Author Topic: ooooh pretty colors -- Fairly large JPG  (Read 28614 times)

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Offline phreak

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ooooh pretty colors -- Fairly large JPG
i have it now so that you can use as many maps as the model requires.  once i figure out this fred stuff i should have it uploaded.
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Offline Flipside

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ooooh pretty colors -- Fairly large JPG
Woot! I'll remember it's Open GL this time ;)

Flipside :D

Heres a crazy thought, if you could make the skybox a modder specified pof, you could make all sorts of wierd effects, Black holes dissapearing into the distance, for example, by placing a 'spike' on the sphere, as long as it is geometric and all the faces are pointing inwards, it would allow for the most flexibility, and some really whacky backgrounds ;)

Flipside :D
« Last Edit: October 22, 2003, 03:23:23 pm by 394 »

 

Offline mikhael

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ooooh pretty colors -- Fairly large JPG
Quote
Originally posted by Flipside
Woot! I'll remember it's Open GL this time ;)

Flipside :D

Heres a crazy thought, if you could make the skybox a modder specified pof, you could make all sorts of wierd effects, Black holes dissapearing into the distance, for example, by placing a 'spike' on the sphere, as long as it is geometric and all the faces are pointing inwards, it would allow for the most flexibility, and some really whacky^H^H^H^H^H^Htacky backgrounds ;)

Flipside :D
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Offline Flipside

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LOL Sometimes yes, experimentation is yet another mother of innovation :D

Flipside :)

 

Offline Lightspeed

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ooooh pretty colors -- Fairly large JPG
make it use 6 bitmaps (one per direction), that should keep texture sizes down to what most cards can handle without decreasing the quality of the background images.
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Offline phreak

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im letting the modeler decide how many and what size bitmaps to use.  its easier that way.  all i need to do at this point in time is change one line and test if everything works as planned (which it should)
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Offline phreak

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ooooh pretty colors -- Fairly large JPG
ok i've uploaded this stuff.  its up to the modder to create a background pof and accompanying textures.

some ideas to do:
use animating textures for pulsars
make halos or something around the sun, i can't really describe it
random comets

the new pof is the spherec.pof with different textures that flipside supplied.  to enable this, you need to go into the background editor and type in the filename of the background pof
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Offline Solatar

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ooooh pretty colors -- Fairly large JPG
Quote
Originally posted by PhReAk
ok i've uploaded this stuff.  its up to the modder to create a background pof and accompanying textures.

some ideas to do:
use animating textures for pulsars
make halos or something around the sun, i can't really describe it
random comets

the new pof is the spherec.pof with different textures that flipside supplied.  to enable this, you need to go into the background editor and type in the filename of the background pof


Sorry, don't quite understand how to enable this. The FRED version is from August 30th, and has nothing of the sort in the background editor.:nervous:

 

Offline phreak

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ooooh pretty colors -- Fairly large JPG
it is?  aw crap, must have not zipped it

it was there:  you sure its not the inferno version?
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Offline Solatar

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ooooh pretty colors -- Fairly large JPG
*redownloads*

Well what do you know, it's there. Sweet...:)

 

Offline Flipside

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Thanks Phreak, having a slight problem with this build of Fred though, hitting CTRL + LeftClick doesn't seem to want to add a ship to the scene :( Oh yes, and drag select doesn't seem to want to work either?

Flipside :D

 

Offline phreak

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ooooh pretty colors -- Fairly large JPG
odd.  i replicated it.  to fix it, close out of editor windows by clicking the close window "X" instead of hitting enter or something
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Offline Flipside

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I'll try that, but it wouldn't let me add new ships from the start :( I've also, I'm sorry to say, got a problem when loading starry.pof, despite the fact it loads fine in model view, and looks rather nice ;7
This may be a corrupt download though, I'll try it again, and see if that fixes the model problem :)

Flipside :D

Sorry, No luck, the error message is :-

Error: Can't open file
File:C:\fs2_open\code\Model\ModelRead.cpp
Line: 1419

Call stack:
------------------------------------------------------------------
    fs2_open_r.exe 004d0acc()
    fs2_open_r.exe 00424dff()
    fs2_open_r.exe 00422a77()
    fs2_open_r.exe 00401d3e()
    fs2_open_r.exe 004021c4()
    fs2_open_r.exe 00407a51()
    fs2_open_r.exe 004d659b()
    fs2_open_r.exe 00406adf()
    fs2_open_r.exe 004d688e()
    fs2_open_r.exe 00409105()
    fs2_open_r.exe 00409179()
    fs2_open_r.exe 0060bd3e()
    kernel32.dll 77e814c7()
------------------------------------------------------------------


Flipside :D
« Last Edit: October 23, 2003, 06:21:28 pm by 394 »

 

Offline phreak

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i'm assuming you read the instructions :D
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Offline Flipside

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LOL Yes, all unzipped to correct directories, and the texture went into maps as well, just in case ;)

Flipside :D

 

Offline phreak

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ooooh pretty colors -- Fairly large JPG
heh. you forgot the ".pof" extension on the model filename
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Offline Solatar

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Quote
Originally posted by PhReAk
heh. you forgot the ".pof" extension on the model filename


Yeah, figured that out the hard way. 'Course when it said it was missing not I figured I needed the extension.:D

 

Offline phreak

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i should fix that

edit: i fixed the extension problem and the "unable to add a ship" prob

edit #2: zip updated.  have fun
« Last Edit: October 23, 2003, 06:58:14 pm by 31 »
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Offline Flipside

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LOL It seems 2am testing works about as well as 2am coding ;) I thought of that at work today, I'll check it all out tonight :)

Flipside :D

 

Offline Woolie Wool

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ooooh pretty colors -- Fairly large JPG
Whenever I try to load the first mission of Starforce with your EXE, it crashes to desktop with no error message. The Inferno build works, and my table is not large enough to fux0r FS2 up. Any suggestions on making it work?
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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