Author Topic: Searching for a special effect  (Read 3273 times)

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Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Searching for a special effect
Hello,

I'm looking for a special effect. Anyone familiar with playing WingCommander 1-4 and also Starlancer might remember that pretty white flash when a capitalship explodes. I would really like to have that feature too.

There is something in the original code from  :v: , but it's not working properly (to slow, and not bright enough). Goober mentioned, that there might be a similar effect already in the MediaVP's

Can anyone confirm that, or point me towards the proper files for that ?

Thanks :)

Starman
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Prophet

  • 210
  • The know-it-all
Re: Searching for a special effect
That flash... Yes, well. It's a cool effect. But now that you made me think about it. What the hell is it supposed to be? I found it annoying in Starlancer because it didn't fit in the way the ships were pwned. In FS it wouldn't be so bad because all ships are vaporized. But do we really need it when we have shockwaves? Would it fit together with them?
I'm not saying anything. I did not say anything then and I'm not saying anything now. -Dukath
I am not breaking radio silence just cos' you lot got spooked by a dead flying ****ing cow. -Sergeant Harry Wells/Dog Soldiers


Prophet is walking in the deep dark places of the earth...

 
Re: Searching for a special effect
It'd be neat if it was synchronised with the breakup of the ship.  So a capship would be a 0 health wracked with explosions, then *flash* it breaks up and the shockwaves blast outward.  It'd let you tell if the ship popped when you're flying directly away from it after a torpedo run, seeing the glare off everything else ingame. :)

PS it'd be nice if the debris-bit had their course changed by the shockwave, so you don't get as many clumps o' wreckage or bits breaking off the front then travelling backwards through the other debris and the explosion. :)

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Searching for a special effect
That flash should appear in the moment the ship brakes apart the first time, and the flash will be just like by a realistic nuclear explosion
the moment the nuclear stuff reacts. Everything after that is just the result of this explosion.

I always liked that flash, it makes the explosion even more powerful (of course only if it is times correctly).
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Taristin

  • Snipes
  • 213
  • BlueScalie
    • Skelkwank Shipyards
Re: Searching for a special effect
Perhaps make the flash eminate from the engine or engineering subsystems, then? >..>
Freelance Modeler | Amateur Artist

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Searching for a special effect
I doubt that will be possible. The current code brings it at the "brake apart" time. Most probably that wouldn't be possible to be bound to the engine-subsystem, also this is mostly destroyed last, so it wouldn't fit there
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Searching for a special effect
Could you do a sort of cheat and just crank ambient light up to max for a quarter of a second when a capship explodes or the like?

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Searching for a special effect
Hm, interesting idea. But this will most likely need a lot of a hack. Question : Is it possible to

a) change ambient level over sexp while playing?
b) select the change time in milliseconds ?
c) change it to such a high level that the player will be blended
d) time it to the same moment the capships brakes up (I suppose that's the moment "is destroyed delay" catching, right ?)

(Sounds much to complicated for my taste :) ). I suppose there is nothing in the current media VP (according to my original question). Most probably we will have to wait until someone will improve the existing code :(
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Searching for a special effect
Yeah, thinking about it, it would probably have to be hard-coded anyway, because of item d, I think even if you tried Sexp's you'd have a really hard job tweaking it to be at precisely the same instant as break-up :(

 

Offline neoterran

  • 210
Re: Searching for a special effect
maybe this can be done via a shader program when the shader support hits CVS....
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"How much code could a coder code if a coder could code code?"

 

Offline S-99

  • MC Hammer
  • 210
  • A one hit wonder, you still want to touch this.
Re: Searching for a special effect
As long as you don't have the low end shockwaves, medium version on up has a great flare up affect.
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Offline Darius

  • 211
Re: Searching for a special effect
I had quite a nice effect using Fade out sexp's that triggered when an object exploded. I found it was only really good for cutscenes, since it wouldn't make sense for a flash while you're looking away from the explosion.

And nowadays I can't seem to get it working anymore, even within the same build. :(