:17 pm
[snip]
Great guide. :)  Added to the first post.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 27, 2008, 08:56:17 pm
Well doing it via the mod.ini's as I've listed definitely works under the launcher 5.5d - you shouldn't ever need to add mod command lines in manually.
Well, what do you know...I'm still back on launcher 5.5b. :lol: I guess I haven't updated that one for a very long time.  Guess I'd better get that taken care of.

And I do understand that order is generally important, but after a bit of testing, I now see exactly why the fsport-mediavps folder would have to come first.  I had assumed that, since the fsport-str folder doesn't include any ship tables, it wouldn't overwrite anything in the Port MVP, but I failed to notice a few of the model files in there.  Come to think of it, the Chronos did look decidedly retail-ish when I was playing through Cloak & Dagger.  Guess I should get this sorted out before I play any further. :p  The only downside I see with your instructions as-written is that it nixes the separate mod.ini description and image that were included with ST:R.

Edit:  Hmm...this is odd.  I tried playing around with the mod.ini in the fsport-str directory some more, just to see if I could get a better order working.  I tried putting fsport-mediavps into the primarylist slot in the ST:R mod.ini.  Apparently, the 5.5d version of the Launcher will choke on a hyphenated folder at the start of the primarylist slot, but it handles those under secondarylist just fine.  That's kind of an annoyance, since being able to put fsport-mediavps in the primarylist of the ST:R mod.ini would ensure that it's listed first in the final command line.  For right now, I think I'll just change the thing to an underscore, to ensure that everything works.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SypheDMar on December 27, 2008, 09:01:20 pm
Possible overlook?

Spoiler:
In Blood of Innocents, the Hades stopped firing beams at the Karnak. When I checked it, it seemed that the bombers disabled the weapon system. Anyway, I thought that I was supposed to destroy the Hades, but when I did (ALT+K at 35%), I wasn't given any orders, departed, and was reprimanded.

Also, "material" is spelled "materiel" in Chasing Shadows.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Stormkeeper on December 27, 2008, 09:06:45 pm
British/American spelling differs.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on December 27, 2008, 09:08:22 pm
Ive got a bit of a nitpick with VA's guide. Let's say people were to put the fsport-str flag in their fsport-mediavps mod.ini like VA said. They play the ST campaign, finish it, push their eyeballs back in and wonder whats next.
They then decide to play the FS1 campaign again.
Obviously they would want fsport vp's, so they dont bother changing the mod. But fsport-str is now part of the fsport vps, so when they go to play the FS1 campaign they get a bunch of unexplained errors and possibly a corrupted pilot file.

Does that make sense?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 27, 2008, 09:13:03 pm
Yeah, I just thought of that too as I was editing something into my last post.  I think the main problem here is that ST:R needs to be retail-compatible, so it can't include high-poly ship models by default.  If it did, it could safely go first in the mod order, and fsport-mediavps could simply be at the start of the secondarylist.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on December 27, 2008, 09:16:50 pm
What about smurd's solution? Would this work?


By the way, for the windows launcher to use the mod line with mediavps recommended in this thread, you can
change the fsport-str/mod.ini to:

Code: [Select]
[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;

and then select fsport-str from the launcher This will use fsport-mediavps first, then fsport-str, and last fsport
and mediavps. EXCEPT that the windows launcher has problems with mod names containing a dash, so remove
all of them from the mod.ini entries and folder names.

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SypheDMar on December 27, 2008, 09:28:09 pm
British/American spelling differs.

In the next briefing, it's spelled "material." I should have said that, too. I suppose it's okay, but it's expected to be one or the other, not both. Anyway, the first problem still applies.

EDIT: It might not be a typo after all.

materiel

noun
equipment and supplies of a military force

WordNet® 3.0, © 2006 by Princeton University.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on December 27, 2008, 10:12:14 pm
Blah! Ok, my bad. Yeah the launcher has problems with any multimod listings with '-' in the name. I'll modify my little guide thing to correct for that. I had totally missed the fact that my own STR folder didn't have a dash. :\

I was hoping to avoid telling people to rename their folders - as those are the names the FSO Installer makes automatically, but it can't be helped. :\

Goob, could you copy the newly modified guide post into the first one plz? It should all work correctly for everyone now. :)

Edit: Oh, and it'd be best if you could also remove this bit from the first post:
Quote
Note that the default mod.ini does not use the mediaVPs.  If you want to play with them (also highly recommended), then use the following custom mod line.  Please note that if you want to use the FSPort mediavps, you must have the 3.6.10 mediavps installed as well.

-mod fsport-mediavps,fsport-str,fsport,mediavps
because that will conflict with what I'm telling them to do in the guide.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rodo on December 27, 2008, 11:00:57 pm
just finished the campaign a couple of hours ago, aside from getting nailed more that enough in one of the last missions the hole campaign is remarcable, good plot and lot of attention to details also, great VA also :D

truly a pleasure playing this one, thanks fellows! ^^
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on December 27, 2008, 11:13:42 pm
Yey my rant did some good. See i'm not totally useless Snail.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mad Bomber on December 27, 2008, 11:51:30 pm
Does anyone have the old, non-HTL Karnak around? I'm stuck on an oldish Mac for the holidays and the mission with the PVI Egyptos is practically a slideshow.

(Yes, I turned the detail down to lowest already, this comp is not made for graphical awesomeness by any means, I'm assuming it has something to do with collision detection using LOD0 for calculations and slowing the comp down)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 28, 2008, 12:30:40 am
Possible overlook?

Spoiler:
In Blood of Innocents, the Hades stopped firing beams at the Karnak. When I checked it, it seemed that the bombers disabled the weapon system. Anyway, I thought that I was supposed to destroy the Hades, but when I did (ALT+K at 35%), I wasn't given any orders, departed, and was reprimanded.
Uh, hm.  How many beams did it fire?  Because it uses fire-beam, which (I don't think) isn't affected by subsystem strength.

EDIT: It might not be a typo after all.

materiel

noun
equipment and supplies of a military force
Bingo. ;)

Yeah the launcher has problems with any multimod listings with '-' in the name.
Ugh.  >.<  You know, that was supposed to have been fixed in the code ages ago.  I guess I'll have to do it myself.

Quote
Goob, could you copy the newly modified guide post into the first one plz? It should all work correctly for everyone now. :)
K.

Does anyone have the old, non-HTL Karnak around? I'm stuck on an oldish Mac for the holidays and the mission with the PVI Egyptos is practically a slideshow.
Just disable the Port mediavps and regular mediavps.  The non-HTL Karnak is already included in the Port core vp.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 28, 2008, 01:38:51 am
Sounds like your hard work paid off, Goob... congrats on a successful release!
 ;)
Missed this the first time around.  Thanks Betsy, and thanks for your help on ST:R. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mad Bomber on December 28, 2008, 01:48:47 am
Just disable the Port mediavps and regular mediavps.  The non-HTL Karnak is already included in the Port core vp.

Well, crap. I don't actually have the mediaVPs on this comp to disable in the first place.

Which means the low-poly Karnak is the one that's lagging.

Ah, well. Guess I'll have to wait to finish playing this awesome campaign until I return home.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 28, 2008, 04:10:46 am
So...is the HTL Karnak in any of the fsport vps including the mediavps and ST:R? :confused:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 28, 2008, 04:52:30 am
I just finished after two or three marathon sessions throughout the day.  And...wow. :D I can comfortably state that this is decidedly the best user-made campaign ever put together for this game.  I'd even go so far to say that it doesn't feel in the least like a fan-made production at all; if it magically replaced the original Silent Threat on my FS1 disk tomorrow, I wouldn't bat an eye.  Every single bit of the endless hours of hard work and devotion you guys poured into this comes through in the finished product, and the whole community is far better off for it.  You've managed to set new standards for campaign design, storytelling, voiceacting...the whole works.  Thank you for sticking with it for all of these years. :)

Now, before I gush any further, let me touch on some specifics:

Spoiler:
--As I said earlier, I loved how you started out changing up the retail missions right off the bat.  Eliminating the wild goose chase at the beginning of the original campaign and adding in that convoy mission was a great touch, and the handling of the mix-up over the escape pods was superb.  I can't help but miss the good old GeeTeeDee a little bit, though...

--Even the retail missions that you kept largely intact were tweaked to make them much more enjoyable and impactful.  Field of Destruction felt like it had an actual purpose to it, and the way you worked in the discovery of the Seraphim was great.  (I think it was in there; some of the missions are running together in my memory into one big blob of awesome.)  Cloak and Dagger had some real punch to it; I know I wound up failing or getting killed at least once, which was just about impossible in the original.  Hellfire was another one that you turned into a real challenge (and took me a few replays to get everything offed in time), and The Wait went from being a rather dull exercise to something that felt very natural.

--I think I've already gushed enough about He Who Rides the Tiger.  I think it still managed to hold up as my favorite through the end. :)

--Like others have said, I love a few of the cameos and references.  All Your Base, the Material Defender, the good ol' LoneWolf, fishes, beer...all fun stuff.  Seeing old ships like the Mecross, Repulse, and Orff make appearances was a nice touch, too, though I wish the Hope had managed to pull through. :(

--You picked things up to a ridiculous degree at the midway point.  Though short, Return to Ross 128 was infinitely more meaningful than in the original.  The attack on the Demon was a fantastic fast-paced mission, especially with that twist ending.  (I really liked how you emphasized the final roundup and defeat of the remaining Shivan forces, since the original didn't do much at all with that angle.)  You managed to turn that formerly-abysmal Krios destruction mission into something awesome; I actually felt sad at its destruction instead of utterly indifferent.  And I amazed myself that I was able to save the entire convoy in Exodus on just the second play-through; it had just the right amount of balance that it wasn't one of those repeat-this-ten-times chores.

--That does bring me to my one biggest nitpick about the campaign: those default EMP missile loadouts.  I'd like to strangle whichever one of you threw those in there. :p I found them just about utterly useless 90% of the time, unless you count scrambling my own sensors with them repeatedly and nerfing some of the dialogue.  And when the wingmen started flinging them around like crazy, dear lord...

--I think enough's been said about the voice work, so I won't go overboard on the completely-deserved massive helping of praise. :) The choice of music tracks throughout the campaign was great, too, particularly M10, which never got any love in retail.  That beta track you used for the main hall was a nice touch of atmosphere.  I was a bit disappointed that my personal favorite set, M9, didn't turn up anywhere.

--Forced Hand was a great way to set up the final stage of the campaign.  Whoever was providing Glaive's voice was utterly superb; I just wish he'd had more lines in other missions.  I did manage one interesting restart on this one that could be attributed entirely to those blasted EMPs.  Either myself or a wingman fired one at a wing of bombers that were attacking the boarding team, which managed to freeze a bomb not more than twenty meters from me.  I then made the brilliant decision to destroy said bomb at that range. :p

--Though it had a great atmosphere, Chasing Shadows was the first mission to really frustrate me with multiple replays.  Keeping those convoys out of the node while simultaneously fending off bomber wings and the ever-annoying Lokis was quite a challenge; I even had the bombers manage to destroy one of the Isis medic ships once.  And when I finally did beat it, the Hope limped out with all of 1% hull integrity.  She really needs to keep herself out of trouble better. :p

--Secrets Reborn was all sorts of epic; the dialogue from the Jotunheim was rather well-done.  It also managed to provide me with my favorite death of the campaign.  As soon as the Hades jumped in, I turned to gaze at it in wonder...only to get flattened by a chunk of Arcadia right up the backside. :lol: I'll second the amusement over the recommendation text.  Yay, the Hades finally does something!

--The final few missions were incredibly intense.  The Karnak defense was particularly pulse-pounding...and a bit frustrating, since that massive HTL model made my system chug along something fierce. :p The reactor defense segment was just awesome.  I was completely expecting a stealth mission in Abandon Hope, but the reality was something much more action-packed; the Hope's final moments were particularly well-done.  And the finale...well, that was something in and of itself.  I had a devil of a time taking out enough of those beam cannons to keep the Soyakaze alive, and even then, the Zeus wings managed to dip it below 20%.  Love the dialogue in that one in particular, though it was a tiny bit hard to follow while I was running all over the place.  Rubber bands need not apply. :p

--Man, you weren't kidding about 162 providing all sorts of hints throughout, were you? :p

--As a final (I promise :p) note, what impressed me most about the entire campaign in retrospect is how you managed to work the theme of the fledgling alliance throughout it; it was that element of unity that was the retail version's most glaring flaw.  It made perfect sense that the Hades project would have originated as a final solution against the Vasudans, and equally as much that R&D would be loath to let the whole idea go to waste after investing so much time and effort into it.  The theme of having to put basic trust in a former enemy against most general ideas of rational behavior is one that resonates well, and it makes for a good segue into the far more cohesive and developed Terran-Vasudan alliance that we experienced in FS2.

I think I've blabbed for long enough (and I desperately need sleep), but to sum up once again, thank you guys so much for a truly amazing experience. :) I'm as much of a canon stickler as anybody around here, but this is the one time when I'd be glad to make an exception.  Part of me wants to go back and play the original campaign now, to see the relative drek that inspired this...the smarter part of me just wants to play this through again. :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 28, 2008, 06:00:16 am
AWESOME. :D  Thanks so much, Mongoose.  That is the review we were shooting for but only dared hope we'd achieve.  That makes all the hard work worth it. :)  (And believe me, it was a lot of hard work. ;))

I'd like to address a few points of yours though:

Spoiler:
--That does bring me to my one biggest nitpick about the campaign: those default EMP missile loadouts.  I'd like to strangle whichever one of you threw those in there. :p I found them just about utterly useless 90% of the time, unless you count scrambling my own sensors with them repeatedly and nerfing some of the dialogue.  And when the wingmen started flinging them around like crazy, dear lord...
Spoiler:
My lips are sealed. :nervous:

Actually, the only mission where you were forced to use EMPs was the Karnak mission, and that was by mistake.  I meant to change them back to Interceptors (which that mission had for the vast majority of its life cycle) just before the release, but apparently forgot.  They're back to Interceptors as of about two days ago, but you might have to re-download the core VP.

If you mean the scan-the-Hades mission, the enemies all have EMP missiles, and that was my idea. :)  The object was to make it a bit harder to do the scans.

Quote
That beta track you used for the main hall was a nice touch of atmosphere.  I was a bit disappointed that my personal favorite set, M9, didn't turn up anywhere.
Thank Dan Wentz for that beta track (it was on the CD he sent Nix). :)  But I must point out that M9 is used.  It's in Return to Ross 128. ;)

Quote
Spoiler:
--Forced Hand was a great way to set up the final stage of the campaign.  Whoever was providing Glaive's voice was utterly superb; I just wish he'd had more lines in other missions.  I did manage one interesting restart on this one that could be attributed entirely to those blasted EMPs.
Spoiler:
Glaive is indeed awesome, but is there any love for the Jotunheim commander? :(

Forced Hand isn't supposed to have EMPs in it though...

Quote
Spoiler:
--Though it had a great atmosphere, Chasing Shadows was the first mission to really frustrate me with multiple replays.  Keeping those convoys out of the node while simultaneously fending off bomber wings and the ever-annoying Lokis was quite a challenge; I even had the bombers manage to destroy one of the Isis medic ships once.  And when I finally did beat it, the Hope limped out with all of 1% hull integrity.  She really needs to keep herself out of trouble better. :p
Spoiler:
Congratulations. :)  That was deliberately intended to be extremely difficult.  It's only necessary to save the Hope to advance in the campaign, but if you maintain the blockade as well (and rescue the survivors), you get the Military Defense medal.  It's the hardest medal to get in the campaign. ;)

Quote
Spoiler:
--Man, you weren't kidding about 162 providing all sorts of hints throughout, were you? :p
Spoiler:
Nope. ;)  The question is, did you get them all? :D

Quote
Spoiler:
--As a final (I promise :p) note, what impressed me most about the entire campaign in retrospect is how you managed to work the theme of the fledgling alliance throughout it; it was that element of unity that was the retail version's most glaring flaw.  It made perfect sense that the Hades project would have originated as a final solution against the Vasudans, and equally as much that R&D would be loath to let the whole idea go to waste after investing so much time and effort into it.  The theme of having to put basic trust in a former enemy against most general ideas of rational behavior is one that resonates well, and it makes for a good segue into the far more cohesive and developed Terran-Vasudan alliance that we experienced in FS2.
Awesome. :D

Quote
I think I've blabbed for long enough (and I desperately need sleep), but to sum up once again, thank you guys so much for a truly amazing experience. :) I'm as much of a canon stickler as anybody around here, but this is the one time when I'd be glad to make an exception.
:)

Quote
Part of me wants to go back and play the original campaign now, to see the relative drek that inspired this...the smarter part of me just wants to play this through again. :D
When you have time, do both.  And then see if you notice anything more on the second play-through. ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Molybdenum on December 28, 2008, 10:13:08 am
Finally finished it. The campaign was jaw droppingly awesome  :eek2: :yes:.

Here are my comments:

Spoiler:
Overall the improval over the original ST is gigantic. All missions including the new ones where made top-notch in both gameplay and story. Some highlights:

Silence all Voices was made from a dumb pure dogfight mission into a challenging time-trial(it really made me hate those Isis transports after what they did to my Ulyssess hull). Screwing up by jumpin a second too late was also mean. :p

Next thing that caught my attention was the mission with the three Science Cruisers and the escaping Shivans. I have to admit that that sequence made me freak out and die when the Shivan jumped on my fighter. No campaign had creeped me out like this since Transcend. It was a bit troublesome to find out what you have to do there too. It took me three attempts:
1.Freak out and die while standing still.(hit alt-j to late to jump out)
2.Try and jump out as soon as it lands on me. Die while entering subspace.
3.Get as far away from the cruisers as possible. Impressive of those Shivans to be able to jump 8km distance in a split second. :p Freak out again - use afterburners - PROFIT!
The remainder of the mission was amazingly atmospheric with the sense of hopelessness peaking when I saw two cruisers and then a Demon jump in to get me.

Admiral Glaives voice over was badass indeed but his character seems to disappear after you take over the Repulse. They should have used more of him to give some inspirational dialog during the fights with Hades. ;7

Quote from: Goober5000
Glaive is indeed awesome, but is there any love for the Jotunheim commander?

What? Was that your voice?  :D It was pretty good actually... had me convinced for a moment there. Maybe for Silent Threat:Rereborn we can have branching that allows you to defect into GTI in that mission eh? :nod:.

Spoiler:
The mission with the Shivans in Ross was just mean. It took me 20 minutes to clean everything out after my wing mates got toasted only to find that if I stay too long I get disabled and ganked by traitors. I definitely wasn't expecting that.

I think i was the only person that liked using those EMP missiles in the Karnak defense mission. Just scramble the bombers in the "sweet spot" when their about to launch and go for the clean kill. Managed to keep the station at over 70% when the second cruiser went down. Your wing mates using them are annoying though.

The final 4 missions actually had me guessing when it would be time to take down the Hades. I didn't really bother counting the missions so I was expecting every appearance of the Superdestroyer to be its last. The most d'oh of these moments was in the second to last scanning mission the it got disabled. Oddly the Hades is dubbed a Juggernaut in ST:R where I though it was a Superdestroyer but whatever.

Overall Silent Threat:Reborn fills the the storyline gaps between FS1 and FS2 main campaigns providing some stupendous gameplay in the process.

If I were to compile a "new canon" Freespace storyline made from campaigns of voice acted goodness it would definitely be(in playing order):

1.FS1 Main Campaign(fsport)

2.Silent Threat:Reborn

3.FS2 Main Campaign(mediavps ;))

4.Derelict

5.Inferno (or Blue Planet once it get voice acted)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 28, 2008, 10:21:00 am
I'm trying, really I am. I uninstalled everything FS2 wise, reinstalled the game and redownloaded using FSO installer, I followed the instructions to the letter and chaged the mod ini in the str folder to what was recommended. I'm sure I've done it right. Yet the bloody lambda 1 still insists it has no orders.

Here's proof.

 (http://img81.imageshack.us/img81/3986/noordersvh0.th.jpg) (http://img81.imageshack.us/my.php?image=noordersvh0.jpg)

Look in the bottom left. "No orders" so it just sits there!

I'm getting really frustrated now.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SypheDMar on December 28, 2008, 01:26:44 pm
Possible overlook?

Spoiler:
In Blood of Innocents, the Hades stopped firing beams at the Karnak. When I checked it, it seemed that the bombers disabled the weapon system. Anyway, I thought that I was supposed to destroy the Hades, but when I did (ALT+K at 35%), I wasn't given any orders, departed, and was reprimanded.
Uh, hm.  How many beams did it fire?  Because it uses fire-beam, which (I don't think) isn't affected by subsystem strength.
Tested again. This time weapon subsystems weren't destroyed, but it still stopped firing. I think it fire 8, maybe 10 times. Oh, it was also on Very Easy Mode.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on December 28, 2008, 01:28:16 pm
OMG, the scince vessels escorts...  making a video to youtube now...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SypheDMar on December 28, 2008, 01:39:47 pm
I'm trying, really I am. I uninstalled everything FS2 wise, reinstalled the game and redownloaded using FSO installer, I followed the instructions to the letter and chaged the mod ini in the str folder to what was recommended. I'm sure I've done it right. Yet the bloody lambda 1 still insists it has no orders.

Here's proof.

 (http://img81.imageshack.us/img81/3986/noordersvh0.th.jpg) (http://img81.imageshack.us/my.php?image=noordersvh0.jpg)

Look in the bottom left. "No orders" so it just sits there!

I'm getting really frustrated now.
Try letting it die. It might help.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 28, 2008, 01:44:36 pm
Why would that help at all, I've had it die before and lambda 2 just sat there.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 28, 2008, 01:52:18 pm
AWESOME. :D  Thanks so much, Mongoose.  That is the review we were shooting for but only dared hope we'd achieve.  That makes all the hard work worth it. :)  (And believe me, it was a lot of hard work. ;))
Hey, if you can spend six years putting this whole thing together, I can certainly spend a few minutes thanking you for it. :)

Quote
Spoiler:
Actually, the only mission where you were forced to use EMPs was the Karnak mission, and that was by mistake.  I meant to change them back to Interceptors (which that mission had for the vast majority of its life cycle) just before the release, but apparently forgot.  They're back to Interceptors as of about two days ago, but you might have to re-download the core VP.

If you mean the scan-the-Hades mission, the enemies all have EMP missiles, and that was my idea. :)  The object was to make it a bit harder to do the scans.
Spoiler:
I was mostly referring to a few of the missions using them as default loadouts in general, but the Karnak mission was probably where it irritated me the most.  That was largely due to the fact that the Karnak was causing my system to bog down something fierce, and that it was some ungodly hour of the morning when I was playing it; the combination was giving me a headache, and EMP continuously going off in my face wasn't helping matters. :p My main problem with them (besides the wingmen) is that I kept neglecting to notice that I had them, so I'd go to launch one to finish off an enemy fighter and get a face-full of EMP for my troubles.  I don't think I had any problems with scanning the Hades; I managed to avoid its fighters for the most part while actually doing the scans.

Quote
Thank Dan Wentz for that beta track (it was on the CD he sent Nix). :)  But I must point out that M9 is used.  It's in Return to Ross 128. ;)
Come to think of it, I don't think I even noticed which track was playing in that mission; I was too busy hauling ass to get through the objectives. I stand corrected. :p

Quote
Spoiler:
Glaive is indeed awesome, but is there any love for the Jotunheim commander? :(

Forced Hand isn't supposed to have EMPs in it though...
Heh, I was going to mention him too.  That whole scene was rather chilling. :) I am fairly sure that it was Forced Hand where I had that missile event happen, though I could be wrong.

Quote
Spoiler:
Congratulations. :)  That was deliberately intended to be extremely difficult.  It's only necessary to save the Hope to advance in the campaign, but if you maintain the blockade as well (and rescue the survivors), you get the Military Defense medal.  It's the hardest medal to get in the campaign. ;)
Heh, nice to know that I managed something semi-notable. :D I tend to immediately restart missions if I fail an objective I think I'm able to accomplish, so I wasn't going to let that one slip by without grabbing it.

Quote
Spoiler:
Nope. ;)  The question is, did you get them all? :D
I'm sure I didn't, but that's what replays are for. :) There were probably any number of little hints I didn't pick up on.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: jdjtcagle on December 28, 2008, 03:17:12 pm
WOW  :cool: :cool: :cool:

This has been a rare privilege to play such a wonderful campaign that frankly I never actually thought I would see.  I'm appalled, great talent and work from this team.  You guys are the best of the best and deserve as much.  I stayed up untill 7:00am playing this work of art (that just doesn't happen to me.)

I clapped for all of you until the wonderful ending.  This thing stayed true to the FS universe and the original Silent Threat.  It's canon in my books!
This is what HLP is all about


:)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 28, 2008, 04:13:17 pm
Tested again. This time weapon subsystems weren't destroyed, but it still stopped firing. I think it fire 8, maybe 10 times. Oh, it was also on Very Easy Mode.
Bleh.  I guess you were too good at defending the station from the bombers then. :p  I'll have to add more fire-beam events.  In the meantime, play it on a harder difficulty, or don't shoot down so many bombs.

I'm trying, really I am. I uninstalled everything FS2 wise, reinstalled the game and redownloaded using FSO installer, I followed the instructions to the letter and chaged the mod ini in the str folder to what was recommended. I'm sure I've done it right. Yet the bloody lambda 1 still insists it has no orders.

Here's proof.

 (http://img81.imageshack.us/img81/3986/noordersvh0.th.jpg) (http://img81.imageshack.us/my.php?image=noordersvh0.jpg)

Look in the bottom left. "No orders" so it just sits there!

I'm getting really frustrated now.
This can only be due to one of a few causes:

1) you have a rogue science01.pof somewhere (check FreeSpace2/data/models)
2) you've ordered Lambda 1 to do something (I don't think this is possible)
3) you're not using the proper mod.ini and/or command line

If all else fails, then just run ST:R without the mediavps for that mission.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 28, 2008, 04:58:58 pm
There's nothing in FreeSpace2/data/models, it's empty.
You're right I can't order Lambda to do anything (wish I bloody could though)
Since there seems to be five or six ini's or command lines to arse about with, who knows?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dark Hunter on December 28, 2008, 05:14:58 pm
Just finished it. Aside from a few minor hiccups (like the voice for the ending debriefing stopping and starting a few times), it was brilliant, absolutely brilliant. :yes:

The big Shivan surprise early on, the initial rebellion, the Battle of Jotunheim, and the finale against the Hades itself were all pure awesome.
Spoiler:
Any time you get to fly inside a Karnak is pretty amazing too, and I couldn't stop laughing after a Vasudan said "Somebody set us up the bomb!" :lol:

Other things I enjoyed:
Spoiler:
I liked that you moved the site of the Hades battle to Deneb III, thus resolving that minor plothole of a Hades superstructure on said planet in the opening cutscene of FS2 (and of course having the wreckage of the GTD Legion in the background made the place a bit eerie). I also noted several instances of ship names that would be important in (chronologically) later campaigns: such as the GTD Repulse having a major role, and I was happy to see the GTC Lonewolf of Derelict make an appearance.

If I had any complaints: don't give the AI EMP missiles! :p
I felt I was caught in those bursts more often than my enemies! :ick:

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 28, 2008, 05:17:15 pm
Setting the game to retail settings worked. Still annoyed with that mission though. Stupid Lambda.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on December 28, 2008, 05:51:31 pm
That mission worked fine for me...


Damn stupit Hellfire 1 it managed to escape with 2% hahahahha-!

oh and BTW... FISH LOVER!!!  :lol: :lol: :lol: :lol: :yes:

The Archeron mission has some issues...like ships using aspect seeking, and attacking ships that we shoudt attacking yet.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 28, 2008, 06:18:45 pm
My engines get disabled in one mission and in the next (they are connected) I can see thruster glows on all allied fighters but we can't move. I can even see my wingmen use their afterburners and they don't move.

How can I fix this if it's part of a connected mission? I sure as hell don't want to have to re-do the entire campaign.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on December 28, 2008, 06:22:27 pm
if the mission to destroy the Archeron, the idea is that you should jump before you get you engines disabled.... when you wingman tell you "we should jump now"... just jump.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 28, 2008, 06:24:59 pm
I wasn't to know that. Besides, why did it move me to the next mission if it played out like that? Shouldn't I of been killed? Instead, despite the fact my engines were buggered, it moves me on.

It shouldn't move you on if your engines are disabled.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Wanderer on December 28, 2008, 06:34:44 pm
Encountered lots of issues or problems...

Spoiler:
In the escort three GTSCs mission there is essentially no indication which maneuver will make the damage stop - and on top of that herc with its gently AB acceleration rate can barely make it even after cheating and reading the key from the mission file. Some wingman's comment or hint might not have been too much to ask would it?

Then on the same mission should the shivans kill lambda too close to the node the second lambda wont even bother docking but just jumps away leaving player with the immobile GTSC. And no matter if all the enemies were killed or time forwarded (1 h) it didnt really help. It probably cant be helped but couple of times lambdas were also stuck to the wrong side of the demon and persistently tried to fly through it forcing me to restart the mission.

Same disabled ship as mentioned plenty of times already...
Then on to the archon mission... Managed to complete it but then got caught by the EMP... now this EMP didnt recede and the AI is unable to blast through Ursas shields so after again 1 h wait nothing happened. So i clicked ALT-J and to my considerable surprise i was forwarded with disabled ship to the next mission where i could only watch - and again max out shields - and endure ai's attacks, Granted that ganged up AI hercs did do damage - sorta seems odd that disabled ship is allowed to jump in mission and denied that in the next one...

So after playing up to that mission... The whole Silent Threat Reborn has left rather bad taste on a whole. Clever tricks - though at times you can very clearly see 'dummy ships' sailing in front of the sun - are countered by whole set of problems.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rodo on December 28, 2008, 08:49:08 pm
screenshot of the Abaddon emerging from subspace for you guys :D

(http://img242.imageshack.us/img242/4404/screen0190fe6.jpg)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on December 28, 2008, 10:08:01 pm
BOM BOM Shivan Super Laser SHOOT! hahahahahhahahahahahahahahaha x3 x4 x5...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on December 28, 2008, 10:13:57 pm
Yeah, the PVD Hope is hilarious in that mission.
It was the only thing that made replaying it over and over again because Me or the Hope kept either dying, or letting a blockade runner through.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 28, 2008, 11:33:20 pm
Encountered lots of issues or problems...

Spoiler:
In the escort three GTSCs mission there is essentially no indication which maneuver will make the damage stop - and on top of that herc with its gently AB acceleration rate can barely make it even after cheating and reading the key from the mission file. Some wingman's comment or hint might not have been too much to ask would it?

Spoiler:
Why not try to turn your ship about like a lunatic in addition to using the afterburner? I found that a combination of both on Very Easy stops you from taking damage after the first hit.

Spoiler:
Then on to the archon mission... Managed to complete it but then got caught by the EMP... now this EMP didnt recede and the AI is unable to blast through Ursas shields so after again 1 h wait nothing happened. So i clicked ALT-J and to my considerable surprise i was forwarded with disabled ship to the next mission where i could only watch - and again max out shields - and endure ai's attacks, Granted that ganged up AI hercs did do damage - sorta seems odd that disabled ship is allowed to jump in mission and denied that in the next one...

Spoiler:
Restart that mission and jump out when your wingman says so (i.e. a little faster). Why don't you listen to him?

Spoiler:
So after playing up to that mission... The whole Silent Threat Reborn has left rather bad taste on a whole. Clever tricks - though at times you can very clearly see 'dummy ships' sailing in front of the sun - are countered by whole set of problems.

"a whole set of problems" seems to be an overstatement at best coming from you, and complete, utter and absolute garbage at worst.

Spoiler:
The two missions above can be completed by simply replaying them and moving a little faster. :rolleyes:

I can't argue with...

Spoiler:
...should the shivans kill lambda too close to the node the second lambda wont even bother docking but just jumps away leaving player with the immobile GTSC. And no matter if all the enemies were killed or time forwarded (1 h) it didnt really help. It probably cant be helped but couple of times lambdas were also stuck to the wrong side of the demon and persistently tried to fly through it forcing me to restart the mission.

...but that is just one error in an eighteen-mission campaign. I've played that same mission about five times already and I never encountered that problem.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mars on December 28, 2008, 11:53:17 pm
So far its been amazing. Great job folks, its everything I thought it would be.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on December 29, 2008, 12:24:11 am
Well, if someone can do the last mission in the default ship is my personal hero haha... Thank you, Flying brick, you saved my life once again :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 29, 2008, 12:26:34 am
Wanderer, the disabling issue you mentioned is a glitch that already has a fixed mission file posted earlier in the thread.

And oh, that reminds me...like Wanderer mentioned, there were one or two times when an event-trigger ship out in the middle of nowhere wasn't as invisible on the radar as I'd assume you'd wanted it to be.  The attack on the Archon was the one specific example I can remember; I started to chase after it a bit after the mission was essentially over, to see if it was some sort of secret goodie, but the "Music Hack" name when it jumped out gave it away. :p

Edit:  I don't even remember what the default ship was in that mission, ShivanSpS, but I managed it reasonably well on my first try without fooling around with the ship selector. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 29, 2008, 12:36:10 am
I've uploaded a new core ZIP to FSMods containing various mission fixes, including those in the Known Issues post.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Stormkeeper on December 29, 2008, 03:22:50 am
If I haven't finished the campiagn and replace the core vp, will I have to start from scratch?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on December 29, 2008, 03:39:41 am
/me sends all his singleplayer pilot files to Trash.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Romanmolf on December 29, 2008, 11:34:01 am
NICEEEEEEEEEEE!!! :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Hyper Ion on December 29, 2008, 12:11:16 pm
I really hate when I post an error that I quickly resolve after. Apparently, you can get away with playing nearly the whole campaign using improper FSPort installations. Anywho, so as to make this an actual post...

In "Riding the Tiger"...
Spoiler:
The exploding science cruisers, flying Shivans, and overall chilling transmissions weren't nearly as scary as the failure debriefing. That was far more petrifying than the actual gameplay.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on December 29, 2008, 03:15:13 pm
If I haven't finished the campiagn and replace the core vp, will I have to start from scratch?
No.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on December 29, 2008, 10:36:59 pm
My first Silent Threat: Reborn Video is being uploaded to youtube as we speak.

Check my channel, i will uploading new videos soon :P
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on December 29, 2008, 10:44:08 pm
I've finished ST:R. This campaign has been a total pleasure to play; especially the voice-acting. ST:R has set a new standard for user made mods, and kudos to everyone who worked on this mod!  :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on December 29, 2008, 10:54:58 pm
And the Hope set a new standart for suicide... thats how-to crash a big ship, Repulse !
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: portej05 on December 29, 2008, 11:16:52 pm
AWESOME. Haven't played much yet (only about an hours worth), but AWESOME. :yes:
Eyecandy, storyline, voice-acting. AWESOME.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on December 29, 2008, 11:17:19 pm
Spoiler:
I've noticed in other spoilers that in Riding the Tiger a shivan lands on your ship. Are you supposed to be able to see the shivan? I just finished playing that mission and I don't see anything in first or third person view. If all we are supposed to see is the threat detected thing, how are we meant to know its a shivan landing our ship if we dont read the forums?
[/color][/i]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on December 29, 2008, 11:22:25 pm
Spoiler:
I've noticed in other spoilers that in Riding the Tiger a shivan lands on your ship. Are you supposed to be able to see the shivan? I just finished playing that mission and I don't see anything in first or third person view. If all we are supposed to see is the threat detected thing, how are we meant to know its a shivan landing our ship if we dont read the forums?
[/color][/i]
Spoiler:
That's why it pays to have watched the bonus videos on the original Silent Threat disk. ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on December 30, 2008, 12:33:32 am
ok, here we go...
part 1
http://www.youtube.com/watch?v=wmVTrR1yFa0 (http://www.youtube.com/watch?v=wmVTrR1yFa0)

part 2
http://www.youtube.com/watch?v=8CmkdYVEKP0 (http://www.youtube.com/watch?v=8CmkdYVEKP0)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: FSW on December 30, 2008, 09:33:48 am
Unbelievable! This actually happened!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: admiral_wolf on December 30, 2008, 01:58:10 pm
umm, Sorry to be a bug, but I appear to be missing fsport-hi_res.vp from my fsport directory.  Could this be a reason for my lack of cockpits and some craft models?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: smurd on December 30, 2008, 02:27:39 pm
Why don't you download the file and see if your problems go away when you have it installed?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Sololop on December 30, 2008, 08:46:09 pm
Around halfway through it now. It's extremely well done, can't imagine the amount of work that went into this. Awesome job.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Something on December 30, 2008, 09:03:21 pm
Recently played a little of Darkstar One and it's voice acting was *awful* when I remember how brilliant STR's VA is. An amateur mod has better VA then a big commercial game!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on December 30, 2008, 11:20:28 pm
In the pod mission the Basilisk<->Pods distance has to be increased, if they jump in anywhere in a 180° from the front of the pods they jump in atmost already in hornet range, there is no time to get to them... not even Valkeries can... you have to consider that is the Basilisk speed + something of the pods speed = no time.

If they jump in directly in front there is no chance... even if you already in front, they jump in and a sec later launch the missiles...

The mission really plays witch the random here...
Title: Betrayed Bug Presnt
Post by: starwolf1991 on December 31, 2008, 07:32:27 am
When I start the mission, Betrayed, my ship is disabled. I have read that this bug was fixed but that doesnt appear the case here, and I have replayed the last mission to try fix this. Any suggestions?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on December 31, 2008, 07:40:35 am
When I start the mission, Betrayed, my ship is disabled. I have read that this bug was fixed but that doesnt appear the case here, and I have replayed the last mission to try fix this. Any suggestions?
A quick, crude fix: download this file (http://koti.mbnet.fi/reiler/FunkyFreeSpaceStuff/str11.fs2), place the file to \freespace2\str\data\missions (create the directory), start the game and when the mission starts, press T.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: starwolf1991 on December 31, 2008, 08:12:17 am
Brilliant! This really helps. Thanks heaps.

Oh, quick question. If I wanted to make a custom mission FRED2 for STR, what would I need to do?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nuclear1 on December 31, 2008, 09:36:18 am
In terms of configuring FRED2?

Create a shortcut to FRED2 and in the target path add: -mod str (or whatever your ST:R folder is)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grizzly on December 31, 2008, 11:24:41 am
I have a problem

In the "Rescue Krios" mission, Escape pod 5 and 6 (my only survivors :( ) do not dock with the GTD Orion that jumped in to retrieve them.

I am using the latest 31 december nightly build.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mobius on December 31, 2008, 11:27:44 am
Dock? You mean...
Spoiler:
land?
[/mobius]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grizzly on December 31, 2008, 11:40:54 am
Dock? You mean...
Spoiler:
land?
[/mobius]

Yes. They just sit in open space.

(... You have your own tag?)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grizzly on December 31, 2008, 04:32:32 pm
Hmm. Using the wanderer build worked fine. Someone with more expertise then me should take a look at that 31 december build. Somewhat buggy.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: dragonsniper on December 31, 2008, 04:51:35 pm
I've been trying to get this to work since it came out and I've just about had it. I did what VA said to do in his guide, but when I run the launcher and try to run STR I get an error saying that FreeSpace can't find 28 ship classes (obviously not reading from somewhere FS1 related, but I don't know what to do.)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: General Battuta on December 31, 2008, 10:17:05 pm
I've been trying to get this to work since it came out and I've just about had it. I did what VA said to do in his guide, but when I run the launcher and try to run STR I get an error saying that FreeSpace can't find 28 ship classes (obviously not reading from somewhere FS1 related, but I don't know what to do.)

Do you have the latest version of the Freespace Port? Just guessing here.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 01, 2009, 03:55:21 am
I've been trying to get this to work since it came out and I've just about had it. I did what VA said to do in his guide, but when I run the launcher and try to run STR I get an error saying that FreeSpace can't find 28 ship classes (obviously not reading from somewhere FS1 related, but I don't know what to do.)
An fs2_open.log generated by a 3.6.10 debug would reveal your fail.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rick James on January 01, 2009, 10:31:11 am
Nice campaign, but two suggestions:

Spoiler:
1. It wasn't obvious to me to shake the Shivan off my fighter with afterburners until the third time I played that particular mission. Some sort of hint in that regard in-game would have been nice.

2. In  the Ross 128 mission where the Shivans are finally wiped off the map, it's difficult for me to jump out in time before the rogue GTI fighters nail my ship with an EMP and then proceed to perforate me.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: FSW on January 01, 2009, 11:35:04 am
I never played the original Silent Threat, but wow! I've loved this mod so far. The missions are exciting, the graphics are more beautiful than the screenshots imply, and the story is well presented.

Negative criticism:
The difficulty progression is all over the place. One mission I might barely manage to complete after several tries, while the next is a complete joke. I'm playing on Medium.
I'm not sure whether this is an ST-R issue or an FSO one, but I have experienced a graphical glitch, where random polygons flash in and out, momentarily obscuring large segments of the screen. This happens from internal and external viewpoints, but only in a few particular missions. It happens too quickly for me to get a reliable screenshot, so I may need to make a video.

Spoiler:
In  the Ross 128 mission where the Shivans are finally wiped off the map, it's difficult for me to jump out in time before the rogue GTI fighters nail my ship with an EMP and then proceed to perforate me.
Spoiler:
That was a cool twist, but it seems a little unfair that you can't complete the mission unless you've already died and know what is going to happen in advance. If I jumped out every time a wingman said "I don't like this; we should get out of here", I'd never complete a mission! Is it possible to avoid the EMP and destroy the traitors, or is the engine knockout scripted?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on January 01, 2009, 12:35:30 pm
Well, I jumped out on the first time.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mobius on January 01, 2009, 02:43:35 pm
Spoiler:
1) The Shivans in space were no issue for me because a) it was logical to engage full throttle and b) I rarely sit and wait even if there are no hostiles to fight;

2) That was an issue for me, because it was unexpected. IMO there should have been a second message warning the player...as FSW said we would rarely complete missions if we follow our wingmen's "hints".
[/mobius]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rodo on January 01, 2009, 02:58:55 pm
Spoiler:
2) That was an issue for me, because it was unexpected. IMO there should have been a second message warning the player...as FSW said we would rarely complete missions if we follow our wingmen's "hints".

Spoiler:
a directive and a reasonable amount of time to notice it might do the trick, I had the same issue as lots of others and found it somewhat annoying having to replay the hole mission again
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mobius on January 01, 2009, 03:02:31 pm
Spoiler:
In fact I stopped playing for a while after that accident. It disencouraged me a bit because the mission took a while and I paid a lot of attention on kills, trying to achieve as many cruiser, transport and freighter kills as possible...
[/mobius]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: starwolf1991 on January 01, 2009, 06:09:26 pm
You know what works well with these fsport mods? The HTL Apollo, Valkyrie and Athena models. True they are made for the FS2 era, but comparing the models to the original ones, they have way more detail.
I put these models in my fsport and they fit right in with the other Terran craft.

If you want to follow my example, this is what I did. I created a maps and models file in my data folder in the str folder, put the map textures in their folder and models in theirs after making sure the model names were correct and there you are, nice shiny new models.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 01, 2009, 08:37:28 pm
I thought those were in the FSPort Mediavps already...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 01, 2009, 10:32:50 pm
The only modification i whould made could be:

Spoiler:
1) Hades saying something... it didt say anything.

2) Someone has to say "Hey im the only one that still prefer the Athena? This Zeus looks weak and is slower."

3) The Basilisk and pods distance has to be increased... as i say before, you have virtually no-chance of killing them before they lauch hornet at the pods if they jump in front, and too little chance if they jump in sides...

Yesterday i have to repeat the mission 7 times in a row until those Basilisk apeared in the back and i could kill them all...

BTW. New version of "mistery video 2"
http://www.youtube.com/watch?v=GBJs7qKLZ2A (http://www.youtube.com/watch?v=GBJs7qKLZ2A)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 01, 2009, 11:33:52 pm
The ST:R core pack now on the FTP (the one with the Alt-J bugfix) has an additional two-second delay before the EMP burst.
Spoiler:
However, the mission is really supposed to play like it currently does; the GTI are pretty on the ball with the "sanitization" missions.  It's supposed to be through luck, or good timing, or longer-than-anticipated-time-to-charge-the-EMP-burst that you escape; after all, none of the other squadrons from the Krios escaped.  And as far as "boo hoo I wanted more warning"... well, the discussion about not hearing from Command for ten minutes was supposed to raise a red flag.

Also: thanks for uploading the videos, ShivanSpS. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 01, 2009, 11:41:34 pm
np, but i having a hard time in doing them because i only can in my old pc, i using vista and a audigy se in the newer one and none of my programs capture the sound :S no matter what i do :S
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 02, 2009, 12:01:16 am
...after all, none of the other squadrons from the Krios escaped...[/spoiler]

Spoiler:
In other words, they were "sanitised" in the exact same manner as in The Last Hurrah, right (since the Krios had no fighter escort)?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 02, 2009, 01:26:39 am
Right.  Reread the command briefings of mission 9 (especially stage 2) and mission 12 (especially stage 4).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ssmit132 on January 02, 2009, 03:19:55 am
Although I haven't finished the campaign yet, this is a MASTERPIECE! ;)

Especially after I made room for the voice acting. Very, very good work indeed. :)

Spoiler:
Although I did find a couple of missions hard, and so used cheats - the escape pod and Basilisk one, the Hellfire one, and 'Secrets Reborn', and five-failure-skipped the mission with the Hope. I also delved into the mission file to find how to remove the threat in 'He Who Rides The Tiger'. But still, one of the greatest campaigns I've played, and I'm looking forward to finishing it.

Also the flipping out Vasudans in the Hope mission, :lol:. 'Shivan Super Lasers BOOM!' indeed.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Gunteen6 on January 02, 2009, 04:39:31 am
Wow, absolutely fantastic.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on January 02, 2009, 05:44:01 am
Big! Big guns!................Poum! Poum! Poum!

 :lol:

Although the secret weapons on the Hades don't really make a Poum! sound.........
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rick James on January 02, 2009, 10:29:14 am
IN A.D. 2335 WAR WAS BEGINNING.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Colonol Dekker on January 02, 2009, 10:48:05 am
Gah, i need to get back home and download this thing....... A year on voice acting, this is gonna be worth it :nod: :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 02, 2009, 10:51:11 am
Two, if you ask me. ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Colonol Dekker on January 02, 2009, 10:54:22 am
Two years on Voice Acting? Well ok, this last year on VA alone then..
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: LuaPineapple on January 02, 2009, 11:57:56 am
Bummer, :( :
(http://content.screencast.com/users/LuaPineapple/folders/Jing/media/a9ff4b1f-d592-45f1-8c42-4d332ee8b7e4/2009-01-02_1256.png)
In the mission right after you capture the GTD Repulse.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on January 02, 2009, 12:01:11 pm
Make sure your installation is set up correctly.  My guess would be that somehow the game is using fsport's weapons.tbl instead of ST:R's.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 02, 2009, 01:18:08 pm
It's worth paying attention to the debriefing recommendations in the Hope mission.  It's not as hard as you think.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Aurora Paradox on January 02, 2009, 02:07:41 pm
I just finished this campaign last night and as many have already said it truly is a masterpiece.  I will agree some of the missions were tough but that was part of the challenge.  The final battle with the Hades really felt like a last ditch attempt to stop the Hades.  This campaign is definitely one of my favorites with Derelict being a close second.

Aurora Paradox
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on January 02, 2009, 03:50:05 pm
Actually, I found the last mission quite easy when I took an

Spoiler:
Ursa with Harbingers, since a single Harbinger will take out any of the Hades' beam turrets in one shot.  Plus, when you only have two in a bank, they rearm quite quickly.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Cobra on January 02, 2009, 10:42:45 pm
Uh, how about some spoiler tags? That's a pretty awesome mission when you aren't expecting it.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nuclear1 on January 03, 2009, 11:14:03 am
Spoiler:
The last mission was actually one of my least favorite missions, just because it seemed somewhat anti-climatic. It wasn't all too difficult to destroy the beam turrets, after which it became Secrets Revealed II, except when the Hades starts moving again. I mean, it was a good ending and made the crashed Hades make sense, but I certainly wouldn't put Derelict's ending as a close second to that.

That said, I still loved the campaign as a whole, my favorite being the EMP/Archon mission. Damn, that was fun. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 03, 2009, 11:49:50 am
hahaha when the Soyakaze is a 3% it should turn around and crash the Hades :P

The problem with the Hades, is there is no way that its captain will just leave them until die... and the only way of making that is actually disabling the engines witch makes him a sitting duck...

The entire Freespace code should be change to impide jump if the navigation subsystem is disabled, i mean, by now the nav system do nothing, if disabled it should impide jump because the ship needs the navigation to calculate jump coods... so... but this is a problem that has nothing to do witch ST:R, is witch the game itselft.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on January 03, 2009, 12:58:01 pm
The Navigation subsystem used to do that...but they 'fixed' it. I use quotations because I'm more likely to believe that they purposely broke it. It made sense that you couldn't jump when your nav computer is dead. Now it makes no sense that it does nothing whatsoever...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: CaptJosh on January 03, 2009, 01:44:06 pm
Um, is there possibly a radar icons build around recent enough to avoid the Vasudan command issue. Because I REALLY like the radar icons now that I have them. It's like I actually get a silhouette of what's on radar.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Wanderer on January 03, 2009, 02:05:12 pm
Another (sorta) bug in ST:R...

Spoiler:
The last mission where the GTD legion (or what is left of it) appears doesnt load with debug build. Reason for this (at least seems to be) is obvious. The table data the str uses is the standard fs port data which had fully functional and subsystem filled pof for gtd legion. However the model in the str package lacks these and debug build seems to consider the conflict as something that equals the end of the world...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 03, 2009, 02:33:05 pm
Spoiler:
i just found "Bosh beer" container among the Warhead material in the Talus mission... i wonder if there is a special debrief if you let them to stole the beer....
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: dragonsniper on January 03, 2009, 03:14:35 pm
Do you have the latest version of the Freespace Port? Just guessing here.
If it's 3.1, yes I do. Aaargg. Very frustrating. :mad: I've heard very good things about this. Time to try Lobo's way. Thanks for the help. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 03, 2009, 03:24:11 pm
Do you have the latest version of the Freespace Port? Just guessing here.
If it's 3.1, yes I do. Aaargg.
It's 3.1.1, actually. You might want to download the updated stuff. The files that have changed from 3.1 are the core VP, the missions VP, the sparky_hi_fs1 VP, and the FSPort media VP.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 03, 2009, 04:35:12 pm
The Navigation subsystem used to do that...but they 'fixed' it. I use quotations because I'm more likely to believe that they purposely broke it. It made sense that you couldn't jump when your nav computer is dead. Now it makes no sense that it does nothing whatsoever...
The navigation subsystem never did anything, but there's now an ai profiles option to make it control warping out.

Um, is there possibly a radar icons build around recent enough to avoid the Vasudan command issue. Because I REALLY like the radar icons now that I have them. It's like I actually get a silhouette of what's on radar.
Try the Recent/Nightly Build forum.

The last mission [...] doesnt load with debug build.
It does load; you just have to click through the debug warnings.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on January 03, 2009, 04:39:37 pm
Oh? I thought that knocking it below 30% would break the warp. (At least, it did when the one on my fighter died).
Well alright then...time to figure out this AI profile thing.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 03, 2009, 04:41:05 pm
Oh? I thought that knocking it below 30% would break the warp. (At least, it did when the one on my fighter died).
That's what it does when the ai profiles option is activated.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ssmit132 on January 03, 2009, 09:40:17 pm
Actually, I found the last mission quite easy when I took an

Spoiler:
Ursa with Harbingers, since a single Harbinger will take out any of the Hades' beam turrets in one shot.  Plus, when you only have two in a bank, they rearm quite quickly.
Spoiler:
That's what I did, but I had a bank of Tsunamis and a bank of Harbingers (don't ask me why, but I wanted more than just four Harbingers). Sometime after blowing up all the beam turrets, My bomber was down to 8% hull integrity. So I camped behind the Soyakaze for almost the rest of the mission. Then when the Hades started up it's engine, I went around and put a Harbinger into it. But then, take a guess on what happened (http://www.hard-light.net/forums/index.php/topic,53623.msg1185943.html#msg1185943). :lol: :mad:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 03, 2009, 09:43:24 pm
Did you remember to equalise your shield? You should have more than enough time to get out of the danger zone.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 03, 2009, 09:50:05 pm
Did anyone who took an Ursa in the last mission find it hard to defend the Soyakaze?  How much of a threat were the bombers?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on January 03, 2009, 10:06:16 pm
The Soyakaze is nothing but a massive liability in that mission. Doesn't even contribute to the damage in any noticable way. :/
Never understood why it actually jumped in rather than launch its bombers from a safe distance.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on January 03, 2009, 11:26:58 pm
Did anyone who took an Ursa in the last mission find it hard to defend the Soyakaze?  How much of a threat were the bombers?

You were fighting Zeus bombers in that mission. The worst bombers in the entire fleet.

Not much of a threat, is all I can say. They went down like flies.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 03, 2009, 11:56:59 pm
Did anyone who took an Ursa in the last mission find it hard to defend the Soyakaze?  How much of a threat were the bombers?

Well there is a thick to bug the Zeus in the Hades hangar bay, launch at one of them a Harpoon from a side of the hanger before they made exit, one or two of them will try to go for you but they will just crash with the walls of the hangar, with kill it slowly.... makeing a fair high amount of time betwing waves :P

The Soyakaze did nothing to the mission just an addicional target, but well is better to have the Orion than the Fenris alone .P


Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on January 04, 2009, 12:19:53 am
Btw, Goober, any idea on when the HTL Hades can be released?  :nervous:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on January 04, 2009, 12:49:54 am
Spoiler:
When you guys were bugfixing "He Who Rides The Tiger", did you mess around with the message timing at all? Gamma 1's line of "Something landed on my fighter" is no longer audible; it appears in the message buffer, but over the com, she simply screams and explodes. I've replayed the mission on a couple of different builds and with different sound loading options, but with the same results. I know this wasn't broken in the initial release; I had to replay that mission several times, and it's the only real hint you get that there's a Shivan on your fighter.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on January 04, 2009, 12:58:43 am
Spoiler:
When you guys were bugfixing "He Who Rides The Tiger", did you mess around with the message timing at all? Gamma 1's line of "Something landed on my fighter" is no longer audible; it appears in the message buffer, but over the com, she simply screams and explodes. I've replayed the mission on a couple of different builds and with different sound loading options, but with the same results. I know this wasn't broken in the initial release; I had to replay that mission several times, and it's the only real hint you get that there's a Shivan on your fighter.

Spoiler:
Perhaps Gamma 1 was already damaged when the Shivan landed on her fighter, so she blew up faster.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 04, 2009, 01:21:55 am
The Soyakaze is nothing but a massive liability in that mission.
The Soyakaze did nothing to the mission
The Soyakaze is a communications relay...

I had intended it to be much harder to preserve the Soyakaze if you took an Ursa, since it's (theoretically) harder for an Ursa to intercept bombers.  Guess I wasn't entirely successful.


Btw, Goober, any idea on when the HTL Hades can be released?  :nervous:
You should be asking Vasudan Admiral, not me.


[...]
Try re-downloading the core pack one more time.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on January 04, 2009, 02:18:59 am
Did anyone who took an Ursa in the last mission find it hard to defend the Soyakaze?  How much of a threat were the bombers?

Spoiler:
The Soyakaze was easy to defend, I just assigned all the most of the fighter wings to protect it (not the bombers). Then I realized my mistake, when the Orff went boom. I obviously didn't give it enough wings. So it seems that one ship can be saved without you having to defend yourself, but you won't save both.

So with all that fighter cover I didn't have to defend the Soyakaze myself at all. The fighter wings did all the work, with me only having to shake the occasional Loki off my tail. (which on medium difficulty in an Ursa actually isn't that hard)

Another thing when I was playing that, once when I got really close to the Hades to bomb it, a Loki got in my way. I didn't see it till the last minute, so I launched a Harbinger. You can guess what happened next. "The Loki died a fiery death of course." WRONG. It hardly got damaged.

Whats up with that?

EDIT: I've been thinking, and I realized that when you take an Ursa, the Hades goes down so fast the bombers don't have time to kill the Soyakaze. The Orff is a different story however.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on January 04, 2009, 02:19:31 am
Tested the new upload a couple of times. No change.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Wanderer on January 04, 2009, 02:22:02 am
It does load; you just have to click through the debug warnings.
Nope.. it wont... It - eventually - hits an assert and kicks you out of the game.
Code: [Select]
Assert: sip->subsystems[j].model_num == sip->model_num
File: ship.cpp
Line: 15990
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on January 04, 2009, 02:29:06 am
I had intended it to be much harder to preserve the Soyakaze if you took an Ursa, since it's (theoretically) harder for an Ursa to intercept bombers.  Guess I wasn't entirely successful.
I went with the default loadout for that mission, and I found that I had to divert my attention to protecting the Soyakaze at one point, as it was racking up quite a bit of damage.  (I think it was somewhere around 20% when the Hades finally went up.)  I could see the mission being a bit harder in an Ursa, since it wouldn't have been as easy to track down the bomber wings when I needed to.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on January 04, 2009, 05:58:33 pm
Just completed another playthrough, and here's some stuff I noticed offhand:

Spoiler:
- "Fury#Shivan" appears in the weapons list in the tech database, and has no information.

- In "Ghosts", your wingmen don't provide a vocal acknowledgement to your orders, and you can't call for a support ship. Is your mission so secret that you can't rearm?  :p

- The message/timing issue I've already mentioned with "He Who Rides The Tiger". Additionally, if you order your wingmen to destroy the Ratna after its IFF turns hostile, they totally will, because they're cool.  :D

- Do you have to destroy the access doors on Deep Space Nine the Karnak in "Blood of the Innocent" in order to reach the reactor? I went down two separate arms of the station and got stuck, until I noticed Sneak blowing something up before it made its way in...

- Certain missions don't include recommendations in their debriefings when they probably should. For example, it's noted in "Cloak and Dagger" if you manage to save all the escape pods from the Talus facility, but if you fail to rescue them, you never hear about it and no recommendations are given on how to improve your performance, so a player may not realize it's possible to save them all. Similarly, it's possible to save the Hirschel (or not) in "Abandon Hope", but you hear nothing about it one way or the other. Is the Bosch Beer more important?

Some lore questions:

- What happened to Admiral Glaive? We never see him again after "Forced Hand". Is he supposed to be aboard the Hades?

- Did fighters from the Repulse destroy the Vasudan research convoy in "More Than Meets the Eye"? "Ghosts" seems to imply this, but the campaign never provides a firm explanation.

- What happened to the transport that went missing at the end of "The Wait"?

- The debriefing for "Abandon Hope" suggests that your scans may reveal why the Hades's engines were able to come back online, but this does not happen in "Last Stand". Is it because they have Shivan stuff in them? Also, your scans of the Hades fighterbay "alarm" intelligence, but this is never elaborated upon. Is this just a nod to people who have played the original "Secrets Revealed"?

Done nitpicking for now.  :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 04, 2009, 06:17:29 pm

I had intended it to be much harder to preserve the Soyakaze if you took an Ursa, since it's (theoretically) harder for an Ursa to intercept bombers.  Guess I wasn't entirely successful.

Is not your fault the Ursa is too good and the Zeus is a crap with engines. Mostly because is too easily disabled and destroyed, i disabled them a lot of times by accident with harpoons... That ship is way too slow, too weak and a BIG target profile to be a replacement of the Athena... just imagine an Athena with Tsunamis... is the worst nighmare of any escort pilot :P

What you could do is add an surprise attack on the Sokayaze if the player is flying a Ursa... Maybe a full wing of Medusas...

hey, what about that "Bosh Beer" on the Talus containers :P
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 04, 2009, 08:03:58 pm
My only complaint about ST:R is that the Railgun wasn't used. :blah:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on January 04, 2009, 09:38:46 pm

Spoiler:
- Do you have to destroy the access doors on Deep Space Nine the Karnak in "Exodus" in order to reach the reactor? I went down two separate arms of the station and got stuck, until I noticed Sneak blowing something up before it made its way in...

Yeh that was a nice touch. The first time I killed the bomber and was on my way out, I saw one of those doors blocking the way. I went "oh crap!!" until I realized they were really weak. I wonder if colliding with the door will break it...Im gonna go try that.

EDIT:
Command: "The door is getting closer pilot!"
Alpha 1: "Ok i'm diverting all power to engines! Engaging afterburner!!!
Alpha 1: "I'm gonna make it!!!!!!!!!!"

*CRASH*

Alpha 1: "Reactor Door still has 100% hull strength command. Permission to speak freely Sir?"
Command: "Go ahead pilot"
Alpha 1: "WTF!!!!!!!!!!!!"

Yeh anyway that seemed a bit weird. I also noticed that if you fly through the reactor core without going through the exact middle, you don't die.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: jakeslogan on January 04, 2009, 09:54:25 pm
I've got a problem here, in the mission "Blood of the Innocent", the Hades stop firing at the station after the Vasudan station's health below 26% while the station must be destroyed in order to process to the next mission.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on January 04, 2009, 09:56:41 pm

Jake, post your fs2_open.log here once you have run that mission using the debug build.

While you're waiting for a solution to that problem, you can just use cheats to kill the station so you can advance to the next mission.

Type in www.freespace2.com, target the station, then press ~ + k
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: jakeslogan on January 04, 2009, 10:15:52 pm
Quote
Jake, post your fs2_open.log here once you have run that mission using the debug build.
just a small question, do I need to complete that mission. I meant when the Hades stop firing, should I stop the game or play until it end???
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 04, 2009, 10:31:00 pm
I just noticed that the Centaur lacks the engine glow???

BTW, the Soyakaze, the Repulse, the Krios, etc all of those are using the old model right? Because the Orion in the Tech room is the new model and those looks like the original with some ehancements.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on January 04, 2009, 11:26:48 pm
just a small question, do I need to complete that mission. I meant when the Hades stop firing, should I stop the game or play until it end???

Uhhhh......I think you could do it either way, but I would complete it with cheats just to be sure.
Not sure if the log would even help with fredding errors...but meh..
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on January 05, 2009, 12:31:44 am
I just noticed that the Centaur lacks the engine glow???

BTW, the Soyakaze, the Repulse, the Krios, etc all of those are using the old model right? Because the Orion in the Tech room is the new model and those looks like the original with some ehancements.

It's some weird bug that won't be fixed till the next version. Yes, they're all using the old model.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: jakeslogan on January 05, 2009, 01:10:22 am
I couldn't use the debug in the mission "Blood of the Innocent" to track Hades since using the debug made the mission crashed after seconds with a pop-up(see attachment).
I tried to move to Nightly 5029 but no luck.
I'll post my latest fs2_open log.
BTW, It's great to see the derelict of the Orion orbit Deneb III. :)

[attachment stolen by Slimey Goober]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 05, 2009, 07:26:07 am
If the Hades doesn't fire, I use time (de-)compression. :nervous:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: jakeslogan on January 05, 2009, 07:44:48 am
Quote
If the Hades doesn't fire, I use time (de-)compression.
If the Hades doesn't fire, I make the time compress(x64 or more) and wait until the bomber destroy the Hades, after that an in-game message will pop-up and says that Primary Objective Failed (1/1). ;7
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: falcon2105 on January 05, 2009, 12:21:03 pm
Hey,

The installation instructions on the first page say that the fsport folder should contain "fsport-high_res.vp." I am not able to find that vp for download on the Fsport 3.1.1 release thread. STR seems to work without it, but I was wondering if i'm missing out on something high res, and where I can get it from. Thanks
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 05, 2009, 12:30:01 pm
Ok, something strage has just happend...

I cant load any mission from tech room anymore... it just hangs after the bars are filled... but it seens i can load them using the debug build, but not the regular one... wtf?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: StrayFender on January 05, 2009, 01:00:38 pm
i think it's a little late to say this....but whatever...

i downloaded this, i played the mod, and then i went to search my jaw over there......

I'm seriously impressed with the new mod, unlike the original ST that sucked.

the vasudan speech almost made me fell out of my chair  :lol: :lol: :lol:

thank you all who made this mod , this is one of the best campaigns I've ever played.  :yes: :yes: :yes:

btw, sorry for my english. it sucks completely.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mobius on January 05, 2009, 02:58:34 pm
BTW, the Soyakaze, the Repulse, the Krios, etc all of those are using the old model right? Because the Orion in the Tech room is the new model and those looks like the original with some ehancements.

It's some weird bug that won't be fixed till the next version. Yes, they're all using the old model.

It's not a bug, the FSPort team used the old, nameplated Orion models to preserve Retail compatibility.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on January 05, 2009, 03:07:49 pm
And 3.6.11, whenever it gets here, will automagically revert them to the HTL model, as far as I understand things.

btw, sorry for my english. it sucks completely.
Just OT for a second here, but it's a never-ending source of amusement to me that people who say that generally proceed to exhibit far better English skills than most native speakers of the language. :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 05, 2009, 03:24:16 pm
The installation instructions on the first page say that the fsport folder should contain "fsport-high_res.vp." I am not able to find that vp for download on the Fsport 3.1.1 release thread. STR seems to work without it, but I was wondering if i'm missing out on something high res, and where I can get it from.
Hmm. I suppose it might be available from the Port website, but Goober has said that it isn't necessary if you use the MediaVPs.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on January 05, 2009, 07:25:50 pm
A couple more, though I don't think these need spoiler tags.

- If all members of Epsilon wing are removed in "Last Stand"--whether they are destroyed or you order them to depart--they will be replaced by a new wing, even if the mission is already over, in which case they will jump in, and then immediately jump back out.

- After a certain point, the music in "Last Stand" cuts out and then never returns. That's a shame, because the track for this mission is particularly eerie and atmospheric.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on January 05, 2009, 07:30:43 pm
About the music thing – does it happen consistently or did it only happen once?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 05, 2009, 09:14:07 pm
The music getting cut out is an application-wide problem in my Mac, so what I do is, should the music stop for whatever reason, I press F4. F4 brings up the events list, which pauses the music. Leaving it causes the music to resume playing. On my Mac, it always works.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on January 05, 2009, 09:14:44 pm
It happens consistently, around the 2:25-2:30 mark, after the first "movement" is finished.

Also, there doesn't appear to be any audio for the final paragraph of the failure debriefing for that mission; all I get is a repeating beeping sound.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: jakeslogan on January 05, 2009, 10:16:31 pm
Quote
The music getting cut out is an application-wide problem in my Mac, so what I do is, should the music stop for whatever reason, I press F4. F4 brings up the events list, which pauses the music. Leaving it causes the music to resume playing. On my Mac, it always works.
U should choose the "generic software" instead of the "generic hardware". if this can't help, then open freespace2.exe click on setup>audio tab, choose DirectSound.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: shiv on January 06, 2009, 09:19:38 am
Finally I was able to play. I'm shocked :eek2: :eek2: This is amazing job. There's not much user-made campaigns that I liked. And this one I love. That's nearly as good as V job. Congratulations! ;7 ;7
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 06, 2009, 10:36:58 am
BTW, the Soyakaze, the Repulse, the Krios, etc all of those are using the old model right? Because the Orion in the Tech room is the new model and those looks like the original with some ehancements.

It's some weird bug that won't be fixed till the next version. Yes, they're all using the old model.

It's not a bug, the FSPort team used the old, nameplated Orion models to preserve Retail compatibility.

Thats mean nothing, the Bastion and the Galatea are using the new model but it seems that all other nameplated Orions are missing the new model in the fsport_meviavps...

BTW, "Chasing Shadows" gives several errors in the debug build, one of them is a texture reemplacement error in the CTC Vali.

BTW2, i think you need to ensure that gamma 1 completly made to say "Something landed on my fighter", is an important line on that mission, in all of my recent attempts it just die...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mobius on January 06, 2009, 12:25:37 pm
Then it's an issue with the FSPort MVPs and not ST:R.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: mr.WHO on January 07, 2009, 04:16:17 pm
I finnaly mannage to play and finnish it. One word - EPIC (especially the final mission).

I wonder - what now? FSPort finished, ST:R finished - do the members of this mod will now shift their efford toward other long awaited campaigns (like BWO or INF) ?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nuclear1 on January 07, 2009, 06:01:39 pm
TVWP :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 07, 2009, 10:00:07 pm
Spoiler:
- "Fury#Shivan" appears in the weapons list in the tech database, and has no information.
Thanks; this will be fixed.

- In "Ghosts", your wingmen don't provide a vocal acknowledgement to your orders, and you can't call for a support ship. Is your mission so secret that you can't rearm?  :p
As mentioned in the briefing, you're in a "remote corner of the Deneb system".  So remote that you're not in direct contact with Command, and you have no support available.  Unfortunately, in retail, if you disable Command messages, you lose wingmen messages as well.

- The message/timing issue I've already mentioned with "He Who Rides The Tiger". Additionally, if you order your wingmen to destroy the Ratna after its IFF turns hostile, they totally will, because they're cool.  :D
I'll take another look at the message timing.

- Do you have to destroy the access doors on Deep Space Nine the Karnak in "Blood of the Innocent" in order to reach the reactor? I went down two separate arms of the station and got stuck, until I noticed Sneak blowing something up before it made its way in...
Do as the debriefing recommendations suggest and play Cardinal Spear for the backstory. :p

- Certain missions don't include recommendations in their debriefings when they probably should. For example, it's noted in "Cloak and Dagger" if you manage to save all the escape pods from the Talus facility, but if you fail to rescue them, you never hear about it and no recommendations are given on how to improve your performance, so a player may not realize it's possible to save them all. Similarly, it's possible to save the Hirschel (or not) in "Abandon Hope", but you hear nothing about it one way or the other. Is the Bosch Beer more important?
This is an odd comment from someone who doesn't even read the recommendations when they're useful (see above) :p.  The real answer is that in both of those missions, there are other events and objectives that are more significant, and the debriefing officer may choose to focus on the significant events.  For another example, in "Chasing Shadows", if you maintain the blockade but fail to defend the Hope, the debriefing doesn't mention the blockade at all.

Some lore questions:

- What happened to Admiral Glaive? We never see him again after "Forced Hand". Is he supposed to be aboard the Hades?
Maybe.  Or he could be plotting in some other mysterious location.  We intentionally left that unresolved.

- Did fighters from the Repulse destroy the Vasudan research convoy in "More Than Meets the Eye"? "Ghosts" seems to imply this, but the campaign never provides a firm explanation.
Hmm... maybe.

- What happened to the transport that went missing at the end of "The Wait"?
Freighters.  Plural.  Maybe the GTI needed to stock up on Shivan cargo.

- The debriefing for "Abandon Hope" suggests that your scans may reveal why the Hades's engines were able to come back online, but this does not happen in "Last Stand". Is it because they have Shivan stuff in them?
The engines did have Shivan stuff in them, but the reason they came back online so quickly has a more specific explanation.  Find someone who knows the secret of 162 and ask him if he has any ideas. ;)

Also, your scans of the Hades fighterbay "alarm" intelligence, but this is never elaborated upon. Is this just a nod to people who have played the original "Secrets Revealed"?
Yup.  We were originally going to add a command briefing stage that talked about this, but it seemed rather hand-wavy and I worried that it would distract from the more important engine subsystems.
Very good speculations; I had hoped to see questions along those lines. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 07, 2009, 10:16:40 pm
Nope.. it wont... It - eventually - hits an assert and kicks you out of the game.
Code: [Select]
Assert: sip->subsystems[j].model_num == sip->model_num
File: ship.cpp
Line: 15990
Oh.  Well, you need to be running the debug build from within a debugger to be able to trace through asserts.

I've got a problem here, in the mission "Blood of the Innocent", the Hades stop firing at the station after the Vasudan station's health below 26% while the station must be destroyed in order to process to the next mission.
Quote
just a small question, do I need to complete that mission. I meant when the Hades stop firing, should I stop the game or play until it end???
It's a bug that only appears if you're playing on Very Easy or using cheats. :blah: It will be fixed soon.  In the meantime, ~K the station if the Hades doesn't destroy it.

The installation instructions on the first page say that the fsport folder should contain "fsport-high_res.vp." I am not able to find that vp for download on the Fsport 3.1.1 release thread. STR seems to work without it, but I was wondering if i'm missing out on something high res, and where I can get it from. Thanks
I've updated the 3.1.1 thread.  This file is made obsolete by the mediaVPs, but is useful on retail FS2.

Finally I was able to play. I'm shocked :eek2: :eek2: This is amazing job. There's not much user-made campaigns that I liked. And this one I love. That's nearly as good as V job. Congratulations! ;7 ;7
Thanks. :)

I finnaly mannage to play and finnish it. One word - EPIC (especially the final mission).
Thanks. :)

Quote
I wonder - what now?
A vacation. :p

But notice that I have neither a BWO nor an INF avatar.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nuclear1 on January 07, 2009, 10:52:59 pm
Good, that's all the more time which can be spent on TVWP then. :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 07, 2009, 11:18:55 pm
Spoiler:
A few things...

-If its soo easy to destroy the "karnak" by just sending a bomber to blow the reactor, why all other GTI Bombers try to blow up the station in the hard way?

-MM the Krios msg in "Betrayed" gets cut up somethines because it gets destroyed before finish the dialoge, the initial delay is way too much, the Krios take too much time to hail the pilots...

-the GTC Vali gives a Texture reemplacement error in Chasing Shadows using debug build, i think is missing the nameplate...

-The only mission that it seens to be "isolated" from the plot is the fist one, with is the same than in the original ST, but i dont understand, it where just some pilots that attacked the Vasudans because they whant it?, also there where no command monitoring that battle previusly?

all other thing has been already reported, check the timming of the msg in "he who rides the tiger" that pilot needs to completly say "Something Landed on my Fighter", 100% of the time, is a great line :)

Oh, in the Blood of the Inocents, i having strange load times, and even some hangs ups while doing the cache the first time i play it, i think is the Karnak model.

BTW, is clear that those Repulse fighters destroyed the convoy, as well is really clear that they whould have kill you if wast of the Krios arriving in time, for the first time, the Shivans saved the player :P

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Belisarius on January 08, 2009, 08:18:20 am
Can give me anyone any tipps for "He who rides the Tiger"? I get killed with those mystic shockwaves or whatever it is. Or are there even Shivand smashing through my ship hull? Whatever it is, I survived it only once and I don't know how I survived that. But the convoy was down nevertheless and I was going to get executed.

But the few missions I've played yet are simply great. The voices are well spoken and the missions are designed very well. You don't know how much I love these missions.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on January 08, 2009, 08:43:29 am
Spoiler:
Turn really suddenly, act like you're trying to shake it off
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nuclear1 on January 08, 2009, 09:05:53 am
Spoiler:
Afterburners.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Belisarius on January 08, 2009, 11:22:07 am
Thanks for the fast reply. Solved the problem with the afterburners.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 08, 2009, 11:40:03 am
Spoiler:
About Secrets Reborn, i just departed my wings by accident and Bragi and Skadi just ignore me, as well Epsilon never came.

This will give you an idea of the departed ships, it was well before the cruisers arrive.
http://i39.tinypic.com/288yu5k.jpg (http://i39.tinypic.com/288yu5k.jpg)

Also, the drydock... it makes targeting a nightmare, you may hide it? or use neutral?

BTW, there is a bonus goal for destroying the freighters? there is no time to destroy them, but is posible to destroy its cargo.


Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on January 08, 2009, 12:49:14 pm
Spoiler:
Your only bonus objective in Secrets Reborn is to destroy the science cruisers that are docked with the Jotunheim.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nuclear1 on January 08, 2009, 06:35:29 pm
Spoiler:
The freighter cargo is also a bonus objective.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: MP-Ryan on January 09, 2009, 02:05:55 am
I also experienced the message timing issue in "He Who Rides The Tiger."  Took a second playthrough for me to figure out what I had to do to survive.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: jakeslogan on January 09, 2009, 05:11:54 am
Hey, u guys, stop posting black in black. :mad: I don't want to highlight these sentences each time I want to read them. :hopping:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 09, 2009, 05:17:07 am
But the point is that some people might not want to see them since they contain spoilers.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on January 09, 2009, 05:29:08 pm
Hey, u guys, stop posting black in black. :mad: I don't want to highlight these sentences each time I want to read them. :hopping:

Hit ctrl-a, read to your liking.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: General Battuta on January 09, 2009, 10:09:22 pm
I just finished! My thoughts.

ST:R was a pleasure. In a sense I think it's the Halo of Freespace campaigns -- though it's not the most innovative or risky campaign in terms of FREDding or storytelling, it's polished, it's engaging, it exudes character, and it's got enough twists (like 'He Who Rides the Tiger' or the Karnak incident) to keep the player guessing at what's going to come next.

Difficulty was a little variable, but the peaks weren't awful and every mission provided the tools necessary to get it done. I will admit that Return to Ross 128 had me gritting my teeth a bit, but other than that and the EMP instant-kill, I never felt like I'd been cheated out of a completed mission.

The voice acting was fantastically polished, especially for an amateur release. Though there weren't any standout Mackie-type characters, that's keeping in line with the FS2 campaign, and several of the rebel commanders were memorable.
Spoiler:
What happened to Admiral Glaive? He escaped, but it was never specified if he'd taken command of the Hades, unless I missed something big. I'll also admit that the psychotic Vasudans threw me off a bit; I wish 'someone set us up the bomb' had been some kind of easter egg, rather than being thrown out right in front.

The FSPort MediaVPs were a blessing. I particularly appreciated the HTL Karnak. I'm looking forward to seeing what becomes of the Hades.

It's odd how sedate capital ship engagements are in FS1. Without flak and beams, the main threat becomes those damn Lokis! I appreciated seeing the role of space superiority fighters foregrounded. Anyone who crackes jokes about 'Alpha 1 teh uber' has clearly never tried to perform a bombing run with a couple Lokis on their tail.

Best of all was ST:R's success at pulling together loose ends from FS1 and tying them into FS2, even going so far as to explain the Hades on Deneb. I was afraid the campaign would end at 'Secrets Reborn', which would've been a disappointment -- so the next few missions were a gift!

It's certainly true that the final mission was a bit of an anticlimax. The addition of some dueling cruisers or background fighter engagements could've done a lot to increase the epic feel.
Spoiler:
Alternating waves of GTI and Alliance reinforcements -- GTI cruisers, the Orff, GTI bombers, Vasudan fighters -- might have been one way to handle that. Alternatively, perhaps the Hades could have attempted to maneuver away via sublight, and Alpha 1 would have to help defend allied craft as they moved into blocking position? Who knows.

Like a good writer, I'm delivering more constructive criticism than praise. Let me conclude, then, by saying that ST:R is by far closest in spirit, quality, and mission design to the retail Freespace campaigns. And that's exactly what it should be. It's a coherent, detailed reimagining of a somewhat flawed chapter of the Freespace legacy. It succeeds at that, and succeeds beyond -- its story brings Terran and Vasudan together, sets up the NTF (in a hands-off kind of way), and meshes perfectly with existing canon in the process.

ST:R will be the metric by which future campaigns are measured -- not because it's the best (calling one campaign the best is silly) but because it does everything so well. I was more emotionally affected by Blue Planet, and more taken with The Procyon Insurgency's canny mission design, but both of them are in a way defined by this grand centerpiece.

My compliments to the team, and I look forward to what you produce next!

EDIT: looking back this review seems kind of tepid. So let me say one more time how thoroughly I enjoyed this campaign. It has fewer weaknesses than any other user-made campaign out there. The pacing of the story is spot-on, the development of the crisis is believable and realistic, and the motivations of the rebellion are fully fleshed out in a way I thought was really ingenious.

If only it could have somehow made the Zeus appealing! I ended up taking a heavier bomber on every mission where the Zeus was the default.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 10, 2009, 12:02:28 am
Awesome review, General. :)  I've posted it on ModDB along with the others.

Spoiler:
What happened to Admiral Glaive? He escaped, but it was never specified if he'd taken command of the Hades, unless I missed something big. I'll also admit that the psychotic Vasudans threw me off a bit; I wish 'someone set us up the bomb' had been some kind of easter egg, rather than being thrown out right in front.
Spoiler:
That bit with Glaive escaping was left intentionally obscure.  It's possible he's captaining the Hades; it's possible he went off to tutor Bosch; who knows.  We decided to leave it open-ended to see what people's favorite pet theories were.

As for the Vasudans, that was intended to be comic relief at a point of high suspense in the campaign. :)

Quote
The FSPort MediaVPs were a blessing. I particularly appreciated the HTL Karnak. I'm looking forward to seeing what becomes of the Hades.
Galemp and VA will be glad to hear that. :)

Quote
I was afraid the campaign would end at 'Secrets Reborn', and frankly I was disappointed -- the next few missions were a gift!
Wha...?  You were disappointed -- does that mean you wanted the campaign to end at that point? :p

Quote
It's certainly true that the final mission was a bit of an anticlimax. The addition of some dueling cruisers or background fighter engagements could've done a lot to increase the epic feel.

Spoiler:
Alternating waves of GTI and Alliance reinforcements -- GTI cruisers, the Orff, GTI bombers, Vasudan fighters -- might have been one way to handle that. Alternatively, perhaps the Hades could have attempted to maneuver away via sublight, and Alpha 1 would have to help defend allied craft as they moved into blocking position? Who knows.
Spoiler:
Yeah, but see, the Hades was making a mad dash into Deneb to escape to Vasudan space before it could be stopped, and the Soyakaze was making a mad dash into Deneb to stop the Hades before it could escape.  Most of the T-V and GTI fleets were tied up fighting each other in Beta Aquilae and Vega. :)  We wanted the last mission to be a one-on-one (plus the Orff) confrontation.

Did you try replaying it with the Zeus?  That's how the mission was FREDded, balanced, and tested.

Quote
If only it could have somehow made the Zeus appealing! I ended up taking a heavier bomber on every mission where the Zeus was the default.
Bah!  "The Wait" was custom-tailored especially for the Zeus, and "Last Stand" was made with the Zeus foremost in mind. :sigh:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 10, 2009, 12:13:03 am
Spoiler:
-If its soo easy to destroy the "karnak" by just sending a bomber to blow the reactor, why all other GTI Bombers try to blow up the station in the hard way?
A wizard told them to. :nervous:

-MM the Krios msg in "Betrayed" gets cut up somethines because it gets destroyed before finish the dialoge, the initial delay is way too much, the Krios take too much time to hail the pilots...
The timing is fine for me.  Are you afterburning toward the Krios?  Are you using cheats?

-the GTC Vali gives a Texture reemplacement error in Chasing Shadows using debug build, i think is missing the nameplate...
That has been fixed.

-The only mission that it seens to be "isolated" from the plot is the fist one, with is the same than in the original ST, but i dont understand, it where just some pilots that attacked the Vasudans because they whant it?, also there where no command monitoring that battle previusly?
"Terran pilots fired on Vasudans with intent to kill."  One of GTI's priorities is to stop overzealous pilots from jeopardizing the Terran-Vasudan truce.  In this particular case, the fighting had already started, so GTI had to sanitize it.  As for Command, what do you mean?

BTW, is clear that those Repulse fighters destroyed the convoy, as well is really clear that they whould have kill you if wast of the Krios arriving in time, for the first time, the Shivans saved the player :P
Excellent catch. :)  We hoped that players would figure out things like this. :)

Spoiler:
About Secrets Reborn, i just departed my wings by accident and Bragi and Skadi just ignore me, as well Epsilon never came.
This will give you an idea of the departed ships, it was well before the cruisers arrive.
http://i39.tinypic.com/288yu5k.jpg (http://i39.tinypic.com/288yu5k.jpg)
The cruisers have already arrived in that screenshot.  Once that happens, the Lokis stop targeting you and start firing on the cruisers.

Also, the drydock... it makes targeting a nightmare, you may hide it? or use neutral?
If we hid the drydock, it would make the player think there were more untargetable Lokis flying around. :(

BTW, there is a bonus goal for destroying the freighters? there is no time to destroy them, but is posible to destroy its cargo.
There are two bonus goals.  One for destroying the science cruisers, and one for destroying the cargo.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on January 10, 2009, 12:22:07 am
Using neutral for the drydock (like we did in Forced Hand) should work, they can still be targeted and destroyed with bombs but won't auto-target as hostiles (which is frustrating when trying to pop the sentry guns.)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 10, 2009, 12:56:18 am
Yeah, but considering they're attached to the station, it might be weird if they didn't match the station's IFF.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 10, 2009, 01:49:01 am
/me notes that Goober5000 double-posted.

I actually thought that the Zeus is the most ideal ship to fly in The Wait. I also laud its stopping power, which apparently is much better than any other Terran ship.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: General Battuta on January 10, 2009, 02:14:00 am
Edited my post for clarity on the 'disappointment' thing -- I meant to say that the presence of more missions reversed my imminent disappointment and replaced it with joy.

I think I'll replay 'Last Stand' with the Zeus.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Cyker on January 10, 2009, 04:47:41 am
I just finished playing this.

100% WIN!  :D :yes:

Give yourselves a pat on the back, that was truly a master piece!

I can honestly say that has been the best thing I have played in a long time. Everything was done so well! The voice acting was great and I loved the scripted sequences ("My perimeter what n-Argh!") and little easter eggs (They's in ur cargo steelin' bosch b33r... in ur base Lone Wolf :eek2:) :D

It really shows the time and effort that went in to this mod. The work by the MediaVP and FSPort teams is what pushed it past merely Great and into Epic Win  ;)

Do you reckon we could get Volition to get GOG to bundle this with their retail Silent Threat?  ;7

P.S.> Is there a specific paypal link or should I just donate to HLP? I would totally buy this campaign if it was retail, so I figure this is a good alternative :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 10, 2009, 04:51:31 am
Do you reckon we could get Volition to get GOG to bundle this with their retail Silent Threat?  ;7
Doubt it, but if new people who buy FS2 from GOG stumble upon HLP, I'm sure they'll spot ST:R. Oh, the acronyms...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 10, 2009, 07:27:27 am
Oh, the acronyms...

I've seen worse. ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on January 10, 2009, 02:57:57 pm
I've seen worse. ;)
As has anyone who ever set foot in the Inferno folder. :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 10, 2009, 03:18:03 pm
I've seen worse. ;)
As has anyone who ever set foot in the Inferno folder. :p
Oh, that. The whole INFASA... CASA... MASA... thingie. Personally, I'm hoping to see INFastructure some day.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: freespacegundam on January 10, 2009, 10:43:16 pm
Just finished the campaign (my comp died before christmas and its taken this long to get it back into FS shape) and I must say this is one of the most enjoyable campaigns I've ever played.  The story, action, everything felt like authentic FS, and its leaps and bounds ahead of the old Silent Threat in terms of being a worthy expansion to FS1.  My only gripe is that there aren't more missions, it was that good.

My hat's off to the entire team that made this amazing campaign.  Job well done.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nuclear1 on January 10, 2009, 10:47:47 pm
Sure beat the pants out of whatever GTI Rebellion wouldve been.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: MC_Kejml on January 11, 2009, 05:30:10 am
Hey guys,

I'm having a small problem with ST:R,

I can't get the mission after
Spoiler:
Jotunheim destruction
to work: It says 1 ship class is missing and the mission won't load. The error appears when the first loading light is on.

My launcher path is H:\Games\FreeSpace2\fs2_open_3_6_10r-20081225_r5020.exe -mod fsport_mediavps,Nedohraný mody\str,fsport,mediavps

(Nedohraný mody is a folder in my fs 2 folder where i have str.

Thanks for any ideas!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 11, 2009, 06:53:57 am
H:\Games\FreeSpace2\fs2_open_3_6_10r-20081225_r5020.exe -mod fsport_mediavps,Nedohraný mody\str,fsport,mediavps

(Nedohraný mody is a folder in my fs 2 folder where i have str.
Uh, wat. Could you provide screenshots of your folders or a directory list that tells what folders you have and what files you have in the folders? Or just run a debug build and post the fs2_open.log file it generates. It will also provide this information.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 11, 2009, 08:29:22 am
Perhaps the game can't read ý? Or maybe it can't read spaces in the file directory.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 11, 2009, 10:53:59 am

Spoiler:
-MM the Krios msg in "Betrayed" gets cut up somethines because it gets destroyed before finish the dialoge, the initial delay is way too much, the Krios take too much time to hail the pilots...
The timing is fine for me.  Are you afterburning toward the Krios?  Are you using cheats?
afterburners, anyway, is not common, it have see it happen about 2 times out of 20...

"Terran pilots fired on Vasudans with intent to kill."  One of GTI's priorities is to stop overzealous pilots from jeopardizing the Terran-Vasudan truce.  In this particular case, the fighting had already started, so GTI had to sanitize it.  As for Command, what do you mean?
Those where GTA and PVE operation vs Shivans until they attacked each other... i cant belive there ist a "command" monitoring that operation from start(before the player arrive). But nevermind.

BTW, is clear that those Repulse fighters destroyed the convoy, as well is really clear that they whould have kill you if wast of the Krios arriving in time, for the first time, the Shivans saved the player :P
Excellent catch. :)  We hoped that players would figure out things like this. :)
I wonder what the Shivans say when the Krios arrive... "WTF is going on here.... two destroyers god knows how many fighter wings for two escape pods " :P



Spoiler:
About Secrets Reborn, i just departed my wings by accident and Bragi and Skadi just ignore me, as well Epsilon never came.
This will give you an idea of the departed ships, it was well before the cruisers arrive.
http://i39.tinypic.com/288yu5k.jpg (http://i39.tinypic.com/288yu5k.jpg)
The cruisers have already arrived in that screenshot.  Once that happens, the Lokis stop targeting you and start firing on the cruisers.
The screenshoot was only to show you what ships i departed, this happened when Zeta betrayed us, them i was left alone, they killed all Osiris and just stay flying doing nothing, i could kill them 1 by 1... it just didt attack me, when the cruisers arrive they started to attack them.
[/spoiler]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on January 11, 2009, 04:02:53 pm
Spoiler:
To the storyline dude (Goober5000?). Why did you go and make the GTI hate the Vasudans? That's totally uncalled for and non-canon. I thought the GTI were cool but turns out they're just the NTF 32 years early. :(
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on January 11, 2009, 04:15:05 pm
Spoiler:
To the storyline dude (Goober5000?). Why did you go and make the GTI hate the Vasudans? That's totally uncalled for and non-canon. I thought the GTI were cool but turns out they're just the NTF 32 years early. :(
Spoiler:
I think it makes perfect sense for certain elements of the GTI to have strong anti-Vasudan sentiments.  It's obvious that the Hades project had to be in the works long before the Shivan incursion, and with the impromptu alliance seemingly strengthening as the Shivans were pushed back, those who worked on it easily could have viewed it all as wasted effort.  When you add that to the fact that GTI technicians were able to adapt the Shivan technology and data that they captured, one can see how the Vasudans could have been viewed as unnecessary, and even detrimental, to the continued progress of humanity.

Besides, GTI were always jerks. :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on January 11, 2009, 04:25:37 pm
Spoiler:
Also why wasn't the Hades deployed against the Shivans? Turn their own technology against them? (I'm talking about GTA High Command who might have known about the project
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: General Battuta on January 11, 2009, 04:27:02 pm
Spoiler:
Also why wasn't the Hades deployed against the Shivans? Turn their own technology against them? (I'm talking about GTA High Command who might have known about the project

It probably wasn't finished.
Spoiler:
The shipyard present during the attack on the Repulse suggests it might only have been launched recently.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 11, 2009, 05:17:13 pm
Mongoose and General Battuta have the right idea.
Spoiler:
And besides, the entire GTA could be "the NTF 32 years early" if you want to go that route.  Keep in mind that they're only six months out of a fourteen year war.  There's still a lot of hostility.  We're not trying to ret-con FS2 into FS1 here; these are concepts straight from the FSRef Bible.  (In fact, parts of the conversation in Exodus were lifted directly from the deleted bar fight scene.)

Also, the storyline wasn't written solely by me.  Galemp and I collaborated and debated and even fought with each other for years and years to fine-tune the story and the missions.  Take this post from 2005:

Well, after a long period of inactivity, the wheels are moving again on ST:R. It's good to get working again, but we're reminded of why things went so slowly last time; Goober and I are debating everything from the name of the player's squadron to the types of weapons the Hades uses to whether or not the PVD Pinnacle was involved in the Battle of Deneb. None of it really matters, of course, but we both have far too many ideas. :rolleyes:
Galemp is so busy right now that he hasn't had as much time to devote to following this thread as I have, but he deserves just as much of the credit.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: IceFire on January 11, 2009, 06:11:17 pm
Been so busy recently that I haven't done much in the way of anything in FreeSpace.  But I was feeling a little cabin feverish this weekend with the snow and extreme cold and the generally wanting to stay indoors and away from all of the flu/cold ridden people out there....so....

I downloaded everything.  MediaVPs, FS Port, and....Silent Threat: Reborn.

I'm not done yet but I think I may write a proper review at some point.  In any case ST: Reborn is definitely well worth the download and I'm enjoying myself immensely with a set of new (and challenging!) missions.  The voice package is also superb!  So congratulations are definitely in order for the ST: Reborn team and all of the various contributors!  Its nice to see a long running project finally come to completion....there is hope for the future :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 11, 2009, 08:25:36 pm
Awesome. :)

New core VP uploaded, btw, with minor bugfixes.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on January 11, 2009, 10:05:55 pm
Hey guys.

Taking a much-needed break at home after my semester wrapped up, FSPort, MVPs, FSPort MVPs, and ST:R were all released, AND I had vacation time.

So I've been following this thread, but not replying very much. I do want to say thanks so much for all the praise, and I'm glad most everyone has been enjoying it and its storyline.

Snail:
Spoiler:
Re-read the command briefs for the last mission again. Given what we had to work with, that's the story that brings together all the elements of the original Silent Threat: rogue GTI, the appearance of the Hades, ghost ships, etc. Given what we had to work with, I think it's pretty solid.

Like Goober said, it's not that the GTI was inexplicably anti-Vasudan, it's that the GTA was suddenly pro-Vasudan, after fourteen years of war. You can see a lot of that sentiment in Exodus and Secrets Reborn. Behind the scenes, we're looking at that kind of fracture in Terran politics that contributes to the ultimate dissolution of the GTA. During reconstruction some Terrans want a full alliance, some want segregation, others merely tolerate the Vasudans and some are outright hostile. It took thirty years for a true Terran-Vasudan Alliance to gather enough steam to become the dominant power in the galaxy.

Imagine the politics of unification here on Earth: Apartheid, the Civil Rights movement, the Soviet Union breakup, the European Union creation. It's a complicated issue, and the GTA's post-Great War position probably wasn't a popular one.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on January 12, 2009, 02:12:08 am
Spoiler:
Zeta wing's defection to the GTI midway during the mission Secrets Reborn is my favourite example of that.
EDIT - Actually perhaps Alpha 2's rail against a Vasudan freighter.  ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on January 12, 2009, 10:50:40 am
Spoiler tags plz

Whoops.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grizzly on January 12, 2009, 02:08:51 pm
Some thoughts, since I finished the campaign:

The GTI is funding pirates just to steal Bosch Beer (Yeah, I noticed that cargo container :P)?

I liked that the "Rescue Vesudan Starbase" mission has that nifty-sneaky zeus bomber in it. It did not appear on my first playtrough (Where the Hades appeared earlier, and when I tried to escape from the explosion I got fried by a loki). It did appear on my second, suddenly, and then it fried the station (My comm subsystem had been fried and I could not understand what the hell they were talking about...). On the third playtrough I managed to knock it out, seeing that it was listed as a bonus objective. I quite liked this, it is the most radical aproach to "Make the game more difficult if the pilot is good" I've ever seen in a game.

THe last mission was a tad bit boring though. It was the longest assault mission I had ever been on, and the Hades did not pose much of a threat. Neither did I had much trouble with it's fighter complement, but I might just have been lucky. Still, it is a lot better then the "Put the Lord of the Rings on the ctrl-key, enable time compression, and get a cup of chocalate milk" approach on the original one.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: acalas on January 14, 2009, 12:48:45 am
Gentleman, I have been a HUGE fan of your work over the years. I have to say that with the release of STR and the update to 3.11 you have done nothing short of the incredible. The graphics, gameplay , voice acting, and overall feel of both not only improves on both but it has set a standard that I highly doubt even the big boys could compete with. Simply Outstanding pilots!  :D

Thank you for keeping the dream alive and making it better then the original.
If and when there is a DVD made available for the install of both I can tell you this, I would damn sure shell out my cash for something of this quality then I would for some of the "commercial" releases out there.


Anthony aka. Warlock
Signing off.

p.s My 8 year old son has given you his highest form of praise. "It rocks the rocks dad"  :lol:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on January 14, 2009, 01:37:34 am
Spoiler:
In "Cloak and Dagger", why are the first pirate freighters to arrive at the Talus merely drones? One of your wingmen points this out during the mission, but the reason why is never explained.

Is Wingman 4's callsign really "*****"? That would make for some fun com chatter, wouldn't it?

"Attack my target, *****!"
"Return to base, *****!"

"Cover me, *****!"  :pimp:

;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 14, 2009, 07:32:50 am
I originally thought your *****s meant something unpleasant (which they are).
/me refrains from firing his LRABeam at acalas.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on January 14, 2009, 03:28:28 pm
You know, that showed up just fine in the preview.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on January 14, 2009, 06:33:30 pm
That's because you have the word filter on.
I see them just fine.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 14, 2009, 11:44:14 pm
Spoiler:
the krios msg timming is getting worse... i dont know why, it just happen to me 5 times in a row, when i was testing that...

Last time the Krios started to talk when it was at 2%...
http://i44.tinypic.com/10z38cp.png (http://i44.tinypic.com/10z38cp.png)

BTW, im using a fake campaing file to unlock all missions in the techroom, because i didt complete the campaing on this pc and i forgot to take the pilot file... but i dubt this is the reason...

BTW2, if all escape pods are destroyed the directive "Protect escape pods" still in blank, it does not goes red.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 15, 2009, 12:48:07 am
/me uncensors all words.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: MP-Ryan on January 15, 2009, 03:14:40 pm
After failing Blood of the Innocents three times in a row on medium (by being blown into itty bitty Valkyrie pieces), I have decided there are WAY too many ****ing Lokis in that mission.  That, and that the Interceptor doesn't intercept nearly as well as the Harpoon.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on January 15, 2009, 04:46:43 pm
:wtf: Really? On medium?

What are you trying to do, kamikaze the Leviathans? I just chase down bombs and bombers and it's a cakewalk.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on January 16, 2009, 11:08:41 am
While I was playing the campaign I felt like I was a fighting god and it boosted my ego hugely. Then when I went to change the music volume I noticed the difficulty was set to Very Easy. :sigh:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: MP-Ryan on January 16, 2009, 01:10:09 pm
:wtf: Really? On medium?

What are you trying to do, kamikaze the Leviathans? I just chase down bombs and bombers and it's a cakewalk.

I didn't go anywhere near the Leviathans - I hunted bombers exclusively.  However, the Lokis decimated my wingmen and after chasing down a certain sneaky bomber I emerged from the core to find no less than 4 Lokis chasing me.  I couldn't get back inside or burn away fast enough.

I finally DID beat it - I alternated between bombers and Lokis and managed to clear enough away that as soon as a certain critical plot event occurred, I just hammered the afterburners and left the remaining 8 Lokis 2km behind me before jumping out.

But seriously.... way too many Lokis, and interceptors suck at intercepting them.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on January 16, 2009, 01:44:29 pm
For that mission I always get EM Pulse missiles for some reason.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on January 16, 2009, 01:46:52 pm
Snail: That was a last-minute change. Guuber believed the EMP would screw up Sneak 1's behaviour.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mobius on January 16, 2009, 04:17:39 pm
In fact, it does. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on January 16, 2009, 04:45:40 pm
GTI science sneers at your notions of causality!!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on January 16, 2009, 10:43:47 pm
Sorry that this is a bit off-topic but does anyone know why the Herc in the FS2 intro at about 2:04 shows it's insignia is with the GTI?
Was the situation so dire that the GTI was called in to reinforce?  :confused:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on January 16, 2009, 11:21:00 pm
The GTD Legion is the ship that is destroyed in the intro.

You know, the GTI's primary command ship?
Spoiler:
You can see it in the last mission as well.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 17, 2009, 04:22:42 am
In fact, it does. :)

Screw up, as in the following sense?

Spoiler:
Sneak 1 flies into the PVI Egyptos.

Sneak 1: Okay, there's the reactor dead ahead, now all I have to do is-

Alpha 1 hits Sneak 1 with an EM Missile.

Sneak 1: Ooh! A wall!

Sneak 1 flies into a wall.

Sneak 1: Ooh! Another wall!

Sneak 1 flies into another wall.

Sneak 1: Ooh! A wall with numbers on it!

Sneak 1 flies into a wall.

Alpha 1: ... ... ... ...

Sneak 1   Destroyed   Kill: Alpha 1 (100%)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on January 17, 2009, 04:23:58 am
You screwed up.

Spoiler:
PVI Egyptos.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 17, 2009, 04:34:29 am
You screwed up.

Spoiler:
PVI Egyptos.
Burn!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 17, 2009, 04:43:31 am
Well excuuuuuuse me for not having played FSPort long enough. :rolleyes:

Fixed.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 17, 2009, 04:30:30 pm
its because  Sneak 1 is a drone  :wtf:  :nervous:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nuclear1 on January 17, 2009, 05:15:34 pm
Yes, AE, just like that. But then again, it seems most GTI pilots have that problem.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 17, 2009, 09:36:18 pm
You would think that GTI should focus more on trying to improve the AI on their drones first before trying to rush the launch of the Hades. I mean, nobody suspected them at the start of Silent Threat, so why hurry?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 17, 2009, 11:33:39 pm
Ok, this is a good example of "omg everything was perfect, every timing perfect".

The whole video is an spoiler.
http://www.youtube.com/watch?v=zwU6jYwtwSc (http://www.youtube.com/watch?v=zwU6jYwtwSc)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 18, 2009, 12:42:04 am
Awesome. :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on January 18, 2009, 12:42:45 am
Awesome. :D

Ditto.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 18, 2009, 03:10:51 am
Ok, this is a good example of "omg everything was perfect, every timing perfect".

The whole video is an spoiler.
http://www.youtube.com/watch?v=zwU6jYwtwSc (http://www.youtube.com/watch?v=zwU6jYwtwSc)

:yes2::nod::yes:

I'm starting to wonder how close were you to that SSLBeam. :nervous:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mobius on January 18, 2009, 05:30:44 am
Screw up, as in the following sense?

Spoiler:
Sneak 1 flies into the PVI Egyptos.

Sneak 1: Okay, there's the reactor dead ahead, now all I have to do is-

Alpha 1 hits Sneak 1 with an EM Missile.

Sneak 1: Ooh! A wall!

Sneak 1 flies into a wall.

Sneak 1: Ooh! Another wall!

Sneak 1 flies into another wall.

Sneak 1: Ooh! A wall with numbers on it!

Sneak 1 flies into a wall.

Alpha 1: ... ... ... ...

Sneak 1   Destroyed   Kill: Alpha 1 (100%)

No... :wtf:

Spoiler:
The EMP Missile helps protecting the outpost from Sneak 1. It was inside the tunnel, I launched EMP Missiles from outside and confused the bomber so that I could destroy it in time.

That part of the mission was a bit confused - there were too many directives and "Intercept Sneak" used to become readable only after the destruction of the station. I failed the mission once without even noticing that bomber, I was too busy fighting a wing of Lokis with my hull integrity at 5% to pay attention on the messages. I failed it again, but at the end I discovered that the bomber attempting to destroy the reactor was a GTB Zeus designated Sneak 1. Only at the third attempt I managed to intercept it in time by launching EMP Missiles.

I was fooled twice even if I designed an INFA mission with a reactor attack a while ago.

[TalkTalk]Such a shame... :blah:[/TalkTalk]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 18, 2009, 10:01:19 pm
Gentleman, I have been a HUGE fan of your work over the years. I have to say that with the release of STR and the update to 3.11 you have done nothing short of the incredible. The graphics, gameplay , voice acting, and overall feel of both not only improves on both but it has set a standard that I highly doubt even the big boys could compete with. Simply Outstanding pilots!  :D

Thank you for keeping the dream alive and making it better then the original.
If and when there is a DVD made available for the install of both I can tell you this, I would damn sure shell out my cash for something of this quality then I would for some of the "commercial" releases out there.


Anthony aka. Warlock
Signing off.

p.s My 8 year old son has given you his highest form of praise. "It rocks the rocks dad"  :lol:
Thanks so much, that's really cool to hear. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Waistless on January 21, 2009, 02:06:35 am
Awesome release, now this is what intelligence conspiracies are about  :yes: :D

Did the voice actors have fun redoing the rank_0, _g, _h, and _i lines?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Lucika on January 21, 2009, 11:54:57 am
Quote

Woohoo!
I am glad that I chose this to be the very first mod what I've ever played through! I love the remade voices and the way the conspiracy is displayed...

Veeery good. Dunno what to say... my personal favourite was the one named the Last Hurrah.

P.S.: Do I have to depart immediately after this mission when the Crazy Ivans arrive? I flew away to 7000m away from the Faustus, but I always lost my engine and died in half a minute... what is the proper way to complete this mission?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 21, 2009, 12:02:37 pm
Spoiler:
Do I have to depart immediately after this mission when the Crazy Ivans arrive? I flew away to 7000m away from the Faustus, but I always lost my engine and died in half a minute... what is the proper way to complete this mission?
Spoiler:
Yes. I think it is scripted so that your engines blow up after a period of time, regardless of where you are. You must become suspicious of them jumping back to the scene and quickly escape before they sanitize you.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: HawkW on January 21, 2009, 12:47:54 pm
When attempting to load the second mission, the game freezes. After a few minutes it reverts to my computer's desktop and displays this alert:
(http://i71.photobucket.com/albums/i151/lord_darkstalker/Picture2-2.png)

Anything I'm doing wrong?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 21, 2009, 12:54:10 pm
Put the FSPort MediaVP to \freespace2\fsportmediavps . Put other FSPort stuff to \freespace2\fsport\ . Put ST:R stuff to \freespace2\str\ . Put the regular MediaVPs to \freespace2\mediavps\ . Open the Launcher, open the Features tab and add "-mod fsportmediavps,str,fsport,mediavps" without quotations to the Custom flags field. Select No MOD from the MOD tab.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: HawkW on January 21, 2009, 01:03:01 pm
Put the FSPort MediaVP to \freespace2\fsportmediavps . Put other FSPort stuff to \freespace2\fsport\ . Put ST:R stuff to \freespace2\str\ . Put the regular MediaVPs to \freespace2\mediavps\ . Open the Launcher, open the Features tab and add "-mod fsportmediavps,str,fsport,mediavps" without quotations to the Custom flags field. Select No MOD from the MOD tab.

Uhh, I don't have the Launcher, I thought it was Windows only. I was just placing all the mediavps in the FS_Open folder.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 21, 2009, 01:05:55 pm
Just for the record: which OS were you using?

Anyways, let's modify the instructions: Download the latest nightly build for your OS from the Nightly Builds board (link in my signature). Put the FSPort MediaVP to \freespace2\fsportmediavps . Put other FSPort stuff to \freespace2\fsport\ . Put ST:R stuff to \freespace2\str\ . Put the regular MediaVPs to \freespace2\mediavps\ . Create a shortcut to the build and enter "-mod fsportmediavps,str,fsport,mediavps" without quotations to the command-line, then run the game.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: HawkW on January 21, 2009, 01:14:39 pm
Just for the record: which OS were you using?

Anyways, let's modify the instructions: Download the latest nightly build for your OS from the Nightly Builds board (link in my signature). Put the FSPort MediaVP to \freespace2\fsportmediavps . Put other FSPort stuff to \freespace2\fsport\ . Put ST:R stuff to \freespace2\str\ . Put the regular MediaVPs to \freespace2\mediavps\ . Create a shortcut to the build and enter "-mod fsportmediavps,str,fsport,mediavps" without quotations to the command-line, then run the game.

I'm using OS X Leopard. I'm downloading the nightly build, thanks for the help.

Edit: I've downloaded the nightly (FSPort looks a lot prettier now), and sorted everything into folders like you said. When I launch the nightly, I get a "Campaign not found" warning.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 21, 2009, 02:03:19 pm
Ok some funnys things in this vid...

http://www.youtube.com/watch?v=Lmd72n8zY6Y (http://www.youtube.com/watch?v=Lmd72n8zY6Y)

1) OMG fu*** Loki stop evading my missiles!

2) a turret getting direct hit from a harbinger and not being destroyed.
Spoiler:
(BTW, if you lauch 2 harbingers at the first turret you take out, that beam turret, the lower beam turret and a missile turret).

3) Zeus running intro walls, haha...

4) The Ursa owns.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 21, 2009, 02:16:56 pm
I've downloaded the nightly (FSPort looks a lot prettier now), and sorted everything into folders like you said. When I launch the nightly, I get a "Campaign not found" warning.
Hmm. Make sure that the folder names on the command-line flag correspond with the names of the folders you created. Also, make sure you're selecting the correct pilot.

Also, there is a Mac Launcher available (http://www.soulstorm-creations.com/PROJECT_SOULSTORM_2_0/cocoa-objective-c/fs2-open-launcher-os-x-3.0.html).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: HawkW on January 21, 2009, 02:36:15 pm
I've downloaded the nightly (FSPort looks a lot prettier now), and sorted everything into folders like you said. When I launch the nightly, I get a "Campaign not found" warning.
Hmm. Make sure that the folder names on the command-line flag correspond with the names of the folders you created. Also, make sure you're selecting the correct pilot.

Also, there is a Mac Launcher available (http://www.soulstorm-creations.com/PROJECT_SOULSTORM_2_0/cocoa-objective-c/fs2-open-launcher-os-x-3.0.html).

Thanks for the link,  I've downloaded and installed the Mac launcher. I don't want to sound like an idiot or anything, but where in the launcher do I find the command line? I assume you don't mean the OS-level command line.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 21, 2009, 02:42:39 pm
I don't want to sound like an idiot or anything, but where in the launcher do I find the command line? I assume you don't mean the OS-level command line.
As a non-Mac user I can't guarantee anything. I assume there is some way to select mod folders with that Launcher and it should read mod.ini files, but if we are to follow the previous set of instructions, I suppose you could put the  part to the "FS2_Open Application Path" field, after the path to the FSO build. As in, "/freespace2/fso-OSX-20090120_r5052.app -mod fsportmediavps,str,fsport,mediavps" or something like that.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: HawkW on January 21, 2009, 02:44:13 pm
I don't want to sound like an idiot or anything, but where in the launcher do I find the command line? I assume you don't mean the OS-level command line.
As a non-Mac user I can't guarantee anything. I assume there is some way to select mod folders with that Launcher and it should read mod.ini files, but if we are to follow the previous set of instructions, I suppose you could put the  part to the "FS2_Open Application Path" field, after the path to the FSO build. As in, "/freespace2/fso-OSX-20090120_r5052.app -mod fsportmediavps,str,fsport,mediavps" or something like that.

Okay, thanks. Still kind of a newbie to all this.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 22, 2009, 07:31:37 am
Hawk, the command-line file is at [your user name]/Library/FS2_Open/data/cmdline_fso.cfg.

[your user name]/Library/FS2_Open is the place where your caches and are located.

[your user name]/Library/FS2_Open/data functions in the same manner as C:\[FreeSpace 2 directory]\data. All pilot files, missions, HUD settings, the command-line text document, fs2_open.log and other stuff placed in C:\[FreeSpace 2 directory]\data are and should be placed here and will be placed and read here by the game.

The OS X Launcher functions in a different manner compared to the Windows Launcher. All seven tabs list almost every applicable command-line parameter. However, the Launcher, at the best of my knowledge, cannot run multiple mods at the same time. You can ignore the Drawers as well as the stuff at the very top of the window. If you want to change the screen resolution and quality, press the "Customise..." button at the bottom of the screen, beside the Resolution field. Please note that, in order for the game to use the high-resolution interface, your Resolution must be AT LEAST 1024 x 768 pixels.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 22, 2009, 07:37:20 am
[your user name]/Library/FS2_Open/data functions in the same manner as C:\[FreeSpace 2 directory]\data. All pilot files, missions, HUD settings, the command-line text document, fs2_open.log and other stuff placed in C:\[FreeSpace 2 directory]\data are and should be placed here and will be placed and read here by the game.
Missions are included in Root_fs2.vp. User-made campaigns are another thing, but they, too, often include the missiosn and everything else in a .vp.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: HawkW on January 22, 2009, 08:40:44 am
I think I've done everything properly this time, the nebulae in the first mission look a lot nicer (thanks, new MediaVPs), but other then that, it runs the same. Howeverm ST:R still hangs on the loading screen for the second mission. The error's different now, though:
(http://i71.photobucket.com/albums/i151/lord_darkstalker/Picture1-3.png)

Am I still missing something, or have I stumbled across a bug in ST:R?

Edit: It appears this problem isn't confined to ST:R. The loading screen for the second mission of FSport hangs as well, with the same error message. Maybe I should report this somewhere else as well?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 22, 2009, 09:10:35 am
Your MediaVPs are corrupt. If you have the MV_Complete.vp, you'll need to download the whole thing again from the release thread (http://www.hard-light.net/forums/index.php/topic,58230.0.html), since quite a number of people seem to have had corrupt MediaVP downloads recently. If, however, you have separate MediaVPs (Assets, Core, Effects...), it is sufficient to download MV_Assets.vp from the same release thread.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: HawkW on January 22, 2009, 09:32:49 am
Your MediaVPs are corrupt. If you have the MV_Complete.vp, you'll need to download the whole thing again from the release thread (http://www.hard-light.net/forums/index.php/topic,58230.0.html), since quite a number of people seem to have had corrupt MediaVP downloads recently. If, however, you have separate MediaVPs (Assets, Core, Effects...), it is sufficient to download MV_Assets.vp from the same release thread.

Okay, thanks! Downloading new MV_Assets.

Edit: Aaaaand...it works! Again, many thanks for all the help, and more importantly, even more thanks for such a great campaign. It looks really slick, and plays even better.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Lucika on January 22, 2009, 02:59:02 pm
Spoiler:
Do I have to depart immediately after this mission when the Crazy Ivans arrive? I flew away to 7000m away from the Faustus, but I always lost my engine and died in half a minute... what is the proper way to complete this mission?
Spoiler:
Yes. I think it is scripted so that your engines blow up after a period of time, regardless of where you are. You must become suspicious of them jumping back to the scene and quickly escape before they sanitize you.

Woot. I replayed the mission 6 times :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on January 22, 2009, 11:20:04 pm
Hey, Goob, I don't suppose there's any way you can release the mission with the actual shivan model separately? Say, as a bonus?  :drevil:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 22, 2009, 11:36:55 pm
Hey, Goob, I don't suppose there's any way you can release the mission with the actual shivan model separately? Say, as a bonus?  :drevil:
There is no such mission.

The Shivan model, however, is already publicly available.  Check FreeSpaceMods.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on January 23, 2009, 01:45:40 am
Well, if anyone has problems with MV_Complete.vp, it's probably because their download timed out. I've had the same problem on Windows when downloading Little Fighter 2 years ago.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: MC_Kejml on January 25, 2009, 04:58:50 am
Allright, about my previous error, when I had trouble starting a mission because of a model missing, I ran the debug and these are contents of my debug logfile.

http://pastebin.com/m4e69650d

It's a bit confusing that it mentions prometheus now, but I couldn't get farther in the loading anyway.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 25, 2009, 05:06:56 am
Code: [Select]
Found root pack 'H:\Games\FreeSpace2\Nedohraný mody\str\fsport-str-voice.vp' with a checksum of 0x42b68129
Found root pack 'H:\Games\FreeSpace2\Nedohraný mody\str\fsport-str.vp' with a checksum of 0x65825e2f
Srsly. What's with the folder name? \FreeSpace2\str\ would suffice more than well.

Code: [Select]
Found root pack 'H:\Games\FreeSpace2\fsport\fsport3_0_4.vp' with a checksum of 0xe550591dYou haven't removed the 3.0.4 version of the Port before installing 3.1.1. FSPort 3.1.1 consists of the following files:

fsport3_1_1.vp
fsport-missions.vp
sparky_hi_fs1.vp
stu_fs1.vp
tango_fs1.vp
warble_fs1.vp.

stu, tango and warble (and the cutscene pack) are the same as they were in 3.0.4 but all the others are different, so I'd recommend making sure you have the correct files.

For starters. If problems persist, try redownloading the MediaVPs manually from the release thread using the Sectorgame links. If problems still persist, visit the Support board as there are threads there about ATI cards and their issues with the latest drivers.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: MC_Kejml on January 25, 2009, 06:21:49 am
Works now, found the old 3_0_4 there. Thx !
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 26, 2009, 02:42:13 am
Spoiler:
Its me or the Hades model is buged badly? if i shoot dual Harbigers at the front beam, the front beam, the front missile launcher and one of the side beam turrets(that is on the other side of the ship) are destroyed in a single shoot, there could be even more turrets involved.

BTW, there is any plan to include high detail versions of the Hades and those nameplated Orions in the fsport_mediavps?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 26, 2009, 02:48:06 am
[BTW, there is any plan to include high detail versions of the Hades and those nameplated Orions in the fsport_mediavps?
As I've understood it, the Orions are a code-related retail-combatibility thing, so they will be "fixed" possibly with FSO 3.6.11.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on January 26, 2009, 08:54:37 am
Spoiler:
Its me or the Hades model is buged badly? if i shoot dual Harbigers at the front beam, the front beam, the front missile launcher and one of the side beam turrets(that is on the other side of the ship) are destroyed in a single shoot, there could be even more turrets involved.

BTW, there is any plan to include high detail versions of the Hades and those nameplated Orions in the fsport_mediavps?

Harbingers have an extremely large shockwave and massive subsystem damage. It's not uncommon to knock out a whole section of turrets. :)

The high-poly Hades isn't done yet.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Infamus on January 26, 2009, 03:04:19 pm
my HUD doesn't show up  :mad: !!!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on January 26, 2009, 03:20:41 pm
Shift-O. If that doesn't help, you're doing something wrong. Most likely you don't have FSPort 3.1.1 (properly) installed.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on January 26, 2009, 04:33:54 pm
Spoiler:
Its me or the Hades model is buged badly? if i shoot dual Harbigers at the front beam, the front beam, the front missile launcher and one of the side beam turrets(that is on the other side of the ship) are destroyed in a single shoot, there could be even more turrets involved.

BTW, there is any plan to include high detail versions of the Hades and those nameplated Orions in the fsport_mediavps?

Harbingers have an extremely large shockwave and massive subsystem damage. It's not uncommon to knock out a whole section of turrets. :)

The high-poly Hades isn't done yet.

But i can take out one of the side beam turrets(who are on the rear of the ship), by just using 2 harbigers al the front turret... thats what i saying... i can take out a turret who is on the other side of the ship at about 2km distance of where the bombs hit :P

About the Orions, the Galatea and the Bastion are using the new model...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nemesis6 on January 31, 2009, 05:08:57 pm
I need some help. I'm at the mission where I have to destroy the Hades; mainly its beam cannons. The enemies keep coming, and every single time I die. One time I managed to get all of the beam cannons, then the bombers come and destroy the soyakaze and then I'm doomed. Any help would be appreciated. If I get them all, I'm destroyed by fighters.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on January 31, 2009, 05:21:26 pm
What skill level are you playing on?  What craft are you flying?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nemesis6 on January 31, 2009, 05:41:19 pm
Medium difficulty, first I tried the craft it recommended, that kept failing, so at last I tried a Ulysses. Now I can survive and destroy the incoming enemy wings, but it's impossible to damage the Hades now because my team mates don't do anything apart from dying, regardless of the orders I give. So beam cannons or not, 10 tries in, and it doesn't really seem to matter either way...  :doubt:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: General Battuta on January 31, 2009, 05:54:19 pm
Medium difficulty, first I tried the craft it recommended, that kept failing, so at last I tried a Ulysses. Now I can survive and destroy the incoming enemy wings, but it's impossible to damage the Hades now because my team mates don't do anything apart from dying, regardless of the orders I give. So beam cannons or not, 10 tries in, and it doesn't really seem to matter either way...  :doubt:

That's...pretty odd.

Try not giving your teammates any orders. They should be able to handle themselves.

Try turning down the difficulty to Easy or Very Easy.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nemesis6 on January 31, 2009, 06:49:39 pm
Yeah, had to due with Easy. Just completed it.

Amazing campaign in all aspects.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on February 01, 2009, 01:55:40 pm
AHA!

I have uncovered a major plot failure on the part of the STR team! Yes!


In one of the mission briefings it is said that the Shivan forces in the Capella system inexplicably disappeared - Implying they joined the greater Sathanas fleet in the nebula - Only that's not possible! The Knossos was deactivated until the Trinity came along... Thus, I have poked a huge hole in your plot!

I am brilliant.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on February 01, 2009, 02:00:01 pm
Whoever implied that they joined the Sathanas fleet in the nebula?  Maybe they tried to attack the Starborn in the Capella sun. :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on February 01, 2009, 04:56:49 pm
Well if you think about it, even without their better subspace technologies the Shivans should have pretty good knowledge of the whole region of GTVA space if from nothing else then their war with the ancients. We know they were using two of the three known Knossos portals for their own travel, so it's not a big leap of logic to say that they could probably activate one themselves and that they would already know it was there. I'm sure they could also have shut it down properly without blowing it up.

As for why? Well they're shivans. :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rhymes on February 05, 2009, 06:47:56 pm
Or, they could have used an uncharted jump node.  :nod:

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Woolie Wool on February 05, 2009, 06:59:54 pm
 :eek2: I left the FS community for a while due to burnout and what luck I have to come back to...this! It's certainly worth the wait, that's for sure. No Jump Node 0s, no ****ty scripting, no science cruisers that have no purpose other than to make a huge explosion and kill you...

There are some minor niggles though:

-The Krios' captain is, well, kind of overacted. He sounds like he's constantly in a state of fuming rage.
-The pirate mission is somewhat buggy. I managed to get one of the friendly freighters disabled, and somehow I managed to fulfill the cargo objective when I turned on cheats and mercy-killed it with ~k. Perhaps you should add events that do something when freighters are disabled or make their engines invulnerable.
-The thing with the Crazy Ivans is the dirtiest, meanest, most low-down sucker punch I have ever experienced in an FS mission! That was cheap! At least give me some tiny chance to defend myself instead of cutting off my engines and killing me with a sexp when I call in support to get moving again! Grrrr! :hopping:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: GTSVA on February 05, 2009, 07:50:09 pm
At least give me some tiny chance to defend myself instead of cutting off my engines and killing me with a sexp when I call in support to get moving again! Grrrr! :hopping:

I hate that part...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on February 05, 2009, 09:14:28 pm
-The thing with the Crazy Ivans is the dirtiest, meanest, most low-down sucker punch I have ever experienced in an FS mission! That was cheap!

Good. That's the emotion we were hoping for. :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Woolie Wool on February 05, 2009, 10:05:42 pm
-The thing with the Crazy Ivans is the dirtiest, meanest, most low-down sucker punch I have ever experienced in an FS mission! That was cheap!

Good. That's the emotion we were hoping for. :D
*rants incoherently*

I would have preferred a ...But Hate the Traitor pants-****ting ambush, but you didn't even give us the dignity of that, you just went for a "**** you" trap.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: GTSVA on February 05, 2009, 10:41:39 pm
-The thing with the Crazy Ivans is the dirtiest, meanest, most low-down sucker punch I have ever experienced in an FS mission! That was cheap!

Good. That's the emotion we were hoping for. :D
*rants incoherently*

I would have preferred a ...But Hate the Traitor pants-****ting ambush, but you didn't even give us the dignity of that, you just went for a "**** you" trap.

In other words...awww man...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on February 05, 2009, 11:52:14 pm
I would have preferred a ...But Hate the Traitor pants-****ting ambush, but you didn't even give us the dignity of that, you just went for a "**** you" trap.
Uh, didn't you pay attention to the Giordano and the newly re-arrived Crazy Ivans?  What do you think they were doing?

Hint: You weren't killed by a sexp...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on February 06, 2009, 10:34:55 am
Who here didn't fail that mission on their first go?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on February 06, 2009, 11:05:01 am
I would have preferred a ...But Hate the Traitor pants-****ting ambush, but you didn't even give us the dignity of that, you just went for a "**** you" trap.
Uh, didn't you pay attention to the Giordano and the newly re-arrived Crazy Ivans?  What do you think they were doing?

Hint: You weren't killed by a sexp...

The fact that you couldn't escape if you didn't jump out should be more obvious, natch. Otherwise people are just going to keep retrying without actually jumping out.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on February 06, 2009, 05:05:09 pm
Who here didn't fail that mission on their first go?

Well, I did complete the mission, but I ended up having to replay it anyway from the red alert screen because red-alert works even if your engines are knocked out (which mine were), leaving me with no engines in the next mission.  And IIRC the next mission is flagged no support.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Aurora Paradox on February 06, 2009, 05:16:02 pm
Who here didn't fail that mission on their first go?

I actually did complete it on the first try without having my engines busted.  Pay attention to what your wingmates are saying.  HINT HINT.  The red alert section took me a couple tries.

Aurora Paradox
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on February 07, 2009, 06:52:01 pm
Well after less than an hour of playing, I'm stuck on that red-alert mission where you follow two transports and have to protect them till a recovery ship arrives or what-not. A wing of Basilisk's seem to take them both down while I'm engaging them, and it's happened every time I've attempted it.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on February 07, 2009, 06:54:03 pm
Look at the red dots next to the targeting boxes, and fire at the one nobody else is firing at.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on February 07, 2009, 07:12:58 pm
Look at the red dots next to the targeting boxes, and fire at the one nobody else is firing at.

What do the red dots next to the targeting boxes correspond to?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: General Battuta on February 07, 2009, 07:15:22 pm
Well after less than an hour of playing, I'm stuck on that red-alert mission where you follow two transports and have to protect them till a recovery ship arrives or what-not. A wing of Basilisk's seem to take them both down while I'm engaging them, and it's happened every time I've attempted it.

That was actually really difficult.

Look at the red dots next to the targeting boxes, and fire at the one nobody else is firing at.

What do the red dots next to the targeting boxes correspond to?

How many friendly fighters are attacking the target.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on February 07, 2009, 07:20:47 pm
Well after less than an hour of playing, I'm stuck on that red-alert mission where you follow two transports and have to protect them till a recovery ship arrives or what-not. A wing of Basilisk's seem to take them both down while I'm engaging them, and it's happened every time I've attempted it.

That was actually really difficult.

Look at the red dots next to the targeting boxes, and fire at the one nobody else is firing at.

What do the red dots next to the targeting boxes correspond to?

How many friendly fighters are attacking the target.

I see, thanks
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on February 07, 2009, 11:34:11 pm
A wing of Basilisk's seem to take them both down while I'm engaging them, and it's happened every time I've attempted it.

That was actually really difficult.

I know. :blah: I actually made it easier without Goob noticing and moved the Basilisks an additional 400m away from where he had them.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on February 08, 2009, 03:43:52 am
I did notice... >.>
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vretsu on February 08, 2009, 01:51:14 pm
/feeds ST:R to 3.6.10 media vps

My frequent Fs2-renaissances (relapses?) always seem to coincide with the release of some legendary project that was sure to never be released the last time I was around. I guess that's more obvious than it sounds...you know...all I'm really saying is that time passes for other people at about the same rate that it does for me. -

Uh, good job..."Goober"..."5000."

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on February 08, 2009, 03:07:58 pm
I did notice... >.>

But you didn't ***** about it. You ***** about everything. That's why I thought you didn't notice. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on February 08, 2009, 03:12:21 pm
Well this time I just silently put it back to the way I had it.  So, yeah... >.>
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on February 08, 2009, 05:25:06 pm

...



And this, people, is why it's taken six years to get you the campaign.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rhymes on February 08, 2009, 06:18:58 pm
At least you two managed to get your acts together long enough to release it, right?  ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vretsu on February 08, 2009, 06:27:04 pm
*shellshocked*

I got it to install! :eek:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Woolie Wool on February 08, 2009, 11:07:46 pm
/feeds ST:R to 3.6.10 media vps

My frequent Fs2-renaissances (relapses?) always seem to coincide with the release of some legendary project that was sure to never be released the last time I was around. I guess that's more obvious than it sounds...you know...all I'm really saying is that time passes for other people at about the same rate that it does for me. -

Uh, good job..."Goober"..."5000."



If you disappear again, will that mean Inferno: Alliance SA will be released? :lol:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Cobra on February 08, 2009, 11:11:33 pm
At least you two managed to get your acts together long enough to release it, right?  ;)

No, it was only until I joined that we got it released. ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Alpha1 on February 09, 2009, 04:29:26 am
Hi,
I have an issue with Silent Threat Reborn. I have downloaded the new FS Port and the files for Silent Threat. I put the files into their specified folders according to the instructions. Now i have a problem in the firt mission. Everything looks fine, but one Ship - i think it was an Aten - is invisible, i can fire right through it and the only indication it is still there is the enginesignature... :(
i am using the 3.6.10 build.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on February 09, 2009, 04:59:34 am
Are you using the 3.6.10 MediaVPs? If yes, they are most likely corrupt (or at least MV_Assets is). Redownload manually from the release thread.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on February 09, 2009, 05:20:21 am
And make sure you're using them. :rolleyes: Follow VasudanAdmiral's directions on the first page, if you need help.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on February 09, 2009, 12:19:57 pm
I know. :blah: I actually made it easier without Goob noticing and moved the Basilisks an additional 400m away from where he had them.
I did notice... >.>
But you didn't ***** about it. You ***** about everything. That's why I thought you didn't notice. :)
Well this time I just silently put it back to the way I had it.  So, yeah... >.>
This is hillarious. You guys should make a "The making of ST:R" thing.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on February 09, 2009, 03:24:07 pm
This is hillarious. You guys should make a "The making of ST:R" thing.
Did you read the readme? :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: FoxtrotTango on February 09, 2009, 10:14:29 pm
I know. :blah: I actually made it easier without Goob noticing and moved the Basilisks an additional 400m away from where he had them.
I did notice... >.>
But you didn't ***** about it. You ***** about everything. That's why I thought you didn't notice. :)
Well this time I just silently put it back to the way I had it.  So, yeah... >.>
This is hillarious. You guys should make a "The making of ST:R" thing.

I wonder how many HEADZ would be sacrificed for such an endeavor.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ShivanSpS on February 09, 2009, 11:10:25 pm
I just finish "The return to Ross 128" in 2:10, 93% hull, all cargo and both cruisers scanned. Not a single shoot fired :P

And i was at 29m/s until all the ships turn hostile :P

BTW, this is the best mod ever, i dint remember to have replayed so many times a campaing, other than FS1 and FS2 main ones...

BTW2, You know what is the problem with "The Great War"? its great for a new player, the first time i meet this game that campaing was great and very changelling, but for an experienced player its seens too easy, even on insame, it lacks the correct numbers of enemys on most missions(not all missions, the one to destroy those frighters and capture the cargo in a red alert enviroment is hard, and there are a lot more).

It seens like at some point they run out of time to finish the game and just hurry up the missions as best as they can.

Just take a look the detailed that are the first set of missions in around the 40% of the campaing it starts the very short brienfings, debriefings, missions desinged too fast without correct testing, the missions to destroy the Eva and the following destruction of the Galatea is a big example...

Maybe i should stop talking aboust FS in this tropic...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: GTSVA on February 10, 2009, 09:16:48 pm

...



And this, people, is why it's taken six years to get you the campaign.

 :lol:I love the occasional moderator-administrator arguments. :lol:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on February 11, 2009, 12:32:20 am
:lol:I love the occasional moderator-administrator arguments. :lol:

Yeh......
I've been saving all the funny stuff I come across in a word doc. That little document is going to be an epic win when I decide to release it.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on February 11, 2009, 01:41:08 am
:lol:I love the occasional moderator-administrator arguments. :lol:

Yeh......
I've been saving all the funny stuff I come across in a word doc. That little document is going to be an epic win when I decide to release it.


It shall

What are you waiting on releasing it?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on February 11, 2009, 11:22:13 am
:lol:I love the occasional moderator-administrator arguments. :lol:
This is not a moderator/administrator argument; this is a co-leader/co-leader argument.  Just like every other argument during the development of ST:R.

In any case, having heard from various people, I'm inclined to concede the case and make that mission a tad easier in the next release. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: G0atmaster on February 11, 2009, 05:16:35 pm
It's not working for me :(.  When loading mission 2, this appears:

Error: Bad ID in model file <ast03.pof>
File: ModelRead.cpp
Line: 2116


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on February 11, 2009, 06:15:12 pm
Redownload mv_assets.vp.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: SypheDMar on February 11, 2009, 09:58:02 pm
It might not need to be easier, assuming Medium is the default difficulty. It's just right. Not too hard. On Easy, it becomes much easier, so if they can't beat Medium, they can play that. For those that want a challenge but think Medium is too hard, they don't really want a challenge. That's how I see it.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on February 12, 2009, 08:09:12 pm
It shall

What are you waiting on releasing it?

More material.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: nvsblmnc on February 15, 2009, 07:42:09 am
Just finished ST:R - excellent work.

Only one thing I noticed (although I doubt it's a ST:R problem):

When flying an Ursa or Medusa, my defensive turret spends most of it's time shooting down friendly bombs fired at my current target.  It was more than a bit annoying when 6 Harbingers were steaming toward the Hades either side of me only to be shot down by my own turret.  :wtf:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on February 15, 2009, 08:09:14 am
Just finished ST:R - excellent work.

Only one thing I noticed (although I doubt it's a ST:R problem):

When flying an Ursa or Medusa, my defensive turret spends most of it's time shooting down friendly bombs fired at my current target.  It was more than a bit annoying when 6 Harbingers were steaming toward the Hades either side of me only to be shot down by my own turret.  :wtf:
What The ****. That... Really shouldn't be happening. :wtf:

/me calls coders
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on February 16, 2009, 03:58:30 am
Just finished ST:R - excellent work.

Only one thing I noticed (although I doubt it's a ST:R problem):

When flying an Ursa or Medusa, my defensive turret spends most of it's time shooting down friendly bombs fired at my current target.  It was more than a bit annoying when 6 Harbingers were steaming toward the Hades either side of me only to be shot down by my own turret.  :wtf:
What The ****. That... Really shouldn't be happening. :wtf:

/me calls coders

Are you sure they were specifically shooting down the bombs, or did the bombs move into your line of fire?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: GTSVA on February 16, 2009, 03:46:55 pm
Very awkward... :confused:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on February 16, 2009, 06:32:01 pm
Is it even possible to shoot down friendly bombs?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: GTSVA on February 16, 2009, 08:53:27 pm
I never thought so...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on February 16, 2009, 09:35:17 pm
I thought shooting down friendly bombs is only a feature in StarLancer.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on February 17, 2009, 01:14:42 am
Is it even possible to shoot down friendly bombs?

Never has been and probably never will be.  :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: GTSVA on February 17, 2009, 10:56:25 am
Glitch, bug?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: nvsblmnc on February 18, 2009, 03:11:59 am
Is it even possible to shoot down friendly bombs?
It certainly seems that the turret was aiming directly at the bombs, because there was no hostile target in the FOF.  I didn't think it was possible to kill friendly weapons either, but it looks like your turret can.

Glitch, bug?
It's probably going to turn out to be my PC's fault - I've got what must be one of the most broken Vista installs known to man, which typically results in hilarious instability in every other program. :(
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Macfie on February 18, 2009, 04:33:33 am
I believe it is possible to shoot friendly bombs down.  You can't specifically target them but I have shot down friendly bombs by accident.  The turret shoots at your current target if there is nothing else to shoot at.  It can accidently shoot your bombs down also.  It does not specifically target the bombs.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Hades on February 19, 2009, 04:30:30 pm
You can target friendly bombs. The only time that I have seen my turret shooting friendly bombs was when I was targeting them. It's done that in retail and the SCP.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on February 19, 2009, 05:41:53 pm
It's fun targeting friendly bombs--you get a nose-cam view of the warhead en route to its target, just like in Descent II. :) AFAIK you can't shoot them down though.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on February 21, 2009, 05:41:23 am
Oh, when it comes to targeting friendly bombs, you can do that, yes. But you shouldn't be able to shoot them down.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on February 26, 2009, 01:44:36 pm
Here's some spoilerish eyecandy. Notice the glow the explosion casts upon the Soyakaze:
(http://img232.imageshack.us/img232/2660/hadesboom.jpg) (http://imageshack.us)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on February 26, 2009, 04:47:03 pm
Needs MOAR mediavps :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on February 26, 2009, 06:56:12 pm
Good try, Antares.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Aurora Paradox on February 26, 2009, 07:53:59 pm
Here's some spoilerish eyecandy. Notice the glow the explosion casts upon the Soyakaze:
(http://img232.imageshack.us/img232/2660/hadesboom.jpg) (http://imageshack.us)

How the heck do you have 99% hull integrity still?  I've piloted an Ursus for that mission and my hull integrity was no where near that high.

Aurora Paradox
Clan Smoke Jaguar
Alpha Star
Star Colonel
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rhymes on February 26, 2009, 09:45:28 pm
Here's some spoilerish eyecandy. Notice the glow the explosion casts upon the Soyakaze:

                                                      *snip*


Cool.  That mission is awesome, but the Hades REALLY needs an HTLing.  It was great in ST:R, but it really kinda looks  :ick: . 
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on February 27, 2009, 02:32:32 pm
How the heck do you have 99% hull integrity still?  I've piloted an Ursus for that mission and my hull integrity was no where near that high.
Probably playing on Insanely Easy.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Aurora Paradox on February 27, 2009, 05:10:11 pm
How the heck do you have 99% hull integrity still?  I've piloted an Ursus for that mission and my hull integrity was no where near that high.
Probably playing on Insanely Easy.

Most likely.  I played through the campaign on medium in case your wondering.

Aurora Paradox
Clan Smoke Jaguar
Alpha Star
Star Colonel
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on February 27, 2009, 05:25:00 pm
How the heck do you have 99% hull integrity still?  I've piloted an Ursus for that mission and my hull integrity was no where near that high.
Probably playing on Insanely Easy.

Or got a friendly fighter collision at the start of the mission before activating the invulnerability cheat.  :P
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on February 27, 2009, 09:34:11 pm
I get that all the time on A Flaming Sword.

"OI! Watch it, Alpha 2!"
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Renegade Paladin on March 03, 2009, 10:38:03 am
The opening cutscene crashes the game.  It's fine if you ESC through it, though.  Kind of annoying; it stops right at "Vasudans were killed too, they slaughtered everyone!"  Ah well. 

Edit:  ARGH!  I got the Hades, but then decided to investigate the derelict.  Why does it have an invisible force field in the hole to crash into and die?  WHY?   :hopping:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on March 04, 2009, 12:35:43 am
The opening cutscene crashes the game.  It's fine if you ESC through it, though.  Kind of annoying; it stops right at "Vasudans were killed too, they slaughtered everyone!"  Ah well. 

Edit:  ARGH!  I got the Hades, but then decided to investigate the derelict.  Why does it have an invisible force field in the hole to crash into and die?  WHY?   :hopping:

...the game doesn't crash for you that far out?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Renegade Paladin on March 04, 2009, 09:52:18 am
No.  I flew all 40,000 some odd meters to it, and the only crash was the one where I hit that damnable force field.   :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on March 04, 2009, 03:40:02 pm
That shouldn't happen. I've flown right through that hole before.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Grimper on March 04, 2009, 03:44:51 pm
That hole is a bit glitchy. You can get through it if you're lucky, but some parts of it which look clear actually have invisible barriers, while others are clear.

It took me a while to get through it without getting stuck against a barrier...I dunno how you did it so easy Antares.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Renegade Paladin on March 05, 2009, 10:10:10 am
Yes, I discovered that to my dismay.  I survived the crash with the invisible barrier across the far side of the hole, but when I turned around to go back the way I came, I assumed that since I had just been there it was clear, and hit my afterburners.  But no, another one popped up behind me. 

Incidentally, the PVD Hope's "over 9,000" officers and crew.  Coincidence, or another Easter egg?   :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on March 05, 2009, 12:41:45 pm
Incidentally, the PVD Hope's "over 9,000" officers and crew.  Coincidence, or another Easter egg?   :p
Easter egg.  Good catch. :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Lucika on March 05, 2009, 12:51:33 pm
The opening cutscene crashes the game.  It's fine if you ESC through it, though.  Kind of annoying; it stops right at "Vasudans were killed too, they slaughtered everyone!"  Ah well. 

Edit:  ARGH!  I got the Hades, but then decided to investigate the derelict.  Why does it have an invisible force field in the hole to crash into and die?  WHY?   :hopping:

Wazzadat' forcefield stuff?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: FreeSpaceFreak on March 05, 2009, 01:30:36 pm
Incidentally, the PVD Hope's "over 9,000" officers and crew.  Coincidence, or another Easter egg?   :p
Easter egg.  Good catch. :D
:confused:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vip on March 05, 2009, 01:59:47 pm
Incidentally, the PVD Hope's "over 9,000" officers and crew.  Coincidence, or another Easter egg?   :p
Easter egg.  Good catch. :D
:confused:

http://www.youtube.com/watch?v=SiMHTK15Pik
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: FreeSpaceFreak on March 05, 2009, 02:10:46 pm
Ah.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on March 05, 2009, 03:04:11 pm
Oh no. Not THAT meme... :p
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Commander on March 08, 2009, 06:31:21 pm
This is probably going to sound like a noob question, but where do the files goto? i created a new directory for them and selected it as the mod in the launcher, but when i launch the campaign, it just plays through the normal FS2 campaign missions


some help?  :confused:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on March 08, 2009, 06:37:32 pm
Do you have Freespace Port 3.1.1 installed?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Admiral on March 08, 2009, 06:37:56 pm
First page of this thread, bottom of the first post - there's a guide on what to do. Follow it step by step modifying or skipping nothing and it should work.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Locutus of Borg on March 08, 2009, 07:04:47 pm
You really should keep an eye on your subordinates....uhh sir
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Vasudan Commander on March 08, 2009, 09:18:08 pm
Do you have Freespace Port 3.1.1 installed?

That makes sense....i've only got fsport3_0_4.vp

shows how long ive been out of the loop (I was kicked for a good reason for a good many months  :( )
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on March 08, 2009, 09:39:55 pm
Kicked or banned?

At any rate, always remember to have the latest version of FSPort, especially so if you want to play FSPort multi. I experienced a lockup some days back because my FSPort copy was out of date.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on March 08, 2009, 10:02:19 pm
but when i launch the campaign, it just plays through the normal FS2 campaign missions
Did you choose a campaign in the campaign room?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on March 13, 2009, 01:28:00 am
I continue to be impressed. Every time I replay this campaign, I notice a little easter egg or piece of Freespace lore that I missed before. There are so many that by the time I come here to list them, I've forgotten some.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Locutus of Borg on March 15, 2009, 08:22:17 am
Someone set you up the bomb?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Circ on March 18, 2009, 12:34:48 am
Good job with the mod guys.

Freespace is an amazing game, its a shame it didn't get the credit it deserved.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on March 18, 2009, 02:39:57 am
Good job with the mod guys.

Freespace is an amazing game, its a shame it didn't get the credit it deserved.

It did, except that no-one bought FS2, so thus we only have ourselves to blame....

And that supposed clause in the EULA of FS2 that allowed people to copy it for their friends without charge
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on March 18, 2009, 04:04:43 am
Good job with the mod guys.

Freespace is an amazing game, its a shame it didn't get the credit it deserved.

It did, except that no-one bought FS2, so thus we only have ourselves to blame....

I suppose the publisher spending all their money not advertising it wasn't part of the reason at all?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on March 18, 2009, 04:24:51 am
Good job with the mod guys.

Freespace is an amazing game, its a shame it didn't get the credit it deserved.

It did, except that no-one bought FS2, so thus we only have ourselves to blame....

I suppose the publisher spending all their money not advertising it wasn't part of the reason at all?

Oh yes that too, that probably being the most glaring. The advertising for FS1 was the total opposite though, everyone knew about that.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on March 18, 2009, 06:41:27 am
Were there any advertisements at all? I know Interplay likes to ship trailers with their other games, but don't they do things like posters or Television commercials?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on March 18, 2009, 11:35:29 am
FreeSpace 2 probably suffered from the classic cost cutter's bait-and-switch:


:v:: Hey guys, we finished FS2 a month ahead of schedule!

Interplay: Great!  But our budget doesn't give us advertising money until the original release date, so you'll have to wait a month.

one month later...

Interplay: Sorry guys, but FS2 isn't selling.  We've decided not to waste advertising money on it, so we'll just write it off.

:v:: ...


Bonus unethical points if one of the marketing guys pockets part or all of the advertising budget.  (In fact, I heard from a guy who heard from a guy who heard from a guy that this is actually what happened.  I have no idea if that's true or not.)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on March 19, 2009, 03:45:51 am
Bonus unethical points if one of the marketing guys pockets part or all of the advertising budget.  (In fact, I heard from a guy who heard from a guy who heard from a guy that this is actually what happened.  I have no idea if that's true or not.)

He should be shot.

Multiple Times.

With a shotgun.

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on March 19, 2009, 10:49:33 am
No, Dilmah, he deserves this:

(http://images1.wikia.nocookie.net/uncyclopedia/images/3/3b/Zqwall.gif)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on March 20, 2009, 09:51:15 am
No, Dilmah, he deserves this:

(http://images1.wikia.nocookie.net/uncyclopedia/images/3/3b/Zqwall.gif)

Yes, that too.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mav on March 25, 2009, 12:54:24 pm
Uh... sounds reallky nice :yes: - now just I'd need to get back FS working for me...  :sigh:

(university + hardware problems don't help, either... :( )


Well, I'll need to get my online-connection back working (atm posting from uni), after that I can worry about FS...



Oh, and about the "meme" (just read page 24) -

Incidentally, the PVD Hope's "over 9,000" officers and crew.  Coincidence, or another Easter egg?   :p
Easter egg.  Good catch. :D
Oh no. Not THAT meme... :p

 - that isn't incidentally a reference to our beloved "squirtgun", is it??
(sorry, youtube doesn't work here at uni)



So, now I'd better leave and look for my internet-account settings (and my personal Shivan beam-bomber... ;7 ) - bye :) .

:warp:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Col. Fishguts on April 05, 2009, 05:29:21 pm
Finally started playing today... and it's been a helluva ride so far, "He who rides the tiger" has been one of the highlights so far... that was some funky FREDding you pulled of there (besides that it's an awesome mission with a tense battle and lot of intriguing plot going on, all practically within the claws of the Demon destroyer) :yes:

Just played up to "The last hurrah" ... and died of course

Spoiler:
Seriously... after I died twice during the mission because I got overconfident in my Herc, I changed to an Ursa loaded with Harbingers. I singlehandedly took out the 2 Cains and also took the Demon out of the fight way sooner than probably intended. Then mopped up the rest and fulfilled every mission goal perfectly.
Ok great, cue victory music, prepare to jump out... uhm what are they babbling about comm failure?.... ooh there's more plot happening, great! Jumping out you say? ... surely you must be joking, let's rather see what's going on here....
Hmm.... will they turn hostile?... ok, let's bring it on, I just reloaded on clust.HOLY ****ING EMP SHOCKWAVE BATMAN!! what the hell's going on?move already you piece of junk... ALt-J Alt-J Alt-J .oh I should have seen that one coming.. **** YOU TOO GOOBER.SEE YOU IN HELL!!!

Note1: If you crank up the shield energy in the Ursa, the Lokis need more than a minute to finally kill you.
Note2: Don't take the profanities personally, it was in the heat of battle ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on April 05, 2009, 06:05:33 pm
Glad you like it. :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on April 05, 2009, 10:19:01 pm
That EMP shockwave has infinite range, right?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on April 06, 2009, 12:52:08 am
Or the equivalent, yes.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on April 06, 2009, 02:21:05 am
Or the equivalent, yes.

The equivalent? You mean a sexp? :confused:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on April 06, 2009, 10:09:49 am
It has "infinite range" because you're scripted to suffer blown subsystems no matter where you are in the mission.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on April 06, 2009, 10:40:31 am
Glad you like it. :D
I think, of all the people who failed that part, 90% of them knew it was you who had just Deus Ex Machina'd them...


Not that it's a bad thing or anything.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on April 06, 2009, 11:27:00 am
Well, here's the thing.  In the original Silent Threat, the GTI was incredibly incompetent.  They botched the coverup twice, and they deployed the Hades to act essentially as a sitting duck.  This doesn't make for a terribly good story, considering that the GTI is supposed to be formed from the best and the brightest of the GTA.

So in ST:R we tried to make the GTI not only competent, but ahead of the player by several steps.  Over the course of the campaign, in three places the GTI nearly wins outright.  The only reasons they are prevented from doing so are bad timing in the first two instances, and the GTA rolling a miraculous save in the third.  None of these can fairly be blamed on the GTI.

The EMP burst is one of those places where the GTI nearly wins.  I decided that leaving the course of action up to the player would be a good way to communicate the precariousness and gravity of the situation.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Commander Zane on April 06, 2009, 11:39:24 am
It has "infinite range" because you're scripted to suffer blown subsystems no matter where you are in the mission.
Yeah, I found that out myself, tried getting a far as possible and still got shafted.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on April 07, 2009, 03:06:30 am
You do have a point though, Goober. That kind of EMP burst is the sort of thing that GTI would probably use.

Spoiler:
Speaking of which, has anyone tried to force their weapons to the UD-1 Volz?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Commander Zane on April 07, 2009, 05:54:47 am
Yes.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on April 07, 2009, 09:09:14 am
Did any of the GTI in the campaign actually use the Volz?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on April 07, 2009, 10:30:26 am
:nod:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rhymes on April 07, 2009, 10:40:40 am
Really?  I didn't notice.  I was usually to busy shooting, (and getting shot by) the GTI and the Shivans to care WHAT they were shooting me with.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on April 07, 2009, 01:45:27 pm
I recall Galemp saying that the Volz is a fairly effective weapon, but I've yet to try it out properly.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on April 07, 2009, 02:01:37 pm
I recall Galemp saying that the Volz is a fairly effective weapon, but I've yet to try it out properly.
It's a fast-firing version of the Shivan Light Lazer as far as I can tell.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on April 08, 2009, 06:37:04 am
I recall Galemp saying that the Volz is a fairly effective weapon, but I've yet to try it out properly.
It's a fast-firing version of the Shivan Light Lazer as far as I can tell.

I never heard of it until now.... Bearing in mind I never finished STR, I work on it in intervals between my other duties
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on April 08, 2009, 12:52:07 pm
In the original Silent Threat mission Secrets Revealed, there were some Lokis armed with Shivan weapons. We decided that any weapon the GTI uses should be player-useable, so we adjusted its stats and made it a player weapon. Interface art is coming in 3.2, same with the Vasudan Light Laser (VLL-9.)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on April 09, 2009, 03:43:42 am
Excellent news. I look forward to it. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Sushi on April 10, 2009, 05:52:12 pm
Just finished the campaign.

Wow! Just Wow. That was amazing! Everything was just so stinking cool. Great work and a huge :yes: to the entire team!

"He who rides the tiger" was probably my favorite, but not by much.

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Ole on April 10, 2009, 08:11:43 pm
Great campaign, I really enjoy playing it. I can't really remember the retail ST - and so can't compare the two -, but this one is really great. Fun to play, some nice twists and of course

Spoiler:
shivans jumping onto my fighter just like in the old ST extra-movie

However, I got one problem (quite possible due to me being an idiot): In the techroom, the Orion shows up in all its HTL glory. However, in the actual mission ("Forced Hand", although I'm pretty sure this applies to all misions involving an Orion), all I get to see is the old, ugly retail version. This seems to be only a problem with the Orion - Ulysses, Herc and all the others show up perfectly fine as HTL models. I have no idea how to fix this - I installed FS2Open and ST:R using the installer and I'm using build fs2_open_3_6_10r-20090322_r5114.exe. Furthermore if I just use the mediaVPs and play the normal FS2 campaign the Orion also shows up as HTL - both in the techroom and in the actual missions. Maybe somebody might be able to help me on this?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rhymes on April 10, 2009, 08:33:36 pm
That's already been noted.  It's a code bug.  Any Orion except a standard Orion, the Bastion, or the Galatea shows up as the original, not as an HTL model.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mongoose on April 10, 2009, 08:44:16 pm
To elaborate a bit, the ships are set up in that way in order to maintain retail FS2 compatibility; apparently, something involving model replacement doesn't play nice with the original game.  According to Goober and Galemp, code changes in the works for 3.6.11 will eventually result in the campaign displaying the HTL model in FS2_Open without having to modify ST:R at all.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Ole on April 10, 2009, 08:47:05 pm
Ah ok. Sorry for bringing that up again then, but obviously I didn't notice that while reading through this thread. Still nice to know that just this time the problem is not sitting in front of my computer :doubt:

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Dilmah G on April 10, 2009, 09:15:25 pm
I see now, I noticed it as well but brushed it off as my contacts getting foggy or something or rather
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on April 12, 2009, 12:22:20 am
Just finished the campaign.

Wow! Just Wow. That was amazing! Everything was just so stinking cool. Great work and a huge :yes: to the entire team!

"He who rides the tiger" was probably my favorite, but not by much.

Great campaign, I really enjoy playing it. I can't really remember the retail ST - and so can't compare the two -, but this one is really great. Fun to play, some nice twists and of course

Spoiler:
shivans jumping onto my fighter just like in the old ST extra-movie

On behalf of the team, thanks for the comments. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Kolgena on April 20, 2009, 10:33:24 pm
Crazy looking forward to this. However, one thing that's been bothering me is that trying to look at the Karnak in the tech room or in the ships lab crashes my game. I've yet to get to the mission in which the Karnak appears, but I suspect it won't let me play it properly.

I've done exactly what was said in regards to the mod.ini tags, and renamed my folders to underscores.

Edit: Okay, I know what the problem is. I use a Radeon X1600, so the Karnak model breaks my gfx card. I used a -no_glsl tag on the launcher, and could view it fine--the only problem is, only glow map is rendered. I see this cloud of red surrounded by flashing dots. Nothing else is visible.

Is there a fix to this?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on April 20, 2009, 11:48:33 pm
...trying to look at the Karnak in the tech room or in the ships lab crashes my game.
Does it actually crash, or does it just freeze for a while?  If it freezes, give it a while (up to 10 minutes, if your computer is slow) to process the model.  After this happens successfully once, it shouldn't happen again.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on April 20, 2009, 11:50:51 pm
Why weren't the cache files included with the fsport mediavp?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Kolgena on April 21, 2009, 12:00:21 am
Depends. By crashed, I mean the thing stopped responding. ctrl-alt-delete "worked", but it was behind Freespace. You couldn't see task manager, but if you moved your mouse over a certain area that was about the size of task manager, you get the normal windows cursor. Of course, you can't actually kill the freespace process in that state.

If that's supposed to be normal, I guess I just need to be much more patient.

By the way, I'm trying the driver hack as we speak. Expect me to come back after a force restart in a while.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Kolgena on April 21, 2009, 12:03:57 am
That was much less painful than expected.

Are all of the Karnak's textures 100% reliant on shaders? I stuck the older driver in the root, and the effect was exactly the same as if I used no-glsl. I have a floating cloud of red with dots as my Karnak... again.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: blowfish on April 21, 2009, 12:06:31 am
Just wait.  The game has to generate those cache files at some point, if not now, then when you're loading a mission that uses the model.

And it's not so much a question of the textures relying on shaders (though normal maps specifically do) so much as weather or not glsl is enabled.  Also note that you need to have -normal enabled to see normal maps, and make sure the 3.6.10 mediavps are active, as they contain shader files which are necessary.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Kolgena on April 21, 2009, 12:13:44 am
I'd try to load the model again with no -no_glsl tag on and no older driver, but I'm not sure if it's worth the risk (it's not the normal map tag that is making the textures invisible. I've left those on for all my trials). I recently corrupted my firefox profile (go figure) on my last force-restart, and then spent an hour or so recovering it.

Were there any other X1600 users that had similar problems to mine? Or rather, is it even something to do with shaders, since normal maps work perfectly fine on every ship except the Karnak?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on April 21, 2009, 12:13:56 am
In addition, make sure that your graphics card drivers are up to date. There have been several cases where FS2_Open does not work because the computer's graphics card drivers are outdated.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Kolgena on April 21, 2009, 05:53:13 pm
Yay! I managed to get it to work. Took 2 minutes for the game to unfreeze and the Karnak to show itself in all its glory. I really need to be more patient. Thanks everyone for the tips.

*Off to enjoy the rest of the campaign*
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on April 24, 2009, 02:15:00 am
I don't know why I didn't mention this before, because in hindsight, it's a pretty obvious problem.  :P

In "Blood of the Innocent", whatever tag is used to create the special interference effect inside the Karnak's reactor chamber doesn't work properly. Your sensors function just fine, and there are no problems acquiring missile lock upon Sneak, despite the need to "target manually".
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on April 24, 2009, 02:30:17 pm
Hmm.  Are you on the outside of the reactor while Sneak is on the inside?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: colecampbell666 on April 24, 2009, 02:45:36 pm
I usually get him while he's outside, but I was 100m in once and could target fine.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on April 25, 2009, 12:43:23 am
(http://img177.imageshack.us/img177/4773/reactorborked.jpg)

As you can see in this screenie, the missile is acquiring aspect lock on Sneak while inside the reactor, despite the display stating that sensors are inoperative; target tracking works just fine in the HUD. Communications are supposed to be out too, so I issued a couple of test orders to my wingmen, and they went through without any trouble ("Affirmative, sir."). It's not that the area of effect isn't big enough, it's that it's not doing what it's supposed to be.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Commander Zane on April 25, 2009, 12:46:36 am
I sense a pre-3.6.10 MediaVP screenshot.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on April 25, 2009, 12:49:28 am
Did you blow up a few seconds later?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on April 25, 2009, 01:09:20 am
(http://img177.imageshack.us/img177/4773/reactorborked.jpg)

As you can see in this screenie, the missile is acquiring aspect lock on Sneak while inside the reactor, despite the display stating that sensors are inoperative; target tracking works just fine in the HUD. Communications are supposed to be out too, so I issued a couple of test orders to my wingmen, and they went through without any trouble ("Affirmative, sir."). It's not that the area of effect isn't big enough, it's that it's not doing what it's supposed to be.
:wtf: Very strange.

Would you mind Mantising this?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Antares on April 25, 2009, 02:59:46 am
I don't use MediaVPs.

You don't explode unless you fly through the center of the reactor or Sneak destroys it.

And I don't have a Mantis account.  :P
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: colecampbell666 on April 25, 2009, 10:30:25 am
Make one. It's not hard.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Cobra on April 25, 2009, 02:31:46 pm
Make one. It's not hard.

Except that the account confirmation email never arrives. :doubt:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on April 25, 2009, 02:44:45 pm
Make one. It's not hard.

Except that the account confirmation email never arrives. :doubt:

Yeah...I made one...however long ago.
Never heard of it to date.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: colecampbell666 on April 25, 2009, 03:51:02 pm
Make one. It's not hard.

Except that the account confirmation email never arrives. :doubt:
You have Hotmail. GMail works fine.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Cobra on April 25, 2009, 03:52:17 pm
Make one. It's not hard.

Except that the account confirmation email never arrives. :doubt:
You have Hotmail. GMail works fine.
/me headdesks

Do you not know what goes on with Mantis? The site doesn't even seem to send the email at all, and Karajorma's even admitted it.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: colecampbell666 on April 25, 2009, 04:03:09 pm
How long ago did you try it? I made mine about a year ago.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Sushi on April 25, 2009, 07:21:51 pm
He's not crazy. See the end of this thread:

http://www.hard-light.net/forums/index.php/topic,34786.80.html

At least 3 others (including me) are having the same problem. I tried with both GMail and Yahoo Mail accounts, no go on either.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Androgeos Exeunt on April 25, 2009, 10:42:21 pm
I sent mine in about six months ago, I think.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on April 26, 2009, 12:35:39 am
Is there any news whether the broken confirmation email function is being repaired?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: captain-custard on April 26, 2009, 06:12:05 am
Is there any news whether the broken confirmation email function is being repaired?


all you need to do pm one of the admins that use mantis ask them to create an account in this name etc and they will usualy do it for you.....

i did this after a few attempts to register with mantis
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: eliex on April 27, 2009, 12:24:53 am
Thanks. I think I'll follow your suggestion just in an event that I've got a bug to be mantised.  :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: dragonsniper on May 21, 2009, 06:03:50 pm
Finally got it to work, then ran into FSport issues which affected the gameplay. :mad: I'll be sure to play it as soon as I fix my FS folder issues though. The screenshots for it look amazing. :yes:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: portej05 on May 27, 2009, 08:01:30 am
To the cast and crew of the ST:R:

Fan-bloody-tastic.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Alikchi on June 13, 2009, 07:27:31 pm
Just played through the whole thing, guys. Extremely well done.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Mobius on June 14, 2009, 05:57:36 am
Wow... it's Alikchi... :eek2:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on June 14, 2009, 06:06:26 am
Heh, with all these oldies coming back we should have a :welcomeback: beam. :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jubster032 on June 25, 2009, 01:01:02 pm
help, there seems to be something odd with the karnak
when i was playing the freespace port, the karnak appeared in the tech room just fine, but in str, i get half a karnak in the tech room and in-game
The other half is red cloudy stuff and blinking lights
so far, this is the only mission of str I havnt played through because of this odd bug
plz help!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on June 25, 2009, 01:03:25 pm
Click the "Troubleshooting FAQ" link in my signature. Scroll down to the "Your fs2_open.log" part. Act according to the instructions and post your fs2_open.log here.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jubster032 on June 25, 2009, 01:18:33 pm
k, here it is

[attachment has decomposed]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: The E on June 25, 2009, 01:22:48 pm
Code: [Select]
Found root pack 'D:\freespaceopen\mp-710_adveffects.vp' with a checksum of 0x55caf318
Found root pack 'D:\freespaceopen\mp-710_effects.vp' with a checksum of 0xe22bdcc2
Found root pack 'D:\freespaceopen\mp-710_models.vp' with a checksum of 0x20b9069a
Found root pack 'D:\freespaceopen\mv_adveffects.vp' with a checksum of 0xfeb54970
Found root pack 'D:\freespaceopen\mv_core.vp' with a checksum of 0xb6cb1f6a
Found root pack 'D:\freespaceopen\mv_effects.vp' with a checksum of 0x1986a43c
Found root pack 'D:\freespaceopen\mv_models.vp' with a checksum of 0x2f8a711a
Found root pack 'D:\freespaceopen\mv_music.vp' with a checksum of 0xcca92482
Found root pack 'D:\freespaceopen\mv_textures.vp' with a checksum of 0x2c43a80e

I do not know where you have gotten your mediavps, but you should delete all of them and redownload them from here (http://www.hard-light.net/forums/index.php/topic,58230.0.html).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on June 25, 2009, 01:23:20 pm
Code: [Select]
Searching root pack 'D:\freespaceopen\fsport_mediavps\mv_fsport.vp' ... 243 files
Searching root pack 'D:\freespaceopen\mediavps\MV_Assets.vp' ... 1679 files
Searching root pack 'D:\freespaceopen\mediavps\MV_Core.vp' ... 72 files
Searching root pack 'D:\freespaceopen\mediavps\MV_Effects.vp' ... 1022 files
These .vp's seem to be missing files. Redownload them.

Code: [Select]
Searching root pack 'D:\freespaceopen\mp-710_adveffects.vp' ... 2063 files
Searching root pack 'D:\freespaceopen\mp-710_effects.vp' ... 91 files
Searching root pack 'D:\freespaceopen\mp-710_models.vp' ... 31 files
Searching root pack 'D:\freespaceopen\mv_adveffects.vp' ... 299 files
Searching root pack 'D:\freespaceopen\mv_core.vp' ... 88 files
Searching root pack 'D:\freespaceopen\mv_effects.vp' ... 580 files
Searching root pack 'D:\freespaceopen\mv_models.vp' ... 399 files
Searching root pack 'D:\freespaceopen\mv_music.vp' ... 15 files
Searching root pack 'D:\freespaceopen\mv_textures.vp' ... 1526 files
These are the 3.6.8 MediaVPs and if anything, they're causing conflicts with the 3.6.10 MediaVPs. Remove these files.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jubster032 on June 25, 2009, 02:34:28 pm
none of what you suggested did much with the karnak when i started up freespace
BUT, there was this option under video called antialiasing or something and next to it it said "D3DMULTISAMPLE_NONE"
in the drop-down menu it also had "D3DMULTISAMPLE_2_SAMPLES"
my dad was in the room and I asked him what the heck it was and he just said to try the 2 sample thing
Tried freespace again
the Karnak appeared, completely whole!
idk what antaliasing is but selecting the 2 sample option somehow fixed the karnak :/
anyways, thx for the help

EDIT: nvm, it seemed the above had nothing to do with it
i think it had something to do with the vp file in the fsport_mediavp folder
i deleted the files inside believing the installer would reinstall them
it didnt and i have no idea where i got those files then :/
after they were deleted, several ship shapes changed, reverting the apollo and valkarie and such into their original fs1 shapes
the karnak seemed to do the same as it no longer has any lights
where do i get these mediavps for the fsport? I couldn't find any files to go in a "fsport_mediavp" folder on the fsport site
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on June 25, 2009, 02:52:44 pm
http://www.hard-light.net/forums/index.php/topic,58357.0.html

there was this option under video called antialiasing or something and next to it it said "D3DMULTISAMPLE_NONE"
in the drop-down menu it also had "D3DMULTISAMPLE_2_SAMPLES"
Direct3D sucks bollocks in FSO, but that shouldn't matter with 3.6.10 builds since they select OpenGL regardless of what you've set in the Launcher.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jubster032 on June 25, 2009, 04:53:01 pm
thx
one last thing
i tried freespace with fsport_mediavps as the mod and the karnak appeared
but, when i put fsport_str as the mod, freespace would not use the mediavp models (the shiny ones with lights and detailed cockpits)
those models showed up before i reinstalled all the vps
how do i get the models to reappear?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on June 25, 2009, 04:55:48 pm
Open the mod.ini in your \fsport-str\ folder and make sure that is says
Code: [Select]
[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;

Also make sure that
- your FSPort MediaVPs folder is called fsport-mediavps
- your FSPort folder is called fsport
- your MediaVPs folder is called mediavps .
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jubster032 on June 25, 2009, 05:00:28 pm
Thanks!
The Karnak now appears whole rather than half a Karnak
Now I'm gonna play Silent Threat  :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Alikchi on June 26, 2009, 02:46:46 am
Wow... it's Alikchi... :eek2:

*smokebomb, vanishes*
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Akalabeth Angel on July 25, 2009, 08:12:35 am
Open the mod.ini in your \fsport_str\ folder and make sure that is says
Code: [Select]
[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps;

Also make sure that
- your FSPort MediaVPs folder is called fsport_mediavps
- your FSPort folder is called fsport
- your MediaVPs folder is called mediavps .

This is what I have and Lambda1 still doesn't dock in mission 6. The thing just sat there for 5 minutes until I let it get destroyed.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on July 25, 2009, 08:18:33 am
Open the mod.ini in your \fsport_str\ folder and make sure that is says
Code: [Select]
[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps;

Also make sure that
- your FSPort MediaVPs folder is called fsport_mediavps
- your FSPort folder is called fsport
- your MediaVPs folder is called mediavps .

This is what I have
What does your fs2_open.log have to say about the subject?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Akalabeth Angel on July 25, 2009, 04:37:30 pm
What does your fs2_open.log have to say about the subject?

Okay I ran the debugger and attached it.

Situation:
As far as I know I've got all the latest files. Running the .10 build, and downloaded all of the fsport, mediavps10, fsport_str files yesterday. Pretty sure anyway, I did do a system restore last night so I think my computer moved those files around since I just installed it. but I think I got them back where they're supposed to be.

Anyway. If I run just fsopen .10 the lambda transports don't do anything. They warp in, and sit there with no orders.

As for the debugger. Both times I've run the debugger, FS2open crashes when Lambda1 enters the field. Or at least the last thing I just heard was opening message from lambda 1 over the comms before it CTD.

Hmmn, oh wait my FSport directory still has the 3_0_4.vp as well as teh new 3_1_1 vp. Not sure if that would screw it up or not. Originally I deleted the 0_4 but the restore must've put it back or something. Maybe some of the old port files are messing up the new ones, so will re-install that directory me thinks.

[attachment deleted by Tolwyn]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Jeff Vader on July 25, 2009, 04:39:47 pm
Code: [Select]
 -mod mediavps,fsport_mediavps,fsport_str,fsport,mediavpsYou're somehow doing it wrong. The mod order should be fsport-mediavps,fsport-str,fsport,mediavps. Something makes the game engine use \mediavps\ first (and again as the last folder).

Code: [Select]
Searching root pack 'C:\Games\FS_Open\fsport\fsport-glow.vp' ... 6 files
Searching root pack 'C:\Games\FS_Open\fsport\fsport-shine.vp' ... 165 files
Searching root pack 'C:\Games\FS_Open\fsport\fsport3_0_4.vp' ... 645 files
These three are old FSPort files. You don't need them (apparently you spotted 3_0_4 already).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: colecampbell666 on July 25, 2009, 04:41:56 pm
Delete every file from FSPort unless it's in the release thread. Why are the MVPs listed twice?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Akalabeth Angel on July 25, 2009, 05:03:30 pm
Delete every file from FSPort unless it's in the release thread. Why are the MVPs listed twice?

Oh shoot. I had -mod mediavps in the customs flag box.
Okay. I nuked the fsport directory and extracted again. Will give 'er another go.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Akalabeth Angel on July 25, 2009, 05:35:53 pm
Ok it works now thanks. Obviously my system restore and the leftover custom flag was mucking things up. Yay
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Akalabeth Angel on July 27, 2009, 04:10:59 am
Ok I finished this bad boy. Overall a vast improvement from the original.

Thoughts
-I thought some of the Vasudan speech was a little too verbose. Especially for in-combat dialogue.
-On voice work, while it was all well done, I thought some of it was a bit slow. Like the reader was making sure they annunciated. Which is cool, but I got impatient a few times. Especially when some of the debriefings were LOTS of text. Too much sometimes in my opinion.



Anyway.

Here's a campaign idea. There's Neo-Terran Victorious what about GTI Victorious? What would the GTA be if the Hades rebellion had succeeded??  Maybe this has already been discussed. Don't feel like reading 15 pages worth or whatever it is.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on July 28, 2009, 08:09:03 am
Here's a campaign idea. There's Neo-Terran Victorious what about GTI Victorious? What would the GTA be if the Hades rebellion had succeeded??  Maybe this has already been discussed. Don't feel like reading 15 pages worth or whatever it is.
There were a lot of old FS1-era campaigns based on that premise back in the day. None of them ever saw the light of day though...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Commander Zane on July 28, 2009, 04:20:53 pm
I thought I might've asked this before, but couldn't find any search results. I've always managed to find a way around this but I can't seem to remember how to replicate the process and am stuck on this, even though the ST:R mod.ini lists the FSPort and MediaVPs, I'm stuck with retail versions of the Apollo, Valkyrie, Amazon Advanced, Chronos, Faustus, etc. But when selecting the FSPort itself with the MediaVPs as the mod, I get all those HTL models, and the mod.ini is the exact same.
This is all with a very fresh install using hip63's installer from last week or so, so all the files should be up-to-date; Port's at 3.1, MediaVPs is 3.6.10, using 3.6.10 Final.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rhymes on July 28, 2009, 05:29:36 pm
Can you post your ST:R mod.ini, please?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Commander Zane on July 28, 2009, 05:33:25 pm
It should be the same as it is when it's first installed...

Code: [Select]
[launcher]
modname      = Silent Threat: Reborn v1.0;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php/board,140.0.html;

[multimod]
secondarylist = FSPort,MediaVPs;
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on July 28, 2009, 05:41:01 pm
Well, this is the mod.ini that's currently in the ST:R SVN repository...
Code: [Select]
[launcher]
modname      = Silent Threat: Reborn v1.0;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php/board,140.0.html;

[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;

So you're missing the primarylist line.

(And yes, you should be using dashes in your FSPort mod folders.  Now that launcher 5.5e is out, there's no longer any excuse. ;))
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Commander Zane on July 28, 2009, 05:48:19 pm
Well damn, something someone told me actually worked for a change.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Akalabeth Angel on July 28, 2009, 11:38:15 pm
So you're missing the primarylist line.

(And yes, you should be using dashes in your FSPort mod folders.  Now that launcher 5.5e is out, there's no longer any excuse. ;))

dashes? I assume underscores work as well? or no???
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: The E on July 29, 2009, 08:23:28 am
Dashes, underscores, whatever. As long as the names in the mod.ini and the actual folder names match up, it should work.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Lyk on July 29, 2009, 06:46:56 pm
I have a little problem...  ST:R tells me that 28 Ships are missing when i start the campaign, and i have no idea why because i have it installed correctly
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on July 29, 2009, 07:08:54 pm
Looks like it's not loading something (probably FSPort).
Probably the order of your multimods are wrong or something.
They made it really damn confusing. (Not to mention that at the time it was released, dashes made the launcher freak out and everyone had to manually change them to underscores....smart...)

There's that mod.ini a few pages back which has the correct ones.
Just make sure you have all those necessary folders and they're all named correctly.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on July 30, 2009, 12:00:54 am
Yeah, there's no proper way to set up ST:R and MVPs right now unless we release a mod folder with nothing in it but that mod.ini. A pain, I know.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on July 30, 2009, 01:13:24 am
Dashes, underscores, whatever.
Incorrect.  Due to character set encodings, dashes come first.  This is important for both folders and files, although on SCP, the folder problem can be alleviated using multiple mod folders.  Because we support retail FS2, however, we want to keep it consistent.

Yeah, there's no proper way to set up ST:R and MVPs right now unless we release a mod folder with nothing in it but that mod.ini. A pain, I know.
Also incorrect. :p  Just take that mod.ini that I quoted a few posts ago, and drop it in the ST:R mod folder.  Voila. :)

I have a little problem...  ST:R tells me that 28 Ships are missing when i start the campaign, and i have no idea why because i have it installed correctly
Please run a debug build until you get that error again, and then post your fs2_open.log file here.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Lyk on July 30, 2009, 01:52:53 am
here is it



[attachment deleted by Tolwyn]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: The E on July 30, 2009, 07:25:56 am
You have not installed the FSPort and ST:R correctly.
You need to move the fsport_str folder one level up (into your main FS2 folder), and use a correct mod.ini which points at the fsport folder. You need to make sure that you have the FSPort 3.1.1 installed.
In addition, mv_fsport needs to be inside its own mod folder.

Code: [Select]
  -mod fsport_mediavps,mods\fsport_str,fsport,mediavps
This looks OK, however, the game does not seem to find the fsport_mediavps folder or the fsport folder. Make sure those names match up.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Lyk on July 30, 2009, 08:28:58 am
Ok, the fs_str is placed into the main F2 folder

How does the. Ini to look like? And must be placed into the str folder or the fs_port folder?

the mv_fsport into a own folder?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: The E on July 30, 2009, 08:37:51 am
Okay, I'm going to do this in german (I believe you are german, yes?) to overcome some language barrier issues:

Also: Du brauchst eine mod.ini datei in deinem STR ordner. Sie sollte so aussehen:
Code: [Select]
[launcher]
modname      = Silent Threat: Reborn v1.0;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php/board,140.0.html;

[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps;

Verschieb die mv_fsport.vp von deinem mediavps Ordner in den fsport_mediavps Ordner. Stelle sicher, das die folgenden Dateien in deinem fsport Ordner (Und NUR dort!!) sind:
Code: [Select]
FS1OGGcutscenepack.vp
fsport3_1_1.vp
fsport-missions.vp
sparky_hi_fs1.vp
stu_fs1.vp
tango_fs1.vp
warble_fs1.vp

Wenn das nicht funktionieren sollte, erstell ein neues fs2_open.log und poste es hier.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Lyk on July 30, 2009, 09:06:02 am
ah so hab alles so gemacht wie beschrieben...jetz behauptet STR aber er könne GalateaMainHall nicht finden.....himmel FS2OPen und FS funktionieren ohne zicken zu machen nur Reborn hat was dagegen xD
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: The E on July 30, 2009, 09:12:34 am
FS2_open.log, bitte. Ausserdem wäre es gut, wenn du dieses Tool (http://www.spadixbd.com/freetools/jdirprint.htm) benutzen würdest, um eine Liste mit allen Dateien in deinem FreeSpace Ordner zu erstellen.

[Translation: I asked him for another log file, and to create a complete directory listing of his FS2 folder.]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Lyk on July 30, 2009, 09:35:41 am
Ok the log and the list

[attachment deleted by Tolwyn]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: The E on July 30, 2009, 09:46:13 am
Okay. Move EVERYTHING from the mods directory to the FS2 directory.

Move sparky_hi_fs1.vp to the fsport direrctory.
Move mv_fsport.vp to the fsport_mediavps directory.
Delete mv_fsport.vp from the mediavps directory.
Delete mv_strings-lcl.tbm from your mediavps and mediavps\data directories, the one in mediavps\data\tables is the only one that should stay.
Delete sparky_hi_fs1.vp and mv_strings-lcl.tbm from the fsport_mediavps directory.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Lyk on July 31, 2009, 06:17:27 am
Ok it work but mysteriously the Orions have the old-look from Freespace, all other Ships has the new one.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Snail on July 31, 2009, 06:19:35 am
Ok it work but mysteriously the Orions have the old-look from Freespace, all other Ships has the new one.
Known issue.

It will be fixed later.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Lyk on July 31, 2009, 06:28:50 am
Ah. I was confused because in the Techroom the Orion has the beautiful look :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Rhymes on July 31, 2009, 06:55:32 am
The straight-up Orion model, the Galatea Orion model (the one that says Galatea on it) and the Bastion Orion model (with the Bastion nameplates) are all HTL.  Due to a bug, anything other than those three Orions will show up as the retail model instead.  Annoying, but they're working on it.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Commander Zane on July 31, 2009, 07:02:32 am
I doubt it's a bug, more like someone forgot to swap the .pofs of the other 11 non-HTL Orions to the HTL model.
Like for example, capital01-Eisenhower.pof, capital01-Soyakaze.pof, etc.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Narvi on July 31, 2009, 07:05:56 am
It's something to do with how the engine replaces textures. It'll automatically be fixed in 3.6.11 apparently.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on July 31, 2009, 03:46:13 pm
It's not a bug, and we didn't forget.  It's intentional.  Remember, we're keeping retail compatibility.  The SCP feature we needed won't be ready until later in 3.6.11 development.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Akalabeth Angel on September 11, 2009, 03:41:02 am
So was that over-detailed Hades ever finished???
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: General Battuta on September 11, 2009, 11:08:20 am
The HTL Hades is still in progress. Vasudan Admiral's working on it.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: kaloonzu on October 24, 2009, 05:11:31 pm
FYI, The FSMods download link for the Core files is corrupted. The download only gives you ~150KB of data out of 13MB.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: ETPC on October 25, 2009, 10:09:11 am
I dunno if it's just that I suck, but I am having some major difficulty with Chasing Shadows. If I so much as touch the warp point, I blow up.

Will there be a patch for STR?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on October 25, 2009, 02:23:35 pm
FYI, The FSMods download link for the Core files is corrupted. The download only gives you ~150KB of data out of 13MB.
I re-uploaded fsport-str.zip.  Try again.


I dunno if it's just that I suck, but I am having some major difficulty with Chasing Shadows. If I so much as touch the warp point, I blow up.
Touch the warp point?  Can you elaborate?

Quote
Will there be a patch for STR?
There will.  But perhaps you should ask the question "will the patch include a solution to X?".
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Axel Wers on November 13, 2009, 11:36:31 am
Tell me how can I stop self-destructing in mission He Who Rides the Tiger? This stupid event kills whole mission!  :mad:
I did it only once (clear lottery) but I don't know how! That mission would be much more playable without this!
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Macfie on November 13, 2009, 12:14:44 pm
Try this thread:

http://www.hard-light.net/forums/index.php?topic=60319.0
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Axel Wers on November 14, 2009, 09:51:52 am
Thanks I found solution on my side finally. Hit and hold TAB.



Anyway, Reborn is great campaign. Good Work.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Qent on November 14, 2009, 10:00:45 am
Spoilers please.

I thought that was a really great mission, BTW.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Axel Wers on November 20, 2009, 02:07:36 pm
Hmm, another bug, but it's some other. I cannot continue in campaign, when I finished mission Secrets Reborn, next mission Blood of the Innocents won't load. Loading screen freezes.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on November 20, 2009, 04:15:22 pm
Hmm, another bug, but it's some other. I cannot continue in campaign, when I finished mission Secrets Reborn, next mission Blood of the Innocents won't load. Loading screen freezes.
There is a sticky thread (http://www.hard-light.net/forums/index.php?topic=65192.0) about that.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Axel Wers on November 21, 2009, 04:23:04 am
Ah thanks, I'll try it again :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nx on June 17, 2010, 06:06:45 pm
3) In str06, "He Who Rides the Tiger", Lambda 1 will not dock with the Ratna if you are using the mediavps and your mod priorities are not configured correctly.

And how do I configure them correctly?

I installed everything using the installer, and mod.ini looks like this:

Code: [Select]
[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;

and I've just spent an hour replaying this mission thinking I must really suck at FS2, before I realized the stupid freighter is just sitting there getting slaughtered :mad: :mad: :mad: :mad:

(I'm using 3.6.12 RC2 btw)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on June 17, 2010, 06:10:26 pm
You're loading the FSPort MediaVPs at a higher priority than the ST:R data, which contains the model with the modified dockpoints. Try this.

Code: [Select]
[multimod]
secondarylist = fsport-mediavps,fsport,mediavps;
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nx on June 17, 2010, 06:35:10 pm
You're loading the FSPort MediaVPs at a higher priority than the ST:R data, which contains the model with the modified dockpoints. Try this.

Code: [Select]
[multimod]
secondarylist = fsport-mediavps,fsport,mediavps;

Nope.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on June 17, 2010, 06:35:29 pm
Nx's mod.ini is the way it's supposed to be set up.  The high-poly Faustus contained in the FSPort mediaVPs is supposed to have the additional dockpoints, and it did the last time I checked.  Has that changed?

Nx, you can remove the primarylist line for the duration of that particular mission, and then add it back in once the mission is complete.

EDIT: And it should go without saying, but you should also make sure you don't have any loose model files or VPs hanging around.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Nx on June 17, 2010, 06:53:26 pm
Nx's mod.ini is the way it's supposed to be set up.  The high-poly Faustus contained in the FSPort mediaVPs is supposed to have the additional dockpoints, and it did the last time I checked.  Has that changed?

Nx, you can remove the primarylist line for the duration of that particular mission, and then add it back in once the mission is complete.

EDIT: And it should go without saying, but you should also make sure you don't have any loose model files or VPs hanging around.

Yeah, the fsport-mvp version has the extra dockpoints, but it's loading the mediavps file for some reason.

edit: here's the command line:

Code: [Select]
/home/nx/games/FreeSpace2/fs2_open_INF_r -mod fsport-mediavps,fsport-str,fsport,mediavps -spec -glow -env -mipmap -normal -3dshockwave -dualscanlines -targetinfo -orbradar -rearm_timer -ballistic_gauge -ship_choice_3d -weapon_choice_3d -3dwarp -warp_flash -snd_preload -post_process -nograb -ambient_factor 75 -alpha_env

edit2: I think I figured it out, I had a 2 year old cmdline_fso.cfg in my data that was loading meadiavps even when no mod was selected.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: TParis on August 21, 2010, 10:24:54 am
Silent Thread Reborn doesn't seem to work with the current FSPort MediaVPS, any hints to get it running?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Galemp on August 21, 2010, 10:30:52 am
The new MediaVPs have a different name: you need to change your mod.ini to point to mediavps_3612.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: TParis on August 21, 2010, 10:44:59 am
Thanks, should have figured that out myself.  :rolleyes:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Syntax Error on September 06, 2010, 03:37:12 pm
Is it a bug that Silent Threat Reborn with Mediavps_3612 applied in the "mod" line still displays some models as updated and others in its original 1998 boxiness? Does anyone know how to remedy this?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: General Battuta on September 06, 2010, 03:44:09 pm
Is it a bug that Silent Threat Reborn with Mediavps_3612 applied in the "mod" line still displays some models as updated and others in its original 1998 boxiness? Does anyone know how to remedy this?

Do you have the FSPort MVPs?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: T-LoW on September 06, 2010, 04:05:52 pm
Look at the names in the mod.ini

Had the same problem because the fsport_mediavps were written wrong.

Still though the faustus and only the faustus - is retail on my game...
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Syntax Error on September 06, 2010, 06:50:21 pm
Is it a bug that Silent Threat Reborn with Mediavps_3612 applied in the "mod" line still displays some models as updated and others in its original 1998 boxiness? Does anyone know how to remedy this?

Do you have the FSPort MVPs?

I'm pretty sure I have all the necessary files; FSPort had all the models updated in the tech room like the Valkyrie and the Athena, but in ST:R, they're the stock models. It's weird; some models are updated like the Apollo, Hercules and the Zeus whereas others are stock.

I updated the mod.ini to reflect the name change in the mediavps folder to mediavps_3612, and this solved my initial problem of all of the models in ST:R not being of the mediavps type, but now, some models haven't been updated at al.  :confused:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Aurora Paradox on September 06, 2010, 07:19:23 pm
I"m actually replaying through STR at the moment.  On the last mission actually.  In beginning I did run into issues with retail models being displayed.  The root of the problem being the mod.ini.  Updating the mod.ini file solved the problem

Here is what my mod.ini looks like for STR.

Code: [Select]
[launcher]
modname      = Silent Threat: Reborn v1.0;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php/board,140.0.html;

[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps_3612;


Hope this solves your problem.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Syntax Error on September 06, 2010, 07:54:59 pm
My mod.ini looks exactly like that too and still some models are stock 1998 stuff. I guess I'll have to write this off as something that's not easily remedied through mod.ini and something underlying within the code for ST:R or something.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: General Battuta on September 06, 2010, 08:03:23 pm
My mod.ini looks exactly like that too and still some models are stock 1998 stuff. I guess I'll have to write this off as something that's not easily remedied through mod.ini and something underlying within the code for ST:R or something.

No, it's incredibly easy to fix. Post a debug log and we can sort it out in a jiffy.

Instructions to generate one in the troubleshooting forum.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Syntax Error on September 06, 2010, 08:23:48 pm
Here's my fs2_open.log.

[attachment deleted by admin]
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Iss Mneur on September 06, 2010, 08:47:04 pm
Here's my fs2_open.log.
You don't have the 3.6.10 mediavps (http://www.hard-light.net/forums/index.php?topic=65038.0) installed in the mediavps folder.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Syntax Error on September 06, 2010, 09:10:42 pm
Where do I place the mediavps folder exactly and what should the folder be named?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Droid803 on September 06, 2010, 09:47:03 pm
place in your main freespace 2 directory.
should be called "mediavps"
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Macfie on September 07, 2010, 04:21:53 pm
Why does STR have models for drone 2, freighter 3 and the faustus in the VP folder?  The legion makes sense but the others don't.  You can't get the HTL version of the faustus to work in fsport_str unless you extract it from the media VPs and put it in the data\ models file inside of silent threat.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on September 07, 2010, 05:41:34 pm
Those three models have extra paths that are needed for the ST:R campaign.  The FSPort mediavps have HTL models with these added paths, so if your mod priorities are set up correctly, the pathed HTL models will override the pathed retail ones.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Aurora Paradox on September 07, 2010, 06:19:56 pm
Those three models have extra paths that are needed for the ST:R campaign.  The FSPort mediavps have HTL models with these added paths, so if your mod priorities are set up correctly, the pathed HTL models will override the pathed retail ones.

Quick clarification.  This is the correct mod.ini setup right?

primarylist = fsport_mediavps;
secondarylist = fsport,mediavps_3612;

Just want to make sure I've been getting the best visual experience while playing through STR.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on September 07, 2010, 11:30:25 pm
Yes, except that the first underscore should be a dash, e.g. fsport-mediavps.  Also, make sure you have a recent version of the launcher.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Macfie on September 08, 2010, 04:40:00 am
Those three models have extra paths that are needed for the ST:R campaign.  The FSPort mediavps have HTL models with these added paths, so if your mod priorities are set up correctly, the pathed HTL models will override the pathed retail ones.
It will work for everything but the science cruiser.  The science cruiser is only in the media VPs not the FSPort mediavps so even if you have the mod priorities set up correctly you will get the low polly models from the ST:R campaign.  Does the HTL model from the media VPs have the added paths?
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Kosh on September 08, 2010, 06:16:35 am
I just downloaded the new version of the port (completely deleting the previous version) and I downloaded silent threat reborn. Right out of the box, every one of the models was retail. Checking the mod.ini file, I found that for some reason they were not pointing to mediavps_3612 or fsport-mediavps (that was STR, the main fsport mod.ini didn't have any multimod section at all).


EDIT: Frak, now the FS1 only models are pure stock. Did I hack the mod.ini wrong?


EDIT2: I am such an idiot.
Quote
Yes, except that the first underscore should be a dash, e.g. fsport-mediavps.

For some reason on mine it was an underscore. That was the problem. She's purring with HTL goodness now. :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on September 08, 2010, 11:03:03 am
It will work for everything but the science cruiser.  The science cruiser is only in the media VPs not the FSPort mediavps so even if you have the mod priorities set up correctly you will get the low polly models from the ST:R campaign.  Does the HTL model from the media VPs have the added paths?
I seem to recall that something was recently changed in the HTL Faustus, so that could be related to this.  I know that the bog-standard mediaVP HTL model doesn't have the added paths.


For some reason on mine it was an underscore. That was the problem. She's purring with HTL goodness now. :D
Awesome. :)  We'll have to fix the STR mod.ini then.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Kosh on September 08, 2010, 07:55:53 pm
The fsport mod.ini had the same problem, the 3.2 version anyway. Wouldn't point to fsport_mediavps or the new mediavps.


Quote
[launcher]
modname      = FSPort v3.2;
image255x112 = fsport.bmp;
infotext     = A fourteen-year war between the Terran and Vasudan species leads into something far more sinister.  This is the story of the Great War.;
website      = http://fsport.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php/board,39.0.html;
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on September 09, 2010, 12:25:22 am
The fsport mod.ini had the same problem, the 3.2 version anyway. Wouldn't point to fsport_mediavps or the new mediavps.
It's not meant to.  We set up the mod.ini by picturing ourselves running FS1 just as we would FS2.  If you want to run without mediavp enhancements, you choose vanilla FS2 (or vanilla FSPort), whereas if you want the enhancements, you choose mediavps (or fsport-mediavps).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Agusfri on November 17, 2010, 10:06:32 pm
I have just Update the ST:R mod. ini like this and it look very nice.

[launcher]
modname      = Silent Threat: Reborn v1.1;
image255x112 = fsport-str.bmp;
infotext     = As the Great War rages on, you've been commissioned by Galactic Terran Intelligence for special intelligence operations.  Your objectives are to contain the Shivan onslaught and preserve the fragile Terran-Vasudan alliance.  But a series of suspicious events cloud the GTI's spotless record.  Is the GTI setting you up or are the Shivans spreading their evil rage?;
website      = http://fsport.hard-light.net/website/str/;
forum        = http://www.hard-light.net/forums/index.php/board,140.0.html;

[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps_3612;

i Will try with the others mods and in other time i will post about it.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: mydog2409 on December 07, 2010, 05:41:38 am
[multimod]
primarylist = fsport_mediavps;
secondarylist = fsport,mediavps_3612;

If anyone have any problems while running ST:R mod with mediavps 3.6.12, change the mod.ini like that one. The original mod.ini of ST:R will look like this

[multimod]
primarylist = fsport-mediavps;
secondarylist = fsport,mediavps;

As you can see, there is no mediavps folder, so there will be some errors. If you run the mod without mediavps, it will be fine.

Title: Re: SILENT THREAT: REBORN RELEASED
Post by: PMY on May 29, 2011, 04:40:54 pm
You've done an amazing work. STR much more deserves to be an official FS1 addon than the original ST. Improved missions, improved plot (the Hades rebellion finally makes some sense!). Can't say I don't miss some parts from the original ST missions but the overall effect from the STR playthrough is great. Nice voice acting too. I probably won't replay the original ST anymore because now I've got acquainted with STR and it's definetely better.

The last mission (Last Stand) isn't as great as the rest of the campaign though. You've replicated the very same problem from the original version: the Hades launches virtually infinite number of fighters and bombers thus making the destruction of the Hades impossible on Insane while saving the Soyakaze at the same time (well, only destroying the Hades is probably impossible as well). At least all my attempts have failed.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on May 29, 2011, 08:29:39 pm
Thanks for the compliments. :)

Keep in mind that the Hades is very big and built to carry a large number of fighters.  That said, there aren't an infinite number; in fact there are fewer than in the original ST mission.  If you're having difficulty on Insane, try using different tactics.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: PMY on June 03, 2011, 01:20:17 am
Unfortunately, I've tried different tactics but none of them work. Some of the other missions from STR are hard on Insane (and sometimes even on Hard) as well but only until you find the right tactics. In this case I just don't see any chances of surviving long enough to destroy the Hades and save the Soyakaze. I've already finished STR (including this last mission) on Hard before so this was my attempt to push the limits and replay the entire campaign on Insane.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Commander Zane on June 03, 2011, 07:54:43 am
I was only on Medium but I just played Last Stand last night, what I did was concentrate on taking down the SSL ports, had the rest of Alpha wing attempt to lower the Hades' weapon subsystem as much as possible for the other bomber wings to quickly finish off, the fighter wings were on their default escort orders. After taking out the beam cannons I joined the figher wings in taking down the Lokis, as well as the Zeus wings after the Soyakaze jumps in. This was becoming fairly rough as my ship was beat down to 35% integrity after about a quarter of the total duration spent in the mission had passed, and the majority of my Strike Craft compliment was gone, until Delta wing started flying in giving extra support to attacking the Hades, finishing off the weapon subsystem. Once the Orff and extra wings of Terran and Vasudan ships jumped in it was a wrap at that point, I switched to the Hades to drop it before it could jump out.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on June 03, 2011, 10:28:14 am
Wingman management is key in the last mission.  Also, there are some hints from the ARG that will help you out.  I'm surprised nobody has connected those particular dots yet. ;)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: PMY on June 04, 2011, 04:58:18 am
To be honest. Has someone been successfull in completing this mission on Insane?  :D
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Abi79 on June 11, 2011, 01:05:55 pm
I just finished the campaign and want to say a huge thanks to all those who worked on it. Was one of the best campaigns I've played, very fun. :yes:
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on June 11, 2011, 07:01:09 pm
Thanks. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Selvec Darkon on June 18, 2011, 08:40:38 am
Okay, I've registered solely to give you some feedback on one particular mission in your mod.

First off, let me say that I've enjoyed my experience with Silent Threat: Reborn and FSPort immensely, it was very fun, and the I thought the new missions and added voice acting where excellent. It added a bit of personality to the game that was lacking.

However, there is ONE mission I have issues with. One horrible mission I feel is unjustifiably hard, and not scaling appropriately when you lower the difficulty level. Thats the mission known as Chasing Shadows. I'm playing on Very Easy, because its been years since I last played a joystick enabled game, and I also only own a cheap nasty crappy genius MaxFighter F-23U, possibly the worst joystick you can buy (It refuses to stay steady). Now on Very Easy, with every other mission I've encountered, I've had no issues at all. I have enjoyed all those missions, and I was able to achieve all the objectives, even the bonus ones (when appropriate). But when I reached Chasing Shadows I suddenly encountered what amounted to possibly the worst display of difficulty jumping I've ever seen. The game went from being Very Easy, to Hard the moment I clicked commit.

You see, this mission relies on you saving the Hope, which for some reason starts with a very low hull of 25. Now 60% of the time you'll enter the level and the hope will stay at 25 up until the bombers arrive, but sometimes you'll enter the level and you'll find Hopes hull will suddenly drop to 19 for no reason. Maybe the small astroids you can never reach in time? I'm not sure. Thats issue number 1.

Issue number two is when your expected to kill both the freighters and the transports. These both have a silly amount of health, and you do not have any decent weapons for attacking these ships with. Often I find I can destroy the freighters, and then find the transports get away, or vica verca. Now sometimes I manage to get past this bit, which brings me to issue number 3.

The bombers. They often come out of Sub Space within' firing range of the Hope. Now that would be fine if they didn't fire bombs which in one volley can take the hopes hull down to 10. Then the next lot turn up and they shoot you down. Of course even with this sometimes I manage to survive until the other ships turn up. Unfortunately it then I miss the frigates, and fail that objective.

Finally there is this VERY odd issue with one of the transports early on. Even with 100% hull and around 70% energy in my shields one of the transports will instantly kill me if I'm near it when it explodes. I don't understand why this is the case, as its meant to be carrying scientist and none of the other ships do this when they die.

So while I've enjoyed playing this mod up till this point, I find I have hit a brick wall, as it seems I'm unable to complete this mission.  :banghead:

The difficulty curve is to great. Maybe if the hope had more health, or the ships jumped in a bit further back, or the transports arrived a little later it would be better. But as it stands I find myself utterly frustrated and the entire mods experience ruined for me. Please note that I'm not saying I'm a good player, I'm not, but when you scale down to Very Easy to play you expect that even a beginner should be able to handle every mission without to much pain. I don't find this to be the case with Chasing Shadows, and as this is a custom mission you made, not apart of Silent Threat itself, I think the failing in the lack of an appropriate scaling falls on you, the creator.

Thank you for reading my complaint if you do, I hope it helps.
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: PMY on June 19, 2011, 04:05:27 pm
Strange thing, I don't find this particular mission very difficult even on the maximum level of difficulty. It has taken me 2 or 3 attempts to complete it on Hard and probably 10 attempts on Insane. So I'd even say this mission is pretty well balanced (especially compared to the last one). If you don't have a clue how to play this mission try watching the QuantumDelta's video playthrough on Youtube (but AFAIR it was made on Medium).
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: Goober5000 on June 20, 2011, 04:04:44 am
Welcome to HLP, Selvec Darkon.  Thanks for your comments. :)

If you haven't done so already, please read the debriefing recommendations.  You're only required to save the Hope in this mission.  Even though the primary objectives include maintaining the blockade, it is extremely difficult to do both.  QuantumDelta is an ace pilot and he mentioned that even he had trouble completing both goals.  (I have completed both goals myself, but only with great perseverance.)
Title: Silent Threat: Reborn V 1.2 Released
Post by: mjn.mixael on June 20, 2011, 04:49:19 pm
Silent Threat: Reborn 1.2 is released! Instructions here. (http://www.hard-light.net/forums/index.php?topic=59120.msg1182577#msg1182577)
Title: Re: Silent Threat: Reborn V 1.2 Released
Post by: mjn.mixael on June 20, 2011, 07:26:43 pm
Screenshots


(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/screen0041.jpg)
(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/screen0043.jpg)
(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/screen0044.jpg)
(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/screen0045.jpg)
(http://fsport.hard-light.net/screenshots/str-briefing.png)
(http://fsport.hard-light.net/screenshots/str-karnak.png)
(http://fsport.hard-light.net/screenshots/str-jotunheim.png)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Commander Zane on June 28, 2011, 12:45:59 pm
It's about time the Hades shows up all fancy-like, even though I played the campaign around last week now I'll have to do it again. :)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: T-LoW on June 28, 2011, 02:40:35 pm
Gorgeous! Downloading in an instant! (but the final cutscene isn't integrated yet, is it? :( )
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on June 28, 2011, 03:39:57 pm
Not yet.  This is more of a bugfix and synchronization release than a feature release.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Axel Wers on June 28, 2011, 03:50:32 pm
Is that hi-poly Hades?

EDIT: Yes, it's :D
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Agusfri on July 01, 2011, 05:41:32 pm
Great work!!  Free Space is one of my favorite game. Keep doing this awesome work!!!
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Alpha1 on July 06, 2011, 10:28:53 am
Invalid subobj_num or model_num in subsystem 'turret16' on ship type 'PVD Typhon#Hulk'.
Not linking into ship!

(This warning means that a subsystem was present in the table entry and not present in the model
it should probably be removed from the table or added to the model.)

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! subsys_set + 276 bytes
<no module>! ship_set + 2208 bytes
<no module>! ship_create + 1151 bytes
<no module>! parse_create_object_sub + 77 bytes
<no module>! parse_create_object + 193 bytes
<no module>! mission_did_ship_arrive + 499 bytes
<no module>! mission_maybe_make_ship_arrive + 39 bytes
<no module>! mission_eval_arrivals + 414 bytes
<no module>! mission_parse_eval_stuff + 35 bytes
<no module>! game_simulation_frame + 1000 bytes
<no module>! game_frame + 491 bytes
<no module>! game_do_frame + 237 bytes
<no module>! game_do_state + 379 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes


Hello there! I need some help, either i missed to install something or i just haven't configurated my FS correctly...
My Problem is, that some of the updates dont't show up... breifing still looks the same, the hades is still a low poly model and so on... until this mission i could play without crashes, but FS port crashed and some of the updated anis won't work - at least it seems so.

Thx for help
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Jeff Vader on July 06, 2011, 10:34:32 am
http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359 <- Please provide log.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Alpha1 on July 06, 2011, 02:47:03 pm
Okay, here is the log.
I Hope it helps. I tried the troubleshooting solutions providet in the link above but they didn't help.
There is something wrong with my FS 2 ;-) The Screenshots from weapon and shipselection are looking different too - not as fs2 like as shown in the previews posted at the beginning of this thread. Hope You can help me out now, because FS 2 and the mods are still my favourit games :-)

btw. is there a possibility to play the classics like derelict with the new builds and mediavps or the old 3.6.10 ones while using the newst updates for BluePlanet and so on?



[attachment deleted by ninja]
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Jeff Vader on July 06, 2011, 02:52:52 pm
You are missing FSPort MediaVPs (http://fsport.freespacemods.net/releases/fsport-mediavps.zip). Download them, create the subdirectory \freespace2\fsport-mediavps\ and extract the stuff from the zip into that directory.

btw. is there a possibility to play the classics like derelict with the new builds and mediavps or the old 3.6.10 ones while using the newst updates for BluePlanet and so on?
You can at least try. Some campaigns may not get along with the 3.6.12 MediaVPs, and I'm not sure if the 3.6.10 MediaVPs are even actually available anymore. But you can try.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Mongoose on July 06, 2011, 02:59:01 pm
The 3.6.10 download links still worked the last time I tried them, though you have to track down the release thread.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Alpha1 on July 06, 2011, 03:03:01 pm
I damn it, i'm an idiot... i used an old folder witch was fsport_mediavps and not fsport-mediavps... realized it myself, sry!!! but thanx for the qiuck answer. i realized when i read the mod.ini :-))
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Alpha1 on July 06, 2011, 03:38:00 pm
okay, that made it worse... now nothing works at all :-(

i dont know what it means, but the typhoon model seems to hit some limit ?!?


[attachment deleted by ninja]
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: mjn.mixael on July 06, 2011, 03:44:16 pm
First up.. your checksums for all the Tango_hix_fs1 vps are wrong. You should re download them.

And try a nightly build.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Alpha1 on July 07, 2011, 09:49:02 am
Hi, i redownloaded the files, this time from another server, but they still seem to be corrupt. Because they are optional, i deleted them and tried it again.
No luck so far, FS port and str still crashes.

I can't find the error.

something else i can try out?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Snail on July 07, 2011, 10:20:56 am
You could try posting another fs2_open.log so we know what's the problem.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Alpha1 on July 07, 2011, 11:01:57 am
Here it is... its again a problem with the typhon model i think

[attachment deleted by ninja]
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Commander Zane on July 07, 2011, 11:18:32 am
The last bit of the log is the same as mine, you have the mv_fsport.vp with the bad Typhon.pof, which has holes on the ventral section of the hull, running Debug.exes will generate the report attempting to load the model. This was something I brought up on the FSPort 3.3 discussion thread, and it will be taken care of in a release update.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Alpha1 on July 07, 2011, 11:44:29 am
I'm confused... i made a pilot for Freespace 2 open, reset all launcher settings - i dont know why but after all the debug runs some settings changed i think... after that i cloned the pilot and used it for fsport str and now it seems to work...

making new pilots hasn't worked so far but now i can run fsport an str - for the moment

thanks for the help - i#ll try tp play now, everthing looks fine. i hope i'm now able to play through the game

i dont know why it worked, but i'm happy ;-)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: TopAce on July 19, 2011, 04:27:54 pm
Has something been done to the last mission? It's impossible now, at least as an interceptor. No matter how many Lokis I kill, Alpha falls like flies and when the Soyakaze arrives, there's not enough time AND firepower to destroy all the Hades's beams that are within the Soyakaze's firing arc. Looks like it's up to me to destroy two beams alone AND look after the bombers AND look after myself.

I actually remember beating the old version on my first attempt. The new one doesn't seem to be humanly possible, certainly not in an Uly + Proms.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on July 20, 2011, 02:31:44 am
The mission hasn't been changed in FRED.  Are you playing with the mediavps?  Perhaps the firing arc changed on the Hades model, or the collision info is different on the fighters, or something.

If you're willing to test both with and without the mediavps, that could help us narrow it down.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: uk_john on July 22, 2011, 08:39:47 am
I only have a problem with FS ST:R freezing at start. I can run the original Silent Threat no problem, I can (and have) ran practically every other mod without any problems. I have the media vp's, I have psport 3.3  I reinstalled the files from page 1 of this thread and the campaign always freezes with the first box lighted when loading. I am using the latest 3.6.12 and associated files, downloaded via the installer, so i don;t have any idea what the problem is. Is there a logfile created I can look at somewhere?


EDIT: Ignore the above, downloaded the media vp's again and got it working. Just played the first mission, and what a doozie! love the voice acting! :)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Jeff Vader on July 22, 2011, 08:44:46 am
It could be just cache file generation. Give it, say, 20 minutes and if it doesn't progress at all, post a log according to these instructions (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359).

If this is just cache file generation, don't worry. They'll only be generated once and after that the loading times will be significantly shorter.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: uk_john on July 22, 2011, 09:06:42 am
It could be just cache file generation. Give it, say, 20 minutes and if it doesn't progress at all, post a log according to these instructions (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359).

If this is just cache file generation, don't worry. They'll only be generated once and after that the loading times will be significantly shorter.

Thanks. See my EDIT above! :)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Vidmaster on July 24, 2011, 05:06:45 pm
BUG IN CHASING SHADOWS (the mission where you repair the Hope *again*)

The Vasudan Derelicts fire their weapons, as does the destroyer BEFORE the repair wing docks and restores the weapons!
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: MatthTheGeek on July 24, 2011, 11:44:51 pm
I'm not sure if it's a bug. Balance-wise, I think it's pretty required for the cruisers to be able to intercept incoming bombs or they wouldn't survive long enough. As for the Hope, last time I checked, capital ships can still fire after their weapon subsystem is down, just not as accurately.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Androgeos Exeunt on July 25, 2011, 05:28:43 am
Destroying a warship's Weapon subsystem reduces the accuracy of its turrets. It's been this way since retail.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Vidmaster on July 25, 2011, 07:43:41 am
I know, I know but the mission writing makes it sound like these ships are crippled. No energy grid and stuff. Hell, just look how battered these vessels are!

All I am asking is, was this intended?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on July 25, 2011, 11:58:33 pm
It's definitely intended.  The cruisers aren't derelict; they're just severely damaged.  They are still manned and can still defend themselves.  If you pay close attention, you'll notice that their turrets STOP firing after their survivors have been rescued and there is no one left on board.

In contrast, the Hope initially can't use its turrets, but after the first repair transport docks, the turrets start firing.  They keep firing until the Hope jumps out.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Gankenstein on July 31, 2011, 03:59:16 pm
I have this issue with Secrets Reborn: Not long after the huge ship (the Hades?) appears, FS2 crashes to desktop. fs2_open.log and the warnings displayed during debug run is attached.

This is on a recent (20110721) install of FS2 (fresh from GOG) with a Turey's "The Works" download (except for the Mac & Linux executables). Note the Turey post-installation note reported "There was an error while installing this section" with "1024x768 Command Briefing Animations", "Shivans" and "Twilight", so perhaps the cause for this issue is with the install (and I've no idea how to fix the Sivan and Twilight bits).

This crash happened all four times I played this (and survived) including once where the RTB order had been given and the subspace wormhole was already opening before me. Any help in resolving this will be much appreciated.


[attachment deleted by ninja]
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Jeff Vader on July 31, 2011, 04:07:18 pm
Note the Turey post-installation note reported "There was an error while installing this section" with "1024x768 Command Briefing Animations", "Shivans" and "Twilight", so perhaps the cause for this issue is with the install (and I've no idea how to fix the Sivan and Twilight bits).
"Shivans" in this case is a two-campaign pack taking place during the events of FS1. "Twilight" in this case is not the horrible series of sparkly vampire novels, but is also a user-made campaign, though I forget the specifics of the plot. These bits can be "fixed" by downloading them from freespacemods.net, for example. But they still are just user-made campaigns and their presence or absence will not affect ST:R in any way. Unless they are present but in the completely wrong place, perhaps.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: mjn.mixael on July 31, 2011, 04:09:45 pm
Please download a Nightly build from here. (http://www.hard-light.net/forums/index.php?board=173.0) Also, make sure you are not running debug builds unless you are testing.

There are some known issues that make debug builds get angry.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Gankenstein on August 01, 2011, 05:33:27 am
Thanks Jeff Vader for clarifying the subject of those install reports, I thought it was something vital missing (and also I tend to be anal about including all info which *may* be pertinent when reporting issues).
Please download a Nightly build from here. (http://www.hard-light.net/forums/index.php?board=173.0) Also, make sure you are not running debug builds unless you are testing.
This worked! Just played Secrets Reborn with fs2_open_3_6_13r_INF_SSE2-20110730_r7388.exe and everything worked fine AFAICT (the game seemed to run a bit smoother than before, I'm guessing on account of SSE2 optimization). Thanks a bunch for helping!

PS: The debug version was only used on one run, in order to produce the previously uploaded logfile.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Annorax on August 10, 2011, 10:45:43 pm
For some reason I can't get ST:R to run. I have all of the files in their appropriate folder (fsport-str), start the game through the launcher, and watch as ST:R hangs after loading one bar's worth of the first mission, forcing me to close FS2 out via the task manager. This happens with both the 3.6.12 release .exe and today's nightly SSE2 build. What could be causing this?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: mjn.mixael on August 10, 2011, 11:21:40 pm
Debug log please.

Though my guess is patience is the fix. The first time models are loaded, FSO needs to create a cache file which can take some time.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: MetalMilitia on September 29, 2011, 12:06:39 pm
WOW,,
Playing each ST-R mission was like an orgasm, and damn it was good, like the best I've ever had , thank you guys  :D

I never enjoyed dying on missions before, on ST-R , I did  ;) ;)


Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on September 29, 2011, 12:22:46 pm
Thanks for the kind words. :)
Title: Re: SILENT THREAT: REBORN RELEASED
Post by: knossosfs2 on January 31, 2012, 05:38:31 pm
7) In str16, "Blood of the Innocents", if you're playing on Very Easy, a critical game event may not work.  This should now be fixed.


In this mission, I am able to play until I'm called back to defend the science vessel. After that, the game crashes. I tried changing my difficulty level, but it still didn't work. Please help!

 Here is my debug log.

[attachment deleted by a ninja]
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on January 31, 2012, 09:56:50 pm
You're playing str17, "Abandon Hope".  This is a different error.

In any case, the error only seems to be a warning.  Play in a release build and it should work.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: knossosfs2 on January 31, 2012, 10:18:29 pm
You're playing str17, "Abandon Hope".  This is a different error.

In any case, the error only seems to be a warning.  Play in a release build and it should work.

I played it in a release build at first, but it still didn't work. Oh well. I had to rely on cheats so I could go on to the next mission. It was a lot of fun though!

Anyway, I noticed that in the screenshot that there is a Shivan weapon (beam turret?) on the Hades, but on my computer, it just has a regular GTA turret. Also, my ship models don't seem to be as "pretty" as others (my herc looks the best, but other ships don't look that great). I know my computer has the capability to play FreeSpace with these graphics but it doesn't seem to be as "good looking" as the screenshots. I even downloaded the Mediavps for STR. Any help?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on January 31, 2012, 10:38:20 pm
Well, "it still didn't work" isn't very specific.  What crashed in release?

The rest of your comments imply that you don't have your mod directory set up correctly, and looking back at your debug log I see that this is indeed the case.  Put mv_fsport.vp in the fsport-mediavps directory.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: knossosfs2 on February 01, 2012, 04:52:35 pm
Okay, I got it to work now. I'm wondering why the Herc is the only ship in which you can see the pilot, but for the other ships, there is only a shiny cockpit. Is it supposed to be like that?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on February 01, 2012, 05:12:53 pm
You didn't answer my question.  What crashed in release?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: knossosfs2 on February 01, 2012, 06:46:47 pm
Sorry. When I downloaded STR first, I tried to play it on the 3.6.12 build, but it did not load, so I used the 3.6.14 RC3 build, and it worked up until the mission where you have to scan the Hades. The game crashed to the desktop in the middle of the game, so I then used a debug version so I could post a debug log.

UPDATE: Okay, so after you told me to put that file into the  fsport-mediavps directory, the game stopped crashing on str17.fs2, so thanks for the help there! The ship models are much better than before, but they still don't look the best. Any advice?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on February 03, 2012, 02:04:17 am
The 3.6.14 RC builds are pretty stable but have some weird bugs in them.  So you should stick to 3.6.12 for now.  Try posting another log.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: mjn.mixael on February 03, 2012, 09:06:20 am
The lastest FSPort has questionable support for the 3.6.12... how many times have I got to say that? You'll get much increased performance with the 3.6.14 exec.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: knossosfs2 on February 03, 2012, 05:06:58 pm
Okay, so I'm not having any more problems with STR, and both 3.6.12r and 3.6.14 RC3 work well. The only issue now is that the graphics are not the best. I want to be able to see the pilot (I'm kinda picky about this) in the cockpit, but the only model that has this is the Hercules. The rest of the models only have black glass covering the cockpit. I've downloaded the mediavps for STR and placed it in the fsport-mediavps directory (like you said to do).  I even put in the recommended custom flags, which just made the models shinier, and I also enabled all features under the graphics tab in the launcher . I also tried both releases to see whether it would make a difference, but there I didn't notice any. Once again, I know my computer is capable of playing FS2 with these graphics, as Blue Planet 2 looked amazing on it. Any advice?

Just for the record, here are the custom flags I put:   "-ambient_factor 35 -ogl_spec 20 -spec_exp 15 -spec_point 1.2 -spec_static 1.5 -spec_tube 1.5"
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on February 03, 2012, 06:01:19 pm
Not all of the high-poly models have visible pilots in their cockpits.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: mjn.mixael on February 03, 2012, 06:38:17 pm
Not all of the high-poly models have visible pilots in their cockpits.

This. And please give more information. Debug log. What ships you are talking about specifically. I won't be trying to solve issues as generic as "my graphics dont' seem up to date."
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: knossosfs2 on February 03, 2012, 08:19:09 pm
I know that all Terran fighters and bombers have visible pilots in their cockpits because I went into the f3 tech room and hit the "no lighting" in the render options. These are the models I am looking at: Ulysses, Apollo, Valkyrie, Loki, Angel, Athena, Zeus, Medusa, Ursa, Centaur. The Vasudan models are the Anubis and Thoth.

Here is my debug log

[attachment deleted by a ninja]
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: mjn.mixael on February 03, 2012, 08:30:19 pm
Radeon card. I don't trust those with anything. See this thread. (http://www.hard-light.net/forums/index.php?topic=76844.msg1526930#msg1526930) Is that what your canopies look like? My bet is this is a vid card issue. The good news is that the next release coupled with 3.6.14 or might actually solve the problem with the new -trans textures. For now, you'll just have to deal.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: knossosfs2 on February 03, 2012, 09:14:40 pm
Yes, That is exactly what it looks like! I didn't suspect that it was a video card issue because I was able to play other mods that had great looking models without any trouble. Thanks for your help!

By the way, when do you think the next release will be out?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: mjn.mixael on February 03, 2012, 09:46:52 pm
When it's ready.

When it's been tested. (http://www.hard-light.net/forums/index.php?topic=77075.0) Note the lack of replies in that thread.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: knossosfs2 on February 03, 2012, 11:15:41 pm
I really wish I could help, but I don't have a working knowledge of the FSO mod structure.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Jeff Vader on February 04, 2012, 02:17:26 am
I'm a bit out of the loop.
Code: [Select]
Found root pack 'C:\Games\GOG.com\Freespace 2\fsport-mediavps\FS1_Patch.vp' with a checksum of 0xd3f01eb5
Found root pack 'C:\Games\GOG.com\Freespace 2\fsport-str\FS1_Patch.vp' with a checksum of 0xd3f01eb5
Found root pack 'C:\Games\GOG.com\Freespace 2\fsport\FS1_Patch.vp' with a checksum of 0xd3f01eb5
Was FS1_Patch.vp included somewhere in the official downloads and if yes, what is its proper location? I'd guess \fsport\ but surely not all three of those folders.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: FreeSpaceFreak on February 04, 2012, 04:24:01 am
FS1_Patch is the fixed Typhon. It goes in fsport-mediavps, no place else.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: GODzilla on February 15, 2012, 03:57:18 am
I'm a bit late to the show, but let me thank you for your outstanding work. Especially the Silent Threat - Reborn campaign has been outstanding. You used gameplay-features that are not even in Freespace 2, the writing is excellent and the storytelling is engaging and exciting. The missions are considerably harder than in the original Freespace campaign, but when you win it feels deserved. :)

 :yes:  :yes:  :yes:  :yes:
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on February 15, 2012, 08:53:31 am
Thanks. :)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: SF-Junky on March 11, 2012, 04:09:00 pm
Finished the latest version a couple of days ago. Very nice work on all the new models, as always. :) The HTL Hades is just one hell of a swetie! :pimp:

But I would really be grateful if you could protect-ship the Archon in The Last Hurrah until it's vulnerable. It is quite annoying when all you wingmen sit there unleashing their ****storm of Harbingers and Tsunamis at an invulnerable vessel. :doubt:
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Goober5000 on March 12, 2012, 01:16:46 am
You know, that's a terrific find.  The Golem and the Chimera are already protected; I'm not sure why the Archon isn't.  I'll have to change that.

On the other hand, Delta and Epsilon shouldn't be deployed until the ships are already visible to sensors.  Are you really seeing them attack the Archon before that time?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: SF-Junky on March 12, 2012, 04:13:32 am
Yes, I just checked it out again. Delta and Epsilon wings do arrive right at the beginning of the mission and are ordered to protect the Giordano.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Cobra on March 12, 2012, 04:14:03 am
I've never seen that happen before. Odd.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: knossosfs2 on April 14, 2012, 09:33:07 pm
Radeon card. I don't trust those with anything. See this thread. (http://www.hard-light.net/forums/index.php?topic=76844.msg1526930#msg1526930) Is that what your canopies look like? My bet is this is a vid card issue. The good news is that the next release coupled with 3.6.14 or might actually solve the problem with the new -trans textures. For now, you'll just have to deal.

Okay, so I finally had some time to update my graphics drivers and I still have the same issue: the opaque canopies exist only when I play or look at the ships in the tech room. This time, I noticed that whenever I need to select a ship, the display in the top right shows each ship that I mentioned (see previous posts) with proper canopies. I tried to get a couple of screenshots but the game saves them as TGA files (I have no idea how to view them).

My computer runs on Windows 7 x64 with AMD Phenom II dual core processor, and ATI Radeon 4250 HD graphics

Here is my debug log

[attachment deleted by a ninja]
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Cobra on April 14, 2012, 09:35:10 pm
Still a video card issue. :blah:
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: knossosfs2 on April 14, 2012, 11:27:57 pm
Is there anything that I can do to counter this issue, or do I just have to deal with it?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Cobra on April 15, 2012, 12:56:13 am
Buy a new video card, maybe nVidia-brand. It's fairly obvious. :P
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Jeff Vader on April 15, 2012, 01:15:43 am
I tried to get a couple of screenshots but the game saves them as TGA files (I have no idea how to view them).
You can open them in any worthy image editor (that is, not Paint) and then save them as .png files, for example. Or you can open them in any worthy image viewer if all you want to do is watch them yourself.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Mongoose on April 15, 2012, 01:32:16 am
Buy a new video card, maybe nVidia-brand. It's fairly obvious. :P
Orrrrr perhaps the powers that be could take a look at the issue instead of advising half of their audience to buy new hardware for a single game. :p

(And yes I understand that this issue will apparently be resolved with a future release.  Also also, since I have an HD 4670, I just went and checked myself, and it looks like I get the same thing.  Never noticed it before.)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: Cobra on April 15, 2012, 01:33:38 am
Buy a new video card, maybe nVidia-brand. It's fairly obvious. :P
Orrrrr perhaps the powers that be could take a look at the issue instead of advising half of their audience to buy new hardware for a single game. :p

(And yes I understand that this issue will apparently be resolved with a future release.  Also also, since I have an HD 4670, I just went and checked myself, and it looks like I get the same thing.  Never noticed it before.)

Feh. At least if he bought a 4650 it would outperform his 4250 like crazy. :P
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.2]
Post by: knossosfs2 on April 15, 2012, 07:19:10 pm
Well, I guess I'm going to side with Mongoose on this one. Hopefully, 3.6.14 final will solve this problem, as it doesn't seem to be happening to my computer only. Buying a new graphics card is out of the question, as I don't play STR too often; other mods look fine, so I might as well wait. :P Thanks guys, and thanks Jeff Vader! I'll try to post some screenshots so others can see.

Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: niffiwan on May 22, 2013, 09:27:29 pm
FYI - the link in the OP to fsport currently points to the 3.3 (http://www.hard-light.net/forums/index.php?topic=76733.0) release, not 3.4 (http://www.hard-light.net/forums/index.php?topic=84358.0)
(I assume ST:R 1.3 is intended for use with fsport 3.4?  :))
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: Goober5000 on May 23, 2013, 09:54:10 am
Derp, I thought I had fixed that.  Thanks.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: Deepstar on May 27, 2013, 10:10:40 am
I finished it yesterday for the first time :)


It was a very good campaign with awesome missions in it (Shivans on the plane : :D) and i like the additional information you give in this campaign. Especially about the three GTI branches and, more important, about the GTD Hades. In the original Silent Threat it was like.. where is this big ship coming from? In ST:R it is explained that it was constructed as a anti-vasudan weapon and this construction begins in the early-years of the TV War.

It seems that the Hades was finished during the Great War, even it lacks beam weaponary then. So i have to ask, why they do not use it against the Lucifer in Delta Serpentis? I mean... the Bastion did not catch up noticeable and it was a victory in the last second. If the Lucifer reach Earth... the Hades' construction were in vain. Yes i am sure that, the Hades would be destroyed by the Lucifer in a matter of minutes. But at least it had hold up the Shivan Superdestroyer long enough that the Bastion can close the gap significantly. I am not sure... but i think it was too risky to trust only in the Bastion if there is a ship avaiable that is able to intercept the Lucifer before it is reaching the Jump Node.

And why is the Hades able to use another Jump Nodes than GTA, PVN and even the GTVA? It use shivan jump drives.. but why the GTVA is not using them, too? I mean.. they know about the Entry points in Ikeya and Ross 128, but according to the Galaxy map, the Systems were never explored.


But i have to say.. i missed some missions or at least some information about the Hammer of Light in this campaign. They were only mentioned in the last mission iirc.
I am still confused about the PVD Prophecy in Delta Serpentis and that the HoL was able to send in a destroyer into the heart of GTA space undetected. I would have liked it that you try to hunt it down or that HOL actions are the cause for the terran attacks on vasudans in the first mission (sometime you can not say who's who). It seems that the Hammer of Light was forgotten during the development of this campaign. Yes i now, the original ST does not give any information, too. But at least... there were a mission against Hammer of Light forces :D.
I missed them somewhere, because they play an important role during the main campaign. So i hoped they would play a role until the victory over the Shivans or shortly thereafter. But they were not even mentioned.


But it was a good campaign with some interesting missions, the story was better and deeper than the original ST and i am glad that i close the knowledge gap finally :).
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: MatthTheGeek on May 27, 2013, 12:01:03 pm
It seems that the Hades was finished during the Great War, even it lacks beam weaponary then. So i have to ask, why they do not use it against the Lucifer in Delta Serpentis?
We only know it was "nearing completion". Which could mean anything, from "just needs a layer of paint" to "just has an outer hull and engines". It's also very possible they had just started to retrofit it with Shivan tech and wanted to hold it until it could make a difference.

And why is the Hades able to use another Jump Nodes than GTA, PVN and even the GTVA? It use shivan jump drives.. but why the GTVA is not using them, too?
Because they don't have shivan jump drives ?

Intact Shivan tech isn't exactly something you find in the nearest shop. Especially tech that will interface well with Terran-made power grids, and that can propel a ship the size of an Orion or something. Even the Hades' engines weren't exactly a stable fusion of Shivan and Terran tech, and yet it was the culmination of months of efforts from the Terran's best minds, with the best Shivan equipment GTI operatives could salvage.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: Deepstar on May 27, 2013, 01:42:22 pm
It seems that the Hades was finished during the Great War, even it lacks beam weaponary then. So i have to ask, why they do not use it against the Lucifer in Delta Serpentis?
We only know it was "nearing completion". Which could mean anything, from "just needs a layer of paint" to "just has an outer hull and engines". It's also very possible they had just started to retrofit it with Shivan tech and wanted to hold it until it could make a difference.

Ah i asked because the Hades Rebellion takes place only a few weeks after the Destruction of the Lucifer :).  So i automatically though that the construction was very advanced and the weeks after the Lucifer were used for the implemation of final technologies like beam weaponary. But of course there are some room of interpretation, because we do not know how long those things take.

And why is the Hades able to use another Jump Nodes than GTA, PVN and even the GTVA? It use shivan jump drives.. but why the GTVA is not using them, too?
Because they don't have shivan jump drives ?

Intact Shivan tech isn't exactly something you find in the nearest shop. Especially tech that will interface well with Terran-made power grids, and that can propel a ship the size of an Orion or something. Even the Hades' engines weren't exactly a stable fusion of Shivan and Terran tech, and yet it was the culmination of months of efforts from the Terran's best minds, with the best Shivan equipment GTI operatives could salvage.

And i though they were only a replica on basis on shivan tech and they have still a original one, like the shield system.
But then it is clear, yes.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: Goober5000 on May 27, 2013, 06:27:52 pm
Thanks for the comments, Deepstar. :)

The reasoning behind the Hades not being ready at the end of FS1 is that the GTI had ripped out some of the systems to replace with Shivan components.  It is possible that if they had never done this, the Hades would have been ready to chase after the Lucifer.  However, if you have worked in any complicated engineering project, you know that changing your design at the last minute adds tremendous expense and numerous complications.  In fact, one of the messages in the Phoenix (http://www.hard-light.net/forums/index.php?board=162.0) alternate reality game alluded to the trouble the engineers were having with the new components.  So MatthTheGeek had the right idea.

As for the Hammer of Light, we made a deliberate decision to leave them out of the campaign because it would have made ST:R even more complicated.  With eighteen missions, we wanted to make sure that both the Shivan and the GTI plots were given the attention they deserved, and adding the HoL would have diluted that attention.  Additionally, we felt that it wasn't necessary to do much with the HoL because Blaise Russel had already created the outstanding Shrouding the Light series.  (If you want to track down the PVD Prophecy and the rest of the HoL, I recommend that you play the Shrouding the Light campaigns.)

But I did decide to give the HoL a mention during the final mission to let the player know that we hadn't forgotten about the HoL. :p  My thinking was that Admiral Amentep's conversation was supposed to reveal that other missions were taking place that the player was not involved in.  It is likely that the Vasudans were primarily fighting the HoL just as the Terrans were primarily fighting the Shivans.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: Deepstar on May 28, 2013, 07:12:08 am
I do not expect missions against the Hammer of Light directly, because they do not have a big role in the original Silent Threat either. And i was surprised that the Shivans get a bigger role here than in the original. But i missed at least some mentions during Command Briefings. Like the destruction of this one Shivan destroyer, that you can destroy during "Shivans: Echo Gate" (never played it), if i understand it correct.
I read that Shrouding the Light takes place in the ST:R continuity like Shivans, so i think that i simply miss a similiar connection to it.




I played both STL many years ago. Played it the first and last time after its release, back in... uh... 2006?
And i have i to say, that i do not remember anything what happened in this campaigns :lol:.

I still only know, it was a campaign about Vasudans... but thought it was a campaign were you are actually playing a Hammer of Light follower. But it seems i remember it completely wrong :D. But because it is voiced, i have planned a new run through it, with recording for my channel this time, in a few months, anyway. After i checked out both Shivans mini-campaigns :)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: Goober5000 on May 28, 2013, 09:12:49 am
Both Shivans mini-campaigns are voiced too. :)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: Matahashi on June 26, 2013, 01:23:51 am
Ok i really want to get this working but it says to put it in 'games\freespace2\fsport-str' but I dont have that folder in my fs2 folder. Ive tried creating it but it doesnt seem to work.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: Black_Yoshi1230 on June 26, 2013, 02:16:47 am
Silent Threat: Reborn is dependent on having the original FSPort files (http://www.hard-light.net/forums/index.php?topic=84358.0) inside your FS2 folder. (at minimum, you only need the Core files.)

In your FS2 folder, you should have directories "fsport" (for FSPort) and "fsport-str" (Silent Threat: Reborn). (fsport-mediavps is optional, but they flavor up the visuals and requires MediaVPs_3612 to be installed.)

If what I said didn't help... (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.3]
Post by: docfu on August 13, 2013, 08:49:11 pm
Great mod. I never really understood Silent Threat when I played it as a kid, just seemed like more missions and the usual boss fight. It's cool seeing the Hades in action thanks to FSO.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on February 02, 2015, 10:51:06 pm
:bump: for the Director's Cut release. :D
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Cobra on February 02, 2015, 11:07:03 pm
Holy ****, that ending cutscene had some intense moments.

Spoiler:
The speaker's wording seems familiar... is he intended to be a young Admiral Petrarch? :nervous:
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on February 02, 2015, 11:12:09 pm
Spoiler:
The speaker's wording seems familiar... is he intended to be a young Admiral Petrarch? :nervous:

Spoiler:
Like the ending cutscene of FS1, this cutscene is spoken in the voice of the player character.  The identity of that character is left deliberately open.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: That Man on February 03, 2015, 01:13:22 am
...

Veni, vidi, veni.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: BirdofPrey on February 03, 2015, 07:16:59 am
Awesomesauce

but I still hate Silence All Voices
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: deathspeed on February 03, 2015, 09:59:13 pm
This is awesome news!  I never had gotten around to finishing ST:R after accidentally deleting the wrong pilot when I was about halfway through, but was just thinking last week I should play it again.  It might take me a while, though - it took me 15 years to finish FS1 (via FS:P) and FS2, even though  I bought the discs in 1999 when I got my first computer.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on February 03, 2015, 10:14:06 pm
Well, it took a while to get those cutscenes done, so don't feel too bad.  But don't put it on a shelf either. :p
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: headdie on February 04, 2015, 01:13:39 am
Posted to Facebook and Reddit
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: InsaneBaron on February 07, 2015, 11:09:18 am
Noice! Will check out after I finish KOTOR II.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: BirdofPrey on February 09, 2015, 06:25:30 am
DEAR LORD MAN
In the asteroid mission are the asteroids fitted with some sort of homing device because I swear they ALWAYS head straight towards just the one freighter.

I had to turn the difficulty down from the start, and even then friendlies seem to explode with nothing more than a stern look.  Lost most everyone in the first mission, had to retry the escape pod escort after the basilisks launched hornets, etc.



Also command needs to fire Beta.  Somehow they always seem to be the first to die.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: mjn.mixael on February 09, 2015, 10:57:36 am
DEAR LORD MAN
In the asteroid mission are the asteroids fitted with some sort of homing device because I swear they ALWAYS head straight towards just the one freighter.

Actually, yes. There are two types of Asteroid fields that a FREDer can use, Active and Passive. Active asteroid fields will essentially hurl the rocks at any ships on your escort list. Passive asteroid fields will not.

Pretty sure people used to remove ships from the escort list (shift-alt-E, I think) on those missions to make them easier. Dunno if that still works.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: BirdofPrey on February 09, 2015, 12:15:14 pm
Sounds like something that would have been fixed like with target my target's target to target Shivans in the first few missions they show up in.

Well, at least it's good to know, that yes, the asteroids ARE out to get Iota 1.  Of course Iota 2 seems to have made a deal with the devil with very few rocks aimed for it.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Bryan See on February 12, 2015, 04:42:22 am
I can't wait to play it. It looks awesome :)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Col.Hornet on February 12, 2015, 06:08:20 am
just finished the campaign for the first time.

The best I've ever played :) Outro is mind blowing.

Spoiler:
Now the presence of the Hades wreck on the surface of Deneb in FS2 intro makes sense :)

Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on February 12, 2015, 08:18:30 am
Congratulations, and thanks. :)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: technopredator on February 18, 2015, 12:56:02 am
Thank you for the campaign.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on April 11, 2015, 09:34:38 pm
In "The Last Hurrah", the Giordano can be destroyed (because why not) at any point without consequences. There is no failure condition for the destruction of the ship, and no "friendly fire" triggers when you turn your guns on it.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on April 12, 2015, 10:03:59 pm
Good catch.  I added an invulnerability sexp in SVN.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: azile0 on April 15, 2015, 09:42:48 pm
I was planning on doing a Freespace Let's Play, so I think I'll do a LP of the Director's Cut!
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on April 15, 2015, 10:57:55 pm
Great! :)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: azile0 on April 16, 2015, 09:05:13 pm
Crashed twice on the second mission; after the Dragons and Repulse jump in, my game just shuts off with no error message given. Running the Directors Cut & RC5.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on April 16, 2015, 10:02:50 pm
:wtf: That shouldn't happen.  Can you upload your fs2_open.log?

(Also, do you mean the Einstein?  The Repulse doesn't appear in the second mission.)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: azile0 on April 17, 2015, 12:12:59 am
It's the second part, after you chase the escape pods. The dragons appear and I guess the Repulse just speaks, I don't get to see much before my game crashes. One log coming up.

Edit: Can't find the log.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: jr2 on April 17, 2015, 07:47:46 am
Eh, see below, the log is dumped in profile directories sometimes.  Also, if it's in some program files directory or other directory windows protects, it could be in your virtualstore directory, as also mentioned in the instructions below:


Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: azile0 on April 17, 2015, 09:19:02 am
Upon playing with the debug build I made it a little further before crashing. Sorry for not being clear enough- I'm talking about the second part of the second mission where you escort the escape pods. The Repulse jumps in, some Dragons and Indras do as well, then my game just crashes. Log file below:

http://pastebin.com/H2nzqHvM
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: niffiwan on April 17, 2015, 06:53:22 pm
I've found a few issues in the log.

1) Your mod entry includes fsport-mediavps_2014 but there's nothing being found there? You should probably at least have this file: 2014_mv_fsport.vp

2) You should remove this command line parameter: -mipmap

3) You have the fsport 3.4 VP instead of 3.5?

How did you install fsport+str?  Did you use the installer (http://www.fsoinstaller.com/)?  If not then please run that then post again if continue to have issues.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on April 18, 2015, 02:04:11 pm
Okay so

Spoiler:
Owing to the age of my computer, my playback is very choppy, so I play on Very Easy for the sake of being able to play at all. Sometimes this results in unexpected behavior.

Blood of the Innocents.

My wingmen and I apparently managed some particularly good defense, because after the Hades is done firing on the Egyptos--and it does eventually stop firing its beams altogether--the station is down to 8% hull integrity. After we clear out the remaining Lokis and Zeus bombers, it's whittled down to 4%.

Most of my wingmen are still alive, so I order everyone to attack the Hades along with the Theta bombers. If I had been a little more on my toes, I suppose I could have ordered them to disarm it instead; the Hades's defenses eventually kill everyone, leaving just me. The Hades is at 65%, while the Egyptos is still at 4%.

Then we have a stalemate.

No more fighters or bombers jump in to finish off the Egyptos, and the Hades is too far away from it to use any of its conventional turrets, so the station is never destroyed. The two of them just sit there in space, staring at each other. There's a lonely Ankh turret on the outer perimeter that's firing on the Hades, but it doesn't appear to actually be doing any damage.


Nothing happens. Everyone on both sides is dead. There's no way to destroy either the Egyptos or the Hades, so I just jump out. In my debriefing, I am simultaneously praised for assisting in the evacuation of the station, and stripped of my wings for jumping out without clearance.

Oops.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on April 18, 2015, 02:49:05 pm
Congratulations.  We fortified that mission against degraded beam damage due to the Very Easy difficulty setting, but we could not withstand the dual attack of Very Easy plus a super slow computer. :p
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: niffiwan on April 18, 2015, 07:32:30 pm
Could you just add some more fire-beam events to the end of the chain? (I would guess that due to the desire for retail compatibility you can't add a more complicated SEXP that just fire the beams until the Egyptos is dead?)  Or maybe add a self-destruct to existing last event?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on April 19, 2015, 10:37:56 am
Update:

Spoiler:
Successfully destroyed the Hades.

I tried to take some screens, but my system wouldn't grab them. :(  But for the curious, here's how it's done:

The Egyptos must have very high hull integrity in order to survive the Hades's beam barrage. The station doesn't begin evacuating until its hull reaches 75%, and I'd estimate that it'd need to be no lower than 65% when the Hades jumps in. On this particular attempt, the station got away with only 2% remaining, so the margin of error is very narrow.

The key to this appears to be aggressive bomber defense. I had almost 40 kills by the end of the mission, the majority of which were bombers. Hunt them down as soon as they jump in, and leave the fighters to your wingmen. The Lokis can only cause minimal damage to the station anyway, so the bombers are your priority.

Doing this slows down the pace of the mission significantly. Because the number of fighter and bomber waves are set, and certain events in the mission are triggered by how much damage the Egyptos has taken, keeping the station's hull integrity high gives you some breathing room to clear out new enemies as they appear and stay on top of things. For example, when the Leviathan cruisers jump in, you can order all your wingmen to attack them at once and destroy them quickly, since they exist primarily as a distraction and bullet-soak; knocking them out in a hurry frees your wingmen up to go after fighters and bombers.

Ignore the Roskva Hercules fighters that go after the Hathor. They won't be able to destroy the cruiser before it jumps out, and when it does, they'll retreat.

Toward the end of the mission, watch out for the waves of Hrid Zeus bombers that jump in. They arrive shortly before the Hades does, and can ruin your run if you aren't careful. Don't forget about Sneak, either.

When the Hades jumps in, order your wingmen to ignore it so they'll focus on the remaining fighters and bombers. Theta bombers will jump in right after the Hades does and cannot be given direct orders, so don't worry about them.

If the Egyptos survives the Hades's attack, clear out any remaining bombers. There may be an additional wave or two after the Hades actually stops firing, so don't slack off. The same goes for the Lokis.

When all enemy craft have been destroyed, order your wingmen to disarm the Hades. Theta will continue to attack regardless, so don't worry about them. Focus your attention on the missile launchers, because they pose the biggest threat to your wingmen. You can ignore the beam turrets, as they are difficult to destroy and won't fire again anyway.

Then it's just a matter of waiting. Theta wing and their tsunami bombs are the only ships that can cause any appreciable damage to the Hades, and while they'll automatically rearm themselves and continue to attack, this still takes time. In Last Stand, you have four bomber wings attacking the Hades simultaneously; in Blood of the Innocents, you only have one, and none of them carry Harbingers. You can't use time compression either, because it doesn't work properly and will cause your wingmen to do dumb things like crash into the Hades or each other, so just be patient. Eventually, the juggernaut will go down.

>Destroy Hades marked as clear in objective window
>At the same time, primary objective failed

Well fine, be that way.

There's not much to do after the Hades explodes except jump out, and you'll receive the same debriefing as before: praise for assisting in the evacuation, and punishment for jumping out prematurely, since the Egyptos was never destroyed.

This'll make the rest of the campaign very awkward...  :nervous:
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on April 19, 2015, 03:37:23 pm
Could you just add some more fire-beam events to the end of the chain? (I would guess that due to the desire for retail compatibility you can't add a more complicated SEXP that just fire the beams until the Egyptos is dead?)  Or maybe add a self-destruct to existing last event?

That's the idea.  The last time someone reported this problem, it was shortly after ST:R came out and it was because they were playing on Very Easy.  So I added a bunch of extra fire-beam sexps... about two or three more than should have been necessary.  But it looks like Antares's slow computer provided the extra margin.

Update:

Congratulations!  I think I'll leave the mission as-is, just so that heroic game breakage remains possible. :D

(Trivia: Awakenings has a similar game-breaking bug where it's possible to destroy the new SD Lucifer in an early mission.  One of my friends managed to kill it in a Valkyrie.)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Vrets on May 27, 2015, 12:13:28 am
My favorite line:

Quote from: Jotunheim Installation (quote from memory)
"Sorry, Command, but we're going to win this war whether you like it or not. It may take a generation or two, but the Terran race will emerge victorious".

Jotunheim was convincing enough that I couldn't quite bring myself to unleash atomic death on Zeta wing as they jumped out. Those bombers probably went on to blow up a convoy full of innocent people, and it's my fault.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: eicca on October 31, 2015, 03:27:45 pm
I have a copy of STR that I downloaded in 2014. Can I overwrite STR with the updated files and not lose my place in the campaign?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on October 31, 2015, 03:31:21 pm
Yes, that should work fine.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: eicca on October 31, 2015, 03:38:13 pm
And where do I put the cutscene files? With the Freespace 2 movies or in the STR mod folder?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on October 31, 2015, 04:06:48 pm
Either place will work, though the canonical location is fsport-str/data/movies.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: SF-Junky on December 17, 2015, 12:25:51 pm
Has there always been FS2 music in this?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Bryan See on December 17, 2015, 12:59:38 pm
No. Check inside for yourself.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on December 17, 2015, 01:33:28 pm
Has there always been FS2 music in this?

ST:R uses FS2 music by default, but it will use FS1 music if you have the warble_fs1.vp pack.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Familiar on December 20, 2015, 04:33:48 pm
Hello, link for voice pack is broken

The requested URL /releases/fsport-str-voice.zip was not found on this server.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on December 20, 2015, 05:31:31 pm
Thank you.  I changed the upload a few days ago but forgot to update the links.  It's fixed now.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: blacky7 on January 03, 2016, 06:19:35 am
Hello guys, as a big fan of Freespace I can't wait to replay all of those missions!

I am almost done installing everything but I 've got problem with Voice pack, I can download it but I cannot open it. Every time I get message "unsupported extraction method". Please help :(
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: tomimaki on January 03, 2016, 12:45:58 pm
What do you use to extract file? Are you sure archive is not corrupted?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: blacky7 on January 04, 2016, 01:37:32 am
I am using winmount, all files I have downloaded from here are okay, no problem with that program.... I also tried FSO installer but it too could not download voice pack
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 04, 2016, 03:25:34 pm
Try the Installer again.  There was a problem with the file hosting site that should now be resolved.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: blacky7 on January 05, 2016, 02:59:42 am
Tried, still failed, it seems file is corrupt
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 05, 2016, 09:55:59 pm
You're right... and it seems to have been corrupt since mid-December.  I've re-uploaded it and tested the new upload.  It should be good to go now.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: eicca on June 17, 2016, 12:17:44 am
Has any progress been made with updating compatibility with MediaVPs 2014? Certain medium-size explosions are missing their shockwaves. Freighters, for example, and whatever bombs the Shivans launch at the Repulse in "Ghosts." Instead of a shockwave that throws my ship around there's just this flash of light and this glow texture and no blast damage occurs or anything.

Shockwaves still function normally in Freespace port and Freespace 2.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on June 17, 2016, 12:44:49 am
Can you post your fs2_open.log?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: eicca on June 17, 2016, 11:21:03 am
Here we are. The debug build crashed right when shooting down one of the shockwave-less bombs.



[attachment DELETED!! by Strong Bad]
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on June 17, 2016, 02:13:38 pm
What happens if you turn off -3dshockwave?

Also, why do you have a directory called "2. Silent Threat"?  Can you rename it to "fsport-str"?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: eicca on June 17, 2016, 03:29:20 pm
What happens if you turn off -3dshockwave?

Also, why do you have a directory called "2. Silent Threat"?  Can you rename it to "fsport-str"?

I changed the directory name back. I had modified it to keep the campaigns in chronological order in the launcher but I can do that with the "modname" line in the ini file.

Disabling 3D shockwaves doesn't actually help like I thought it would. There's still just a disappointing glow sort of texture. I think there's some data not being loaded properly out of the mediavps. It works fine without any of the mediavps.

For reference, the bigger explosions, like destroying the Aten cruiser in "Silence All Voices" still make some nice proper shockwaves.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Yarn on June 17, 2016, 03:56:27 pm
It sounds like you're experiencing this bug (http://scp.indiegames.us/mantis/view.php?id=2865), which I reported three years ago.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: OverDhill on September 29, 2016, 06:59:58 am
So if you  use the installer which cutscene pack is downloaded (480p,720p or 1080p)?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on September 29, 2016, 10:30:18 am
720p.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: OverDhill on September 29, 2016, 03:40:11 pm
Thanks... one thing I did notice is that the voice pack that I had on my system with the installer was smaller in size than the downloaded version from the link above.

Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on October 01, 2016, 03:38:49 pm
There have been a few small changes made to the voice pack over time.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: CT27 on June 23, 2018, 06:19:38 am
I just ran the FSO Installer and it updated the STR vp.  Just curious, what was in the update?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on June 24, 2018, 05:34:48 pm
A very small enhancement to He Who Rides the Tiger.  It's probably not noticeable unless you look for it.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: themaddin on June 26, 2018, 01:07:54 am
Umm...  might this enhancement possibly have included an "Invalid ship class name: Live Shivan" ?
Because I was crashing exactly before the briefing for that mission with this error when I used yesterday's file,
with today's version, everything works fine so far.
I'm attaching a screen shot with the error from yesterday.
Quite a coincidence to catch a bug that lasted for a day in a years-old mod :rolleyes: on first install.

[attachment stolen by Russian hackers]
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on June 26, 2018, 01:53:48 am
You saw nothing. :nervous:  The latest version should work fine.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Vidmaster on July 04, 2018, 04:13:57 pm
Now I am curious enough that I shall re-download.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Novachen on July 04, 2018, 05:21:35 pm
Good to know about this update.

So i have to remember it, to use this version for the update of my then finally real multi-language capable translation.

Except it is one of the small mission tweaks i have done already during the initial translation progress :lol:
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: jr2 on September 09, 2018, 01:12:49 pm
Can you edit the OP to include this  link + image?

(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/str)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on September 09, 2018, 01:44:04 pm
Yup.

EDIT: Done.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on October 12, 2019, 11:17:15 pm
A little weirdness. Playing the latest release available through Knossos.

Playing Betrayed. Completed the mission but did a lousy job of protecting the escape pods. At the debrief screen, I entered the options menu, changed the difficulty from 'Medium' to 'Very Easy' (I wanted to see if it was even possible to save all the pods), then hit the 'Replay Mission' button. Played through the mission again and fared no better (because I suck), but couldn't finish the mission because the surviving pods went into the Soyokaze's docking bay and then just sat there without actually entering the ship. I quit to the flight deck and found myself in the Soyokaze's main hall; upon entering the briefing room, I found that the campaign had flagged Betrayed as completed and kicked me forward into Exodus.

(Also, hello!)

EDIT: Fun fact: I read through the thread and found a comment of mine from way back in 2008 (on page 4) asking whether or not it was possible to save all the pods. I guess not.  :P
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on October 12, 2019, 11:47:08 pm
Good to see you again. :)

I never managed to save all the pods myself.  But that's a very odd situation you discovered with the hangar and the campaign progression; can't imagine what happened there.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on December 11, 2019, 02:38:46 pm
Weirdness on Secrets Reborn with recent nightlies. The Tatenen is scripted to explode and does so before the Hades actually fires on it; when the Hades does fire, it obliterates the Minotaur. The Mecross jumps out, but the Gladiator patiently sits there, waiting to be destroyed.

EDIT: Well, that's not quite true. On my last attempt the Gladiator jumped right away and the Mecross narrowly avoided getting roasted after a long delay, but the Tatenen still self-destructed.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on December 12, 2019, 12:48:35 am
It's not a nightly problem, it's a model problem.  The HTL Hades has beam turrets that are ever-so-slightly different from the original, and this is enough to mess with the field of view so that the side beam doesn't fire.  I fixed it in SVN by using fire-beam without regard to field of view.  The next FSPort update will work properly.

The Tatenen is scripted to always be destroyed (that ship name is probably bad luck), while the other ships have a random chance of jumping immediately or jumping out after several seconds.  They will carry a greater risk of being destroyed if their jump is delayed.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Su-tehp on January 11, 2020, 07:37:55 pm
So I just tried to play SL:R and the game crashed just as I entered. Here's the log:

https://fsnebula.org/log/5e1a76ddcb0d330e658b7edd

I can't seem to get the new graphics working, in either 3.8.0-3 or on 19.0.0-RC2. For that matter, which build should I be using?

For that matter, the Isis transports (as well as the Amazon Advanced drone and Lucifer) are invisibile and can't be hit by my weapons, which makes finishing even the first mission impossible. Wth is going on?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: tomimaki on January 12, 2020, 05:44:16 am
You are probably affected by this bug (https://github.com/scp-fs2open/fs2open.github.com/issues/1941).
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 12, 2020, 02:53:48 pm
Oof.  @Su-tehp, what graphics card are you using?  Can you try updating the drivers?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Su-tehp on January 12, 2020, 09:22:14 pm
It's an AMD Radeon HD 7660G, and it has the latest drivers, which are from Nov 4, 2015. Yeah, this is an old laptop I'm playing on.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 12, 2020, 09:24:14 pm
It's possible to play ST:R without the mediavps, so you can do it that way if you like.

However, I don't think Knossos supports modifying mod loading order for end-users.  You'll have to manually edit mod.json, or else install ST:R using the FSO Installer.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Su-tehp on January 12, 2020, 09:32:55 pm
It's possible to play ST:R without the mediavps, so you can do it that way if you like.

However, I don't think Knossos supports modifying mod loading order for end-users.  You'll have to manually edit mod.json, or else install ST:R using the FSO Installer.


Well, I can't manually mod.json because I have no idea what mod.json is. Using the FSO Installer has always been problematic because it hasn't worked right (or I haven't understood how to use it right). Knossos can't do anything about this? I've been messing with Knossos over the past couple of days trying to get it to run my mods but it's just not working because I can't figure which build is for which mods and this video card issue isn't helping.

EDIT: Ok, I'm using FSO Installer to reinstall Silent Threat: Reborn. Wish me luck.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 12, 2020, 10:19:15 pm
Generally, 19-RC2 should work for all mods on Knossos.  You'll have to set "preferred stability" to Release Candidate if it isn't already.

After downloading with the FSO Installer, you'll have to install and use wxLauncher to launch ST:R.  WxLauncher allows you more control over the whole process than Knossos.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Su-tehp on January 12, 2020, 11:07:10 pm
Generally, 19-RC2 should work for all mods on Knossos.  You'll have to set "preferred stability" to Release Candidate if it isn't already.

After downloading with the FSO Installer, you'll have to install and use wxLauncher to launch ST:R.  WxLauncher allows you more control over the whole process than Knossos.

Yeah, I was wondering why FSO Installer didn't have a ready made shortcut on my desktop or some other icon to start FreespaceOpen. So I have to install wxLauncher in order to start my Freespace mods? Yeah, this is why I prefer Knossos: being able to start my mods (assuming they work) from one place.

Anyway, where do I find wxLauncher?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 12, 2020, 11:30:29 pm
It's one of the mods selectable in the FSO Installer.  It's also stickied in the SCP forum.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Su-tehp on January 13, 2020, 12:15:12 am
Ok, so I installed wxLauncher and I'm trying to set it up, but when I go to Basic Settings and it asks me to choose the "root folder of an FS2 Open game," every folder I pick, from "FreespaceOpen" to the individual mod folders, I keep getting the same message: "Folder [name] does not have any supported executables." So what does that mean? what sort of folder and I supposed to be choosing? Even if I choose Freespace 2 from my GoG folder, the Play button stays greyed out.

What gives?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 13, 2020, 01:03:03 am
Choose your GOG folder, which I assume is something like C:\GOG Games\FreeSpace 2.  This folder should contain the game data (.vp files), the mod folders (fsport-str and fsport), and the 19-RC2 executable.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Su-tehp on January 13, 2020, 01:41:39 am
Choose your GOG folder, which I assume is something like C:\GOG Games\FreeSpace 2.  This folder should contain the game data (.vp files), the mod folders (fsport-str and fsport), and the 19-RC2 executable.

Did that, so which FSOpen executable do I choose? 19.0.0 RC2 or FSO 3.8.0?

EDIT: I selected 19.0.0 RC2, pressed Play (it's no longer greyed out) but nothing's happened. Went to Advanced settings and messed with the presets and got the game working...and the same thing happened when I used Knossos: all the ship graphics disappeared when I went to the tech room. All I see are running lights on some of the ships, if I even see that.

So what gives? Do I need a new vid card or something? Because that's not happening.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 13, 2020, 10:17:39 am
Can you post screenshots of your C:\GOG Games\FreeSpace 2 folder, your Basic tab, and your Advanced tab?

There are a few things to check here: your build (19-RC2 without AVX), the folder itself, your settings (1024x768 to be sure), and your command line (presets off).

If all else fails, you can still play ST:R with retail, but that involves moving .vp files out of their mod folders which is risky if you don't know what you're doing.

What happens if you play FS2 through GOG without any FSO or mod stuff?  Do you see the ship graphics then?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Su-tehp on January 13, 2020, 04:20:54 pm
Yeah, playing FS1 and FS2 with GOG without mods is no problem at all.

I'll see what I can do about posting a screenshot. I dunno how I can post a screenshot at all (don't I need to upload said screenshot to a host website or something? Hell if I know), but I'll at least try to get screenshots of everything you asked for and we'll figure the rest out later.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 14, 2020, 12:13:30 am
You can attach a screenshot to a forum reply.  Use the full reply page, not the quick reply box.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Su-tehp on January 14, 2020, 01:26:36 am
You can attach a screenshot to a forum reply.  Use the full reply page, not the quick reply box.

Thank you, Goober. I'll get you those screenshots tonight after I'm done with work.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on February 11, 2020, 11:12:30 pm
- Not sure if this is a quirk of how pilot files work or how campaign files work, but on my latest playthrough, I was awarded the Triple Ace upon completing Silence All Voices (with 400+ kills).  :P

- In Cloak and Dagger, all of the transports arrive at the same time, take roughly the same amount of time to pick up their cargo, and all have the same departure point. They fly in such tight formation that they're constantly rubbing and scraping against each other, and when they try to jump out, they'll "ricochet" off each other, which gives them some zany jump trajectories.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on March 24, 2020, 10:54:23 am
>Betrayed
>Rebel Ursas happen to spawn almost on top of the player and friendly ships when the mission starts
>Ursas are swiftly destroyed by nearly a dozen attacking fighters before they can damage the Krios
>Krios immediately self-destructs

(https://i.imgur.com/Q7XoLo2.gif)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: DonSeanVonJon on July 20, 2020, 10:24:45 am
Hi all, recently re-installed FSO and completed FS Port without a hitch.

I'm currently playing through ST:R, and am on the mission "Forced Hand" (Mission 13).

I'm having issues targeting the Repulse's subsystems, and its turrets seem to be static. Allied forces succeed in destroying the enemy cruisers, but I can't proceed to disable the Repulse itself, it seems invulnerable.

I've run the debug build and it seems to be working? Not sure what's going on there.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on July 20, 2020, 06:03:07 pm
Can you post your debug log?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: DonSeanVonJon on July 21, 2020, 05:50:09 pm
Can you post your debug log?

Hey Goob, I ran through the debug, mission seemed to work in the normal build afterwards.

Just killed the Hades earlier today! ;)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: DonSeanVonJon on July 21, 2020, 05:51:08 pm
If I run into further issues, I'll post and attach a debug log for sure. Thanks for the reply ^__^
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on July 22, 2020, 06:25:02 pm
Glad to hear it, and well done!
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on August 23, 2020, 11:15:49 pm
Some wonky behavior in The Last Hurrah due to the way the mission is designed. Nothing that makes the mission unplayable, but enough to get your attention.

1) You can't really issue precise orders to your wingmen for most of the mission because you can't target specific enemies. However, if left to their own devices, your wingmen will do stupid things like attack the Archon (even though they can't damage it) while ignoring other, better targets. This may be partly related to the loadout you choose (I seem to recall having more well-behaved wingmen depending on what their secondaries were), but I'm not sure.

2) It looks like certain ships can't be destroyed until they become visible on sensors. This is certainly the case with the Archon, but it also leads to other silliness; there's at least one Azrael transport that cannot be killed until the EMP burst sufficiently wears off, meaning your wingmen will shower it with fire to no effect. I believe this is also true of one of the cruisers.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on August 24, 2020, 03:12:20 pm
1) The protect-ship flag is used on the Archon and the two cruisers, which should prevent the wingmen from attacking those ships until the appropriate time.

2) Ship-guardian is used on some ships until the EMP sufficiently wears off.  They can be damaged, but not fully destroyed.  This is to prevent the player or his wingmen from breaking the sequence of the mission.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on August 24, 2020, 03:53:34 pm
1) The protect-ship flag is used on the Archon and the two cruisers, which should prevent the wingmen from attacking those ships until the appropriate time.
Nope. Your wingmen will start hitting the Archon after less than a minute into the mission.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on August 24, 2020, 04:15:10 pm
In that case, there must be a bug in the code, because this is the mission event:
Code: [Select]
$Formula: ( when
   ( has-time-elapsed 330 )
   ( ship-visible "SD Archon" )
   ( unprotect-ship "SD Archon" )
   ( ship-vulnerable "SD Archon" )
   ( turret-free-all "SD Archon" )
...

Try a previous build.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on September 03, 2020, 10:27:22 pm
- In Last Stand, if the Soyokaze is destroyed before Admiral Amentep sends his transmission, the Orff will never jump in. (This makes logical sense, but also makes the mission harder.)

- Although the mission is winnable if the Soyokaze is destroyed and even has scripted events for it, the final cutscene will still play regardless of whether or not the Soyokaze and/or the Orff have been destroyed.

- GTD Legion hulk HD reskin when? :p
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on September 04, 2020, 02:02:05 pm
- In Last Stand, if the Soyokaze is destroyed before Admiral Amentep sends his transmission, the Orff will never jump in. (This makes logical sense, but also makes the mission harder.)

Yes, this was anticipated.  It makes logical sense, as you noted.

Quote
- Although the mission is winnable if the Soyokaze is destroyed and even has scripted events for it, the final cutscene will still play regardless of whether or not the Soyokaze and/or the Orff have been destroyed.

Indeed.  This would require rendering two different cutscenes.  We decided to write the cutscene for the most common situation.

Quote
- GTD Legion hulk HD reskin when? :p

It's in the works.  Ask Nyctaeus. :)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Mobius on September 09, 2020, 08:20:53 am
Just completed my playthrough of ST:R. It brought back many good memories, though I admit it was pretty much like playing it for the first time ever, considering that my previous playthrough dates back to over a decade ago.

The most notable improvements over my previous playthrough are the custom made cutscenes. They're quite meaningful in terms of content, and very detailed too. I also love how the Hades model got upgraded and revamped.  :yes:
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on January 05, 2021, 12:38:04 am
The Orff is in a poor position to hit the Hades.

When the Orff jumps in, it targets a specific laser turret on one of the Hades's "wings." After this turret is destroyed, the Orff adjusts its aim to hit the turrets on the Hades's rear engines. However, the Orff doesn't move after it jumps in, so it isn't actually in range to hit either of these turrets, and just shoots fruitlessly in their general direction, pew-pew-pew.

The Orff does eventually move once the Hades enters its final phase, but by this time, the Hades is seconds from being destroyed, so it doesn't much matter.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 11, 2021, 11:57:04 pm
The arrival position of the Orff wasn't chosen so the Orff could hit the Hades, but rather so the Hades could hit the Orff.  It's within the line of fire of one of the beam turrets.

The Orff does have the ai-chase "Hades" order, but this doesn't always mean the ships will move.  My guess is that Volition's AI code found a stable equilibrium where the Orff just parked in one spot.

There is always the option of setting up a waypoint path.  If you feel like opening FRED and creating a path, and it works well, I'll add it to the mission.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: QuakeIV on December 23, 2021, 01:38:51 am
Any idea what the music is for the intro cutscene?  Some youtube video claims its wentz, and it sounds like wentz, but I literally cant find out anything else about it (i also eventually messaged wentz a couple months ago but he did not reply).

I will enable notifications for this topic so if you see this a million years from now feel free to reply.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Antares on December 23, 2021, 02:12:07 am
Any idea what the music is for the intro cutscene?  Some youtube video claims its wentz, and it sounds like wentz, but I literally cant find out anything else about it (i also eventually messaged wentz a couple months ago but he did not reply).

I will enable notifications for this topic so if you see this a million years from now feel free to reply.

That's Freespace 2 - Debriefing 3 (https://downloads.khinsider.com/game-soundtracks/album/freespace-2/DB%252003.mp3) (mission failure), which is definitely Dan Wentz's work.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: QuakeIV on December 23, 2021, 02:25:06 am
Any idea what the music is for the intro cutscene?  Some youtube video claims its wentz, and it sounds like wentz, but I literally cant find out anything else about it (i also eventually messaged wentz a couple months ago but he did not reply).

I will enable notifications for this topic so if you see this a million years from now feel free to reply.

That's Freespace 2 - Debriefing 3 (https://downloads.khinsider.com/game-soundtracks/album/freespace-2/DB%252003.mp3) (mission failure), which is definitely Dan Wentz's work.

Well that was surprisingly expedient.  Thanks man.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Omaley_360 on June 12, 2022, 08:45:32 pm
Hopefully, not breaking rules here.

Tried updating the game to 1.6 version but keeps giving this error. "I'm sorry but you won't be able to install "Silent Threat: Reborn" because "MVPS" is missing!"

I've doubled checked and I have MVPS installed. Not sure if there is a bug in knossos 0.14.3. Also when I send a report to fix it comes back with an error. Anyone seen this?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Colonol Dekker on June 14, 2022, 04:45:03 am
#following

Hope you get an answer buddy.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on June 15, 2022, 12:51:35 am
This is due to a problem with how the mod dependencies are set up.  I'll see if I can publish a new version of FSPort and ST:R this weekend that will fix this.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: LouisofBurma on June 15, 2022, 12:53:09 am
I've had the same issue - I managed to get things working for now by installing the previous version. So instead of 1.6.0 I switched it to 1.5.8. It does keep saying there's an update available which can't be installed due to the MVPS message, but can still be played from the Home page.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on June 15, 2022, 12:56:17 am
Glad to hear that. :yes:

I'll still publish a new version though.  I think I set the mod compatibility to "newest" which caused version conflicts when MediaVPs and FSPort MediaVPs rolled over to 4.6.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: LogicalMadness on June 22, 2022, 08:59:24 pm
Hello, is the update available yet? I'm getting this error too.

Thanks,
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on June 23, 2022, 08:57:44 pm
I've been pretty busy, but I will publish an update this weekend.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on June 26, 2022, 11:04:18 pm
Or, perhaps, next weekend.  There were some complex fixes that needed to be performed, and I ran into some computer trouble on top of it.  This is still a top priority and I will try to get to it soon.  In the meantime, as mentioned, 1.5.8 should work.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on July 02, 2022, 02:55:42 am
Silent Threat: Reborn has been updated and all of the versions should now be back in sync.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: CT27 on September 07, 2022, 11:48:25 pm
Out of curiosity, what was in the new update (1.7.1)?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on September 08, 2022, 04:06:53 pm
In some situations the reactor wasn't destroyed with the station in Blood of the Innocents.  This was fixed.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: manwiththemachinegun on November 19, 2022, 09:19:52 am
Having an error where the escape pods launched from the Krios don't dock with the rescue destroyer. They just hang outside and the objective never clears, even with time compression.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on November 19, 2022, 04:40:42 pm
I just gave it a test run and didn't see that issue.  Could you upload a log file?
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: CT27 on November 21, 2022, 07:22:34 pm
I haven't had this problem either.  What MVPs/FSO build were you using?


P.S.:  Goober, thanks for the Installer update I PM'ed you about.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on January 12, 2024, 09:33:32 pm
Version 1.7.2 updates the campaign to use the new on-mission-skip operator if the user chooses to skip a mission.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Krackers87 on February 19, 2024, 01:19:59 am
I got the issue "cant install because etc" just now, from a fresh install of everything and having just downloaded the FSO media vps and FSP stuff. I was able to get around it by downloading 1.7.1 and just hitting update afterwards to get to 1.7.2
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on February 19, 2024, 11:57:30 am
Huh, glad that worked. :yes:
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: JackOfOwls on March 11, 2024, 10:35:50 am
Hi.  Using latest version of Knossos.NET to download and install SILENT THREAT: REBORN.  I get this sinister warning when I try to run it.

(https://i.imgur.com/LXOubOS.jpeg)
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: VerGreeneyes on March 12, 2024, 06:17:57 pm
I think that's the same problem as reported here (https://www.hard-light.net/forums/index.php?topic=99125.0) - there was a metadata update, but it still seems to be trying to load an old version of the MediaVPs. You can work around it by overriding the mod dependencies in the settings and setting "MVPS" to "Newest" (or whatever the latest version is, currently 4.7.2).
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: JackOfOwls on March 13, 2024, 01:11:05 am
I think that's the same problem as reported here (https://www.hard-light.net/forums/index.php?topic=99125.0) - there was a metadata update, but it still seems to be trying to load an old version of the MediaVPs. You can work around it by overriding the mod dependencies in the settings and setting "MVPS" to "Newest" (or whatever the latest version is, currently 4.7.2).

Yes, that fixed it, setting both "MVPS"s to newest, so thanks.

Edited:  I noticed that Jaded's STR version (which gave no errors at launch) had high-resolution opening cut-scenes.  Are there significant other differences, and would the added mods make it appropriate for someone relatively new to the whole Freespace thing?  I'm concerned it might have a difficulty level intended more for veteran players.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: Goober5000 on March 13, 2024, 12:01:09 pm
The high-resolution cutscenes, or more specifically the recreated cutscenes, are an option available in the installation; these do not require Jaded's pack.  These are the options emphasized:
The standard Silent Threat: Reborn installation already includes the first four of these, so it really depends on whether you want to use the last three.  Jaded's pack does not modify the missions or the difficulty level.  However, keep in mind that ST:R *is* a little more difficult than either FS1 or FS2.
Title: Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Post by: JackOfOwls on March 13, 2024, 04:28:04 pm
The high-resolution cutscenes, or more specifically the recreated cutscenes, are an option available in the installation; these do not require Jaded's pack.  These are the options emphasized:
  • Freespace Upgrade MediaVPs
  • FS Port MediaVPs
  • MjnMixael's Mainhalls
  • HD Hud
  • Jaded's HD Radar Icons
  • Lafiel's RadarIcon Script
  • Admiral MS' ScreenCam Script
The standard Silent Threat: Reborn installation already includes the first four of these, so it really depends on whether you want to use the last three.  Jaded's pack does not modify the missions or the difficulty level.  However, keep in mind that ST:R *is* a little more difficult than either FS1 or FS2.

Thx, I'm assuming that if I play the main FS games in order - from first to last - the difficulty curve will be so gradual I'll barely notice it in STR.  And then it's on to the harder stuff hopefully if I don't overstimulate myself and decide I never want to play another FS game again haha..