Author Topic: SILENT THREAT: REBORN RELEASED [Updated V1.4]  (Read 237358 times)

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Offline azile0

  • 28
  • Resident Trekkie
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Upon playing with the debug build I made it a little further before crashing. Sorry for not being clear enough- I'm talking about the second part of the second mission where you escort the escape pods. The Repulse jumps in, some Dragons and Indras do as well, then my game just crashes. Log file below:

http://pastebin.com/H2nzqHvM
You get one chocolate chip.

. <--- There it is.

Self-proclaimed master of the Keypad.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
I've found a few issues in the log.

1) Your mod entry includes fsport-mediavps_2014 but there's nothing being found there? You should probably at least have this file: 2014_mv_fsport.vp

2) You should remove this command line parameter: -mipmap

3) You have the fsport 3.4 VP instead of 3.5?

How did you install fsport+str?  Did you use the installer?  If not then please run that then post again if continue to have issues.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Antares

  • Pees into the wind
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  • Author of The Shivan Manifesto
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Okay so

Spoiler:
Owing to the age of my computer, my playback is very choppy, so I play on Very Easy for the sake of being able to play at all. Sometimes this results in unexpected behavior.

Blood of the Innocents.

My wingmen and I apparently managed some particularly good defense, because after the Hades is done firing on the Egyptos--and it does eventually stop firing its beams altogether--the station is down to 8% hull integrity. After we clear out the remaining Lokis and Zeus bombers, it's whittled down to 4%.

Most of my wingmen are still alive, so I order everyone to attack the Hades along with the Theta bombers. If I had been a little more on my toes, I suppose I could have ordered them to disarm it instead; the Hades's defenses eventually kill everyone, leaving just me. The Hades is at 65%, while the Egyptos is still at 4%.

Then we have a stalemate.

No more fighters or bombers jump in to finish off the Egyptos, and the Hades is too far away from it to use any of its conventional turrets, so the station is never destroyed. The two of them just sit there in space, staring at each other. There's a lonely Ankh turret on the outer perimeter that's firing on the Hades, but it doesn't appear to actually be doing any damage.


Nothing happens. Everyone on both sides is dead. There's no way to destroy either the Egyptos or the Hades, so I just jump out. In my debriefing, I am simultaneously praised for assisting in the evacuation of the station, and stripped of my wings for jumping out without clearance.

Oops.
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Congratulations.  We fortified that mission against degraded beam damage due to the Very Easy difficulty setting, but we could not withstand the dual attack of Very Easy plus a super slow computer. :p

  

Offline niffiwan

  • 211
  • Eluder Class
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Could you just add some more fire-beam events to the end of the chain? (I would guess that due to the desire for retail compatibility you can't add a more complicated SEXP that just fire the beams until the Egyptos is dead?)  Or maybe add a self-destruct to existing last event?
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Antares

  • Pees into the wind
  • 27
  • Author of The Shivan Manifesto
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Update:

Spoiler:
Successfully destroyed the Hades.

I tried to take some screens, but my system wouldn't grab them. :(  But for the curious, here's how it's done:

The Egyptos must have very high hull integrity in order to survive the Hades's beam barrage. The station doesn't begin evacuating until its hull reaches 75%, and I'd estimate that it'd need to be no lower than 65% when the Hades jumps in. On this particular attempt, the station got away with only 2% remaining, so the margin of error is very narrow.

The key to this appears to be aggressive bomber defense. I had almost 40 kills by the end of the mission, the majority of which were bombers. Hunt them down as soon as they jump in, and leave the fighters to your wingmen. The Lokis can only cause minimal damage to the station anyway, so the bombers are your priority.

Doing this slows down the pace of the mission significantly. Because the number of fighter and bomber waves are set, and certain events in the mission are triggered by how much damage the Egyptos has taken, keeping the station's hull integrity high gives you some breathing room to clear out new enemies as they appear and stay on top of things. For example, when the Leviathan cruisers jump in, you can order all your wingmen to attack them at once and destroy them quickly, since they exist primarily as a distraction and bullet-soak; knocking them out in a hurry frees your wingmen up to go after fighters and bombers.

Ignore the Roskva Hercules fighters that go after the Hathor. They won't be able to destroy the cruiser before it jumps out, and when it does, they'll retreat.

Toward the end of the mission, watch out for the waves of Hrid Zeus bombers that jump in. They arrive shortly before the Hades does, and can ruin your run if you aren't careful. Don't forget about Sneak, either.

When the Hades jumps in, order your wingmen to ignore it so they'll focus on the remaining fighters and bombers. Theta bombers will jump in right after the Hades does and cannot be given direct orders, so don't worry about them.

If the Egyptos survives the Hades's attack, clear out any remaining bombers. There may be an additional wave or two after the Hades actually stops firing, so don't slack off. The same goes for the Lokis.

When all enemy craft have been destroyed, order your wingmen to disarm the Hades. Theta will continue to attack regardless, so don't worry about them. Focus your attention on the missile launchers, because they pose the biggest threat to your wingmen. You can ignore the beam turrets, as they are difficult to destroy and won't fire again anyway.

Then it's just a matter of waiting. Theta wing and their tsunami bombs are the only ships that can cause any appreciable damage to the Hades, and while they'll automatically rearm themselves and continue to attack, this still takes time. In Last Stand, you have four bomber wings attacking the Hades simultaneously; in Blood of the Innocents, you only have one, and none of them carry Harbingers. You can't use time compression either, because it doesn't work properly and will cause your wingmen to do dumb things like crash into the Hades or each other, so just be patient. Eventually, the juggernaut will go down.

>Destroy Hades marked as clear in objective window
>At the same time, primary objective failed

Well fine, be that way.

There's not much to do after the Hades explodes except jump out, and you'll receive the same debriefing as before: praise for assisting in the evacuation, and punishment for jumping out prematurely, since the Egyptos was never destroyed.

This'll make the rest of the campaign very awkward...  :nervous:
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Could you just add some more fire-beam events to the end of the chain? (I would guess that due to the desire for retail compatibility you can't add a more complicated SEXP that just fire the beams until the Egyptos is dead?)  Or maybe add a self-destruct to existing last event?

That's the idea.  The last time someone reported this problem, it was shortly after ST:R came out and it was because they were playing on Very Easy.  So I added a bunch of extra fire-beam sexps... about two or three more than should have been necessary.  But it looks like Antares's slow computer provided the extra margin.

Update:

Congratulations!  I think I'll leave the mission as-is, just so that heroic game breakage remains possible. :D

(Trivia: Awakenings has a similar game-breaking bug where it's possible to destroy the new SD Lucifer in an early mission.  One of my friends managed to kill it in a Valkyrie.)

 

Offline Vrets

  • 27
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
My favorite line:

Quote from: Jotunheim Installation (quote from memory)
"Sorry, Command, but we're going to win this war whether you like it or not. It may take a generation or two, but the Terran race will emerge victorious".

Jotunheim was convincing enough that I couldn't quite bring myself to unleash atomic death on Zeta wing as they jumped out. Those bombers probably went on to blow up a convoy full of innocent people, and it's my fault.

 

Offline eicca

  • 26
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
I have a copy of STR that I downloaded in 2014. Can I overwrite STR with the updated files and not lose my place in the campaign?

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Yes, that should work fine.

 

Offline eicca

  • 26
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
And where do I put the cutscene files? With the Freespace 2 movies or in the STR mod folder?

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Either place will work, though the canonical location is fsport-str/data/movies.

 

Offline SF-Junky

  • 29
  • Bread can mold, what can you do?
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Has there always been FS2 music in this?

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
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Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
No. Check inside for yourself.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Has there always been FS2 music in this?

ST:R uses FS2 music by default, but it will use FS1 music if you have the warble_fs1.vp pack.

 
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Hello, link for voice pack is broken

The requested URL /releases/fsport-str-voice.zip was not found on this server.

 

Offline Goober5000

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Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Thank you.  I changed the upload a few days ago but forgot to update the links.  It's fixed now.

 

Offline blacky7

  • 24
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
Hello guys, as a big fan of Freespace I can't wait to replay all of those missions!

I am almost done installing everything but I 've got problem with Voice pack, I can download it but I cannot open it. Every time I get message "unsupported extraction method". Please help :(

 
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
What do you use to extract file? Are you sure archive is not corrupted?

 

Offline blacky7

  • 24
Re: SILENT THREAT: REBORN RELEASED [Updated V1.4]
I am using winmount, all files I have downloaded from here are okay, no problem with that program.... I also tried FSO installer but it too could not download voice pack