Author Topic: Another Terran Corvette  (Read 20322 times)

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Offline Herra Tohtori

  • The Academic
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For names, I'd indeed suggest keeping with greek mythology - or at most you might get the name from Germanic/Norse mythology (which are essentially the same eith a little altered names...)

But, names from Greek mythology. Even if you'd like to name it as Deimos' brother, there's plenty of names to chose from. Ares [or Mars] had a *lot* of children, as did most of other male gods of ancient Greeks. Here are three of the most interesting, IMO:

-Diomedes [a hero of the Trojan war]

-Cycnus [a murderous and bloodthirsty man, aspired to build a temple for his father Ares from skulls and bones of travelers]

-Enyo ["horror", and actually referred to as Ares' mother or sister]

The first one of these, Diomedes, sounds the best. The others are a bit too sinister, perhaps... But on the other hand, there were also Deimos, Fenrir, Hecate... Diomedes-class corvette, not bad. Kharon would also fit nicely to the category.

Have the infamous Greek monsters already been used somewhere? Well, Basilisk we know about, but how about Scylla and Charybdis?

Then there's of course almost unlimited amount of other gods and their children. How about Dionysus, god of wine, or Boreas, the North Wind? Also Nike, "Victory", would sound good to me.

If you want to choose from german/norse myths, I't suggest Fafnir or Nidhogg. Though they would be *great* names for a larger ships. .. Odin would not be bad either.

Here are a few I'd give some consideration. I would definitely not choose a Roman goddess of war... Romans were plagiators who got their pantheistic religious beliefs straight from the Greek, only adding some minor things of their own - such as names from old Etruscan deities.

And we already have Athena bomber. Personally I'd like to have the Herc a Heracles, not Hercules, but that decison was made by Volition, not me... I'l just have to live with it.

That ship does look quite cool to me.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Roanoke

  • 210
I use to plot my dock path points using the subsystem editor in Model View and also FRED with model paths turned on in the display tab (IIRC)

 

Offline Axem

  • 211
Stratt's kindly doing the launch/dock paths for me. :) And doing it that way in model view does make sense, I've done that before when trying to get the contrails working on an Arwing.

Anyhow, I like Diomedes. If that one isn't already taken then I may have to go with that one instead. Unless there's an incredibly large pro-Bellona force out there.

 

Offline ToecrusherHammerjaw

  • 27
  • Trayus no more.
I'd go with Bellona. Just sounds cooler in my opinion. Roman mythological names rock.

 

Offline Herra Tohtori

  • The Academic
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Quote
Originally posted by Trayus
I'd go with Bellona. Just sounds cooler in my opinion. Roman mythological names rock.


Mmh, now I have to say that I disagree with that. The follofing is almost entirely "IMO" so don't be offended if you think otherwise...

Generally Roman deities have considerably lamer names than their Greec counterparts, save for few exceptions.

Here are examples of what would Roman names sound like, instead of their Greek versions:

GTF Ares -> GTF Mars

GTF Erinyes -> GTF Furies

GTB Athena -> GTB Minerva

GTB Zeus -> GTB Jupiter

GTB Artemis -> GTB Diana

GTFR Poseidon -> GTFR Neptune

GTCv Enyo -> GTCv Bellona

Yes, Bellona is actually Roman counterpart for Enyo, the Horror.

Most other names either have no counterpart on Roman mythology or have the same name in both mythologies, like Triton nad Apollo, for instance. Anyway, Greek mythology is much extensive than Roman, with more good character names such as Diomedes, Achilleus or Iason... Ulysses is already used up.

Of course some Roman names are better than Greek counterparts... Hercules undoubtedly sound far cooler than Heracles. Anyway, I always thought that Volition followed somewhat illogical principles in naming their ship classes...

-Terran ships mostly come from Greek mythology, with few Roman names and several from Norse/Germanic mythology(Fenris, Faustus, Mjöllnir) but also some from christian/hebrew mythology - namely Leviathan.

-Vasudan ships are all named by Egyptian deities and symbols, the only race whose ships were all named from one mythology.

-Shivan ships that appeared during Great War have names from christian mythology (Cain, Demon, Lucifer, Nephilim, Seraphim, there's plenty of these...) with the exception of fighter craft named by monsters like Manticore from Persian mythology, Basilisk from Greek and Dragon from practically every mythology you can think of.

-Shivan ships encountered during the Second Shivan Incursion (FS2 main campaign) are named after hindu mythology (Ravana, Rakshasa, Mara etc.) With the exception of SD Sathanas clearly from christian mythology.

All in all, the ship classes are not very logically named, when you think of it.

But I also think that Diomedes would be a good name for this Corvette. After all, it is Axem's matter to decide the name - fhat he thinks appropriate should be good, if it don't suite us we can go and plan our own ships and give them good names... Of course we can give ideas when opinion is asked, and try to speak for our ideas.
« Last Edit: October 29, 2005, 03:55:35 am by 3189 »
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

  

Offline Nuke

  • Ka-Boom!
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Quote
Originally posted by Axem
New ingame pics with the AWACS doors working. Thanks to Nuke for having ships that using working subobject animation for me to steal from. :p





The door opening is a hack, they open when something leaves its tiny launch bay on the bottom. Nothing else I can do until you can get a trigger you can use from within FRED or something.

The docking tube should be just as easy in theory. After diving through around 20 pages of posts, I found Bob's original subobject animation thread where he listed the triggers.

The tube's axis is like 1km from the actual object, and my "calcluations" say it only needs 1 degree to get into the right position. But alas making paths is really hard in PCS because I can't see them. And Aurora doesn't see any textures making it impossible to see the ship. The fighter bay path was some random path a few hundred meters below the ship.

I may need someone's help making paths and other finer details.


yea bob sorta stoped working with the animation system pending a scripting system. i look forward to being able to do scripted animations. im hoping i will be able to write a script for proper carrier landings. hopefully you could write a script to make your ships sensor range double while its awacs domes are deployed.
« Last Edit: October 29, 2005, 08:51:04 am by 766 »
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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