Author Topic: This time it's for real  (Read 48393 times)

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Offline Stryke 9

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Once again, jefe- that's MAX stuff. Ain't so sissy shapemerges in RDS, just raw vertices and a few distortion tools.:D


I'm not talking about booleaning it on, anyway- I prefer to generally have as many shapes as possible for texturing purposes. But those recessed finger bits are pretty damn hard to get in anything but a lot of boolean subtractions. It's just an example, but there are tons of odd shapes I might need for a particular model that can either be a two-day vert model, or a two-minute boolean.