Author Topic: cool stuff and ideas that may not work.  (Read 7242 times)

0 Members and 1 Guest are viewing this topic.

Offline Lynx

  • 211
cool stuff and ideas that may not work.
it'd be cool for each IFF to have an own color for the dots on the radar.
Give a man fire and he'll be warm for a day, but set fire to him and he'll be warm for the rest of his life.

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
cool stuff and ideas that may not work.
okay, another one... for atmospheric missions in skybox... turbulence, i think this could be achieved by using the same effect as what you get with engine was from capital ships, 'cept it doesn't damage your ship...

why?.. i hear you ask... two things, one, realism.. two, the fact that periodic gusts of wind buffeting your little fightercraft would make it hard to aim, and thus, more challenging. :nod:

also, engine glows as lightsources. very faint ones at that, just so it'd light up the hull near the engines, it'd be cool to see the light from other ship's engines casting a faint light against your fighter, and any other ship that would be in range.

another cool effect... Lightening, yes, we have that, but, having them strike a large ship's hull would be just cool to see.

heck, it can happen to jet airliners all the time, why not a destroyer?
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Turnsky

  • FOXFIRE Artisté
  • 211
  • huh?.. Who?.. hey you kids, git off me lawn!
cool stuff and ideas that may not work.
falling slowly, i see, okay, one more, then i'll shut up :p

battleship style salvos, where all the weapons on one side of a ship fire precisely at the same time at a given target (salvos, anybody?), or a ripple effect EG: gun 1 fires, then immediately, gun 2 fires, and so on.

also, from what i heard with model animation, how 'bout with models that support it, portions of which move depending on your speed, and when you turn (imagine the little wings on a horus moving when you change direction, like a plane's flaps would)
you get the idea.

also, just a random thought, but when the SCP modelers make a full upgrade of all the ingame models to HTL, what about the cutscenes using the older models?.. wouldn't that look out of place?
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
cool stuff and ideas that may not work.
Quote
Originally posted by Turnsky
battleship style salvos, where all the weapons on one side of a ship fire precisely at the same time at a given target (salvos, anybody?), or a ripple effect EG: gun 1 fires, then immediately, gun 2 fires, and so on.


I think TBP was working on something like that. They may actually have it done by now...
"Load sabot. Target Zaku, direct front!"

A Feddie Story

  

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
cool stuff and ideas that may not work.
Salvos are cool....
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!