Author Topic: ooooh pretty colors -- Fairly large JPG  (Read 34609 times)

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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
ooooh pretty colors -- Fairly large JPG
this sort of makes environment mapping usefull now, I'm going to look into setting up cubic environment mapping
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Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
ooooh pretty colors -- Fairly large JPG
the only problem with circular uvmaps may be at the two poles.
personally I would use it if I'd have to use a single texture
you may want to use it even if you use a tiled starfield as background, before applying an image over a specific area.
The specific area could be mapped with planar (expecially if small or at the poles) or using a portion of the same circular uvmap.
The scaling problem should be not too hard to avoid if you use lithunwrap:
to set-up the tileing in Lith you just have to make the uvmap bigger than the map, the problem is to decide how much bigger.
If I have, example, a starfield of 400x300, and the stars are at the same scale of a 800x600 photo that I'll use for a specific area, the uvspace for the tileing should be (proportionally to an equivalent area) double than the space used by the 8x600 image.
And to be sure of the result, you can use the preview window and adjust the UVs until you obtain the desired result.
There is a strategy that you may find very useful:
create a new image, fill with white, draw circles filled with different colors at the 4 verts of the image, and one in the center; and maybe draw the 2 diagonals to connect the 4 verts.
Then you can use this test map to verify that you are uvmapping correctly (the colored circles must be not distorted and in the desired position).
In my example, I could create a 8x600 test image and then a second 4x300 image with the circles of the same size of the one before. If my mapping will be correct, the coloured circles will all be of the same size, then I'll have to just substitute the test maps with the real ones

 

Offline Flipside

  • əp!sd!l£
  • 212
ooooh pretty colors -- Fairly large JPG
Hmmmm... Then possibly the best way to go with the new 32 Bit textures is this....

The FS2 Star system would be used for your one pixel stars, I heard there was some work underway for grouping/colouring/Depthing them?
The background POF would be used for some special effects, nebulaic glow, etc.
The background decorations would be used for more special effects (including possibly animated ones), galaxies, distant planets etc.

This way would mean you would not have to worry about stretching textures with the stars, the background could be 'in the style of but not replicating' Homeworld 2, as in they add ambience to the scene, but there are practically no stars in them.

That would make the best use of each background feature?

Flipside :D

 

Offline Grug

  • 211
  • From the ashes...
ooooh pretty colors -- Fairly large JPG
Don't spose some1 could put a tut or an explaination on how to do this? It would come in handy when trying to implement Homeworld style backgrounds...

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
ooooh pretty colors -- Fairly large JPG
still have to try, so I may be wrong, but...
check phreak's siggy and download his version of fso
an example of background is already there
substitute it with your own
launch the game enabled for 32bit and play a mission with this background enabled

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
ooooh pretty colors -- Fairly large JPG
Quote
Originally posted by Kalfireth
Someone really needs a FSO catagory of screenshots!


:nervous:

http://dynamic4.gamespy.com/~freespace/hlp/category_show.php?cat=15
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

  

Offline Grug

  • 211
  • From the ashes...
ooooh pretty colors -- Fairly large JPG
ta thanx for the quick help
:D