Author Topic: RELEASE: Big Bad Shivans  (Read 171 times)

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Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
RELEASE: Big Bad Shivans
https://sectorgame.com/fsfiles/download/dXBsb2Fkcy9Qcm9qZWN0cyUyMC0lMjBDYW1wYWlnbnMlMjAtJTIwVENzL0NhbXBhaWducy9TQ1AlMjBDYW1wYWlnbnMvQmlnQmFkU2hpdmFucy5yYXI=/h/d5dd793a636d3884a15be6e1d18015af

Good evening. This a small 5 mission campaign I worked on over the past couple years. You play as a member of the 405th Snails, a space superiority squadron stationed aboard the GTD Aeneas, flagship of the Terran Tenth Fleet.

The campaign is set during the events of Freespace 2. The chronology starts immediately after the FS2 mission The Fog Of War. The final mission in this campaign ends between Straight, No Chaser/Argnonautica. I initially intended for this to be a 10 mission campaign that concludes with the main FS2 campaign but was unable to complete it. I hope you enjoy what I managed to complete.

The campaign was completed using Mediavps 4.7.3 and FSO 24.2.0. It does not use any custom assets. The mod should work using any version of Mediavps, or even on vanilla FS2 graphics, though some backgrounds will be missing. I would recommend using the latest version of FSO because there are some sexps used that are not available in prior versions.

One thing I want to mention is that when the fifth mission is completed there are no ending credits. It just takes you back to the mainhall and when you try to enter another mission it'll say that the campaign is over.

There are easter eggs in Missions 3 and 5. The easter egg in Mission 5 is difficult to find so here is a hint: destroy 18 last.

I send a special, massive thanks to Goober5000 for the testing of missions 1-4. Mr. Goober also periodically checked in with me throughout the years, seeing if I had made any progress and always with words of encouragement.

Screenshots from the campaign below.




« Last Edit: August 21, 2025, 11:26:25 pm by soilder198 »
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: RELEASE: Big Bad Shivans
Congrats on making a campaign! But uh, we can't play it. :p You've given us the .fc2 file which is just the glue that ties the missions together - we also need the missions themselves and any TBLs/TBMs or other custom assets you've made.

 

Offline Dan1

  • 27
Re: RELEASE: Big Bad Shivans
If this could be put on Knossos I'd try it this ASAP.
Cause what you got is what we need and all we do is dirty deeds!
-Best FS Campaign Theme Ever

 

Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Re: RELEASE: Big Bad Shivans
Sorry about that. I reuploaded the .fc2 file with all the mission files in a .rar document. The new link is on the OP.
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline Shivan Hunter

  • 210
  • FRED needs lambdas!
Re: RELEASE: Big Bad Shivans
Fun little campaign! It was well-written and I liked the idea of showing some missing moments in the FS2 campaign while Alpha 1 was away doing Alpha 1 ****. The tone matches Freespace 2 really well too (GTVA hubris... sooooooo much hubris)

Only a couple minor criticisms: The missions are a bit on the easy side, with capship battles mostly resolving themselves without anti-beam input from the player (I even noticed a very pitiable Lilith with its LRed replaced with an SRed... lol). At first I was excited to try and tackle these things with Stiletto IIs instead of Trebs, but it turned out all I ever had to do was shoot down fighters/bombers with ample time to do so. (Also you say in Mission 4 that you're giving me Trebs and then you don't give me Trebs!!! (You have to use the allow-weapon SEXP sometime in mission 3 so we can use them in mission 4))

Overall a very nice little campaign :)