Author Topic: FS2 improvements thread (3.6.5)  (Read 9873 times)

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Offline Trivial Psychic

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FS2 improvements thread (3.6.5)
Quote
Originally reply posted by Lightspeed
Because it all had issues with the hi-poly model anyway.

What you talkin' 'bout?  I have that exact change in my tables and experience no "issues" (beyond the well-understood increased system drain).  Could you clarify?
The Trivial Psychic Strikes Again!

 

Offline redmenace

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FS2 improvements thread (3.6.5)
FireCrack
http://www.hard-light.net/forums/index.php/topic,28182.msg570694.html#msg570694
Just a note, FireCrack is working on new beam effects.
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Offline DaBrain

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FS2 improvements thread (3.6.5)
Quote
Originally posted by MatthewPapa
As soon as I get Game Warden's bandwidth problem (a day or so) with my ISP sorted out I could host them as long as the file doesnt exceed about 15 mb. Currently I am having a...err..rather deluge of downloads of the freespace ISO files. Like I said I will be able to get it sorted out in a day or so. You might also ask An0n.

 


I think 15 MB are enough for my effects pack and the new shockwave. Thanks. :)

@redmenace The beams are nice (except for the shivan one IMHO), but I think my glows look better. (Oh that sounds mean...)
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline DaBrain

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FS2 improvements thread (3.6.5)
(258 files, 31,5MB unrared, 3,35MB rared.)

Part 1
Part 2
Sorry for the two part DL

Improves the overall performance!
« Last Edit: December 02, 2004, 04:03:38 pm by 1688 »
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline WMCoolmon

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FS2 improvements thread (3.6.5)
*Starts picking out things to add*

Lightspeed, do you by any chance know what versions of your stuff are in the mVPs?
-C

 

Offline redmenace

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FS2 improvements thread (3.6.5)
I want to thank everyone that has been working on FX in advance for their hard work. I have seen some great stuff over the past few weeks. Kudos.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline WMCoolmon

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FS2 improvements thread (3.6.5)
Preliminary versions:

Effects
http://s93727692.onlinehome.us/mediavp/mv_effects.exe

Single-player effect activation VP (breaks multiplayer):
http://s93727692.onlinehome.us/mediavp/mv_aseffects.exe

High-quality effects
http://s93727692.onlinehome.us/mediavp/mv_hieffects.exe

The rest of the modules remain currently unchanged. Unfortunately, I can't test these because my GF4 is having its usual issues of texture-switching and purple-colored textures. It's probably because of my 200-watt PSU, I have the same problems in Half-Life 2 and Halo if I set the quality settings high enough. The HUD immediately goes splotchy if something warps in or blows up. :doubt:
-C

 

Offline WMCoolmon

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FS2 improvements thread (3.6.5)
I've been having trouble getting the Perseus model - FP claims it isn't there. Is there anywhere else I can try?
-C

 

Offline Antares

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FS2 improvements thread (3.6.5)
Yeah, I'm late.  Sue me.

This old thread has numerous improvements in it.  Most of them made it into the current VPs, but as I recall, there was some stuff you couldn't get because Swooh was being *****y.
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Trivial Psychic

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FS2 improvements thread (3.6.5)
Quote
Originally posted by WMCoolmon
I've been having trouble getting the Perseus model - FP claims it isn't there. Is there anywhere else I can try?

You could try Lighty's latest ShineLT.  He also added a shinemap for the cockpit canopy.
The Trivial Psychic Strikes Again!

 

Offline redmenace

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FS2 improvements thread (3.6.5)
hmm, who made it? we could make a public appeal to get ahold of a copy. maybe some one has it lieing around. Maybe we can contact whoever made it.
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Antares

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FS2 improvements thread (3.6.5)
I think Nico made it, which could make acquiring a copy difficult.  But Woomeister might have one.
We have returned to continue our purification of this galaxy. It is again your turn to be crushed beneath the great force that is the Antaran army. All your petty squabbling with the other beings in this galaxy is meaningless. The Antaran fleet will destroy you all, one by one. You may not surrender. You cannot win. Your only option is death.

 

Offline Taristin

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FS2 improvements thread (3.6.5)
Nico did make it. It's in his goodbye thread, as well as being offerred in LSD's shine pack every week. There's no excuse for not having it :p
Freelance Modeler | Amateur Artist

 

Offline redmenace

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FS2 improvements thread (3.6.5)
he redid the model as well, right? The pof is in lightspeeds releases?
Government is the great fiction through which everybody endeavors to live at the expense of everybody else.
              -Frederic Bastiat

 

Offline Trivial Psychic

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FS2 improvements thread (3.6.5)
It's ONLY in Lighty's LATEST release, the ShineLT15.0 IIRC.
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Offline karajorma

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FS2 improvements thread (3.6.5)
I did wonder why I hadn't seen it. I only download even numbered releases. :D

Time to install it and finally get rid of Kara_Hi_Poly_Perseus.vp I guess :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline WMCoolmon

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FS2 improvements thread (3.6.5)
See the new topic: New MediaVP: 3.6.5
-C