Author Topic: A project to port FS2 models to BF1942 engine  (Read 8776 times)

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Offline TrashMan

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A project to port FS2 models to BF1942 engine
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Offline Fineus

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A project to port FS2 models to BF1942 engine
Quote
Originally posted by aldo_14


Lock-on / seeking missiles, I think.

Good point :) It also features countermeasures... which would add a bit of fun to the game as well.

 

Offline Anaz

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A project to port FS2 models to BF1942 engine
Just to throw an idea out...the UT2k4 engine seems like it'd be a lot easier to use for space-stuff, considering they've already got a space level...
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Offline Ghost

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A project to port FS2 models to BF1942 engine
Here's an idea: talk to that fellow who was making a FS FPS for UT2k4 a while back, and move over to that particular engine and program all that ship-flying ****e in. I have no idea how well that would work, because I don't program, but eh... worth a shot.


Credits to Anaz for making me think of the UT2k4 engine.
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A project to port FS2 models to BF1942 engine
actually, UT2k4 is a lot more work-intense engine, and its space combat is not to scale at all.

search for the bf mod called galatic conquest, and check out the capital ship, fighter, turret, and boarding battles in there.

I already put the GTVA colossus's model in a map of theirs.

 

Offline Mefustae

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A project to port FS2 models to BF1942 engine
Hmmm, there's a miriad of game types that could be done in the FreeSpace universe, i mean, we've got Hostile Boarding, and... Space Battles...and...uh....what about...no...uh...

...okay, so there aren't many scenarios you could create, but you could recreate Boarding Sequences or internal fights from FreeSpace and FreeSpace 2, you could even have little scripted firefights going on outside in Space that you can watch through a window. C'mon, how sweet would it be to be gunning around inside the Trinity (before it got blown up of course) subduing the crew through "hostile negotiations", only to look outside and see good ol' Alpha 1 shooting down Shivan Fighters left and right...

 

Offline achtung

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A project to port FS2 models to BF1942 engine
And you could reenact the boarding cutscene on freespace where that team encounters the shivans now that would be sweet.
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Offline zinjo

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A project to port FS2 models to BF1942 engine
Quote
Originally posted by aldo_14
I wouldn't mind a map with a destroyed Orion sitting in the middle.  Albeit maybe (IMO) it'd be better to wait for the sequel (and obviously start to make stuff before release), simply because that's probably a bigger target audience there.
 


Not necessarily.

Check with the Galactic Conquest team to get tips on how they added their Cap ships to the game.

However, I agree that waiting for BF2 might work better for this since it supports larger map sizes and has a much better graphics engine.
"A little overkill never hurt anyone..."

 

Offline Striker

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A project to port FS2 models to BF1942 engine
Has anyone seen screen shots of Star Wars Battlefront 2? This would work perfectly in it. The engine for that game is designed specifically to be able to seamlessly enter and exit a ship in fighters or on foot inside. I'd wait for that to do this if I were you.
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Offline Axel Wers

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A project to port FS2 models to BF1942 engine
:jaw: :jaw: super images. It's looks like interesting :cool:

 

Offline Pilot Of The US

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A project to port FS2 models to BF1942 engine
I was thinking why dont we modify the internal parts of the capships, add corridors that lead to the fighter bays, bridge and gunnery controls, and maybe a couple of respawn points (cafaferia, sleeping quatars and rec-room/bars) that way you can avoid the problem with the space battles where someone wants to change possition instead of falling outta the ship. and you can have boarding parties battling it out for control of the ship. Imagine two enemy transport crash land in your hangerbay and bunch of assault troops exit and start attacking, while their transport ships provide fire support.

Desert Combat does show us this in the way the Hercules and the Sea King where made, but they were just one small room, i dont know how this would work on larger scales.

 

Offline Woolie Wool

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A project to port FS2 models to BF1942 engine
What we really need in a game is a breakdown of the barriers between land and space warfare. For example, how about a mission where you could shoot enemy soldiers on the ground, strap into a spacefighter, fly into orbit, and engage in a massive space battle?
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Offline pyro-manic

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A project to port FS2 models to BF1942 engine
The closest thing to that would be something like Tribes, I think. Or Universal Combat.... :shaking:
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Offline Unknown Target

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A project to port FS2 models to BF1942 engine
Breed also tried but failed at it.